UI_BattlePassReward.cs 2.5 KB

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  1. /** This is an automatically generated class by FairyGUI. Please do not modify it. **/
  2. using FairyGUI;
  3. namespace UI.Task
  4. {
  5. public partial class UI_BattlePassReward
  6. {
  7. public GComponent target;
  8. public Controller m_c1;
  9. public Controller m_c2;
  10. public UI_RewardIconBlue m_NormalReward;
  11. public GTextField m_Level;
  12. public GList m_RewardList;
  13. public const string URL = "ui://5mpsibzzor80tlw";
  14. public const string PACKAGE_NAME = "Task";
  15. public const string RES_NAME = "BattlePassReward";
  16. private static UI_BattlePassReward _proxy;
  17. public static UI_BattlePassReward Create(GObject gObject = null)
  18. {
  19. var ui = new UI_BattlePassReward();
  20. if(gObject == null)
  21. ui.target = (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
  22. else
  23. ui.target = (GComponent)gObject;
  24. ui.Init(ui.target);
  25. return ui;
  26. }
  27. public static UI_BattlePassReward Proxy(GObject gObject = null)
  28. {
  29. if(_proxy == null)
  30. {
  31. _proxy = new UI_BattlePassReward();
  32. }
  33. var ui = _proxy;
  34. if(gObject == null)
  35. ui.target = (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
  36. else
  37. ui.target = (GComponent)gObject;
  38. ui.Init(ui.target);
  39. return ui;
  40. }
  41. public static void ProxyEnd()
  42. {
  43. if (_proxy != null)
  44. {
  45. _proxy.Dispose();
  46. }
  47. }
  48. public static void ClearProxy()
  49. {
  50. ProxyEnd();
  51. _proxy = null;
  52. }
  53. private void Init(GComponent comp)
  54. {
  55. m_c1 = comp.GetController("c1");
  56. m_c2 = comp.GetController("c2");
  57. m_NormalReward = (UI_RewardIconBlue)UI_RewardIconBlue.Create(comp.GetChild("NormalReward"));
  58. m_Level = (GTextField)comp.GetChild("Level");
  59. m_RewardList = (GList)comp.GetChild("RewardList");
  60. }
  61. public void Dispose(bool disposeTarget = false)
  62. {
  63. m_c1 = null;
  64. m_c2 = null;
  65. m_NormalReward.Dispose();
  66. m_NormalReward = null;
  67. m_Level = null;
  68. m_RewardList = null;
  69. if(disposeTarget && target != null)
  70. {
  71. target.RemoveFromParent();
  72. target.Dispose();
  73. }
  74. target = null;
  75. }
  76. }
  77. }