DressUpMenuSuitDataManager.cs 9.4 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class DressUpMenuSuitDataManager
  7. {
  8. private static List<int> _suitIDList = new List<int>();
  9. private static List<int> _actionIDList;//拥有的特殊动作列表列表
  10. private static List<int> _travelSuitIDList;//拥有的游历套装列表
  11. public static List<int> TravelSuitIDList
  12. {
  13. get
  14. {
  15. if(_travelSuitIDList == null)
  16. {
  17. InitTravelSuitIDList();
  18. }
  19. return _travelSuitIDList;
  20. }
  21. }
  22. //套装当前的进度
  23. private static Dictionary<int, int> _progressBySuitIdDic = new Dictionary<int, int>();
  24. private static Dictionary<int, int> _suitGuideBoxBonusStatus = new Dictionary<int, int>();
  25. private static Dictionary<int, int> _suitSyntheticBoxBonusStatus = new Dictionary<int, int>();
  26. public static void InitData()
  27. {
  28. _suitIDList.Clear();
  29. _travelSuitIDList = null;
  30. _progressBySuitIdDic.Clear();
  31. _actionIDList = null;
  32. }
  33. public static void SetSuitInfo(List<SuitInfoProto> suitInfoList)
  34. {
  35. if (suitInfoList != null)
  36. {
  37. _suitGuideBoxBonusStatus.Clear();
  38. _suitSyntheticBoxBonusStatus.Clear();
  39. foreach (SuitInfoProto suitInfo in suitInfoList)
  40. {
  41. SuitFosterData suitFosterData = new SuitFosterData()
  42. {
  43. suitId = suitInfo.SuitId,
  44. maintainStep = suitInfo.MaintainStep,
  45. maintainBonusSteps = suitInfo.MaintainBonusSteps,
  46. makeNewState = suitInfo.MakeNewState
  47. };
  48. SuitFosterDataManager.Instance.InitServerData(suitFosterData);
  49. //图鉴
  50. _suitGuideBoxBonusStatus.Add(suitInfo.SuitId, suitInfo.GuideBoxBonusState);
  51. //合成
  52. _suitSyntheticBoxBonusStatus.Add(suitInfo.SuitId, suitInfo.SyntheticBoxBonusState);
  53. _progressBySuitIdDic[suitInfo.SuitId] = suitInfo.PartsCount;
  54. if (suitInfo.CollectedAll)
  55. {
  56. Add(suitInfo.SuitId);
  57. }
  58. }
  59. EventAgent.DispatchEvent(ConstMessage.GET_SUIT_INFOS);
  60. }
  61. }
  62. public static void Add(int value)
  63. {
  64. if (!_suitIDList.Contains(value))
  65. {
  66. _suitIDList.Add(value);
  67. TryAddTravelSuitID(value);
  68. TryAddActionID(value);
  69. }
  70. }
  71. public static void Remove(int value)
  72. {
  73. if (_suitIDList.Contains(value))
  74. {
  75. _suitIDList.Remove(value);
  76. TravelSuitCfg travelSuitCfg = TravelSuitCfgArray.Instance.GetCfgBysuitId(value);
  77. if (travelSuitCfg != null
  78. && _travelSuitIDList != null
  79. && _travelSuitIDList.Contains(travelSuitCfg.id))
  80. {
  81. _travelSuitIDList.Remove(travelSuitCfg.id);
  82. }
  83. if (_actionIDList != null
  84. && SuitCfgArray.Instance.CheckSuitHasAction(value)
  85. && _actionIDList.Contains(value))
  86. {
  87. _actionIDList.Remove(travelSuitCfg.id);
  88. }
  89. }
  90. }
  91. public static void GetTotalProgress(out int count, out int totalCount)
  92. {
  93. totalCount = GlobalCfgArray.globalCfg.suitPartTotalCount;
  94. count = 0;
  95. foreach (KeyValuePair<int, int> item in _progressBySuitIdDic)
  96. {
  97. if (item.Key == 210000)
  98. {
  99. continue;
  100. }
  101. count += item.Value;
  102. }
  103. }
  104. public static void GetSuitProgressBySuitId(int suitId, out int count, out int totalCount)
  105. {
  106. if (suitId > 0)
  107. {
  108. if (_progressBySuitIdDic.ContainsKey(suitId))
  109. {
  110. count = _progressBySuitIdDic[suitId];
  111. }
  112. else
  113. {
  114. count = 0;
  115. }
  116. totalCount = SuitCfgArray.Instance.GetTotalCountOfOneSuit(suitId);
  117. }
  118. else
  119. {
  120. count = 0;
  121. totalCount = 1;
  122. }
  123. }
  124. public static float GetSuitProgressValueBySuitId(int suitId)
  125. {
  126. int count = 0;
  127. int totalCount = 1;
  128. GetSuitProgressBySuitId(suitId, out count, out totalCount);
  129. return (float)count / totalCount;
  130. }
  131. public static bool CheckHaveSuit(int suitId)
  132. {
  133. return _suitIDList.Contains(suitId);
  134. }
  135. public static void CheckItemInSuit(int itemId)
  136. {
  137. int suitId = SuitCfgArray.Instance.GetSuitIdOfItem(itemId);
  138. if (suitId > 0)
  139. {
  140. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  141. int[] itemIds = SuitCfgArray.Instance.GetSuitItems(suitId);
  142. int totalCount = itemIds.Length;
  143. bool hasAll = true;
  144. int count = 0;
  145. for (int i = 0; i < totalCount; i++)
  146. {
  147. int tempItemId = itemIds[i];
  148. bool hasItem = DressUpMenuItemDataManager.CheckHasItem(tempItemId);
  149. if (!hasItem)
  150. {
  151. hasAll = false;
  152. }
  153. else
  154. {
  155. count++;
  156. }
  157. }
  158. _progressBySuitIdDic[suitId] = count;
  159. if (hasAll)
  160. {
  161. Add(suitId);
  162. }
  163. GetSuitItemController.AddItemId(itemId);
  164. }
  165. }
  166. public static List<int> GetSuitIDList()
  167. {
  168. return (List<int>)_suitIDList.GetRange(0, _suitIDList.Count);
  169. }
  170. public static List<int> GetActionIDList()
  171. {
  172. if(_actionIDList == null)
  173. {
  174. InitActionIDList();
  175. }
  176. return _actionIDList;
  177. }
  178. public static int GetSuitGuideBonusStatus(int suitId)
  179. {
  180. int status = ConstBonusStatus.CAN_NOT_GET;
  181. if (_suitGuideBoxBonusStatus.ContainsKey(suitId))
  182. {
  183. status = _suitGuideBoxBonusStatus[suitId];
  184. }
  185. if (status == ConstBonusStatus.CAN_NOT_GET)//游戏过程中收集完成套装,不会有奖励可领状态不会有推送,需要前端判断
  186. {
  187. if (CheckHaveSuit(suitId))
  188. {
  189. status = ConstBonusStatus.CAN_GET;
  190. }
  191. }
  192. return status;
  193. }
  194. public static void SetSuitGuideBoxBonusCompleted(int suitId)
  195. {
  196. _suitGuideBoxBonusStatus[suitId] = ConstBonusStatus.GOT;
  197. EventAgent.DispatchEvent(ConstMessage.SUIT_BOX_STATUS_CHANGED, suitId);
  198. }
  199. public static int GetSuitSyntheticBonusStatus(int suitId)
  200. {
  201. int status = ConstBonusStatus.CAN_NOT_GET;
  202. if (_suitSyntheticBoxBonusStatus.ContainsKey(suitId))
  203. {
  204. status = _suitSyntheticBoxBonusStatus[suitId];
  205. }
  206. if (status == ConstBonusStatus.CAN_NOT_GET)
  207. {
  208. if (CheckHaveSuit(suitId))
  209. {
  210. status = ConstBonusStatus.CAN_GET;
  211. }
  212. }
  213. return status;
  214. }
  215. public static void SetSuitSyntheticBoxBonusCompleted(int suitId)
  216. {
  217. _suitSyntheticBoxBonusStatus[suitId] = ConstBonusStatus.GOT;
  218. EventAgent.DispatchEvent(ConstMessage.SUIT_BOX_STATUS_CHANGED, suitId);
  219. }
  220. //检查套装是否有动作资源
  221. public static bool CheckSuitHasActionRes(int suitId)
  222. {
  223. var suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  224. return suitCfg != null && ResPathUtil.CheckDressUpAnimationResExist(suitCfg.aniRes);
  225. }
  226. private static void InitActionIDList()
  227. {
  228. _actionIDList = new List<int>();
  229. foreach (var t in _suitIDList)
  230. {
  231. TryAddActionID(t);
  232. }
  233. }
  234. private static void TryAddActionID(int value)
  235. {
  236. if(_actionIDList == null)
  237. {
  238. return;
  239. }
  240. if (SuitCfgArray.Instance.CheckSuitHasAction(value))
  241. {
  242. _actionIDList.Add(value);
  243. }
  244. }
  245. private static void InitTravelSuitIDList()
  246. {
  247. _travelSuitIDList = new List<int>();
  248. foreach (var t in _suitIDList)
  249. {
  250. TryAddTravelSuitID(t);
  251. }
  252. }
  253. private static void TryAddTravelSuitID(int value)
  254. {
  255. if(_travelSuitIDList == null)
  256. {
  257. return;
  258. }
  259. TravelSuitCfg travelSuitCfg = TravelSuitCfgArray.Instance.GetCfgBysuitId(value);
  260. if (travelSuitCfg != null)
  261. {
  262. _travelSuitIDList.Add(travelSuitCfg.id);
  263. }
  264. }
  265. }
  266. }