- using System;
 
- using System.Text;
 
- using UnityEngine;
 
- namespace YooAsset
 
- {
 
- 	internal class RemoteDebuggerDefine
 
- 	{
 
- 		public static readonly Guid kMsgSendPlayerToEditor = new Guid("e34a5702dd353724aa315fb8011f08c3");
 
- 		public static readonly Guid kMsgSendEditorToPlayer = new Guid("4d1926c9df5b052469a1c63448b7609a");
 
- 	}
 
- }
 
 
  |