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							- using ET;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class QDManager
 
-     {
 
-         public bool isLogining;
 
-         public string uid;
 
-         public static void Init()
 
-         {
 
-             switch (LauncherConfig.ChannelId)
 
-             {
 
-                 default:
 
-                     QDDouYouManager.Instance.Init();
 
-                     QDShareManager.Instance.Init();
 
-                     break;
 
-             }
 
-         }
 
-         public static void Login()
 
-         {
 
-             ViewManager.Show<ModalStatusView>("登录中...");
 
-             switch (LauncherConfig.ChannelId)
 
-             {
 
-                 case (int)ChannelID.TapTap:
 
-                     break;
 
-                 case (int)ChannelID.Test:
 
-                     bool login = GameController.CheckLoginCache(true);
 
-                     if (!login)
 
-                     {
 
-                         ViewManager.Hide<ModalStatusView>();
 
-                         ViewManager.Show<LoginInputView>();
 
-                     }
 
-                     break;
 
-                 case (int)ChannelID.DouYouTest:
 
-                     QDDouYouManager.Instance.Login();
 
-                     break;
 
-                 default:
 
-                     break;
 
-             }
 
-         }
 
-         public static void OnCreateRole()
 
-         {
 
-             switch (LauncherConfig.ChannelId)
 
-             {
 
-                 case (int)ChannelID.TapTap:
 
-                     break;
 
-                 case (int)ChannelID.Test:
 
-                     break;
 
-                 case (int)ChannelID.DouYouTest:
 
-                     QDDouYouManager.Instance.OnCreateRole();
 
-                     break;
 
-                 default:
 
-                     break;
 
-             }
 
-         }
 
-         public static void OnEnterGame()
 
-         {
 
-             switch (LauncherConfig.ChannelId)
 
-             {
 
-                 case (int)ChannelID.TapTap:
 
-                     break;
 
-                 case (int)ChannelID.Test:
 
-                     break;
 
-                 case (int)ChannelID.DouYouTest:
 
-                     QDDouYouManager.Instance.OnEnterGame();
 
-                     break;
 
-                 default:
 
-                     break;
 
-             }
 
-         }
 
-         //回到登录界面,不退出账号
 
-         public static void OnQuitToLoginView()
 
-         {
 
-             switch (LauncherConfig.ChannelId)
 
-             {
 
-                 case (int)ChannelID.TapTap:
 
-                     break;
 
-                 case (int)ChannelID.Test:
 
-                     break;
 
-                 case (int)ChannelID.DouYouTest:
 
-                     QDDouYouManager.Instance.OnQuitToLoginView();
 
-                     break;
 
-                 default:
 
-                     break;
 
-             }
 
-         }
 
-         public static void Pay(int buyID, int count, string orderID, long price)
 
-         {
 
-             switch (LauncherConfig.ChannelId)
 
-             {
 
-                 case (int)ChannelID.TapTap:
 
-                     break;
 
-                 case (int)ChannelID.Test:
 
-                     break;
 
-                 case (int)ChannelID.DouYouTest:
 
-                     QDDouYouManager.Instance.Pay(buyID, count, orderID, price);
 
-                     break;
 
-                 default:
 
-                     break;
 
-             }
 
-         }
 
-         public static void Logout()
 
-         {
 
-             GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
 
-             GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
 
-             GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
 
-             if (PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
 
-             {
 
-                 PlayerPrefs.DeleteKey(GameConst.PASSWORD_LAST_LOGIN_KEY);
 
-             }
 
-             
 
-             switch (LauncherConfig.ChannelId)
 
-             {
 
-                 case (int)ChannelID.TapTap:
 
-                     break;
 
-                 case (int)ChannelID.Test:
 
-                     break;
 
-                 case (int)ChannelID.DouYouTest:
 
-                     QDDouYouManager.Instance.Logout();
 
-                     break;
 
-                 default:
 
-                     break;
 
-             }
 
-         }
 
-         public static void Exit()
 
-         {
 
-             switch (LauncherConfig.ChannelId)
 
-             {
 
-                 case (int)ChannelID.Test:
 
-                     GameController.ShowExitAlert();
 
-                     break;
 
-                 case (int)ChannelID.DouYouTest:
 
-                     QDDouYouManager.Instance.Exit();
 
-                     break;
 
-                 default:
 
-                     break;
 
-             }
 
-         }
 
-         public static bool IsTaptap
 
-         {
 
-             get { return LauncherConfig.ChannelId == (int)ChannelID.TapTap; }
 
-         }
 
-         
 
-         public static bool IsHYKB
 
-         {
 
-             get
 
-             {
 
-                 return LauncherConfig.ChannelId == (int)ChannelID.HYKB;
 
-             }
 
-         }
 
-         public static bool IsBiliBili
 
-         {
 
-             get
 
-             {
 
-                 return LauncherConfig.ChannelId == (int)ChannelID.BiliBili;
 
-             }
 
-         }
 
-         public static bool IsHuaWei
 
-         {
 
-             get
 
-             {
 
-                 return LauncherConfig.ChannelId == (int)ChannelID.HUAWEI;
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |