RoleInfoView.cs 10 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.CommonGame;
  4. using UI.RoleInfo;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class RoleInfoView : BaseWindow
  9. {
  10. private UI_RoleInfoUI _ui;
  11. public override void Dispose()
  12. {
  13. if (_ui != null)
  14. {
  15. _ui.Dispose();
  16. }
  17. _ui = null;
  18. base.Dispose();
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. packageName = UI_RoleInfoUI.PACKAGE_NAME;
  24. _ui = UI_RoleInfoUI.Create();
  25. this.viewCom = _ui.target;
  26. isfullScreen = true;
  27. isReturnView = true;
  28. _ui.m_btnHelp.visible = false;
  29. _ui.m_txtVersion.text = GameGlobal.version;
  30. _ui.m_txtSlogan.maxLength = GlobalCfgArray.globalCfg.maxSloganWordsCount;
  31. _ui.m_txtSlogan.onFocusOut.Add(OnFocuseOut);
  32. _ui.m_loaChangeName.onClick.Add(OnClickLoaChangeName);
  33. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  34. _ui.m_btnSuitGuide.target.onClick.Add(OnBtnFieldGuideClick);
  35. _ui.m_btnCardGuide.target.onClick.Add(OnBtnFieldGuideClick);
  36. _ui.m_btnTaskArchieveGuide.target.onClick.Add(OnBtnTaskArchieveClick);
  37. _ui.m_btnSkill.onClick.Add(OnBtnSkillClick);
  38. _ui.m_btnSetting.onClick.Add(OnBtnSettingClick);
  39. _ui.m_btnCopy.onClick.Add(OnBtnCopyClick);
  40. _ui.m_comHead.onClick.Add(OnComHeadClick);
  41. _ui.m_photoList.itemRenderer = RenderPhotoListItem;
  42. _ui.m_photoList.onClickItem.Add(OnPhotoListItemClick);
  43. _ui.m_badgeList.itemRenderer = OnRenderBadgeListItem;
  44. }
  45. protected override void AddEventListener()
  46. {
  47. base.AddEventListener();
  48. EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_NAME, UpdateRoleName);
  49. EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  50. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  51. EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePhotoList);
  52. }
  53. protected override void OnShown()
  54. {
  55. base.OnShown();
  56. _ui.m_txtRoleName.text = RoleDataManager.roleName;
  57. _ui.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  58. RoleLevelCfg roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
  59. if (roleLevelCfg.exp > 0)
  60. {
  61. _ui.m_txtExp.text = string.Format("{0}/{1}", GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp), roleLevelCfg.exp);
  62. }
  63. else
  64. {
  65. _ui.m_txtExp.text = "已满级";
  66. }
  67. _ui.m_txtSlogan.text = RoleDataManager.slogan;
  68. UpdateHead();
  69. UpdatePhotoList();
  70. UpdateRedDot();
  71. UpdateCollectProgress();
  72. UpdateInfo();
  73. _ui.m_badgeList.numItems = _ui.m_badgeList.numItems;
  74. }
  75. protected override void OnHide()
  76. {
  77. base.OnHide();
  78. }
  79. private void OnBtnBackClick()
  80. {
  81. _ui.m_photoList.scrollPane.percX = 0;
  82. Hide();
  83. }
  84. protected override void RemoveEventListener()
  85. {
  86. base.RemoveEventListener();
  87. EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_NAME, UpdateRoleName);
  88. EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  89. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  90. EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePhotoList);
  91. }
  92. private void UpdateRoleName()
  93. {
  94. _ui.m_txtRoleName.text = RoleDataManager.roleName;
  95. }
  96. private void UpdateHead()
  97. {
  98. RoleInfoManager.Instance.UpdateHead(_ui.m_comHead, RoleDataManager.headId, RoleDataManager.headBorderId);
  99. }
  100. private void UpdatePhotoList()
  101. {
  102. _ui.m_photoList.numItems = RoleDataManager.photoDatas.Count;
  103. }
  104. private void RenderPhotoListItem(int index, GObject obj)
  105. {
  106. long pictureId = RoleDataManager.photoDatas[index];
  107. PoemPhotoData poemPhotoData = pictureId == 0 ? null : PoemPhotoDataManager.Instance.GetPersonalPhotoDataById(pictureId);
  108. UI_ListPhotoItem item = UI_ListPhotoItem.Proxy(obj);
  109. item.target.data = index;
  110. if(poemPhotoData == null)
  111. {
  112. item.m_type.SetSelectedIndex(0);
  113. }
  114. else
  115. {
  116. item.m_type.SetSelectedIndex(1);
  117. }
  118. if (RoleInfoManager.GetPosType(index) == MonthCardType.Gold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold)
  119. || RoleInfoManager.GetPosType(index) == MonthCardType.BlackGold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold))
  120. {
  121. item.m_type.SetSelectedIndex(2);
  122. item.m_txtLock.text = RoleInfoManager.GetSuitPosItems()[index];
  123. item.m_comPhoto.m_loaPhoto.texture = null;
  124. RoleDataManager.photoDatas[index] = 0;
  125. return;
  126. }
  127. item.m_comPhoto.m_loaPhoto.texture = poemPhotoData == null ? null : poemPhotoData.Ntexture;
  128. UI_ListPhotoItem.ProxyEnd();
  129. }
  130. private void OnPhotoListItemClick(EventContext context)
  131. {
  132. GObject obj = context.data as GObject;
  133. int index = (int)obj.data;
  134. if (RoleInfoManager.GetPosType(index) == MonthCardType.Gold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold))
  135. {
  136. // PromptController.Instance.ShowFloatTextPrompt("豆包卡开启");
  137. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_GOLD_CARD });
  138. return;
  139. }
  140. if (RoleInfoManager.GetPosType(index) == MonthCardType.BlackGold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold))
  141. {
  142. // PromptController.Instance.ShowFloatTextPrompt("阿福卡开启");
  143. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_BLACK_CARD });
  144. return;
  145. }
  146. ViewManager.Show<PersonalPhotoView>(index);
  147. }
  148. private void OnRenderBadgeListItem(int index, GObject gObject)
  149. {
  150. gObject.data = -1;
  151. UI_ButtonBadge buttonBadge = UI_ButtonBadge.Proxy(gObject);
  152. if (index <= RoleDataManager.badgeDatas.Count)
  153. {
  154. buttonBadge.target.touchable = true;
  155. // 显示 + 号
  156. if(index == RoleDataManager.badgeDatas.Count)
  157. {
  158. buttonBadge.m_type.SetSelectedIndex(2);
  159. }
  160. // 显示放置的徽章
  161. else
  162. {
  163. int badgeID = RoleDataManager.badgeDatas[index];
  164. gObject.data = badgeID;
  165. buttonBadge.m_type.SetSelectedIndex(1);
  166. // 加载徽章图片
  167. //buttonBadge.m_iconImg.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(badgeID));
  168. buttonBadge.m_iconImg.url = "ui://RoleInfo/linshj1";
  169. }
  170. }
  171. else
  172. {
  173. buttonBadge.m_type.SetSelectedIndex(0);
  174. buttonBadge.target.touchable = false;
  175. }
  176. buttonBadge.target.onClick.Add(OnBadgeBtnClick);
  177. UI_ButtonBadge.ProxyEnd();
  178. }
  179. private void OnBadgeBtnClick(EventContext eventContext)
  180. {
  181. int id = (int)(eventContext.sender as GObject).data;
  182. ViewManager.Show<BadgeChooseView>(id);
  183. }
  184. private async void OnFocuseOut()
  185. {
  186. _ui.m_txtSlogan.text = await RoleInfoSProxy.ReqModifySlogan(_ui.m_txtSlogan.text);
  187. }
  188. private void OnClickLoaChangeName()
  189. {
  190. ViewManager.Show<ChangeNameView>();
  191. }
  192. private void OnBtnFieldGuideClick()
  193. {
  194. ViewManager.Show<FieldGuideView>();
  195. }
  196. private void OnBtnTaskArchieveClick()
  197. {
  198. ViewManager.Show<TaskAchieveView>();
  199. }
  200. private void OnBtnSkillClick()
  201. {
  202. ViewManager.Show<PersonalSkillView>();
  203. }
  204. private void OnBtnSettingClick()
  205. {
  206. SettingView.refresh = true;
  207. ViewManager.Show<SettingView>();
  208. }
  209. private void OnBtnCopyClick()
  210. {
  211. GUIUtility.systemCopyBuffer = _ui.m_txtRoleID.text;
  212. PromptController.Instance.ShowFloatTextPrompt("已复制ID");
  213. }
  214. private void OnComHeadClick()
  215. {
  216. ViewManager.Show<ChangeHeadView>();
  217. }
  218. private void UpdateRedDot()
  219. {
  220. RedDotController.Instance.SetComRedDot(_ui.m_comHead, RedDotDataManager.Instance.GetHeadRed() || RedDotDataManager.Instance.GetHeadBorderRed(), "", -30, 40);
  221. }
  222. private void UpdateCollectProgress()
  223. {
  224. UI_ButtonCollectProgress button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnSuitGuide.target);
  225. // 套装
  226. float progress = RoleInfoManager.Instance.GetSuitGuideProgress();
  227. button2.m_rate.text = progress.ToString();
  228. button2.m_progressBar.fillAmount = progress / 100;
  229. // 词牌
  230. button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnCardGuide.target);
  231. progress = RoleInfoManager.Instance.GetCardGuideProgress();
  232. button2.m_rate.text = progress.ToString();
  233. button2.m_progressBar.fillAmount = progress / 100;
  234. // 成就
  235. button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnTaskArchieveGuide.target);
  236. progress = RoleDataManager.achievementTaskCollect;
  237. button2.m_rate.text = progress.ToString();
  238. button2.m_progressBar.fillAmount = progress / 100;
  239. UI_ButtonCollectProgress.ProxyEnd();
  240. }
  241. private void UpdateInfo()
  242. {
  243. _ui.m_leagueName.text = RoleInfoManager.Instance.GetLeagueName();
  244. _ui.m_txtRoleID.text = RoleInfoManager.Instance.GetRoleID().ToString();
  245. }
  246. }
  247. }