StoreView.cs 5.8 KB

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  1. using UI.Store;
  2. using UI.CommonGame;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. using ET;
  6. namespace GFGGame
  7. {
  8. public class StoreView : BaseWindow
  9. {
  10. private UI_StoreUI _ui;
  11. private ValueBarController _valueBarController;
  12. private List<List<string>> _arenaSubTab = new List<List<string>>();
  13. private int _curTabIndex = 0;
  14. private int _curSubTabIndex = 0;
  15. private string _curViewName = "";
  16. public override void Dispose()
  17. {
  18. if (_valueBarController != null)
  19. {
  20. _valueBarController.Dispose();
  21. _valueBarController = null;
  22. }
  23. if (_ui != null)
  24. {
  25. _ui.Dispose();
  26. }
  27. _arenaSubTab.Clear();
  28. _ui = null;
  29. base.Dispose();
  30. }
  31. protected override void OnInit()
  32. {
  33. base.OnInit();
  34. packageName = UI_StoreUI.PACKAGE_NAME;
  35. _ui = UI_StoreUI.Create();
  36. this.viewCom = _ui.target;
  37. isfullScreen = true;
  38. this.bringToFontOnClick = false;
  39. StoreTabCfg arenaTab = StoreTabCfgArray.Instance.GetCfgByfunctionId(ConstFunctionId.STORE_ARENA);
  40. _arenaSubTab.Add(new List<string>() { arenaTab.subTabArr[0][0], arenaTab.subTabArr[0][1] });
  41. for (int i = ArenaDataManager.Instance.SeasonId; i > 0; i--)
  42. {
  43. _arenaSubTab.Add(new List<string>() { string.Format("第{0}赛季", i), "" });
  44. }
  45. _valueBarController = new ValueBarController(_ui.m_valueBar);
  46. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("sc_beijing");
  47. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  48. _ui.m_comTab.m_c1.onChanged.Add(OnTabChange);
  49. _ui.m_listSubTab.itemRenderer = RenderListSubTabItem;
  50. _ui.m_listSubTab.onClickItem.Add(OnListSubTabClick);
  51. // _ui.m_listSubTab.selectionController.onChanged.Add(OnListSubTabClick);
  52. }
  53. protected override void AddEventListener()
  54. {
  55. base.AddEventListener();
  56. }
  57. protected override void OnShown()
  58. {
  59. base.OnShown();
  60. _valueBarController.OnShown();
  61. //this.viewData[functionId][subTabIndex]
  62. string functionId = this.viewData == null ? "" : (this.viewData as object[])[0].ToString();
  63. StoreTabCfg tabCfg = StoreTabCfgArray.Instance.GetCfgByfunctionId(functionId);
  64. _curTabIndex = tabCfg == null ? 1 : tabCfg.index;
  65. _ui.m_comTab.m_c1.selectedIndex = _curTabIndex;
  66. _ui.m_comTab.target.scrollPane.SetPercX((float)(_curTabIndex - 1) / (float)StoreTabCfgArray.Instance.dataArray.Length, false);
  67. _curSubTabIndex = this.viewData == null ? 0 : (int)(this.viewData as object[])[1];
  68. if (_ui.m_listSubTab.numItems > _curSubTabIndex)
  69. {
  70. _ui.m_listSubTab.selectedIndex = _curSubTabIndex;
  71. _ui.m_listSubTab.ScrollToView(_curSubTabIndex);
  72. OnListSubTabChange(_curSubTabIndex);
  73. }
  74. }
  75. protected override void OnHide()
  76. {
  77. base.OnHide();
  78. _valueBarController.OnHide();
  79. _ui.m_comTab.m_c1.selectedIndex = 0;
  80. _ui.m_listSubTab.selectedIndex = 0;
  81. }
  82. protected override void RemoveEventListener()
  83. {
  84. base.RemoveEventListener();
  85. }
  86. private void OnClickBtnBack()
  87. {
  88. ViewManager.Hide(_curViewName);
  89. ViewManager.GoBackFrom(typeof(StoreView).FullName);
  90. }
  91. private void OnTabChange()
  92. {
  93. StoreTabCfg tabCfg = StoreTabCfgArray.Instance.GetCfg(_ui.m_comTab.m_c1.selectedIndex);
  94. if (tabCfg == null) return;
  95. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(tabCfg.functionId))
  96. {
  97. _ui.m_comTab.m_c1.selectedIndex = _ui.m_comTab.m_c1.previsousIndex;
  98. }
  99. _curTabIndex = _ui.m_comTab.m_c1.selectedIndex;
  100. if (tabCfg.functionId == ConstFunctionId.STORE_ARENA)
  101. {
  102. _ui.m_listSubTab.numItems = _arenaSubTab.Count;
  103. }
  104. else
  105. {
  106. _ui.m_listSubTab.numItems = tabCfg.subTabArr.Length;
  107. }
  108. _ui.m_listSubTab.selectedIndex = 0;
  109. _curSubTabIndex = 0;
  110. OnListSubTabChange(_curSubTabIndex);
  111. }
  112. private void RenderListSubTabItem(int index, GObject obj)
  113. {
  114. GButton item = obj.asButton;
  115. StoreTabCfg tabCfg = StoreTabCfgArray.Instance.GetCfg(_curTabIndex);
  116. if (tabCfg.functionId == ConstFunctionId.STORE_ARENA)
  117. {
  118. item.title = _arenaSubTab[index][0];
  119. }
  120. else
  121. {
  122. item.title = tabCfg.subTabArr[index][0];
  123. }
  124. item.data = index;
  125. }
  126. private void OnListSubTabClick(EventContext context)
  127. {
  128. GObject obj = context.data as GObject;
  129. int index = (int)obj.data;
  130. if (index < 0) return;
  131. }
  132. private void OnListSubTabChange(int index)
  133. {
  134. StoreTabCfg tabCfg = StoreTabCfgArray.Instance.GetCfg(_curTabIndex);
  135. string viewName = tabCfg.subTabArr[index][1];
  136. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(viewName))
  137. {
  138. _ui.m_listSubTab.selectedIndex = _curSubTabIndex;
  139. return;
  140. }
  141. ViewManager.Hide(_curViewName);
  142. if (!string.IsNullOrEmpty(viewName) && viewName != "“”")
  143. {
  144. ViewManager.Show("GFGGame." + viewName, index);
  145. }
  146. _curSubTabIndex = index;
  147. _curViewName = "GFGGame." + viewName;
  148. }
  149. private void UpdateRedDot()
  150. {
  151. }
  152. }
  153. }