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							- using System.Collections.Generic;
 
- namespace GFGGame
 
- {
 
-     public class StorageDataManager : SingletonBase<StorageDataManager>
 
-     {
 
-         private Dictionary<int, int> _storangeInfoById = new Dictionary<int, int>();
 
-         public void Clear()
 
-         {
 
-             _storangeInfoById.Clear();
 
-         }
 
-         public void RspStorageInfo(int key, int value)
 
-         {
 
-             if (!_storangeInfoById.ContainsKey(key))
 
-             {
 
-                 _storangeInfoById.Add(key, value);
 
-             }
 
-             _storangeInfoById[key] = value;
 
-         }
 
-         public int GetStorageValue(int key)
 
-         {
 
-             int value = 0;
 
-             _storangeInfoById.TryGetValue(key, out value);
 
-             return value;
 
-         }
 
-     }
 
- }
 
 
  |