| 123456789101112131415161718192021222324252627282930313233 | using UnityEngine;using GFGGame;using GFGGame.Launcher;using FairyGUI;using System;using System.Collections.Generic;public class GameLauncher : MonoBehaviour{    private void Awake()    {        DontDestroyOnLoad(gameObject);    }    // Start is called before the first frame update    void Start()    {        Screen.sleepTimeout = SleepTimeout.NeverSleep;        Application.runInBackground = true;        LauncherConfig.InitScriptCompilation();        FGUILauncher.Init();        HealthAdviceView.Instance.Open();        int time = LauncherConfig.netType == LauncherConfig.EnumNetType.TISHEN ? 10 : 1;        Timers.inst.Add(time, 1, (object param) =>        {            HealthAdviceView.Instance.Close();            LauncherView.Instance.Open();            LauncherController.InitLauncherCfg();        });    }}
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