ArenaDressInfoView.cs 9.9 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using FairyGUI;
  5. using UI.Arena;
  6. // using UI.DressUp;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class ArenaDressInfoView : BaseWindow
  11. {
  12. private UI_ArenaDressInfoUI _ui;
  13. private GameObject _sceneObject;
  14. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  15. private List<FightData> _roleDatas; //可能是自己的搭配,也可能是对方玩家的搭配
  16. private int _themeIndex = 0;
  17. private string _openViewName = "";
  18. private List<int> _itemList = new List<int>();
  19. private string[] _tags;
  20. private int _roleType = 0; //FightRoleType
  21. public override void Dispose()
  22. {
  23. if (_sceneObject != null)
  24. {
  25. PrefabManager.Instance.Restore(_sceneObject);
  26. _sceneObject = null;
  27. }
  28. // _dressUpObj.Dispose();
  29. for (int i = 0; i < _listLongPress.Count; i++)
  30. {
  31. _listLongPress[i].Dispose();
  32. }
  33. _listLongPress.Clear();
  34. if (_ui != null)
  35. {
  36. _ui.Dispose();
  37. _ui = null;
  38. }
  39. base.Dispose();
  40. }
  41. protected override void OnInit()
  42. {
  43. base.OnInit();
  44. packageName = UI_ArenaUI.PACKAGE_NAME;
  45. _ui = UI_ArenaDressInfoUI.Create();
  46. this.viewCom = _ui.target;
  47. isfullScreen = true;
  48. isReturnView = true;
  49. _ui.m_c2.onChanged.Add(OnThemeChange);
  50. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  51. _ui.m_btnDress.onClick.Add(OnBtnDressClick);
  52. _ui.m_btnRecommend.onClick.Add(OnBtnRecommendClick);
  53. _ui.m_comValueInfo.m_btnFightScoreRule.onClick.Add(OnBtnFightScoreRule);
  54. _ui.m_grhCloseComFightScore.onClick.Add(OnCloseComFightScore);
  55. _ui.m_list.itemRenderer = RenderListItem;
  56. }
  57. protected override void AddEventListener()
  58. {
  59. base.AddEventListener();
  60. }
  61. protected override void OnShown()
  62. {
  63. base.OnShown();
  64. _roleType = (int)(this.viewData as object[])[0];
  65. _themeIndex = (int)(this.viewData as object[])[1];
  66. _roleDatas = (this.viewData as object[])[2] as List<FightData>;
  67. _openViewName = (this.viewData as object[])[3].ToString();
  68. _ui.m_grhCloseComFightScore.visible = false;
  69. _ui.m_c1.selectedIndex = _roleType;
  70. _ui.m_c2.selectedIndex = _themeIndex;
  71. if (_sceneObject == null)
  72. {
  73. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("SceneArenaDressUp"));
  74. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false);
  75. }
  76. UpdateView();
  77. Timers.inst.AddUpdate(CheckGuide);
  78. }
  79. protected override void OnHide()
  80. {
  81. base.OnHide();
  82. if (_sceneObject != null)
  83. {
  84. PrefabManager.Instance.Restore(_sceneObject);
  85. _sceneObject = null;
  86. }
  87. _ui.m_grhCloseComFightScore.visible = false;
  88. _ui.m_comValueInfo.m_c2.selectedIndex = 0;
  89. Timers.inst.Remove(CheckGuide);
  90. }
  91. protected override void RemoveEventListener()
  92. {
  93. base.RemoveEventListener();
  94. }
  95. private void OnClickBtnBack()
  96. {
  97. //ViewManager.GoBackFrom(typeof(ArenaDressInfoView).FullName); //返回竞技场主界面
  98. this.Hide();
  99. //this.OnHide();
  100. //ViewManager.Show<ArenaView>(null, new object[] { typeof(MainUIView).FullName, this.viewData });
  101. //if (!string.IsNullOrEmpty(_openViewName))
  102. //{
  103. // ViewManager.Show(_openViewName); //打开来源界面:如历史记录、排行榜
  104. //}
  105. }
  106. private void OnThemeChange()
  107. {
  108. _themeIndex = _ui.m_c2.selectedIndex;
  109. if (_roleType == FightRoleType.MINE)
  110. {
  111. ArenaDataManager.Instance.SelectThemeIndex = _themeIndex;
  112. }
  113. UpdateView();
  114. }
  115. private void OnBtnFightScoreRule()
  116. {
  117. _ui.m_grhCloseComFightScore.visible = true;
  118. }
  119. private void OnCloseComFightScore()
  120. {
  121. _ui.m_comValueInfo.m_c2.selectedIndex = 0;
  122. _ui.m_grhCloseComFightScore.visible = false;
  123. }
  124. private void OnBtnDressClick()
  125. {
  126. ViewManager.Show<ArenaDressUpFightView>();
  127. }
  128. private async void OnBtnRecommendClick()
  129. {
  130. //标记,本次推荐已经穿戴过的词牌,防止重复。
  131. var wearCardIds = new List<int>();
  132. for (int i = 0; i < ArenaDataManager.Instance.ThemeList.Count; i++)
  133. {
  134. int scoreType = ArenaDataManager.Instance.ThemeList[i];
  135. FightData roleData = ArenaDataManager.Instance.DressupList[i];
  136. roleData.scoreType = scoreType;
  137. roleData.itemList = ArenaDataManager.Instance.GetRecommentItemList(scoreType, roleData.tags);
  138. roleData.cardId =
  139. ArenaDataManager.Instance.GetRecommentCardId(scoreType, roleData.itemList, wearCardIds);
  140. ArenaDataManager.Instance.SetMineFightAttr(roleData, scoreType);
  141. ScoreSystemData.Instance.SetEquipScoresWithPartId(roleData);
  142. _roleDatas = ArenaDataManager.Instance.DressupList;
  143. List<long> fightScoreDatas = ArenaDataManager.Instance.GetFightScoreList(_roleDatas);
  144. bool result = await ArenaSproxy.ReqChangeArenaDressup(i, roleData.cardId, roleData.itemList , fightScoreDatas);
  145. if (!result)
  146. {
  147. PromptController.Instance.ShowFloatTextPrompt("保存失败");
  148. return;
  149. }
  150. }
  151. wearCardIds.Clear();
  152. PromptController.Instance.ShowFloatTextPrompt("保存成功");
  153. UpdateView();
  154. }
  155. private void UpdateView()
  156. {
  157. // _itemList = _roleDatas[_themeIndex].itemList;
  158. _tags = _roleDatas[_themeIndex].tags;
  159. UpdateCardInfo(_roleDatas[_themeIndex].cardId);
  160. ArenaViewManager.Instance.UpdateValue(_ui.m_comValueInfo.target, _themeIndex, _roleDatas);
  161. MyDressUpHelper.dressUpObj.PutOnItemList(_roleDatas[_themeIndex].itemList);
  162. _itemList.Clear();
  163. for (int i = 0; i < _roleDatas[_themeIndex].itemList.Count; i++)
  164. {
  165. int itemId = _roleDatas[_themeIndex].itemList[i];
  166. if (itemId == ConstItemID.DEFULT_FA_XING
  167. || itemId == ConstItemID.DEFULT_LIAN_YI_QUN
  168. || itemId == ConstItemID.DEFULT_NEI_DA
  169. || itemId == ConstItemID.DEFULT_XIA_ZHUANG) continue;
  170. _itemList.Add(itemId);
  171. }
  172. _ui.m_list.numItems = _itemList.Count;
  173. }
  174. private void UpdateCardInfo(int cardId)
  175. {
  176. if (cardId == 0)
  177. {
  178. _ui.m_comCard.m_c1.selectedIndex = 0;
  179. return;
  180. }
  181. _ui.m_comCard.m_c1.selectedIndex = 1;
  182. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cardId);
  183. _ui.m_comCard.m_txtCardName.text = itemCfg.name;
  184. _ui.m_comCard.m_comCard.m_loaCard.url = ResPathUtil.GetCardIconPath(itemCfg.res);
  185. _ui.m_comCard.m_loaScore.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[_themeIndex]);
  186. RarityIconController.UpdateRarityIcon(_ui.m_comCard.m_loaRarity, cardId, false);
  187. }
  188. private void RenderListItem(int index, GObject obj)
  189. {
  190. UI_ListPartsItem item = UI_ListPartsItem.Proxy(obj);
  191. item.m_iconSelected.visible = true;
  192. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemList[index]);
  193. item.m_txtTitle.text = itemCfg.name;
  194. item.m_ScoreType.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[_themeIndex]);
  195. item.m_icon.url = ResPathUtil.GetIconPath(itemCfg.res, "png");
  196. item.m_txtScore.text = _roleDatas[_themeIndex].itemScoreDic[_itemList[index]].ToString();
  197. RarityIconController.UpdateRarityIcon(item.m_rarity, _itemList[index], false);
  198. if (item.target.data == null)
  199. {
  200. LongPressGesture longPressGesture = new LongPressGesture(item.target);
  201. longPressGesture.once = true;
  202. longPressGesture.onAction.Add(OnLongPress);
  203. _listLongPress.Add(longPressGesture);
  204. }
  205. item.target.data = _itemList[index];
  206. UI_ListPartsItem.ProxyEnd();
  207. }
  208. private void OnLongPress(EventContext context)
  209. {
  210. LongPressGesture gesture = (LongPressGesture)context.sender;
  211. int itemId = (int)gesture.host.data;
  212. GoodsItemTipsController.ShowItemTips(itemId);
  213. }
  214. private void CheckGuide(object param)
  215. {
  216. if (GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0)
  217. {
  218. UpdateToCheckGuide(null);
  219. }
  220. else
  221. {
  222. Timers.inst.Remove(CheckGuide);
  223. }
  224. }
  225. protected override void UpdateToCheckGuide(object param)
  226. {
  227. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  228. GuideController.TryGuide(_ui.m_btnRecommend, ConstGuideId.ARENA_OPEN, 6, "");
  229. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ARENA_OPEN, 7, "搭配好啦,挑个对手比拼吧~");
  230. }
  231. protected override void TryCompleteGuide()
  232. {
  233. base.TryCompleteGuide();
  234. GuideController.TryCompleteGuideIndex(ConstGuideId.ARENA_OPEN, 7);
  235. }
  236. }
  237. }