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							- using System;
 
- using System.Collections.Generic;
 
- using ET;
 
- using GFGGame;
 
- namespace GFGGame
 
- {
 
-     public static class DailyWelfareSProxy
 
-     {
 
-         public static async ETTask<bool> ReqDailyTaskInfos()
 
-         {
 
-             M2C_GetDailyTaskInfos response = null;
 
-             response = (M2C_GetDailyTaskInfos)await MessageHelper.SendToServer(new C2M_GetDailyTaskInfos());
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     for (int i = 0; i < response.TaskList.Count; i++)
 
-                     {
 
-                         TaskInfo taskInfo = new TaskInfo();
 
-                         taskInfo.id = response.TaskList[i].Id;
 
-                         taskInfo.state = response.TaskList[i].Status;
 
-                         taskInfo.progress = response.TaskList[i].Progress;
 
-                         DailyTaskDataManager.Instance.UpdateTaskInfo(taskInfo.id, taskInfo);
 
-                     }
 
-                     for (int i = 0; i < response.kLivenessBox.Count; i++)
 
-                     {
 
-                         DailyTaskDataManager.Instance.UpdateLivenessBoxInfo(response.kLivenessBox[i], response.vLivenessBox[i]);
 
-                     }
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         //每日签到
 
-         public static async ETTask<bool> ReqSign(int taskId)
 
-         {
 
-             S2C_Sign response = null;
 
-             response = (S2C_Sign)await MessageHelper.SendToServer(new C2S_Sign());
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     // DailyWelfareManager.Instance.DailySignDatas.Add(DateTime.Now.Day);
 
-                     List<ItemData> bonus = ItemUtil.CreateItemDataList(response.reward);
 
-                     BonusController.TryShowBonusList(bonus);
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         //补签
 
-         public static async ETTask<bool> ReqReSign(int day)
 
-         {
 
-             S2C_ReSign response = null;
 
-             response = (S2C_ReSign)await MessageHelper.SendToServer(new C2S_ReSign() { Day = day });
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     // DailyWelfareManager.Instance.DailySignDatas.Add(day);
 
-                     List<ItemData> bonus = ItemUtil.CreateItemDataList(response.reward);
 
-                     BonusController.TryShowBonusList(bonus);
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         //领取签到累计奖励
 
-         public static async ETTask<bool> ReqGetSignReward(int day)
 
-         {
 
-             S2C_GetSignReward response = null;
 
-             response = (S2C_GetSignReward)await MessageHelper.SendToServer(new C2S_GetSignReward() { Day = day });
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     // DailyWelfareManager.Instance.AccumulatedSignDatas.Add(day);
 
-                     List<ItemData> bonus = ItemUtil.CreateItemDataList(response.reward);
 
-                     BonusController.TryShowBonusList(bonus);
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         //领取/补领每日补给
 
-         public static async ETTask<bool> ReqGetSupplyReward(int id)
 
-         {
 
-             S2C_GetSupplyReward response = null;
 
-             response = (S2C_GetSupplyReward)await MessageHelper.SendToServer(new C2S_GetSupplyReward() { Id = id });
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     // DailyWelfareManager.Instance.SupplyRewardDatas.Add(id);
 
-                     List<ItemData> bonus = ItemUtil.CreateItemDataList(response.reward);
 
-                     BonusController.TryShowBonusList(bonus);
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-     }
 
- }
 
 
  |