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							- using System.Collections;
 
- using UnityEngine;
 
- using UI.RoleInfo;
 
- using FairyGUI;
 
- namespace GFGGame
 
- {
 
-     public class PhoneBindingView : BaseWindow
 
-     {
 
-         private UI_PhoneBindingUI _ui;
 
-         private EffectUI _effectUI1;
 
-         private EffectUI _effectUI2;
 
-         public override void Dispose()
 
-         {
 
-             EffectUIPool.Recycle(_effectUI1);
 
-             _effectUI1 = null;
 
-             EffectUIPool.Recycle(_effectUI2);
 
-             _effectUI2 = null;
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_PhoneBindingUI.PACKAGE_NAME;
 
-             _ui = UI_PhoneBindingUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
 
-             _ui.m_btnSure.target.onClick.Add(OnBtnSureClick);
 
-             _ui.m_icon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(ConstItemID.DIAMOND_RED));
 
-             _ui.m_btnGetCode.onClick.Add(OnBtnGetCode);
 
-             _ui.m_btnClose.onClick.Add(Hide);
 
-             AddEffect();
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         private void OnBtnSureClick()
 
-         {
 
-             Hide();
 
-         }
 
-         private void OnBtnGetCode()
 
-         {
 
-         }
 
-         private void AddEffect()
 
-         {
 
-             //邊框左上角特效
 
-             _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
 
-             //邊框右下角特效
 
-             _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
 
-         }
 
-     }
 
- }
 
 
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