| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667 | using ET;using GFGGame.Launcher;using System;using System.Threading;namespace GFGGame{    public class ETManager : SingletonMonoBase<ETManager>    {        public void Init()        {            AppDomain.CurrentDomain.UnhandledException += (sender, e) =>            {                Log.Error(e.ExceptionObject.ToString());            };            SynchronizationContext.SetSynchronizationContext(ThreadSynchronizationContext.Instance);            ETTask.ExceptionHandler += Log.Error;            Log.ILog = new UnityLogger();            Options.Instance = new Options();            TimeInfo.Instance.TimeZone = 8;            try            {                Game.EventSystem.Add(HotUpdateCodeLoader.Instance.GetTypes());                Game.Scene.AddComponent<TimerComponent>();                Game.Scene.AddComponent<CoroutineLockComponent>();                Game.Scene.AddComponent<OpcodeTypeComponent>();                Game.Scene.AddComponent<MessageDispatcherComponent>();                Game.Scene.AddComponent<NetThreadComponent>();                Game.Scene.AddComponent<SessionStreamDispatcher>();                Game.Scene.AddComponent<ZoneSceneManagerComponent>();                Game.Scene.AddComponent<NumericWatcherComponent>();                GameGlobal.zoneScene = SceneFactory.CreateZoneScene(1, "Game", Game.Scene);            }            catch (Exception e)            {                Log.Error(e);            }        }        private void Update()        {            Game.Update();        }        private void LateUpdate()        {            Game.LateUpdate();        }        private void OnApplicationQuit()        {            //退出进程被杀掉了,暂不执行            //Game.Close();        }    }}
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