TurnSpecialTipsView.cs 4.5 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.TurnTable;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class TurnSpecialTipsView : BaseWindow
  8. {
  9. private UI_TurnSpecialTipsUI _ui;
  10. public List<DropOutCfg> rewardList = new List<DropOutCfg>();
  11. private EffectUI _effectUI1;
  12. private EffectUI _effectUI2;
  13. public override void Dispose()
  14. {
  15. EffectUIPool.Recycle(_effectUI1);
  16. _effectUI1 = null;
  17. EffectUIPool.Recycle(_effectUI2);
  18. _effectUI2 = null;
  19. base.Dispose();
  20. if (_ui != null)
  21. {
  22. _ui.Dispose();
  23. _ui = null;
  24. }
  25. base.Dispose();
  26. }
  27. protected override void Init()
  28. {
  29. base.Init();
  30. }
  31. protected override void OnInit()
  32. {
  33. base.OnInit();
  34. packageName = UI_TurnSpecialTipsUI.PACKAGE_NAME;
  35. _ui = UI_TurnSpecialTipsUI.Create();
  36. viewCom = _ui.target;
  37. modal = true;
  38. this.viewCom.Center();
  39. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  40. _ui.m_list.itemRenderer = RenderTaskList;
  41. }
  42. protected override void OnShown()
  43. {
  44. base.OnShown();
  45. //这里根据表来,看放哪
  46. //int activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityDataManager.Instance.TurnTableActivityType);
  47. int dropId = ActivityDataManager.Instance.TipsDropId;//TurntableLuckyBoxCfgArray.Instance.GetCfgByActivityId(activityID).ExtraIdDropId;
  48. rewardList = DropOutCfgArray.Instance.GetCfgsByid(dropId);
  49. _ui.m_list.numItems = rewardList.Count;
  50. }
  51. protected override void OnHide()
  52. {
  53. base.OnHide();
  54. }
  55. private void RenderTaskList(int index, GObject obj)
  56. {
  57. int[] bonus = new int[] { rewardList[index].item, rewardList[index].maxNum };
  58. ItemData reward = ItemUtil.createItemData(bonus);
  59. if (obj.data == null)
  60. {
  61. obj.data = new ItemView(obj as GComponent);
  62. }
  63. (obj.data as ItemView).SetData(reward);
  64. (obj.data as ItemView).ChangeTxtCountStyle();
  65. if(isGetBag(reward.id))
  66. {
  67. (obj.data as ItemView).ImgHasVisible = true;
  68. }
  69. else
  70. {
  71. (obj.data as ItemView).ImgHasVisible = false;
  72. }
  73. }
  74. private bool isGetGift(int id)
  75. {
  76. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  77. if (itemCfg == null)
  78. {
  79. return false;
  80. }
  81. int targetCount = itemCfg.itemsArr.Length;
  82. int count = 0;
  83. for (int i = 0; i < itemCfg.itemsArr.Length; i++)
  84. {
  85. ItemData itemDate;
  86. if (BagDataManager.Instance.GetBagData().TryGetValue(itemCfg.itemsArr[i][0], out itemDate))
  87. {
  88. if (itemDate.num >= itemCfg.itemsArr[i][1])
  89. {
  90. count++;
  91. }
  92. }
  93. else
  94. {
  95. ItemCfg itemcfg = ItemCfgArray.Instance.GetCfg(itemCfg.itemsArr[i][0]);
  96. if(itemcfg.itemType == ConstItemType.CARD)
  97. {
  98. CardData data = CardDataManager.GetCardDataById(itemcfg.id);
  99. if(data !=null)
  100. {
  101. count++;
  102. }
  103. }
  104. else if(itemcfg.itemType == ConstItemType.ITEM && itemcfg.subType == 1)
  105. {
  106. }
  107. else
  108. {
  109. if (ItemDataManager.GetItemNum(itemCfg.itemsArr[i][0]) >= itemCfg.itemsArr[i][1])
  110. {
  111. count++;
  112. }
  113. }
  114. }
  115. }
  116. if(count >= targetCount)
  117. {
  118. return true;
  119. }
  120. return false;
  121. }
  122. private bool isGetBag(int id)
  123. {
  124. foreach(var item in ActivityDataManager.Instance.GiftBagIdList)
  125. {
  126. if(item == id)
  127. {
  128. return true;
  129. }
  130. }
  131. return false;
  132. }
  133. }
  134. }