GameController.cs 16 KB

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  1. using UnityEngine;
  2. using ET;
  3. using static GFGGame.LauncherConfig;
  4. using System;
  5. namespace GFGGame
  6. {
  7. public class GameController
  8. {
  9. public static async void Start()
  10. {
  11. //初始化声音,不可以去掉
  12. MusicManager.Instance.Stop();
  13. SoundManager.Instance.Stop();
  14. VoiceManager.Instance.Stop();
  15. //GameObject对象池
  16. PrefabManager.Instance.Init();
  17. //字体
  18. await FontLoader.Instance.Init();
  19. //界面
  20. UGUIManager.Instance.Init();
  21. ViewManager.Init();
  22. //日志
  23. LogController.Instance.Init();
  24. //全局
  25. GameGlobal.Init();
  26. //sqlite
  27. SqliteController.Instance.Init(false, ResPathUtil.SQLITE_FILE_PATH);
  28. //全局点击效果
  29. ViewGlobal.CreatClickEffect();
  30. //获取游戏配置
  31. GetGameCfg();
  32. }
  33. /// <summary>
  34. /// 获取游戏配置
  35. /// </summary>
  36. public static void GetGameCfg()
  37. {
  38. var url = LauncherConfig.cfgUrl.Replace("{cfgName}", GameGlobal.cfgName);
  39. url = url + "?t=" + TimeHelper.ClientNow();
  40. LauncherView.Instance.SetDesc("正在解压数据...");
  41. HttpTool.Instance.Get(url, (string data) =>
  42. {
  43. //初始化游戏配置
  44. GameConfig.InitData(data);
  45. //缓存一部分配置文件
  46. FightScoreCfgArray.Instance.Init();
  47. StudioCfgArray.Instance.Init();
  48. DailySignCfgArray.Instance.Init();
  49. DailyLoginCfgArray.Instance.Init();
  50. DressUpMenuItemCfg2Array.Instance.Init();
  51. AdCfgArray.Instance.Init();
  52. ItemTypeCfgArray.Instance.Init();
  53. GuideCfgArray.Instance.Init();
  54. SuitCfgArray.Instance.Init();
  55. ShopCfgArray.Instance.Init();
  56. SuitFosterCfgArray.Instance.Init();
  57. VipCfgArray.Instance.Init();
  58. ActivityRechargeCfgArray.Instance.Init();
  59. ActivityLuckybonusCfgArray.Instance.Init();
  60. Activity7DaysTaskCfgArray.Instance.Init();
  61. Activity7DaysCfgArray.Instance.Init();
  62. SuitGuideMenuCfgArray.Instance.Init();
  63. ActivityRecharge2CfgArray.Instance.Init();
  64. SuitFosterListCfgArray.Instance.Init();
  65. TaskCfgArray.Instance.Init();
  66. LauncherView.Instance.Close();
  67. //显示登录
  68. LoginController.ShowLogin();
  69. });
  70. }
  71. public static bool CheckLoginCache(bool doLogin)
  72. {
  73. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  74. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  75. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  76. if (lastLoginIsVisitor)
  77. {
  78. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  79. if (id >= 0)
  80. {
  81. if (doLogin)
  82. {
  83. //LoginProxy.LoginAsVisitor();
  84. }
  85. return true;
  86. }
  87. }
  88. else if (!string.IsNullOrEmpty(account))
  89. {
  90. if (!string.IsNullOrEmpty(password))
  91. {
  92. if (doLogin)
  93. {
  94. LoginController.Login(account, password, true).Coroutine();
  95. }
  96. return true;
  97. }
  98. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL && PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  99. {
  100. if (doLogin)
  101. {
  102. LoginController.LoginTest(account).Coroutine();
  103. }
  104. return true;
  105. }
  106. }
  107. return false;
  108. }
  109. public static void CheckSpecialAccount(string account)
  110. {
  111. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  112. }
  113. public static void ShowCreateRole()
  114. {
  115. ViewManager.Show<CreateRoleView>();
  116. }
  117. public static async ETTask PreEnterGameAsync()
  118. {
  119. QDManager.OnEnterGame();
  120. RoleDataHandler.StartUpdate();
  121. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  122. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  123. await ItemProxy.GetItemInfos();
  124. await RoleLimitSProxy.ReqUnitLimitInfos();
  125. await InstanceZonesSProxy.GetInstanceZonesInfos();
  126. await StorageSProxy.ReqGetClientValues();
  127. await RoleInfoSProxy.ReqPersonalInfo();
  128. //功能协议数据不要放这里获取,放在AfterEnterGame函数中
  129. GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
  130. long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  131. StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
  132. int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
  133. if (skipGuide <= 0 && LauncherConfig.netType == EnumNetType.LOCAL)
  134. {
  135. AlertUI.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  136. .SetLeftButton(true, "不用", (obj) =>
  137. {
  138. EnterGame();
  139. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
  140. })
  141. .SetRightButton(true, "跳过", (obj) =>
  142. {
  143. GameGlobal.skipGuide = true;
  144. EnterGame();
  145. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
  146. });
  147. }
  148. else
  149. {
  150. if (skipGuide == 2) GameGlobal.skipGuide = true;
  151. EnterGame();
  152. }
  153. }
  154. private static void EnterGame()
  155. {
  156. LoadingView.Instance.SetProgress(100, () =>
  157. {
  158. ViewManager.Hide<LoadingView>();
  159. GameGlobal.isEnterGame = true;
  160. if (MainStoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  161. {
  162. ViewManager.Show<MainUIView>();
  163. }
  164. else
  165. {
  166. MainStoryDataManager.currentChapterCfgId = 10001;
  167. // GameGlobal.isFirstEntry == true
  168. if (!InstanceZonesDataManager.CheckLevelPass(100001001))
  169. {
  170. //UICGView.Instance.Show();
  171. StoryController.ShowLevelView(100001001);
  172. }
  173. else
  174. {
  175. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId);
  176. //ViewManager.Show<StoryChapterView>(StudioDataManager.Instance.luckyBoxFilingChapterId, new object[] { typeof(ActivityThemeLuckyBoxView).FullName, this.viewData });
  177. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId);
  178. }
  179. }
  180. GMController.AddShowGMViewEventListener();
  181. });
  182. }
  183. public static async void AfterShowMainUI(object param = null)
  184. {
  185. if (GameGlobal.AfterDataInited) return;
  186. await ActivitySProxy.ReqSevenDayLoginInfos();
  187. await ActivityGlobalSProxy.GetActivityInfo();
  188. await ShopSProxy.ReqShopInfo();
  189. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  190. bool result = await FieldSProxy.ReqFieldInstanceInfos();
  191. if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
  192. {
  193. bool result1 = await FieldSProxy.ReqFieldInstanceResult();
  194. if (result1)
  195. {
  196. FieldDataManager.Instance.waitToShowFieldFightEndView = true;
  197. }
  198. }
  199. GameGlobal.AfterDataInited = true;
  200. EventAgent.DispatchEvent(ConstMessage.AFTER_DATA_INITED);
  201. ItemProxy.GetItemAttributeInfos().Coroutine();
  202. ItemProxy.ReqGetItemCollect().Coroutine();
  203. MainStorySProxy.GetStoryBonusInfos().Coroutine();
  204. CardSProxy.GetCardInfos().Coroutine();
  205. TaskSProxy.GetTaskInfos();
  206. BattlePassTaskSProxy.GetBattlePassInfo().Coroutine();
  207. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  208. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  209. MailSProxy.ReqMailCount().Coroutine();
  210. FriendSProxy.ReqAllFriendInfos().Coroutine();
  211. ActivityAfuGiftSProxy.GetAfuGiftInfo().Coroutine();
  212. PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
  213. TravelSProxy.ReqTravelInfo().Coroutine();
  214. TravelSProxy.ReqTravelGuideInfo().Coroutine();
  215. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  216. ArenaDataManager.Instance.ReqArenaInfo();
  217. SkillSProxy.ReqGetSkillList(SkillType.LeagueSkill).Coroutine();
  218. EnduringGiftBoxSProxy.ReqGetAllGiftBagRebateStatus().Coroutine();
  219. ChatSProxy.ReqQueryChatMsg(ChatType.League).Coroutine();
  220. ChatSProxy.ReqQueryChatMsg(ChatType.LeagueQuestion).Coroutine();
  221. LuckyBoxSProxy.ReqGetLuckyBoxInfo().Coroutine();
  222. LeagueSproxy.ReqGetLeagueInfo().Coroutine();
  223. SuitFosterProxy.SendGetSuitInfos().Coroutine();
  224. StudioSProxy.ReqStudioInfos().Coroutine();
  225. LuckyBoxSProxy.ReqGetLuckyBoxRotatingInfo().Coroutine();
  226. LeagueSproxy.GetTeapartyInfos().Coroutine();
  227. LeagueSproxy.GetTeapartyMatchingInfos(RoleDataManager.roleId).Coroutine();
  228. int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
  229. FightDataManager.Instance.autoPlay = storageAutoPlay <= 0 ? false : true;
  230. int fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED);
  231. FightDataManager.Instance.fightSpeed = fightSpeed <= 0 ? 1 : fightSpeed;
  232. int dialogSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED);
  233. FightDataManager.Instance.dialogSpeed = dialogSpeed <= 0 ? 1 : dialogSpeed;
  234. int filingChapterId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STUDIO_FILING_CHAPTERID);
  235. StudioDataManager.Instance.npcFilingChapterId = filingChapterId <= 0 ? StudioDataManager.Instance.FilingDatas[0].id : filingChapterId;
  236. StudioDataManager.Instance.filingChapterId = StudioDataManager.Instance.npcFilingChapterId;
  237. GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0 ? false : true;
  238. }
  239. public static void QuitToLoginView(bool logout, bool fromSdkLogoutCallback = false)
  240. {
  241. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  242. GameGlobal.AutoSevenDayLoginView = true;
  243. GameGlobal.AutoDailySignView = true;
  244. GameGlobal.AutoSpecialOfferGiftBoxView = true;
  245. GameGlobal.AutoShowCompleted = false;
  246. GameGlobal.PreDataInited = false;
  247. GameGlobal.AfterDataInited = false;
  248. QDManager.OnQuitToLoginView();
  249. GameGlobal.isVisitor = false;
  250. GameGlobal.antiAddiction = true;
  251. GameGlobal.userId = 0;
  252. GameGlobal.userAge = 0;
  253. GameGlobal.skipGuide = false;
  254. GuideDataManager.currentGuideId = 0;
  255. MainDataManager.Instance.ViewType = 0;
  256. RoleDataHandler.StopUpdate();
  257. CardDataManager.Clear();
  258. ItemDataManager.Clear();
  259. ViewManager.Clear();
  260. DecomposeDataManager.Instance.Clear();
  261. PhotographDataManager.Instance.Clear();
  262. SkillDataManager.Instance.Clear();
  263. SuitFosterDataManager.Instance.Clear();
  264. StudioDataManager.Instance.Clear();
  265. StorageDataManager.Instance.Clear();
  266. ShopDataManager.Instance.Clear();
  267. DressUpMenuItemDataManager.Clear();
  268. GuideDataManager.Clear();
  269. GetSuitItemController.Clear();
  270. FriendDataManager.Instance.Clear();
  271. RedDotController.Instance.Clear();
  272. BagDataManager.Instance.Clear();
  273. PoemPhotoDataManager.Instance.Clear();
  274. PoemGalleryDataManager.Instance.Clear();
  275. RoleInfoManager.Instance.Clear();
  276. DailyTaskDataManager.Instance.Clear();
  277. TravelDataManager.Instance.Clear();
  278. ArenaDataManager.Instance.Clear();
  279. ChatDataManager.Instance.Clear();
  280. ActivityDataManager.Instance.Clear();
  281. ActivityGlobalDataManager.Instance.Clear();
  282. EnduringGiftBoxDataManager.Instance.Clear();
  283. LimitedTimeGiftBoxDataManager.Instance.Clear();
  284. BattlePassTaskDataManager.Instance.Clear();
  285. TaskDataManager.Instance.Clear();
  286. LeagueDataManager.Instance.Clear();
  287. ActivityAfuGiftDataManager.Instance.Clear();
  288. FightDataManager.Instance.Clear();
  289. GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
  290. GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  291. GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
  292. if (logout)
  293. {
  294. if (PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  295. {
  296. PlayerPrefs.DeleteKey(GameConst.PASSWORD_LAST_LOGIN_KEY);
  297. }
  298. if (!fromSdkLogoutCallback)
  299. {
  300. QDManager.Logout();
  301. }
  302. }
  303. ViewManager.Hide<GuideView>();
  304. ViewManager.Show<LoginView>(null, true);
  305. }
  306. //断线重连后需要处理的事情
  307. public static void OnReconnected()
  308. {
  309. //重连成功请求邮件和公告等离线后会变更的数据
  310. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  311. MailSProxy.ReqMailCount().Coroutine();
  312. FriendSProxy.ReqAllFriendInfos().Coroutine();
  313. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  314. TaskSProxy.GetTaskInfos();
  315. }
  316. public static void GoBackToMainView()
  317. {
  318. MainDataManager.Instance.ViewType = 0;
  319. ViewManager.Show<MainUIView>(null, true);
  320. }
  321. public static void ShowExitAlert(Action sureCallback = null)
  322. {
  323. AlertSystem.Show("我会想你的")
  324. .SetLeftButton(true, "继续游戏")
  325. .SetRightButton(true, "退出游戏", (object data) =>
  326. {
  327. if(sureCallback != null)
  328. {
  329. sureCallback.Invoke();
  330. }
  331. else
  332. {
  333. Application.Quit();
  334. }
  335. });
  336. }
  337. }
  338. }