TurnTableView.cs 25 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.TurnTable;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using ET;
  7. using System.Threading.Tasks;
  8. using System.Linq;
  9. using System.Text.RegularExpressions;
  10. namespace GFGGame
  11. {
  12. public class TurnTableView : BaseWindow
  13. {
  14. private UI_TurnTableUI _ui;
  15. private ValueBarController _valueBarController;
  16. private int activityID;
  17. private int propID;
  18. private int WaitTime;
  19. private float duratio;
  20. //这里固定旋转
  21. private float endValue;
  22. //这里获得偏移量
  23. private List<float> normalEndValue = new List<float>();
  24. public List<GLoader> pointerList = new List<GLoader>();
  25. //转盘物品
  26. public List<DropOutCfg> rewardItemList = new List<DropOutCfg>();
  27. //下面奖励物品
  28. public List<TurntableRewardCfg> rewardList = new List<TurntableRewardCfg>();
  29. public List<float> angleList = new List<float>() {0,39,74,109 ,145,180,215,250,288,325};
  30. public int wishType = 0;
  31. private EffectUI _effectUI1;
  32. // private EffectUI _effectUI2;
  33. private EffectUI _effectUI3;
  34. private EffectUI _effectUI4;
  35. private EffectUI _effectUI5;
  36. private EffectUI _effectUI6;
  37. private EffectUI _effectUI7;
  38. private EffectUI _effectUISpecial;
  39. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  40. private Dictionary<string, EffectUI> _effectTableUIDic = new Dictionary<string, EffectUI>();
  41. public override void Dispose()
  42. {
  43. EffectUIPool.Recycle(_effectUI1);
  44. _effectUI1 = null;
  45. // EffectUIPool.Recycle(_effectUI2);
  46. // _effectUI2 = null;
  47. EffectUIPool.Recycle(_effectUI3);
  48. _effectUI3 = null;
  49. EffectUIPool.Recycle(_effectUI4);
  50. _effectUI4 = null;
  51. EffectUIPool.Recycle(_effectUI5);
  52. _effectUI5 = null;
  53. EffectUIPool.Recycle(_effectUI6);
  54. _effectUI6 = null;
  55. EffectUIPool.Recycle(_effectUISpecial);
  56. _effectUISpecial = null;
  57. foreach (var v in _effectUIDic)
  58. {
  59. EffectUIPool.Recycle(v.Value);
  60. }
  61. _effectUIDic.Clear();
  62. foreach (var v in _effectTableUIDic)
  63. {
  64. EffectUIPool.Recycle(v.Value);
  65. }
  66. _effectTableUIDic.Clear();
  67. if (_valueBarController != null)
  68. {
  69. _valueBarController.Dispose();
  70. _valueBarController = null;
  71. }
  72. if (_ui != null)
  73. {
  74. _ui.Dispose();
  75. }
  76. _ui = null;
  77. base.Dispose();
  78. }
  79. protected override void Init()
  80. {
  81. base.Init();
  82. packageName = UI_TurnTableUI.PACKAGE_NAME;
  83. _ui = UI_TurnTableUI.Create();
  84. viewCom = _ui.target;
  85. isfullScreen = true;
  86. isReturnView = true;
  87. _valueBarController = new ValueBarController(_ui.m_valueBar);
  88. _ui.m_btnBack.onClick.Add(OnClickBtnClose);
  89. _ui.m_btnStartOne.onClick.Add(OnClickBtnStartOne);
  90. _ui.m_btnStartThree.onClick.Add(OnClickBtnStartThree);
  91. _ui.m_rewardIcon.onClick.Add(OnClickBtnReward);
  92. _ui.m_shopBtn.onClick.Add(OnClickBtnShop);
  93. _ui.m_giftBtn.onClick.Add(OnClickBtnGift);
  94. _ui.m_ruleBtn.onClick.Add(RuleController.ShowRuleView);
  95. endValue = 1080;
  96. duratio = 2.0f;
  97. WaitTime = 2700;
  98. AddEffect();
  99. }
  100. private void AddEffect()
  101. {
  102. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_bgEffect, "ui_Activity", "HHYY_BG_TX/HHYY_BG_TX");
  103. //_effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_titleEffect, "ui_Activity", "HHYY_Text_TX/HHYY_Text_TX");
  104. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_btnEffectOne, "ui_Activity", "HHYY_Button/HHYY_Button");
  105. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_btnEffectThree, "ui_Activity", "HHYY_Button/HHYY_Button");
  106. _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_bgEffec1, "ui_Activity", "HHYY_BG_TX/HHYY_BG_TX");
  107. _effectUI6 = EffectUIPool.CreateEffectUI(_ui.m_bgEffec2, "ui_Activity", "HHYY_BG_TX/HHYY_BG_TX");
  108. _effectUISpecial = EffectUIPool.CreateEffectUI(_ui.m_specialEffect, "ui_Activity", "HHYY_Select_Special/HHYY_Select_Special");
  109. }
  110. protected override void OnShown()
  111. {
  112. base.OnShown();
  113. _ui.m_bg.url = ResPathUtil.GetBgImgPath("zqzp_bg");
  114. pointerList.Clear();
  115. if (pointerList == null || pointerList.Count < 3)
  116. {
  117. pointerList.Add(_ui.m_pointer0);
  118. pointerList.Add(_ui.m_pointer1);
  119. pointerList.Add(_ui.m_pointer2);
  120. }
  121. normalEndValue.Clear();
  122. activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityDataManager.Instance.TurnTableActivityType);
  123. propID = TurntableLuckyBoxCfgArray.Instance.GetCfgByActivityId(activityID).CostID;
  124. int dropId = TurntableLuckyBoxCfgArray.Instance.GetCfgByActivityId(activityID).DropId;
  125. rewardItemList = DropOutCfgArray.Instance.GetCfgsByid(dropId);
  126. rewardList = TurntableRewardCfgArray.Instance.GetCfgsByActivityId(activityID);
  127. _valueBarController.OnShown();
  128. _valueBarController.UpdateList(new List<int>() { propID, ConstItemID.DIAMOND_RED, ConstItemID.DIAMOND_PURPLE});
  129. UpdateView();
  130. UpdateRewardItem();
  131. UpdateReward();
  132. UpdateTime(null);
  133. _ui.m_ruleBtn.data = 300038;
  134. Timers.inst.Add(1, 0, UpdateTime);
  135. }
  136. protected override void OnHide()
  137. {
  138. base.OnHide();
  139. Timers.inst.Remove(UpdateTime);
  140. _ui.m_btnStartOne.touchable = true;
  141. _ui.m_btnStartThree.touchable = true;
  142. _valueBarController.OnHide();
  143. //pointerList.Clear();
  144. ActivityDataManager.Instance.threeTurnResult.Clear();
  145. ActivityDataManager.Instance.TurnRewardList.Clear();
  146. }
  147. protected override void AddEventListener()
  148. {
  149. base.AddEventListener();
  150. EventAgent.AddEventListener(ConstMessage.SHOP_BUY, UpdateView);
  151. EventAgent.AddEventListener(ConstMessage.TurnTable_DateCHANGE, UpdateReward);
  152. EventAgent.AddEventListener(ConstMessage.REWARDVIEW_CLOTHER, ShowReward);
  153. }
  154. protected override void RemoveEventListener()
  155. {
  156. base.RemoveEventListener();
  157. EventAgent.RemoveEventListener(ConstMessage.SHOP_BUY, UpdateView);
  158. EventAgent.RemoveEventListener(ConstMessage.TurnTable_DateCHANGE, UpdateReward);
  159. EventAgent.RemoveEventListener(ConstMessage.REWARDVIEW_CLOTHER, ShowReward);
  160. }
  161. private void ShowReward()
  162. {
  163. if (ActivityDataManager.Instance.TurnSpecialRewardList != null && ActivityDataManager.Instance.TurnSpecialRewardList.Count > 0)
  164. {
  165. ViewManager.Show<TurnTableTipsRewardView>(new object[] { ItemUtil.CreateItemDataList(ActivityDataManager.Instance.TurnSpecialRewardList), null });
  166. ActivityDataManager.Instance.TurnSpecialRewardList = null;
  167. }
  168. }
  169. private void UpdateTime(object param = null)
  170. {
  171. //=====限时礼包倒计时
  172. var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  173. if (activityInfoByTypeList.Count == 0)
  174. {
  175. Timers.inst.Remove(UpdateTime);
  176. _ui.m_gift.visible = false;
  177. }
  178. else
  179. {
  180. _ui.m_giftTimeText.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), activityInfoByTypeList[0].EndTime);
  181. }
  182. //=====限时礼包倒计时END
  183. }
  184. private void UpdateView()
  185. {
  186. ActivityOpenCfg activiyCfg = ActivityOpenCfgArray.Instance.GetCfg(activityID);
  187. if (activiyCfg != null)
  188. {
  189. _ui.m_timeText.text = "活动结束时间:" + GetTImeText(activiyCfg.endTime);
  190. }
  191. //还要判断是否已购买,和时间
  192. var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  193. if (activityInfoByTypeList.Count == 0)
  194. {
  195. return;
  196. }
  197. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfoByTypeList[0].ActivityId);
  198. var shopCfgId = activityOpenCfg.paramsArr[0];
  199. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  200. if(shopCfg == null)
  201. {
  202. return;
  203. }
  204. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);
  205. if (activityInfoByTypeList.Count == 0)
  206. {
  207. _ui.m_gift.visible = false;
  208. }
  209. else if(remainBuyNum != 0)
  210. {
  211. _ui.m_gift.visible = true;
  212. }
  213. else
  214. {
  215. _ui.m_gift.visible = false;
  216. }
  217. }
  218. //更新转盘上物品
  219. private void UpdateRewardItem()
  220. {
  221. if(rewardItemList.Count < 10)
  222. {
  223. //现在转盘上只有十个item
  224. Debug.LogError("奖励不足10个");
  225. return;
  226. }
  227. for(int i = 0;i< 10;i++)
  228. {
  229. GComponent comProBonus = _ui.target.GetChild("item" + i).asCom;
  230. UI_rewardItem rewardItem = UI_rewardItem.Proxy(comProBonus);
  231. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(rewardItemList[i].item);
  232. if (!_effectTableUIDic.ContainsKey("item" + i))
  233. {
  234. _effectTableUIDic.Add("item" + i, EffectUIPool.CreateEffectUI(rewardItem.m_effect, "ui_Activity", "HHYY_Select/HHYY_Select"));
  235. }
  236. rewardItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  237. rewardItem.m_numText.text = string.Format("x{0}", rewardItemList[i].maxNum);
  238. rewardItem.m_c1.selectedIndex = 0;
  239. rewardItem.m_effect.visible = false;
  240. if (rewardItem.target.data == null)
  241. {
  242. rewardItem.target.onClick.Add(OnClickTableRewardItem);
  243. }
  244. rewardItem.target.data = itemCfg.id;
  245. UI_rewardItem.ProxyEnd();
  246. }
  247. }
  248. //更新下面次数的物品
  249. private void UpdateReward()
  250. {
  251. if(ActivityDataManager.Instance.TurnSpecialRewardList != null && ActivityDataManager.Instance.TurnSpecialRewardList.Count > 0)
  252. {
  253. _ui.m_specialEffect.visible = true;
  254. }
  255. else
  256. {
  257. _ui.m_specialEffect.visible = false;
  258. }
  259. _ui.m_numberText.text = ActivityDataManager.Instance.TurnTableTimes.ToString();
  260. _ui.m_reward.m_bar.max = rewardList.Count;
  261. _ui.m_reward.m_bar.value = GetRewardIndex();
  262. float value =(float) GetRewardIndex() / (float)rewardList.Count;
  263. _ui.m_reward.target.scrollPane.SetPercX(value, false);
  264. for (int i = 0; i < rewardList.Count; i++)
  265. {
  266. GComponent comProBonus = _ui.m_reward.target.GetChild("itemj" + i).asCom;
  267. UI_reward rewardItem = UI_reward.Proxy(comProBonus);
  268. if(!_effectUIDic.ContainsKey("itemj" + i))
  269. {
  270. _effectUIDic.Add("itemj" + i, EffectUIPool.CreateEffectUI(rewardItem.m_effect, "ui_Activity", "HHYY_Line_Full/HHYY_Line_Full"));
  271. }
  272. rewardItem.m_effect.SetScale(1, 1);
  273. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(rewardList[i].BonusArr[0][0]);
  274. rewardItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  275. rewardItem.m_numText.text = rewardList[i].Num.ToString();
  276. if (ActivityDataManager.Instance.TurnRewardStateDic.ContainsKey(rewardList[i].Id))
  277. {
  278. if (i>(GetRewardIndex()-1) || ActivityDataManager.Instance.TurnRewardStateDic[rewardList[i].Id] == 2)
  279. {
  280. rewardItem.m_effect.visible = false;
  281. rewardItem.m_c1.selectedIndex = 0;
  282. RedDotController.Instance.SetComRedDot(rewardItem.target, false, "");
  283. }
  284. else
  285. {
  286. rewardItem.m_effect.visible = true;
  287. rewardItem.m_c1.selectedIndex = 1;
  288. RedDotController.Instance.SetComRedDot(rewardItem.target, true, "");
  289. }
  290. if(ActivityDataManager.Instance.TurnRewardStateDic[rewardList[i].Id] == 2)
  291. {
  292. rewardItem.m_effect.visible = false;
  293. rewardItem.m_c1.selectedIndex = 2;
  294. RedDotController.Instance.SetComRedDot(rewardItem.target, false, "");
  295. }
  296. }
  297. //if (i == rewardList.Count - 1)
  298. //{
  299. // comProBonus.x = ((float)rewardList[i].num / (float)rewardList[rewardList.Count - 1].num) * _ui.m_reward.m_bar.width - 30;
  300. //}
  301. //else
  302. {
  303. comProBonus.x = ((float)(i+1) / (float)rewardList.Count) * _ui.m_reward.m_bar.width - 20;
  304. }
  305. if(rewardItem.target.data == null)
  306. {
  307. }
  308. rewardItem.target.onClick.Add(OnClickRewardItem);
  309. List<int> dateList = new List<int>() { itemCfg.id, rewardList[i].Id };
  310. rewardItem.target.data = dateList;
  311. UI_rewardItem.ProxyEnd();
  312. }
  313. }
  314. private void OnClickTableRewardItem(EventContext context)
  315. {
  316. int id = (int)(context.sender as GObject).data;
  317. GoodsItemTipsController.ShowItemTips(id);
  318. }
  319. private async void OnClickRewardItem(EventContext context)
  320. {
  321. List<int> idList = (List<int>)(context.sender as GObject).data;
  322. //判断是否可领取
  323. if (ActivityDataManager.Instance.TurnRewardStateDic.ContainsKey(idList[1]))
  324. {
  325. //if (ActivityDataManager.Instance.TurnRewardStateDic[idList[1]] != 1)
  326. if (ActivityDataManager.Instance.TurnRewardStateDic[idList[1]] != 1)
  327. {
  328. GoodsItemTipsController.ShowItemTips(idList[0]);
  329. }
  330. else
  331. {
  332. bool result = await ActivitySProxy.ReqGetTurnTableReward(idList[1]);
  333. if (result)
  334. {
  335. }
  336. }
  337. }
  338. }
  339. private void OnClickBtnClose(object param)
  340. {
  341. ViewManager.GoBackFrom(typeof(TurnTableView).FullName);
  342. }
  343. private async void OnClickBtnStartOne()
  344. {
  345. ItemData item;
  346. if (BagDataManager.Instance.GetBagData().TryGetValue(propID, out item))
  347. {
  348. if (item.num >= 1)
  349. {
  350. bool result = await ActivitySProxy.ReqTurnTableWish(1);
  351. if (result)
  352. {
  353. wishType = 0;
  354. _ui.m_btnStartOne.touchable = false;
  355. _ui.m_btnStartThree.touchable = false;
  356. _ui.m_btnBack.touchable = false;
  357. _ui.m_valueBar.touchable = false;
  358. _ui.m_shopBtn.touchable = false;
  359. await TurnStart(0);
  360. await Task.Delay(WaitTime);
  361. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(ActivityDataManager.Instance.TurnRewardList));
  362. ActivityDataManager.Instance.TurnRewardList.Clear();
  363. UpdateReward();
  364. _ui.m_btnStartOne.touchable = true;
  365. _ui.m_btnStartThree.touchable = true;
  366. _ui.m_btnBack.touchable = true;
  367. _ui.m_valueBar.touchable = true;
  368. _ui.m_shopBtn.touchable = true;
  369. }
  370. else
  371. {
  372. //Debug.LogError("许愿失败");
  373. }
  374. }
  375. else
  376. {
  377. if (ActivityDataManager.Instance.CHECK_TIPS_OPEN == false)
  378. TurnTipsController.Show(propID, 1, null, true);
  379. else
  380. {
  381. OnBuyItem(propID, 1);
  382. }
  383. }
  384. }
  385. else
  386. {
  387. if (ActivityDataManager.Instance.CHECK_TIPS_OPEN == false)
  388. TurnTipsController.Show(propID, 1, null, true);
  389. else
  390. {
  391. OnBuyItem(propID, 1);
  392. }
  393. }
  394. }
  395. private async void OnClickBtnStartThree()
  396. {
  397. ItemData item;
  398. if (BagDataManager.Instance.GetBagData().TryGetValue(propID, out item))
  399. {
  400. if(item.num >= 3)
  401. {
  402. bool result = await ActivitySProxy.ReqTurnTableWish(2);
  403. if (result)
  404. {
  405. _ui.m_btnStartOne.touchable = false;
  406. _ui.m_btnStartThree.touchable = false;
  407. _ui.m_btnBack.touchable = false;
  408. _ui.m_valueBar.touchable = false;
  409. _ui.m_shopBtn.touchable = false;
  410. await TurnStart(0);
  411. await Task.Delay(WaitTime);
  412. await TurnStart(1);
  413. await Task.Delay(WaitTime);
  414. await TurnStart(2);
  415. await Task.Delay(WaitTime);
  416. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(ActivityDataManager.Instance.TurnRewardList));
  417. ActivityDataManager.Instance.TurnRewardList.Clear();
  418. _ui.m_btnStartOne.touchable = true;
  419. _ui.m_btnStartThree.touchable = true;
  420. _ui.m_btnBack.touchable = true;
  421. _ui.m_valueBar.touchable = true;
  422. _ui.m_shopBtn.touchable = true;
  423. UpdateReward();
  424. }
  425. else
  426. {
  427. //Debug.LogError("许愿失败");
  428. }
  429. }
  430. else
  431. {
  432. if (ActivityDataManager.Instance.CHECK_TIPS_OPEN == false)
  433. TurnTipsController.Show(propID, 3,null, true);
  434. else
  435. {
  436. OnBuyItem(propID, 3);
  437. }
  438. }
  439. }
  440. else
  441. {
  442. if (ActivityDataManager.Instance.CHECK_TIPS_OPEN == false)
  443. TurnTipsController.Show(propID, 3, null, true);
  444. else
  445. {
  446. OnBuyItem(propID, 3);
  447. }
  448. }
  449. }
  450. private async void OnBuyItem(int itemId, long count)
  451. {
  452. var _result = await ItemExchangeSProxy.ItemExchange(itemId, count);
  453. if (_result)
  454. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(itemId, count));
  455. }
  456. private void OnClickBtnShop()
  457. {
  458. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_ACTIVITY_EXCHANGE });
  459. }
  460. private void OnClickBtnReward()
  461. {
  462. ViewManager.Show<TurnSpecialTipsView>();
  463. }
  464. private void OnClickBtnGift()
  465. {
  466. var activityInfoByTypeList =
  467. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  468. var list = activityInfoByTypeList
  469. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  470. if (list.Count == 0)
  471. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  472. else
  473. ViewManager.Show<RushSaleGiftBoxView>(new object[] { ActivityType.XSLB3, this.viewData });
  474. }
  475. private async ETTask TurnStart(int Round)
  476. {
  477. UpdateRewardItem();
  478. GetOffSetValue(Round);
  479. if (normalEndValue.Count >= 3)
  480. {
  481. TurnTable(0, normalEndValue[0], Round);
  482. }
  483. await Task.Delay(200);
  484. if(normalEndValue.Count >= 2)
  485. {
  486. TurnTable(1, normalEndValue[1], Round);
  487. }
  488. await Task.Delay(200);
  489. if (normalEndValue.Count >= 3)
  490. {
  491. TurnTable(2, normalEndValue[2], Round);
  492. }
  493. }
  494. private void TurnTable(int index,float OffValue,int Round)
  495. {
  496. pointerList[index].rotation = pointerList[index].rotation % 360;
  497. float selfEndValue = pointerList[index].rotation;
  498. selfEndValue += endValue + OffValue;
  499. pointerList[index].TweenRotate(selfEndValue, duratio).OnComplete(() =>SetItemSelect(index,Round));
  500. }
  501. private void SetItemSelect(int index,int Round)
  502. {
  503. int id = ActivityDataManager.Instance.threeTurnResult[Round][index].ConfigId;
  504. int i = GetItemIndexRota(id);
  505. GComponent comProBonus = _ui.target.GetChild("item" + i).asCom;
  506. UI_rewardItem rewardItem = UI_rewardItem.Proxy(comProBonus);
  507. rewardItem.m_c1.selectedIndex = 1;
  508. rewardItem.m_effect.visible = true;
  509. UI_rewardItem.ProxyEnd();
  510. }
  511. private void GetOffSetValue(int index)
  512. {
  513. normalEndValue.Clear();
  514. if (ActivityDataManager.Instance.threeTurnResult.ContainsKey(index))
  515. {
  516. normalEndValue.Add(GetOffSet(ActivityDataManager.Instance.threeTurnResult[index][0].ConfigId, 0));
  517. normalEndValue.Add(GetOffSet(ActivityDataManager.Instance.threeTurnResult[index][1].ConfigId, 1));
  518. normalEndValue.Add(GetOffSet(ActivityDataManager.Instance.threeTurnResult[index][2].ConfigId, 2));
  519. }
  520. else
  521. {
  522. ET.Log.Error("未获得奖励");
  523. }
  524. }
  525. //通过获得的物品id和当前指针位置获得偏移角度
  526. private float GetOffSet(int itemID,int index)
  527. {
  528. float currentRota = pointerList[index].rotation % 360;
  529. float OffSetOne = 360 - currentRota;
  530. float OffSetTwo = angleList[GetItemIndexRota(itemID)];
  531. float OffSet;
  532. if(currentRota > OffSetTwo)
  533. {
  534. OffSet = OffSetTwo + OffSetOne;
  535. }
  536. else if (currentRota < OffSetTwo)
  537. {
  538. OffSet = OffSetTwo - currentRota;
  539. }
  540. else
  541. {
  542. OffSet = 0;
  543. }
  544. return OffSet;
  545. }
  546. private int GetItemIndexRota(int id)
  547. {
  548. for(int i = 0;i<rewardItemList.Count;i++)
  549. {
  550. if(id == rewardItemList[i].item)
  551. {
  552. return i;
  553. }
  554. }
  555. return 0;
  556. }
  557. private int GetRewardIndex()
  558. {
  559. for (int i = 0; i < rewardList.Count - 1; i++)
  560. {
  561. if (ActivityDataManager.Instance.TurnTableTimes < rewardList[0].Num)
  562. {
  563. return 0;
  564. }
  565. else if(ActivityDataManager.Instance.TurnTableTimes >= rewardList[rewardList.Count - 1].Num)
  566. {
  567. return rewardList.Count;
  568. }
  569. if (ActivityDataManager.Instance.TurnTableTimes >= rewardList[i].Num && ActivityDataManager.Instance.TurnTableTimes < rewardList[i + 1].Num)
  570. {
  571. return i + 1;
  572. }
  573. }
  574. return 0;
  575. }
  576. private string GetTImeText(string time)
  577. {
  578. string pattern = @"\[(.*?)\]";
  579. // 创建一个Regex对象
  580. Regex regex = new Regex(pattern);
  581. // 匹配输入字符串中的所有内容
  582. MatchCollection matches = Regex.Matches(time, pattern);
  583. // 存储所有提取的内容
  584. string TimeText = matches[0].Groups[1].Value;
  585. for(int i = 1;i< matches.Count; i++)
  586. {
  587. TimeText += "-" + matches[i].Groups[1].Value;
  588. }
  589. return TimeText;
  590. }
  591. }
  592. }