LuckyBoxBonusView.cs 12 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.LuckyBox;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class LuckyBoxBonusView : BaseWindow
  8. {
  9. private UI_LuckBoxBonusUI _ui;
  10. private List<ItemData> itemList;
  11. private List<ItemData> itemListAni;
  12. private GComponent _curComItem;
  13. private int openCount = 0;
  14. private List<ItemData> newItemList = new List<ItemData>();
  15. private List<int> newCardList = new List<int>();
  16. private List<bool> openState = new List<bool>();
  17. // private int openIndex = 0;
  18. private List<GameObject> _gameobjects = new List<GameObject>();
  19. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  20. private GameObject _gameobject;
  21. private GoWrapper _wrapper;
  22. public override void Dispose()
  23. {
  24. base.Dispose();
  25. for (int i = 0; i < _gameobjects.Count; i++)
  26. {
  27. SceneController.DestroyObjectFromView(_gameobjects[i], _wrappers[i]);
  28. }
  29. SceneController.DestroyObjectFromView(_gameobject, _wrapper);
  30. if (_ui != null)
  31. {
  32. _ui.Dispose();
  33. _ui = null;
  34. }
  35. }
  36. protected override void OnInit()
  37. {
  38. base.OnInit();
  39. packageName = UI_LuckBoxBonusUI.PACKAGE_NAME;
  40. _ui = UI_LuckBoxBonusUI.Create();
  41. this.viewCom = _ui.target;
  42. isfullScreen = true;
  43. InitAllItem();
  44. _ui.m_loaBg.onClick.Add(OnClickBg);
  45. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bj_ckzxin");
  46. _ui.m_loaOpen.onClick.Add(OnClickOpen);
  47. _ui.m_btnPass.onClick.Add(OnBtnPassClick);
  48. }
  49. protected override void OnShown()
  50. {
  51. base.OnShown();
  52. itemList = (viewData as object[])[0] as List<ItemData>;
  53. itemListAni = new List<ItemData>(itemList.ToArray());
  54. _ui.m_loaOpen.visible = true;
  55. _ui.m_loaMask.visible = true;
  56. if (itemList != null)
  57. {
  58. int count = itemList.Count;
  59. if (count == 10)
  60. {
  61. _ui.m_c1.selectedIndex = 1;
  62. }
  63. else if (count > 0)
  64. {
  65. _ui.m_c1.selectedIndex = 0;
  66. }
  67. ShowBonusList();
  68. }
  69. else
  70. {
  71. _ui.m_loaOpen.visible = false;
  72. }
  73. _ui.m_t0.Play(UpdateView);
  74. }
  75. protected override void OnHide()
  76. {
  77. base.OnHide();
  78. // _ui.m_grpItems.visible = false;
  79. // _ui.m_itemOne.target.visible = false;
  80. _ui.m_t1.Play();
  81. openCount = 0;
  82. // openIndex = 0;
  83. newCardList.Clear();
  84. newItemList.Clear();
  85. itemList.Clear();
  86. Timers.inst.Remove(UpdateTime);
  87. for (int i = 0; i < openState.Count; i++)
  88. {
  89. openState[i] = false;
  90. }
  91. }
  92. private void InitAllItem()
  93. {
  94. string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_fk");
  95. UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(_ui.m_itemOne.target);
  96. itemUI.target.onClick.Add(OnClickItem);
  97. itemUI.m_comIcon.m_icon.onClick.Add(OnClickItemTips);
  98. SceneController.AddObjectToView(null, null, itemUI.m_holder, resPath, out _gameobject, out _wrapper);
  99. UI_LuckyBoxBonusItem.ProxyEnd();
  100. for (int i = 0; i < 10; i++)
  101. {
  102. GObject itemObject = _ui.target.GetChild("item" + i);
  103. if (itemObject != null)
  104. {
  105. UI_LuckyBoxBonusItem itemUITen = UI_LuckyBoxBonusItem.Proxy(itemObject);
  106. itemUITen.target.onClick.Add(OnClickItem);
  107. itemUITen.m_comIcon.m_icon.onClick.Add(OnClickItemTips);
  108. SceneController.AddObjectToView(null, null, itemUITen.m_holder, resPath, out GameObject gameobject, out GoWrapper wrapper);
  109. _gameobjects.Add(gameobject);
  110. _wrappers.Add(wrapper);
  111. UI_LuckyBoxBonusItem.ProxyEnd();
  112. openState.Add(false);
  113. }
  114. }
  115. }
  116. private void OnClickBg()
  117. {
  118. this.Hide();
  119. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, ViewManager.GetGoBackDatas(ViewName.LUCKY_BOX_STAR_VIEW));
  120. GetSuitItemController.TryShow(0);
  121. _ui.m_t0.Stop(true, false);
  122. }
  123. private void UpdateView()
  124. {
  125. _ui.m_loaMask.visible = false;
  126. int[][] bonus = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.luckyBoxId).bonusArr;
  127. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(bonus, LuckyBoxDataManager.Instance.times);
  128. ViewManager.Show<LuckyBoxNewDressView>(itemDatas);
  129. }
  130. private void ShowBonusList()
  131. {
  132. if (itemList.Count > 1)
  133. {
  134. for (int i = 0; i < itemList.Count; i++)
  135. {
  136. GObject itemObject = _ui.target.GetChild("item" + i);
  137. if (itemObject != null)
  138. {
  139. _gameobjects[i].SetActive(false);
  140. UpdateItem(i, itemObject);
  141. }
  142. }
  143. }
  144. else
  145. {
  146. _gameobject.SetActive(false);
  147. UpdateItem(0, _ui.m_itemOne.target);
  148. }
  149. }
  150. private void UpdateItem(int index, GObject obj)
  151. {
  152. ItemData itemData = itemList[index];
  153. UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(obj);
  154. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  155. bool isFirst = true;
  156. int count = 0;
  157. for (int i = 0; i < itemList.Count; i++)
  158. {
  159. if (i < index && itemList[i].id == itemData.id)
  160. {
  161. isFirst = false;
  162. }
  163. if (itemList[i].id == itemData.id)
  164. {
  165. count++;
  166. }
  167. }
  168. itemUI.m_comIcon.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  169. itemUI.m_comIcon.m_imgNew.visible = ItemDataManager.GetItemNum(itemData.id) == count && isFirst ? true : false;
  170. string itemName = itemCfg.name;
  171. itemUI.m_comIcon.m_txtName.text = itemName;
  172. itemUI.m_c1.selectedIndex = itemCfg.rarity;
  173. itemUI.m_comIcon.m_c1.selectedIndex = itemCfg.rarity;
  174. RarityIconController.UpdateRarityIcon(itemUI.m_comIcon.m_rarity, itemData.id, false);
  175. itemUI.m_comIcon.m_icon.data = itemData.id;
  176. itemUI.target.data = index;
  177. itemUI.m_t0.Play();
  178. UI_LuckyBoxBonusItem.ProxyEnd();
  179. }
  180. private void OnClickItem(EventContext context)
  181. {
  182. GComponent item = context.sender as GComponent;
  183. PlayOpenAni(item);
  184. }
  185. private void OnClickOpen()
  186. {
  187. if (itemList.Count == 1)
  188. {
  189. PlayOpenAni(_ui.m_itemOne.target);
  190. return;
  191. }
  192. for (int i = 0; i < itemList.Count; i++)
  193. {
  194. GComponent component = _ui.target.GetChild("item" + i).asCom;
  195. if (component != null)
  196. {
  197. bool playing = PlayOpenAni(component);
  198. if (!playing) continue;
  199. if (playing) break;
  200. }
  201. }
  202. }
  203. private bool PlayOpenAni(GComponent component)
  204. {
  205. Transition transition = component.GetTransition("t1");
  206. GComponent comIcon = component.GetChild("comIcon").asCom;
  207. if (transition.playing || comIcon.skew == Vector2.zero) return false;
  208. GImage imgNew = component.GetChild("comIcon").asCom.GetChild("imgNew").asImage;
  209. if (imgNew.visible)
  210. {
  211. _ui.m_loaMask.visible = true;
  212. }
  213. _curComItem = component;
  214. int index = (int)_curComItem.data;
  215. if (itemList.Count == 1)
  216. {
  217. _gameobject.SetActive(true);
  218. }
  219. else
  220. {
  221. _gameobjects[index].SetActive(true);
  222. }
  223. transition.Play(UpdateOpenCount);
  224. return true;
  225. }
  226. private void UpdateOpenCount()
  227. {
  228. GImage imgNew = _curComItem.GetChild("comIcon").asCom.GetChild("imgNew").asImage;
  229. int index = (int)_curComItem.data;
  230. if (imgNew.visible)
  231. {
  232. ItemData itemData = itemList[index];
  233. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  234. if (cfg.itemType == ConstItemType.DRESS_UP)
  235. {
  236. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(itemData.id, itemData.num);
  237. ViewManager.Show<LuckyBoxNewDressView>(itemDatas);
  238. }
  239. else if (cfg.itemType == ConstItemType.CARD)
  240. {
  241. List<int> list = new List<int>();
  242. list.Add(itemData.id);
  243. ViewManager.Show<LuckyBoxNewCardView>(new object[] { list, new List<ItemData>() });
  244. }
  245. }
  246. openCount++;
  247. openState[index] = true;
  248. _ui.m_loaMask.visible = false;
  249. if (openCount == itemList.Count)
  250. {
  251. _ui.m_loaOpen.visible = false;
  252. }
  253. }
  254. private void OnClickItemTips(EventContext context)
  255. {
  256. GLoader item = context.sender as GLoader;
  257. int itemID = (int)item.data;
  258. GoodsItemTipsController.ShowItemTips(itemID);
  259. }
  260. private void OnBtnPassClick()
  261. {
  262. if (openCount == itemList.Count)
  263. {
  264. OnClickBg();
  265. return;
  266. }
  267. _ui.m_loaMask.visible = true;
  268. if (itemList.Count == 1)
  269. {
  270. PlayOpenAni(_ui.m_itemOne.target);
  271. }
  272. else
  273. {
  274. Timers.inst.Add(0.3f, openState.Count - openCount, UpdateTime);
  275. }
  276. }
  277. private void UpdateTime(object param)
  278. {
  279. int index = 0;
  280. GComponent component = null;
  281. for (int i = 0; i < openState.Count; i++)
  282. {
  283. if (openState[i] == false)
  284. {
  285. index = i;
  286. component = _ui.target.GetChild("item" + i).asCom;
  287. break;
  288. }
  289. }
  290. Transition transition = component.GetTransition("t1");
  291. GComponent comIcon = component.GetChild("comIcon").asCom;
  292. GImage imgNew = comIcon.GetChild("imgNew").asImage;
  293. if (transition.playing || comIcon.skew == Vector2.zero) return;
  294. openCount++;
  295. openState[index] = true;
  296. if (imgNew.visible)
  297. {
  298. ItemData itemData = itemList[index];
  299. ET.Log.Debug("zoya: itemData:" + itemData);
  300. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  301. if (cfg.itemType == ConstItemType.DRESS_UP)
  302. {
  303. newItemList.Insert(0, itemData);
  304. }
  305. else if (cfg.itemType == ConstItemType.CARD)
  306. {
  307. newCardList.Insert(0, itemData.id);
  308. }
  309. }
  310. if (openCount == itemList.Count)
  311. {
  312. _gameobject.SetActive(true);
  313. transition.Play(PlayComplete);
  314. }
  315. else
  316. {
  317. _gameobjects[index].SetActive(true);
  318. transition.Play();
  319. }
  320. }
  321. private void PlayComplete()
  322. {
  323. _ui.m_loaMask.visible = false;
  324. _ui.m_loaOpen.visible = false;
  325. if (newCardList.Count > 0)
  326. {
  327. ViewManager.Show<LuckyBoxNewCardView>(new object[] { newCardList, newItemList });
  328. }
  329. else if (newItemList.Count > 0)
  330. {
  331. ViewManager.Show<LuckyBoxNewDressView>(newItemList);
  332. }
  333. }
  334. }
  335. }