OtherRoleInfoView.cs 5.9 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.CommonGame;
  4. using UI.RoleInfo;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class OtherRoleInfoView : BaseWindow
  9. {
  10. private UI_RoleInfoUI _ui;
  11. private OtherRoleInfoData _roleInfo;
  12. private OtherRoleInfoDetailData _roleDetailInfo;
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. }
  19. _ui = null;
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_RoleInfoUI.PACKAGE_NAME;
  26. _ui = UI_RoleInfoUI.Create();
  27. this.viewCom = _ui.target;
  28. isfullScreen = true;
  29. isReturnView = true;
  30. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  31. _ui.m_photoList.itemRenderer = RenderListItem;
  32. _ui.m_badgeList.itemRenderer = OnRenderBadgeListItem;
  33. _ui.m_type.SetSelectedIndex(1);
  34. }
  35. protected override void AddEventListener()
  36. {
  37. base.AddEventListener();
  38. EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateView);
  39. }
  40. protected override async void OnShown()
  41. {
  42. base.OnShown();
  43. _roleInfo = (this.viewData as object[])[0] as OtherRoleInfoData;
  44. _roleDetailInfo = (this.viewData as object[])[1] as OtherRoleInfoDetailData;
  45. _roleDetailInfo = await RoleInfoSProxy.ReqOtherRoleDetailInfo(_roleInfo.roleId);
  46. _roleInfo = _roleDetailInfo.roleInfo;
  47. if (_roleDetailInfo != null)
  48. {
  49. Timers.inst.StartCoroutine(PictureStorageHelper.Download(_roleDetailInfo.showPhotoList));
  50. }
  51. _ui.m_txtRoleName.text = _roleInfo.roleName;
  52. _ui.m_txtLvl.text = _roleInfo.roleLv.ToString();
  53. RoleInfoManager.Instance.UpdateHead(_ui.m_comHead, _roleInfo.headId, _roleInfo.headBorderId);
  54. UpdateInfo();
  55. UpdateView();
  56. UpdateCollectProgress();
  57. }
  58. protected override void OnHide()
  59. {
  60. base.OnHide();
  61. }
  62. private void OnBtnBackClick()
  63. {
  64. ViewManager.GoBackFrom(typeof(OtherRoleInfoView).FullName);
  65. }
  66. protected override void RemoveEventListener()
  67. {
  68. base.RemoveEventListener();
  69. EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateView);
  70. }
  71. private void UpdateView()
  72. {
  73. RoleLevelCfg roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(_roleInfo.roleLv);
  74. if (roleLevelCfg.exp > 0)
  75. {
  76. _ui.m_txtExp.text = string.Format("{0}/{1}", _roleInfo.roleExp, roleLevelCfg.exp);
  77. }
  78. else
  79. {
  80. _ui.m_txtExp.text = "已满级";
  81. }
  82. if (_roleDetailInfo.slogan.Length > 0)
  83. {
  84. _ui.m_txtSloganLabel.text = _roleDetailInfo.slogan;
  85. }
  86. else
  87. {
  88. _ui.m_txtSloganLabel.text = "暂未设置个人简介";
  89. }
  90. _ui.m_photoList.numItems = _roleDetailInfo.showPhotoList.Count;
  91. }
  92. private void RenderListItem(int index, GObject obj)
  93. {
  94. PoemPhotoData poemPhotoData = _roleDetailInfo.showPhotoList[index];
  95. UI_ListPhotoItem item = UI_ListPhotoItem.Proxy(obj);
  96. item.target.data = index;
  97. if (poemPhotoData != null && poemPhotoData.Ntexture != null)
  98. {
  99. item.m_type.SetSelectedIndex(1);
  100. item.m_comPhoto.m_loaPhoto.texture = poemPhotoData == null ? null : poemPhotoData.Ntexture;
  101. }
  102. // 隐藏
  103. else
  104. {
  105. item.m_type.SetSelectedIndex(3);
  106. }
  107. UI_ListPhotoItem.ProxyEnd();
  108. }
  109. private void UpdateInfo()
  110. {
  111. if (_roleInfo.leagueName == null)
  112. {
  113. _ui.m_leagueName.text = "暂未加入雅集";
  114. }
  115. else
  116. {
  117. _ui.m_leagueName.text = _roleInfo.leagueName;
  118. }
  119. _ui.m_txtRoleID.text = _roleInfo.roleId.ToString();
  120. _ui.m_badgeList.numItems = _ui.m_badgeList.numItems;
  121. }
  122. private void UpdateCollectProgress()
  123. {
  124. UI_ButtonCollectProgress button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnSuitGuide.target);
  125. // 套装
  126. float progress = _roleInfo.suitCollect;
  127. button2.m_rate.text = progress.ToString();
  128. button2.m_progressBar.fillAmount = progress / 100;
  129. // 词牌
  130. button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnCardGuide.target);
  131. progress = _roleInfo.cardCollect;
  132. button2.m_rate.text = progress.ToString();
  133. button2.m_progressBar.fillAmount = progress / 100;
  134. // 成就
  135. button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnTaskArchieveGuide.target);
  136. progress = _roleInfo.achievementTaskCollect;
  137. button2.m_rate.text = progress.ToString();
  138. button2.m_progressBar.fillAmount = progress / 100;
  139. UI_ButtonCollectProgress.ProxyEnd();
  140. }
  141. private void OnRenderBadgeListItem(int index, GObject gObject)
  142. {
  143. gObject.data = -1;
  144. UI_ButtonBadge buttonBadge = UI_ButtonBadge.Proxy(gObject);
  145. if (index < _roleInfo.itemList.Count)
  146. {
  147. int badgeID = _roleInfo.itemList[index];
  148. gObject.data = badgeID;
  149. buttonBadge.m_type.SetSelectedIndex(1);
  150. // 加载徽章图片
  151. buttonBadge.m_iconImg.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(badgeID));
  152. }
  153. else
  154. {
  155. buttonBadge.m_type.SetSelectedIndex(0);
  156. }
  157. UI_ButtonBadge.ProxyEnd();
  158. }
  159. }
  160. }