ItemUtil.cs 13 KB

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  1. using ET;
  2. using FairyGUI;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using UI.CommonGame;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. public class ItemUtil
  12. {
  13. /// <param name="showTips">是否弹购买成功飘字,默认是</param>
  14. /// <param name="openSource">是否打开来源界面。默认否</param>
  15. /// <param name="showTxtBuyTips">是否显示购买提示</param>
  16. public static void ExchangeItemById(int itemId, long num, bool showTips = true, Action onSuccess = null, bool openSource = false, int maxCount = 9990, bool showTxtBuyTips = false, string prefix = "")
  17. {
  18. if (!BuyCurrency(itemId, num, onSuccess))
  19. {
  20. BuyItemConteoller.Show(itemId, num, ConstBuyType.TYPE_ITEM, onSuccess, showTips, openSource, maxCount);
  21. BuyItemConteoller.showTxtBuyTips = showTxtBuyTips;
  22. }
  23. }
  24. public static bool BuyCurrency(int itemId, long num, Action onSuccess = null)
  25. {
  26. switch (itemId)
  27. {
  28. case ConstItemID.GOLD:
  29. AddGold(onSuccess);
  30. return true;
  31. case ConstItemID.POWER:
  32. AddPower();
  33. return true;
  34. case ConstItemID.DIAMOND_RED:
  35. AddDiamondRed(num);
  36. return true;
  37. case ConstItemID.DIAMOND_PURPLE:
  38. ItemUtil.AddDiamondPurple();
  39. return true;
  40. }
  41. return false;
  42. }
  43. public static void AddPower(Action onSuccess = null, int type = 0)
  44. {
  45. EnduringGiftBoxController.Show(ConstItemID.POWER, 1, () =>
  46. {
  47. if (onSuccess != null)
  48. {
  49. onSuccess();
  50. }
  51. }, "", type);
  52. }
  53. public static void AddGold(Action onSuccess = null, int type = 0)
  54. {
  55. EnduringGiftBoxController.Show(ConstItemID.GOLD, 1, () =>
  56. {
  57. if (onSuccess != null)
  58. {
  59. onSuccess();
  60. }
  61. }, "", type);
  62. }
  63. public static void AddDiamondPurple()
  64. {
  65. //ViewManager.Show<RechargeStoreView>();
  66. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_CHARGE, ConstStoreSubId.STORE_CHARGE });
  67. EventAgent.DispatchEvent(ConstMessage.CLOSE_SHOPPING_TIP);
  68. }
  69. //红钻(鲛绡)
  70. public static void AddDiamondRed(long value = 0, Action onSuccess = null)
  71. {
  72. ItemExchangeCfg currencyRatioCfg = ItemExchangeCfgArray.Instance.GetCfg(ConstItemID.DIAMOND_RED);// GetCurrencyRatioCfgById(ConstItemID.DIAMOND_RED);
  73. BuyItemConteoller.Show(currencyRatioCfg.id, value > 0 ? value : 1, ConstBuyType.TYPE_ITEM, onSuccess, true, true);
  74. BuyItemConteoller.showTxtBuyTips = true;
  75. }
  76. public static string GetItemName(int itemId)
  77. {
  78. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  79. return itemCfg.name;
  80. }
  81. public static string GetSuitName(int suitId)
  82. {
  83. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  84. return suitCfg.name;
  85. }
  86. public static int GetItemRarity(int itemId)
  87. {
  88. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  89. return itemCfg.rarity;
  90. }
  91. public static List<ItemData> CreateItemDataList(List<ItemInfoProto> items)
  92. {
  93. List<ItemData> itemList = new List<ItemData>();
  94. for (int i = 0; i < items.Count; i++)
  95. {
  96. ItemData itemData = createItemData(items[i].ConfigId, items[i].Count);
  97. itemList.Add(itemData);
  98. }
  99. return itemList;
  100. }
  101. public static List<ItemData> CreateItemDataList(int[][] bonus, bool isOnceBonus = false)
  102. {
  103. List<ItemData> itemList = new List<ItemData>();
  104. foreach (int[] item in bonus)
  105. {
  106. ItemData itemData = createItemData(item);
  107. itemList.Add(itemData);
  108. itemData.isOnceBonus = isOnceBonus;
  109. }
  110. return itemList;
  111. }
  112. public static List<ItemData> CreateItemDataList(int[][] bonus, long num)
  113. {
  114. List<ItemData> itemList = new List<ItemData>();
  115. foreach (int[] item in bonus)
  116. {
  117. int count = 0;
  118. if (item.Length > 1)
  119. {
  120. count = item[1];
  121. }
  122. else
  123. {
  124. count = 1;
  125. }
  126. ItemData itemData = createItemData(item[0], count * num);
  127. itemList.Add(itemData);
  128. }
  129. return itemList;
  130. }
  131. public static List<ItemData> CreateItemDataList(int itemId, long count)
  132. {
  133. List<ItemData> itemList = new List<ItemData>();
  134. ItemData itemData = createItemData(itemId, count);
  135. itemList.Add(itemData);
  136. return itemList;
  137. }
  138. public static ItemData createItemData(int[] bonus)
  139. {
  140. int itemID = bonus[0];
  141. int itemNum = 1;
  142. if (bonus.Length > 1)
  143. {
  144. itemNum = bonus[1];
  145. }
  146. return createItemData(itemID, itemNum);
  147. }
  148. public static ItemData createItemData(int itemId, long count)
  149. {
  150. ItemData itemData = ItemDataPool.GetItemData(itemId);
  151. itemData.num = count;
  152. return itemData;
  153. }
  154. public static Boolean CheckItemEnough(int itemId, long num, bool showTips = false)
  155. {
  156. long hasNum = ItemDataManager.GetItemNum(itemId);
  157. if (hasNum < num && showTips)
  158. {
  159. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  160. PromptController.Instance.ShowFloatTextPrompt(string.Format("【{0}】 不足", itemCfg.name));
  161. }
  162. return hasNum >= num;
  163. }
  164. public static Boolean CheckItemEnough(int[][] items, int count = 1)
  165. {
  166. return items.All(item => CheckItemEnough(item[0], item[1] * count));
  167. }
  168. public static bool CheckMenuType1(int needItemId, int needSuitId, int typeId)
  169. {
  170. DressUpMenuItemCfg1 cfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(typeId);
  171. if (needItemId > 0)
  172. {
  173. int subType = ItemUtilCS.GetItemSubType(needItemId);
  174. if (subType == cfg1.type)
  175. {
  176. return true;
  177. }
  178. else if (cfg1.subMenusArr.Length > 0)
  179. {
  180. foreach (int id2 in cfg1.subMenusArr)
  181. {
  182. DressUpMenuItemCfg2 cfg2 = DressUpMenuItemCfg2Array.Instance.GetCfg(id2);
  183. if (cfg2.type == subType)
  184. {
  185. return true;
  186. }
  187. }
  188. }
  189. }
  190. else if (needSuitId > 0 && cfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  191. {
  192. return true;
  193. }
  194. return false;
  195. }
  196. public static void SortItemIdsByOwned(int[] array)
  197. {
  198. Array.Sort(array, (int a, int b) =>
  199. {
  200. bool ownedA = ItemDataManager.GetItemNum(a) > 0;
  201. bool ownedB = ItemDataManager.GetItemNum(b) > 0;
  202. if (!ownedB && ownedA)
  203. {
  204. return 1;
  205. }
  206. else if (ownedB && !ownedA)
  207. {
  208. return -1;
  209. }
  210. return 0;
  211. });
  212. }
  213. public static string GetItemResExt(int itemType, int type, bool isIcon = false)
  214. {
  215. if (itemType == ConstItemType.DRESS_UP && type == ConstDressUpItemType.BEI_JING && !isIcon)
  216. {
  217. return "jpg";
  218. }
  219. return "png";
  220. }
  221. public static void UpdateItemNumAndNeedNum(GObject obj, int itemId, int needNum, bool ChangeColor = false)
  222. {
  223. UI_ComCostCurrencyWithHas com = UI_ComCostCurrencyWithHas.Proxy(obj);
  224. long hasNum = ItemDataManager.GetItemNum(itemId);
  225. string needStrColor = ChangeColor ? "#B99F7B" : "#FDEED4";
  226. string strHasNum = StringUtil.GetColorText(hasNum.ToString(), hasNum < needNum ? "#C5645A" : needStrColor); hasNum.ToString();
  227. // com.m_txtNeed.text = needNum.ToString();
  228. com.m_txtCount.text = string.Format("{0}{1}{2}", strHasNum, StringUtil.GetColorText("/", needStrColor), StringUtil.GetColorText(needNum.ToString(), needStrColor));
  229. ItemCfg cfg1 = ItemCfgArray.Instance.GetCfg(itemId);
  230. com.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(cfg1.res);
  231. }
  232. public static void UpdateItemNeedNum(GObject obj, int itemId, int needNum, bool checkNum = true, string color = "#716B59")
  233. {
  234. UI_ComCostCurrency com = UI_ComCostCurrency.Proxy(obj);
  235. com.m_c1.selectedIndex = needNum == 0 ? 0 : 1;
  236. long hasNum = ItemDataManager.GetItemNum(itemId);
  237. string strNeedNum = !checkNum ? StringUtil.GetColorText(needNum.ToString(), color) : StringUtil.GetColorText(needNum.ToString(), hasNum < needNum ? "#D0A09B" : color); needNum.ToString();
  238. com.m_txtNeed.text = strNeedNum;
  239. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemId);
  240. com.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(cfg.res);
  241. UI_ComCostCurrency.ProxyEnd();
  242. }
  243. public static void UpdateItemNeedNum(GObject obj, int[] cost, bool checkNum = true, string color = "#716B59")
  244. {
  245. int itemId = cost[0];
  246. int needNum = cost[1];
  247. UI_ComCostCurrency com = UI_ComCostCurrency.Proxy(obj);
  248. com.m_c1.selectedIndex = needNum == 0 ? 0 : 1;
  249. long hasNum = ItemDataManager.GetItemNum(itemId);
  250. string strNeedNum = !checkNum ? StringUtil.GetColorText(needNum.ToString(), color) : StringUtil.GetColorText(needNum.ToString(), hasNum < needNum ? "#D0A09B" : color); needNum.ToString();
  251. com.m_txtNeed.text = strNeedNum;
  252. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemId);
  253. com.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(cfg.res);
  254. UI_ComCostCurrency.ProxyEnd();
  255. }
  256. public static void UpdateTag(GObject obj, string tag)
  257. {
  258. UI_ComTag item = UI_ComTag.Proxy(obj);
  259. int tagType = TagCfgArray.Instance.GetCfg(tag).type;
  260. item.m_txtTag.text = tag;
  261. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType);
  262. UI_ComTag.ProxyEnd();
  263. }
  264. /// <summary>
  265. /// 合并奖励配置,会将同一物品id的奖励合并
  266. /// </summary>
  267. public static int[][] MergeBonus(int[][] item1, int[][] item2)
  268. {
  269. Dictionary<int, int> dictionary = new Dictionary<int, int>();
  270. if (item1 != null)
  271. {
  272. foreach (int[] item in item1)
  273. {
  274. if (dictionary.ContainsKey(item[0]))
  275. {
  276. dictionary[item[0]] += item[1];
  277. }
  278. else
  279. {
  280. dictionary.Add(item[0], item[1]);
  281. }
  282. }
  283. }
  284. if (item2 != null)
  285. {
  286. foreach (int[] item in item2)
  287. {
  288. if (dictionary.ContainsKey(item[0]))
  289. {
  290. dictionary[item[0]] += item[1];
  291. }
  292. else
  293. {
  294. dictionary.Add(item[0], item[1]);
  295. }
  296. }
  297. }
  298. int[][] result = new int[dictionary.Count][];
  299. int i = 0;
  300. foreach (KeyValuePair<int, int> item in dictionary)
  301. {
  302. result[i++] = new[] { item.Key, item.Value };
  303. }
  304. return result;
  305. }
  306. public static void CreateItemView(int[] item, GComponent component)
  307. {
  308. var itemData = createItemData(item);
  309. component.data ??= new ItemView(component);
  310. (component.data as ItemView)?.SetData(itemData);
  311. (component.data as ItemView)?.ChangeTxtCountStyle();
  312. }
  313. }
  314. }