BattlePassTaskSProxy.cs 6.4 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using GFGGame;
  5. using Hutool;
  6. namespace ET
  7. {
  8. public class M2C_SyncBattlePassHandler : AMHandler<M2C_SyncBattlePass>
  9. {
  10. protected override async ETTask Run(Session session, M2C_SyncBattlePass message)
  11. {
  12. var battlePassTaskDataManager = BattlePassTaskDataManager.Instance;
  13. if (battlePassTaskDataManager.GetSeasonId() != message.SeasonId)
  14. {
  15. return;
  16. }
  17. battlePassTaskDataManager.SetIsBuy(message.IsBuy);
  18. EventAgent.DispatchEvent(ConstMessage.NOTICE_PASSPORT_OPEN);
  19. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  20. await ETTask.CompletedTask;
  21. }
  22. }
  23. public class M2C_SyncBattlePassLevelHandler : AMHandler<M2C_SyncBattlePassLevel>
  24. {
  25. protected override async ETTask Run(Session session, M2C_SyncBattlePassLevel message)
  26. {
  27. var battlePassTaskDataManager = BattlePassTaskDataManager.Instance;
  28. foreach (var level in message.Level)
  29. {
  30. battlePassTaskDataManager.AddNormalReward(level);
  31. }
  32. foreach (var superLevel in message.SuperLevel)
  33. {
  34. battlePassTaskDataManager.AddSuperReward(superLevel);
  35. }
  36. EventAgent.DispatchEvent(ConstMessage.NOTICE_PASSPORT_LEVEL_CHANGE);
  37. await ETTask.CompletedTask;
  38. }
  39. }
  40. //M2C_SyncBattlePassSeasonId
  41. public class M2C_SyncBattlePassSeasonIdHandler : AMHandler<M2C_SyncBattlePassSeasonId>
  42. {
  43. protected override async ETTask Run(Session session, M2C_SyncBattlePassSeasonId message)
  44. {
  45. var battlePassTaskDataManager = BattlePassTaskDataManager.Instance;
  46. battlePassTaskDataManager.SetSeasonId(message.SeasonId);
  47. EventAgent.DispatchEvent(ConstMessage.NOTICE_PASSPORT_SEASON_CHANGE);
  48. await ETTask.CompletedTask;
  49. }
  50. }
  51. }
  52. namespace GFGGame
  53. {
  54. public static class BattlePassTaskSProxy
  55. {
  56. //C2S_GetBattlePassInfo
  57. public static async ETTask GetBattlePassInfo()
  58. {
  59. var response = (S2C_GetBattlePassInfo)await MessageHelper.SendToServer(new C2S_GetBattlePassInfo());
  60. if (!(response is { Error: ErrorCode.ERR_Success })) return;
  61. var battlePassTaskDataManager = BattlePassTaskDataManager.Instance;
  62. battlePassTaskDataManager.SetIsBuy(response.IsBuy);
  63. battlePassTaskDataManager.SetSeasonId(response.SeasonId);
  64. battlePassTaskDataManager.initedFromServer = true;
  65. foreach (var level in response.RewardList)
  66. {
  67. battlePassTaskDataManager.AddNormalReward(level);
  68. }
  69. foreach (var superLevel in response.SuperRewardList)
  70. {
  71. battlePassTaskDataManager.AddSuperReward(superLevel);
  72. }
  73. }
  74. //C2S_GetBattlePassReward
  75. public static async ETTask<bool> GetBattlePassReward(int level)
  76. {
  77. var response =
  78. (S2C_GetBattlePassReward)await MessageHelper.SendToServer(new C2S_GetBattlePassReward { Id = level });
  79. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  80. var responseGetType = response.Type;
  81. //获取通行证奖励配置
  82. var passCfg =
  83. BattlePassCfgArray.Instance.GetCfgByidAndlevel(BattlePassTaskDataManager.Instance.GetSeasonId(), level);
  84. if (passCfg == null) return false;
  85. var passCfgBonusNormalArr = passCfg.bonusNormalArr;
  86. var passCfgBonusSuperArr = passCfg.bonusSpecialArr;
  87. var bonusList = new List<ItemData>();
  88. if (MathUtil.isBitSet(responseGetType, 1))
  89. {
  90. bonusList.AddRange(ItemUtil.CreateItemDataList(passCfgBonusNormalArr));
  91. BattlePassTaskDataManager.Instance.AddNormalReward(level);
  92. }
  93. if (MathUtil.isBitSet(responseGetType, 2))
  94. {
  95. bonusList.AddRange(ItemUtil.CreateItemDataList(passCfgBonusSuperArr));
  96. BattlePassTaskDataManager.Instance.AddSuperReward(level);
  97. }
  98. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  99. EventAgent.DispatchEvent(ConstMessage.STORE_BROCADE_WEAV_RECEIVE);
  100. BonusController.TryShowBonusList(bonusList);
  101. return true;
  102. }
  103. //C2S_GetAllBattlePassReward
  104. public static async ETTask<bool> GetAllBattlePassReward(Action onSuccess = null)
  105. {
  106. var response =
  107. (S2C_GetAllBattlePassReward)await MessageHelper.SendToServer(new C2S_GetAllBattlePassReward());
  108. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  109. var normalLevels = response.Levels;
  110. var superLevels = response.SuperLevels;
  111. var levels = new HashSet<int>();
  112. levels.UnionWith(normalLevels);
  113. levels.UnionWith(superLevels);
  114. var bonusList = new List<ItemData>();
  115. var dataManager = BattlePassTaskDataManager.Instance;
  116. foreach (var level in levels)
  117. {
  118. //获取通行证奖励配置
  119. var passCfg =
  120. BattlePassCfgArray.Instance.GetCfgByidAndlevel(dataManager.GetSeasonId(),
  121. level);
  122. if (normalLevels.Contains(level))
  123. {
  124. bonusList.AddRange(ItemUtil.CreateItemDataList(passCfg.bonusNormalArr));
  125. dataManager.AddNormalReward(level);
  126. }
  127. if (superLevels.Contains(level))
  128. {
  129. bonusList.AddRange(ItemUtil.CreateItemDataList(passCfg.bonusSpecialArr));
  130. dataManager.AddSuperReward(level);
  131. }
  132. }
  133. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  134. EventAgent.DispatchEvent(ConstMessage.STORE_BROCADE_WEAV_RECEIVE);
  135. BonusController.TryShowBonusList(bonusList, onSuccess);
  136. return true;
  137. }
  138. //购买等级 C2S_BuyBattlePassLevel
  139. public static async ETTask<bool> BuyBattlePassLevel(int upLevel)
  140. {
  141. var response = (S2C_BuyBattlePassLevel)await MessageHelper.SendToServer(new C2S_BuyBattlePassLevel
  142. { UpLevel = upLevel });
  143. return response is { Error: ErrorCode.ERR_Success };
  144. }
  145. }
  146. }