BuyCountView.cs 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384
  1. using UI.CommonGame;
  2. using System;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class BuyCountView : BaseWindow
  9. {
  10. private UI_BuyCountUI _ui;
  11. // private ClothingShopCfg _cfg;
  12. private float _selectTimeCount = 0;//长按时间
  13. private int _consumeSelectIndex = 0;//0为减,1为加
  14. private float _delay = 300;
  15. private float longpress = 900;//大于900毫秒才算长按
  16. /// <summary>
  17. /// 购买物品编号
  18. /// </summary>
  19. private int _buyId;
  20. /// <summary>
  21. /// 最低购买次数
  22. /// </summary>
  23. private int _minBuyCount;
  24. /// <summary>
  25. /// 当前购买次数
  26. /// </summary>
  27. private int _count;
  28. /// <summary>
  29. /// 购买消耗Id
  30. /// </summary>
  31. private int _costId;//购买消耗Id
  32. /// <summary>
  33. /// 购买物品数量
  34. /// </summary>
  35. private int _buyNum;
  36. /// <summary>
  37. /// 购买物品消耗数量
  38. /// </summary>
  39. private int _costNum;
  40. /// <summary>
  41. /// 最大购买次数
  42. /// </summary>
  43. private int _maxCanBuy;
  44. // private int _perCount;
  45. // private int _perCostCount;
  46. // private int _maxCount;
  47. private bool _openSource;
  48. private bool _showTips;
  49. private int _buyType;
  50. private int _shopType;
  51. private int _itemId;
  52. private Action _onSuccess;
  53. public override void Dispose()
  54. {
  55. if (_ui != null)
  56. {
  57. _ui.Dispose();
  58. _ui = null;
  59. }
  60. BuyItemConteoller.Dispose();
  61. base.Dispose();
  62. }
  63. protected override void OnInit()
  64. {
  65. base.OnInit();
  66. _ui = UI_BuyCountUI.Create();
  67. this.viewCom = _ui.target;
  68. this.viewCom.Center();
  69. this.modal = true;
  70. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  71. _ui.m_btnPlus.onClick.Add(OnClickBtnPlus);
  72. _ui.m_btnMinus.onClick.Add(OnClickBtnMinus);
  73. _ui.m_btnAll.onClick.Add(OnClickBtnAll);
  74. _ui.m_btnPlus.onTouchBegin.Add(OnTouchPlusBegin);
  75. _ui.m_btnMinus.onTouchBegin.Add(OnTouchMinusBegin);
  76. _ui.m_btnPlus.onTouchEnd.Add(() => { Timers.inst.Remove(OnTimedEvent); });
  77. _ui.m_btnMinus.onTouchEnd.Add(() => { Timers.inst.Remove(OnTimedEvent); });
  78. _ui.m_btnSure.onClick.Add(OnClickBtnSure);
  79. _ui.m_btnCancel.onClick.Add(OnClickBtnCancel);
  80. }
  81. /// <summary>
  82. ///
  83. /// </summary>
  84. /// <param name="buyId">购买物品对应的编号,非必须为物品Id</param>
  85. /// <param name="minBuyCount">最低兑换个数</param>
  86. /// <param name="buyType">购买类型,对应ConstBuyType</param>
  87. /// <param name="shopType">商店类型,仅buytype为TYPE_SHOP时有用</param>
  88. /// <param name="onSuccess"></param>
  89. /// <param name="showTips">是否弹购买成功飘字,默认是</param>
  90. /// <param name="openSource">是否打开来源界面。默认否</param>
  91. /// <param name="maxCount"></param>
  92. public void SetParams(int buyId, int minBuyCount, int buyType, int shopType = 0, Action onSuccess = null, bool showTips = true, bool openSource = false, int maxCount = 9990)
  93. {
  94. _buyId = buyId;
  95. _itemId = buyId;
  96. _minBuyCount = minBuyCount;
  97. _count = _minBuyCount;
  98. _onSuccess = onSuccess;
  99. _openSource = openSource;
  100. _showTips = showTips;
  101. _buyType = buyType;
  102. _shopType = shopType;
  103. if (buyType == ConstBuyType.TYPE_SHOP)
  104. {
  105. ShopCfg shopCfg = ClothingShopCfgManager.Instance.GetShopCfg(buyId, shopType);
  106. int maxBuyCount = (int)Math.Floor((decimal)(ItemDataManager.GetItemNum(shopCfg.costID) / shopCfg.costNum));
  107. _maxCanBuy = Math.Min(maxCount, maxBuyCount);
  108. _itemId = shopCfg.itemID;
  109. }
  110. else if (buyType == ConstBuyType.TYPE_ITEM)
  111. {
  112. ItemExchangeCfg itemExchangeCfg = ItemExchangeCfgArray.Instance.GetCfg(buyId);
  113. _count = (int)Math.Ceiling(Convert.ToDecimal(minBuyCount) / Convert.ToDecimal(itemExchangeCfg.num));
  114. int maxBuyCount = (int)Math.Floor((decimal)(ItemDataManager.GetItemNum(itemExchangeCfg.costId) / itemExchangeCfg.costNumArr[0]));
  115. _maxCanBuy = Math.Min(Math.Min(maxCount, maxBuyCount), itemExchangeCfg.maxLimit == 0 ? maxCount : itemExchangeCfg.maxLimit - ItemDataManager.GetItemExchangeTimes(buyId));
  116. _itemId = buyId;
  117. }
  118. GetMoneyIdAndNum(minBuyCount, out _costId, out _costNum, out _buyNum);
  119. }
  120. protected override void OnShown()
  121. {
  122. base.OnShown();
  123. UpdateView();
  124. Timers.inst.AddUpdate(CheckGuide);
  125. }
  126. private void UpdateView()
  127. {
  128. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);
  129. _ui.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  130. _ui.m_txtName.text = itemCfg.name;
  131. _ui.m_rarity.visible = false;
  132. if (ItemUtilCS.IsDressUpItem(_itemId))
  133. {
  134. _ui.m_rarity.visible = true;
  135. RarityIconController.UpdateRarityIcon(_ui.m_rarity, _itemId, false);
  136. }
  137. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(_costId);
  138. _ui.m_iconPrice.url = ResPathUtil.GetCommonGameResPath(costItemCfg.res);
  139. _ui.m_txtBuyTips.visible = false;
  140. UpdateCost();
  141. }
  142. private void UpdateCost()
  143. {
  144. GetMoneyIdAndNum(_count, out _costId, out _costNum, out _buyNum);
  145. _ui.m_txtCount.text = _buyNum.ToString();
  146. _ui.m_txtPrice.text = _costNum.ToString();
  147. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);
  148. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(_costId);
  149. _ui.m_txtBuyTips.text = string.Format("消耗{0}{1},可兑换{2}{3}", _costNum, costItemCfg.name, _buyNum, itemCfg.name);
  150. SetBtnState();
  151. }
  152. private void OnClickBtnAll()
  153. {
  154. _count = _maxCanBuy;
  155. UpdateCost();
  156. }
  157. private void OnClickBtnPlus()
  158. {
  159. if (_count < _maxCanBuy)
  160. {
  161. _count += 1;
  162. }
  163. UpdateCost();
  164. }
  165. private void OnClickBtnMinus()
  166. {
  167. _count -= 1;
  168. _count = Math.Max(_minBuyCount, _count);
  169. UpdateCost();
  170. }
  171. private void SetBtnState()
  172. {
  173. string inputStr = _ui.m_txtCount.text.Trim();
  174. if (_count <= _minBuyCount)
  175. {
  176. _ui.m_btnMinus.enabled = false;
  177. }
  178. else
  179. {
  180. _ui.m_btnMinus.enabled = true;
  181. }
  182. if (_count >= _maxCanBuy)
  183. {
  184. _ui.m_btnPlus.enabled = false;
  185. _ui.m_btnAll.enabled = false;
  186. }
  187. else
  188. {
  189. _ui.m_btnPlus.enabled = true;
  190. _ui.m_btnAll.enabled = true;
  191. }
  192. }
  193. private async void OnClickBtnSure()
  194. {
  195. int count = int.Parse(_ui.m_txtCount.text.Trim());
  196. int price = int.Parse(_ui.m_txtPrice.text.Trim());
  197. if (_count > 0)
  198. {
  199. if (price > ItemDataManager.GetItemNum(_costId))
  200. {
  201. if (_openSource)
  202. {
  203. if (_buyId == ConstItemID.DIAMOND_RED)
  204. {
  205. ItemUtil.AddDiamondPurple();
  206. }
  207. }
  208. else
  209. {
  210. ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(_costId);
  211. PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足", costCfg.name));
  212. }
  213. }
  214. else
  215. {
  216. bool result = false;
  217. switch (_buyType)
  218. {
  219. case ConstBuyType.TYPE_NORMAL:
  220. break;
  221. case ConstBuyType.TYPE_ITEM:
  222. result = await ItemExchangeSProxy.ItemExchange(_buyId, _count);
  223. break;
  224. case ConstBuyType.TYPE_SHOP:
  225. result = await ShopSProxy.ShopBuy(_shopType, _buyId, _count);
  226. break;
  227. }
  228. if (_onSuccess != null)
  229. {
  230. _onSuccess();
  231. }
  232. if (result && _showTips)
  233. {
  234. PromptController.Instance.ShowFloatTextPrompt("购买成功", MessageType.SUCCESS);
  235. }
  236. }
  237. }
  238. else
  239. {
  240. PromptController.Instance.ShowFloatTextPrompt("购买异常", MessageType.ERR);
  241. }
  242. this.Hide();
  243. }
  244. private void OnClickBtnCancel()
  245. {
  246. this.Hide();
  247. }
  248. private void GetMoneyIdAndNum(int count, out int _costId, out int _costNum, out int _buyNum)
  249. {
  250. _costId = 0;
  251. _costNum = 0;
  252. _buyNum = 0;
  253. if (_buyType == ConstBuyType.TYPE_SHOP)
  254. {
  255. ClothingShopCfgManager.Instance.GetMoneyIdAndNum(_buyId, count, _shopType, out _costId, out _costNum, out _buyNum);
  256. }
  257. else if (_buyType == ConstBuyType.TYPE_ITEM)
  258. {
  259. ItemExchangeCfg itemExchangeCfg = ItemExchangeCfgArray.Instance.GetCfg(_itemId);
  260. int _exchangeCount = (int)Math.Ceiling(Convert.ToDecimal(count) / Convert.ToDecimal(itemExchangeCfg.num));
  261. ItemExchangeCfgArray.Instance.GetMoneyIdAndNum(_itemId, ItemDataManager.GetItemExchangeTimes(_itemId), count, out _costId, out _costNum, out _buyNum);
  262. }
  263. }
  264. private void OnTouchPlusBegin()
  265. {
  266. _selectTimeCount = 0;
  267. _consumeSelectIndex = 1;
  268. Timers.inst.Add(_delay / 1000, 0, OnTimedEvent);
  269. }
  270. private void OnTouchMinusBegin()
  271. {
  272. _selectTimeCount = 0;
  273. _consumeSelectIndex = 0;
  274. Timers.inst.Add(_delay / 1000, 0, OnTimedEvent);
  275. }
  276. private void OnTimedEvent(object param)
  277. {
  278. _selectTimeCount += _delay;
  279. if (_selectTimeCount >= longpress)
  280. {
  281. if (_consumeSelectIndex == 0)
  282. {
  283. if (!CommonUtil.Instance.CheckPointIsOnComponent(_ui.m_btnMinus, CommonUtil.Instance.GetMouseV2Point()))
  284. {
  285. Timers.inst.Remove(OnTimedEvent);
  286. return;
  287. }
  288. this.OnClickBtnMinus();
  289. }
  290. else
  291. {
  292. if (!CommonUtil.Instance.CheckPointIsOnComponent(_ui.m_btnPlus, CommonUtil.Instance.GetMouseV2Point()))
  293. {
  294. Timers.inst.Remove(OnTimedEvent);
  295. return;
  296. }
  297. this.OnClickBtnPlus();
  298. }
  299. }
  300. }
  301. public void Reset()
  302. {
  303. _buyId = 0;
  304. _costId = 0;
  305. // _perCount = 0;
  306. // _perCostCount = 0;
  307. _minBuyCount = 0;
  308. // _maxCount = 0;
  309. }
  310. protected override void OnHide()
  311. {
  312. base.OnHide();
  313. // _cfg = null;
  314. Reset();
  315. Timers.inst.Remove(CheckGuide);
  316. }
  317. /// <summary>
  318. /// 是否显示购买提示
  319. /// </summary>
  320. /// <value></value>
  321. public bool showTxtBuyTips
  322. {
  323. set
  324. {
  325. _ui.m_txtBuyTips.visible = value;
  326. }
  327. }
  328. private void CheckGuide(object param)
  329. {
  330. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
  331. {
  332. UpdateToCheckGuide(null);
  333. }
  334. else
  335. {
  336. Timers.inst.Remove(CheckGuide);
  337. }
  338. }
  339. protected override void UpdateToCheckGuide(object param)
  340. {
  341. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  342. GuideController.TryGuide(_ui.m_btnSure, ConstGuideId.BUY_CLOTHING, 5, "找到需要的物品了,点击购买吧。");
  343. }
  344. }
  345. }