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- using System.Collections;
- using UnityEngine;
- using UI.CommonGame;
- using FairyGUI;
- using System.Collections.Generic;
- using System;
- namespace GFGGame
- {
- public class RuleView : BaseWindow
- {
- private UI_RuleUI _ui;
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- _ui = UI_RuleUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
- }
- protected override void OnShown()
- {
- base.OnShown();
- int id = (int)this.viewData;
- string content = TextDescCfgArray.Instance.GetCfg(id).text;
- _ui.m_comContent.m_txtContent.text = content;
- ViewManager.SetMaskAlpha(0.8f);
- }
- protected override void OnHide()
- {
- base.OnHide();
- ViewManager.SetMaskAlpha(0.6f);
- }
- }
- }
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