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- using System.Collections.Generic;
- using System.Linq;
- using Assets.Game.HotUpdate.Data;
- using ET;
- using Hutool;
- namespace GFGGame
- {
- public class RedDotDataManager : SingletonBase<RedDotDataManager>
- {
- /// <summary>
- /// 公告
- /// 是否有未读公告
- /// </summary>
- /// <returns></returns>
- public bool GetNoticeRed()
- {
- List<NoticeInfo> noticeInfos = NoticeDataManager.Instance.NoticeInfos;
- for (int i = 0; i < noticeInfos.Count; i++)
- {
- if (noticeInfos[i].readStatus == false) return true;
- }
- List<AdCfg> showActivity = NoticeDataManager.Instance.UpdateShowActivity();
- for (int i = 0; i < showActivity.Count; i++)
- {
- if (NoticeDataManager.Instance.GetRedDotState(showActivity[i].jumpId, showActivity[i].activityId))
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 任务
- /// 是否有任务奖励、任务宝箱奖励可领
- /// </summary>
- /// <returns></returns>
- public bool GetTaskRed()
- {
- //判断活跃奖励是否有可以领取
- var hadGetRewardNum = DailyTaskDataManager.Instance.GetHadGetRewardNum(0);
- if (hadGetRewardNum)
- {
- return true;
- }
- if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Daily))
- {
- return true;
- }
- if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Weekly))
- {
- return true;
- }
- if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Achievement))
- {
- return true;
- }
- return false;
- //判断是否有通行证奖励可领取
- //return BattlePassTaskDataManager.Instance.GetHadCanGetReward();
- }
- //七日活动红点
- public bool GetActivityDay7Red()
- {
- //任务奖励
- var maxDay = ActivityDay7DataManager.Instance.GetActivityDay7MaxPassDay();
- for (var day = maxDay; day > 0; day--)
- {
- if (ActivityDay7DataManager.Instance.CheckActivityDay7TaskRewrdCanGetByDay(day))
- {
- return true;
- }
- }
- //活跃奖励
- var activity7DaysCfgs = Activity7DaysCfgArray.Instance.dataArray;
- foreach (var cfg in activity7DaysCfgs)
- {
- if (ActivityDay7DataManager.Instance.CheckActivityDay7RewardCanGet(cfg.id))
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 有邮件未读或未领奖励
- /// </summary>
- /// <returns></returns>
- public bool GetMailRed()
- {
- if (MailDataManager.Instance.UnreadCount > 0) return true;
- return false;
- }
- /// <summary>
- /// 套装收集奖励可领
- /// </summary>
- /// <returns></returns>
- public bool GetFieldGuideRed()
- {
- List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, 0, 3); //全部已获得套装按照收集度高排序
- for (int i = 0; i < _suitIds.Count; i++)
- {
- int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
- if (status == ConstBonusStatus.CAN_GET)
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 套装收集种类界面奖励可领
- /// </summary>
- /// <returns></returns>
- public bool GetSuitGuideRed(int typeIndex)
- {
- List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, typeIndex, 3); //全部已获得套装按照收集度高排序
- for (int i = 0; i < _suitIds.Count; i++)
- {
- int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
- if (status == ConstBonusStatus.CAN_GET)
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 判断所有章节是否有奖励可领
- /// </summary>
- /// <returns></returns>
- public bool GetChapterRed()
- {
- for (int i = 0; i < StoryChapterCfgArray.Instance.dataArray.Length; i++)
- {
- for (int j = 0; j < 3; j++)
- {
- int state = MainStoryDataManager.GetChapterBonusStatus(StoryChapterCfgArray.Instance.dataArray[i].id, j);
- if (state == ConstBonusStatus.CAN_GET)
- {
- return true;
- }
- }
- }
- return false;
- }
- /// <summary>
- /// 根据章节Id判断是否有奖励可领
- /// </summary>
- /// <returns></returns>
- public bool GetChapterRed(int chapterId)
- {
- for (int i = 0; i < 3; i++)
- {
- int state = MainStoryDataManager.GetChapterBonusStatus(chapterId, i);
- if (state == ConstBonusStatus.CAN_GET)
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 好友红点
- /// </summary>
- /// <returns></returns>
- public bool GetFriendRed()
- {
- return GetFriendApplyRed() || GetFriendGiftRed();
- }
- /// <summary>
- /// 是否有好友申请
- /// </summary>
- /// <returns></returns>
- public bool GetFriendApplyRed()
- {
- return FriendDataManager.Instance.ApplyDatas.Count > 0;
- }
- /// <summary>
- /// 是否有好友可领体力
- /// </summary>
- /// <returns></returns>
- public bool GetFriendGiftRed()
- {
- if (FriendDataManager.Instance.Count >= FriendDataManager.Instance.maxGetPowerCount) return false;
- List<long> friendInfos = FriendDataManager.Instance.FriendDatas;
- for (int i = 0; i < friendInfos.Count; i++)
- {
- FriendInfoData friendInfo = FriendDataManager.Instance.GetFriendDataById(friendInfos[i]);
- if (friendInfo.takeGiftState == ConstBonusStatus.CAN_GET)
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 商城-礼包红点
- /// </summary>
- /// <returns></returns>
- public bool GetRechargeGiftFreeRed()
- {
- // List<GiftBagCfg> _giftCfgs = ShopDataManager.Instance.GetGiftBagCfgs();
- // for (int i = 0; i < _giftCfgs.Count; i++)
- // {
- // GiftBagCfg cfg = _giftCfgs[i];
- // bool isUnLock = ShopDataManager.Instance.GetShopGoodsStateById(cfg.id);
- // int buyNum = ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id);
- // bool canBuy = cfg.maxBuyNum == 0 || buyNum < cfg.maxBuyNum ? true : false;
- // if (isUnLock && canBuy && cfg.price == 0) return true;
- // }
- return false;
- }
- /// <summary>
- /// 田野调查红点
- /// </summary>
- /// <returns></returns>
- public bool GetFieldRed()
- {
- List<FieldTaskCfg> _cfgs = FieldDataManager.Instance.GetTaskCfgs();
- for (int i = 0; i < _cfgs.Count; i++)
- {
- int state = FieldDataManager.Instance.GetTaskState(_cfgs[i].id);
- if (state == ConstBonusStatus.CAN_GET) return true;
- }
- return false;
- }
- /// <summary>
- /// 工作室红点
- /// </summary>
- /// <returns></returns>
- public bool GetStudioFilingRed(bool checkCurChapter = true)
- {
- List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioFilingView).Name);
- for (int i = 0; i < studioCfgs.Count; i++)
- {
- if (!checkCurChapter && studioCfgs[i].id == StudioDataManager.Instance.filingChapterId) continue;
- if (StudioDataManager.Instance.GetFilingRewardState(studioCfgs[i].id)) return true;
- }
- return false;
- }
- /// <summary>
- /// 寻奇访胜
- /// </summary>
- /// <returns></returns>
- public bool GetTravelRed()
- {
- if (TravelDataManager.Instance.TravelData == null) return false;
- return TravelDataManager.Instance.TravelData.Status == (int)TravelGuideType.TravelComplete;
- }
- /// <summary>
- /// 千山万水-图鉴红点
- /// </summary>
- /// <returns></returns>
- public bool GetTravelGuideRed()
- {
- if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
- TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
- for (int i = 0; i < TravelDataManager.Instance.ListTravelAreaRewardState.Count; i++)
- {
- if (TravelDataManager.Instance.ListTravelAreaRewardState[i] == ConstBonusStatus.CAN_GET)
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 千山万水-图鉴区域红点
- /// </summary>
- /// <param name="areaId"></param>
- /// <returns></returns>
- public bool GetTravelGuideAreaRed(int areaId)
- {
- if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
- TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
- return TravelDataManager.Instance.GetGuideRewardStateByAreaId(areaId) == ConstBonusStatus.CAN_GET;
- }
- /// <summary>
- /// 头像-获得新头像红点
- /// </summary>
- /// <returns></returns>
- public bool GetHeadRed()
- {
- return RoleInfoManager.Instance.newHeadDatas.Count > 0;
- }
- /// <summary>
- /// 头像-获得新头像框红点
- /// </summary>
- /// <returns></returns>
- public bool GetHeadBorderRed()
- {
- return RoleInfoManager.Instance.newHeadBorderDatas.Count > 0;
- }
- /// <summary>
- /// 词牌
- /// </summary>
- /// <returns></returns>
- public bool GetCardRed()
- {
- if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(nameof(CardDetailView), false)) return false;
- List<CardData> cardDatas = CardDataManager.GetCardListByRoleType(0);
- for (int i = 0; i < cardDatas.Count; i++)
- {
- if (GetCardRed(cardDatas[i].id)) return true;
- }
- return false;
- }
- /// <summary>
- /// 词牌
- /// </summary>
- /// <returns></returns>
- public bool GetCardRed(int cardId)
- {
- // GetCardUpStarRed(cardId) || GetCardUpLvRed(cardId) ||
- return GetCardStarReward(cardId) || GetCardSkillsRed(cardId) || CheckCardCanSynthetic(cardId);
- }
- /// <summary>
- /// 词牌-升级红点
- /// </summary>
- /// <param name="cardId"></param>
- /// <returns></returns>
- public bool GetCardUpLvRed(int cardId)
- {
- CardData cardData = CardDataManager.GetCardDataById(cardId);
- int maxLv = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).cardLeverLimit;
- if (cardData.lv >= maxLv) return false;
- if (cardData.lv == CardRarityCfgArray.Instance.GetCfg(cardData.itemCfg.rarity).maxCardLvl) return false;
- int curExp = cardData.exp;
- int needExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(cardData.itemCfg.rarity, cardData.lv).needExp;
- int cardUpLvGoldsNeed = 0;
- int[] materials = GlobalCfgArray.globalCfg.upgradeCardItemsArr;
- for (int i = 0; i < materials.Length; i++)
- {
- int[] cardUpLvGolds = ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvGoldsArr[i];
- for (int j = 0; j < ItemDataManager.GetItemNum(materials[i]); j++)
- {
- cardUpLvGoldsNeed += cardUpLvGolds[1];
- curExp += ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvExp;
- if (curExp >= needExp && ItemDataManager.GetItemNum(cardUpLvGolds[0]) >= cardUpLvGoldsNeed) return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 词牌-升星红点
- /// </summary>
- /// <param name="cardId"></param>
- /// <returns></returns>
- public bool GetCardUpStarRed(int cardId)
- {
- CardData cardData = CardDataManager.GetCardDataById(cardId);
- List<CardStarCfg> starCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
- if (cardData.star >= starCfgs.Count) return false;
- CardStarCfg starCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(cardId, cardData.star);
- if (ItemDataManager.GetItemNum(starCfg.costID) < starCfg.costNum) return false;
- if (cardData.lv < starCfg.needLv) return false;
- if (CardDataManager.GetUpStarEnoughMaterial(cardId) == false) return false;
- return true;
- }
- /// <summary>
- /// 词牌-词牌技能升级
- /// </summary>
- /// <param name="cardId"></param>
- /// <returns></returns>
- public bool GetCardSkillsRed(int cardId)
- {
- List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
- for (int i = 0; i < skillCfgs.Count; i++)
- {
- if (GetCardSkillRed(skillCfgs[i].skillId)) return true;
- }
- return false;
- }
- /// <summary>
- /// 词牌-词牌技能升级
- /// </summary>
- /// <param name="skillId"></param>
- /// <returns></returns>
- public bool GetCardSkillRed(int skillId)
- {
- PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
- int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillId);
- PassivitySkillLvlCfg skillLvlCfg =
- PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillId);
- PassivitySkillLvlCfg nextSkillLvlCfg =
- PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, skillId);
- if (nextSkillLvlCfg == null || skillLvlCfg.materiarsArr.Length == 0) return false;
- long itemHas = ItemDataManager.GetItemNum(skillLvlCfg.materiarsArr[0][0]);
- int itemNeed = skillLvlCfg.materiarsArr[0][1];
- long costHas = ItemDataManager.GetItemNum(skillLvlCfg.costID);
- int costNeed = skillLvlCfg.costNum;
- return itemHas >= itemNeed && costHas >= costNeed;
- }
- //词牌-词牌升星奖励状态
- public bool GetCardStarReward(int cardId)
- {
- CardData cardData = CardDataManager.GetCardDataById(cardId);
- List<CardStarCfg> cardStarCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
- for (int i = 0; i < cardStarCfgs.Count; i++)
- {
- if (cardStarCfgs[i].rewardsArr.Length > 0 &&
- cardData.starRewardsState.ContainsKey(cardStarCfgs[i].starLvl) &&
- cardData.starRewardsState[cardStarCfgs[i].starLvl] == ConstBonusStatus.CAN_GET) return true;
- }
- return false;
- }
- /// <summary>
- /// 服装养护红点
- /// </summary>
- /// <returns></returns>
- public bool GetClothingFosterRed()
- {
- List<int> _suitIds = SuitUtil.GetClothingFosterSuitIdList(true, true, 0);
- for (int i = 0; i < _suitIds.Count; i++)
- {
- if (GetClothingFosterRed(_suitIds[i]) || GetClothingRenewRed(_suitIds[i])) return true;
- }
- return false;
- }
- /// <summary>
- /// 服装养护红点
- /// </summary>
- /// <param name="suitId"></param>
- /// <returns></returns>
- public bool GetClothingFosterRed(int suitId)
- {
- int index = SuitFosterDataManager.Instance.GetSuitFosterData(suitId).maintainStep;
- List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
- if (index >= fosterCfgs.Count)
- {
- return false;
- }
- if (!DressUpMenuSuitDataManager.CheckHaveSuit(suitId)) return false;
- SuitFosterCfg fosterCfg = fosterCfgs[index];
- if (fosterCfg.materialsArr.Length == 0) return false;
- CardData cardData = new CardData();
- List <ItemCfg> itemCfgs = ItemCfgArray.Instance.GetCfgsBysuitId(suitId);
- for (int i = 0; i < itemCfgs.Count; i++)
- {
- if (itemCfgs[i].itemType == ConstItemType.CARD)
- {
- cardData = CardDataManager.GetCardDataById(itemCfgs[i].id);
- break;
- }
- }
-
- if (cardData != null && fosterCfg.cardStar > 0 && cardData.star < fosterCfg.cardStar) {
- return false;
- }
- long itemHas = ItemDataManager.GetItemNum(fosterCfg.materialsArr[0][0]);
- int itemNeed = fosterCfg.materialsArr[0][1];
- long costHas = ItemDataManager.GetItemNum(fosterCfg.costId);
- int costNeed = fosterCfg.costNum;
- return itemHas >= itemNeed && costHas >= costNeed;
- }
- /// <summary>
- /// 服装换新红点
- /// </summary>
- /// <param name="suitId"></param>
- /// <returns></returns>
- public bool GetClothingRenewRed(int suitId)
- {
- SuitFosterData suitFosterData = SuitFosterDataManager.Instance.GetSuitFosterData(suitId);
- if (suitFosterData.makeNewState > 0) return false;
- List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
- SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
- SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitCfg.rarity);
- if (suitFosterData.maintainStep >= fosterCfgs.Count
- && ItemDataManager.GetItemNum(renewCfg.costId) >= renewCfg.costNum
- && ItemDataManager.GetItemNum(renewCfg.materialsArr[0][0]) >= renewCfg.materialsArr[0][1])
- {
- return true;
- }
- return false;
- }
- /// <summary>
- /// 服装合成红点
- /// </summary>
- /// <returns></returns>
- public bool GetClothingSyntheticRed()
- {
- return GetClothingSyntheticTabRed(1) || GetClothingSyntheticTabRed(2) || GetClothingSyntheticTabRed(3);
- }
- /// <summary>
- /// 服装合成页签红点
- /// </summary>
- /// <param name="tab"></param>
- /// <returns></returns>
- public bool GetClothingSyntheticTabRed(int tab)
- {
- List<SuitCfg> suitCfgs = SuitCfgArray.Instance.GetCfgsBysyntheticType(tab);
- for (int i = 0; i < suitCfgs.Count; i++)
- {
- if (GetClothingSyntheticBonusRed(suitCfgs[i].id) || GetClothingSyntheticRewardRed(suitCfgs[i].id)) return true;
- bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfgs[i].syntheticStoryLevelId);
- if (!isLevelPass) continue;
- if (GetClothingSyntheticRed(suitCfgs[i].id)) return true;
- }
- return false;
- }
- /// <summary>
- /// 服装合成红点
- /// </summary>
- /// <param name="suitId"></param>
- /// <returns></returns>
- public bool GetClothingSyntheticRed(int suitId)
- {
- int status = DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
- SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
- if (suitCfg == null) return false;
- for (int i = 0; i < suitCfg.partsArr.Length; i++)
- {
- if (CheckCanSynthetic(suitCfg.partsArr[i])) return true;
- }
- return false;
- }
- /// <summary>
- /// 服装合成奖励红点
- /// </summary>
- /// <param name="suitId"></param>
- /// <returns></returns>
- public bool GetClothingSyntheticBonusRed(int suitId)
- {
- bool isLock = false;
- int status = DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
- SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
- if (suitCfg.syntheticStoryLevelId > 0)
- {
- bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfg.syntheticStoryLevelId);
- if (!isLevelPass)
- {
- isLock = true;
- }
- }
- if (suitCfg.syntheticPreSuitId > 0)
- {
- bool hasPreSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitCfg.syntheticPreSuitId);
- if (!hasPreSuit)
- {
- isLock = true;
- }
- }
- return status == ConstBonusStatus.CAN_GET && !isLock;
- }
- /// <summary>
- /// 套装合成奖励2红点
- /// </summary>
- /// <param name="suitId"></param>
- /// <returns></returns>
- public bool GetClothingSyntheticRewardRed(int suitId)
- {
- bool isLock = false;
- int status = DressUpMenuSuitDataManager.GetSuitSyntheticRewardStatus(suitId);
- SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
- if (suitCfg.syntheticStoryLevelId > 0)
- {
- bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfg.syntheticStoryLevelId);
- if (!isLevelPass)
- {
- isLock = true;
- }
- }
- if (suitCfg.syntheticPreSuitId > 0)
- {
- bool hasPreSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitCfg.syntheticPreSuitId);
- if (!hasPreSuit)
- {
- isLock = true;
- }
- }
- return status == ConstBonusStatus.CAN_GET && !isLock;
- }
- /// <summary>
- /// 合成-服装部件红点
- /// </summary>
- /// <param name="itemId"></param>
- /// <param name="showTips"></param>
- /// <returns></returns>
- public bool CheckCanSynthetic(int itemId)
- {
- //合成材料判断
- if (ItemDataManager.GetItemNum(itemId) > 0) return false;
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
- if (itemCfg == null || ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum)
- {
- return false;
- }
- List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
- for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
- {
- ItemData itemData = materiarsOfSelectedItem[i];
- long numSynthetic = ItemDataManager.GetItemNum(itemData.id);
- if (numSynthetic < itemData.num)
- {
- return false;
- }
- }
- return true;
- }
- /// <summary>
- /// 卡牌合成红点
- /// </summary>
- /// <param name="itemId"></param>
- /// <param name="showTips"></param>
- /// <returns></returns>
- public int count = 0;
- public bool CheckCardCanSynthetic(int itemId)
- {
- GetCardTimers(itemId).Coroutine();
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
- if(count >= itemCfg.syntheticTimes)
- {
- return false;
- }
- if (itemCfg == null || ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum || itemCfg.syntheticTimes <= 0)
- {
- return false;
- }
- List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
- for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
- {
- ItemData itemData = materiarsOfSelectedItem[i];
- long numSynthetic = ItemDataManager.GetItemNum(itemData.id);
- if (numSynthetic < itemData.num)
- {
- return false;
- }
- }
- return true;
- }
- public async ETTask<bool> GetCardTimers(int itemId)
- {
- //合成材料判断
- var response = await ClothingSyntheticSProxy.GetCardSyntheticCount(itemId);
- count = response;
- return true;
- }
- /// <summary>
- /// 商城
- /// </summary>
- /// <returns></returns>
- public bool GetShopRed()
- {
- return GetChargeAddUpRewardRed() || GetGiftBagRewardRed() || GetGoldCardRewardRed() || GetBlackCardRewardRed() || GetBlackCardClothingRed() || GetStoreBrocadeWeavRewardRed() || GetGiftBagRebateRed() || GetGrowthFundRewardRed() || ActivityAfuGiftDataManager.Instance.GetSummerGiftRewardAllState();
- }
- //商店-充值-会员中心
- public bool GetChargeAddUpRewardRed()
- {
- VipCfg[] vipCfgs = VipCfgArray.Instance.dataArray;
- for (int i = 1; i < vipCfgs.Length; i++)
- {
- bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus),
- vipCfgs[i].id);
- if (!isGet && RoleDataManager.vipLv >= vipCfgs[i].id) return true;
- }
- return GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 &&
- RoleDataManager.vipLv > 0;
- }
- //商店-礼包-活动礼包
- public bool GetGiftBagRewardRed()
- {
- List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY);
- shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(shopCfgs);
- for (int i = 0; i < shopCfgs.Count; i++)
- {
- if (shopCfgs[i].Price == 0 && ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgs[i].id) < shopCfgs[i].maxBuyNum) return true;
- }
- return false;
- }
- //商店-礼包-返利商城
- public bool GetGiftBagRebateRed()
- {
- List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_REBATE);
- foreach (var info in shopCfgs) {
- var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(info.itemId);
- if (weekGiftBoxState)
- return true;
- }
- return false;
- }
- /// <summary>
- /// 商城-月卡-成长基金
- /// </summary>
- /// <returns></returns>
- public bool GetGrowthFundBuy()
- {
- ShopCfg shopCfg = ShopCfgArray.Instance.GetCfg(ActivityOpenCfgArray.Instance.GetCfg(3002).paramsArr[0]);
- var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);
- if (remainBuyNum == 0)
- {
- //已售完
- return true;
- }
- else
- {
- //未售完
- return false;
- }
- }
- public bool GetGrowthFundRewardRed()
- {
- if (ShopDataManager.Instance.GrowthFundRewardList.Count == GrowthFundCfgArray.Instance.dataArray.Length)
- {
- return false;
- }
- if (!GetGrowthFundBuy())
- {
- return false;
- }
- for (int i = 0; i < GrowthFundCfgArray.Instance.dataArray.Length - 1; i++)
- {
- if (RoleDataManager.lvl < GrowthFundCfgArray.Instance.dataArray[i].level)
- {
- //可领取数量和已领取数量比较
- if (i != ShopDataManager.Instance.GrowthFundRewardList.Count)
- {
- return true;
- }
- }
- }
- if(RoleDataManager.lvl >= GrowthFundCfgArray.Instance.dataArray[GrowthFundCfgArray.Instance.dataArray.Length-1].level)
- {
- return true;
- }
- return false;
- }
- /// <summary>
- /// 商城-月卡-红包卡
- /// </summary>
- /// <returns></returns>
- public bool GetGoldCardRewardRed()
- {
- return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardGoldReward) <= 0;
- }
- /// <summary>
- /// 商城-月卡-福气卡
- /// </summary>
- /// <returns></returns>
- public bool GetBlackCardRewardRed()
- {
- return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardBlackGoldReward) <= 0;
- }
- /// <summary>
- /// 商城-月卡-福气卡-单品奖励
- /// </summary>
- /// <returns></returns>
- public bool GetBlackCardClothingRed()
- {
- int _year = TimeUtil.GetCurYear();
- int _month = TimeUtil.GetCurMonth();
- MonthlyCardClothesCfg clothesCfg = MonthlyCardClothesCfgArray.Instance.GetCfgByyearAndmonth(_year, _month);
- return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardExclusiveClothesMouth), _month);
- }
- /// <summary>
- /// 商城-月卡-锦罗织造
- /// </summary>
- /// <returns></returns>
- public bool GetStoreBrocadeWeavRewardRed()
- {
- return TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.BattlePass)
- || BattlePassTaskDataManager.Instance.CheckStoreBrocadeWeavRed();
- }
- /// <summary>
- /// 联盟
- /// </summary>
- /// <returns></returns>
- public bool GetLeagueRed()
- {
- return GetLeagueMemberJoinRed() || LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin || GetLeagueGiftBoxRed() || GetLeaguePrayRed() || GetLeagueTeaPartyRed();
- }
- /// <summary>
- /// 联盟-成员申请
- /// </summary>
- /// <returns></returns>
- public bool GetLeagueMemberJoinRed()
- {
- LeagueHotelCfg hotelCfg = LeagueHotelCfgArray.Instance.GetCfg(LeagueDataManager.Instance.HotelLevel);
- int myPos = LeagueDataManager.Instance.GetMyPos();
- return LeagueDataManager.Instance.Type == LeagueJoinType.Join && (myPos == LeaguePos.Owner || myPos == LeaguePos.SubOwner) && LeagueDataManager.Instance.ListApplyDatas.Count > 0 && LeagueDataManager.Instance.LeagueData.Num < hotelCfg.limit;
- }
- /// <summary>
- /// 联盟-雅集福利
- /// </summary>
- /// <returns></returns>
- public bool GetLeagueGiftBoxRed()
- {
- if (LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin) return false;
- List<LeagueGiftGetData> _getDatas = LeagueDataManager.Instance.GetGiftGetDatas();
- for (int i = 0; i < _getDatas.Count; i++)
- {
- if (!_getDatas[i].IsGet) return true;
- }
- return false;
- }
- /// <summary>
- /// 联盟-雅集祈福
- /// </summary>
- /// <returns></returns>
- public bool GetLeaguePrayRed()
- {
- return LeagueDataManager.Instance.GetPrayTimesByType(LeaguePrayType.First) == 0;
- }
- /// <summary>
- /// 联盟-茶话会
- /// </summary>
- /// <returns></returns>
- public bool GetLeagueTeaPartyRed()
- {
- return LeagueDataManager.Instance.CheckTeaPartyRewardCanGet();
- }
- /// <summary>
- /// 限时抽奖活动奖励
- /// </summary>
- /// <returns></returns>
- public bool GetActLuckyBoxRewardRed(int _typeId)
- {
- int _activityId = ActivityDataManager.Instance.actLuckyBoxId;
- var _allPlayTimes = ActivityDataManager.Instance.allPlayTimes;
- var _bonusState = ActivityDataManager.Instance.luckyBoxActBonusState;
- if (_typeId == ConstLimitTimeActivityType.ActLimitTsy)
- {
- _activityId = ActivityDataManager.Instance.actLimitTsyId;
- _allPlayTimes = ActivityDataManager.Instance.allTsyPlayTimes;
- _bonusState = ActivityDataManager.Instance.luckyActTsyBonusState;
- }
- else if (_typeId == ConstLimitTimeActivityType.ActLimitStlyc)
- {
- _activityId = ActivityDataManager.Instance.actLimitStlycId;
- _allPlayTimes = ActivityDataManager.Instance.allLimitStlycTimes;
- _bonusState = ActivityDataManager.Instance.limitStlycActBonusState;
- }
- if (_activityId <= 0) return false;
- List<ActivityLuckybonusCfg> _bonueCfgs = ActivityLuckybonusCfgArray.Instance.GetCfgsByid(_activityId);
- for (int i = 0; i < _bonueCfgs.Count; i++)
- {
- int key = _bonueCfgs[i].num;
- int state = _bonusState.ContainsKey(key) ? _bonusState[key] : 0;
- bool canGet = state < ConstBonusStatus.GOT && _allPlayTimes >= _bonueCfgs[i].num;
- if (canGet) return true;
- }
- return false;
- }
- /// <summary>
- /// 限时抽奖活动任务奖励
- /// </summary>
- /// <returns></returns>
- public bool GetActLuckyBoxTaskdRed()
- {
- if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
- List<TaskCfg> _bonueCfgs = TaskDataManager.Instance.GetTaskCfgs(TaskFuncType.LuckyBoxActivity);
- for (int i = 0; i < _bonueCfgs.Count; i++)
- {
- int state = TaskDataManager.Instance.GetTaskStateById(_bonueCfgs[i].id);
- if (state == ConstBonusStatus.CAN_GET) return true;
- }
- return false;
- }
- /// <summary>
- /// 限时抽奖剧情奖励
- /// </summary>
- /// <returns></returns>
- public bool GetActLuckyBoxStudioFilingRed()
- {
- if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
- var filingChapterId = StudioDataManager.Instance.GetLuckyBoxActivityID();
- StudioDataManager.Instance.filingChapterId = filingChapterId;
- var studioCfg = StudioCfgArray.Instance.GetCfg(filingChapterId);
- RoleLimitData limitData = RoleLimitDataManager.GetLimitData(studioCfg.limit);
- if (StudioDataManager.Instance.GetStudioFilingRewardRed() || limitData.TotalPlayMax - limitData.PlayTimes > 0)
- return true;
- return false;
- }
- /// <summary>
- /// 开服活动(神都宸游)
- /// </summary>
- /// <returns></returns>
- public bool GetOpenServerRed()
- {
- if (GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitStlyc) || GetGiftBagRewardRed() || GetMeiRiTeHuiRed() || GetOpenServerStoryRed() || ActivityDataManager.Instance.CanGetNewYearLoginRed())
- return true;
- return false;
- }
- /// <summary>
- /// 摘星-每日特惠
- /// </summary>
- /// <returns></returns>
- public bool GetMeiRiTeHuiRed()
- {
- var activityInfoByTypeList =
- ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
- var list = activityInfoByTypeList
- .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
- if (list.Count == 0)
- {
- return false;
- }
- bool isSoldOut = true;
- foreach (var activityInfo in list)
- {
- ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
- var paramsArr = activityOpenCfg.paramsArr;
- foreach (var shopCfgId in paramsArr)
- {
- var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
- var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
- //只要有一个商品还能购买,就不是售罄
- if (remainBuyNum > 0)
- {
- isSoldOut = false;
- break;
- }
- }
- }
- if (isSoldOut)
- {
- return false;
- }
- return !LimitedTimeGiftBoxDataManager.Instance.IsOpenMeiRiTeHui;
- }
- /// <summary>
- /// 开服活动-剧情
- /// </summary>
- /// <returns></returns>
- public bool GetOpenServerStoryRed()
- {
- var activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitStlyc);
- if (activityId != 0) {
- var activityCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);
- Dictionary<int, List<StoryLevelCfg>> storyLevelCfgs = new Dictionary<int, List<StoryLevelCfg>>();
- for (int i = 0; i < 4; i++) {
- ActivityStoryCfg activityStoryCfg = ActivityStoryCfgArray.Instance.GetCfg(activityCfg.params4Arr[i]);
- var storyLevelCfg = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(activityStoryCfg.type, activityStoryCfg.subType, activityCfg.params4Arr[i]);
- storyLevelCfgs.Add(i, storyLevelCfg);
- if ((i == 0 && !InstanceZonesDataManager.CheckLevelPass(storyLevelCfgs[i][0].id)) || (i > 0 && InstanceZonesDataManager.CheckLevelPass(storyLevelCfgs[i - 1][0].id) && !InstanceZonesDataManager.CheckLevelPass(storyLevelCfgs[i][0].id) && ItemDataManager.ItemCollect.ContainsKey(activityStoryCfg.needItemsArr[0][0]) && ItemDataManager.ItemCollect[activityStoryCfg.needItemsArr[0][0]] >= activityStoryCfg.needItemsArr[0][1]))
- {
- return true;
- }
- }
- }
- return false;
- }
- /// <summary>
- /// 背包中存在礼包就一直给主界面 背包 红点
- /// </summary>
- /// <returns></returns>
- public bool GetMainBagGiftRed()
- {
- return ItemDataManager.BagIsExistGiftBag();
- }
- // /// <summary>
- // /// 背包内 是礼包物品就一直给红点
- // /// </summary>
- // /// <returns></returns>
- // public bool GetBagGiftRed(int itemId)
- // {
- // ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
- // if (itemCfg.itemType == ConstItemType.USEABLE)
- // {
- // if (itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_SELECTABLE ||
- // itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_RANDOM)
- // {
- // return true;
- // }
- // }
- //
- // return false;
- // }
- /// <summary>
- /// 福利大厅
- /// </summary>
- /// <returns></returns>
- public bool GetDailyWelfareRed()
- {
- return GetLimiteChargeRewardRed() || GetSevenDayLoginRed() || DailySignRed() || DailySupplyRed() || GetLimiteChargeRewardRed(501);
- }
- /// <summary>
- ///福利大厅-限时累充可领奖励红点
- /// </summary>
- /// <returns></returns>
- public bool GetLimiteChargeRewardRed()
- {
- List<ActivityInfo> _limitChargeInfo = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLC);
- for (int i = 0; i < _limitChargeInfo.Count; i++)
- {
- if (GetLimiteChargeRewardRed(_limitChargeInfo[i].ActivityId)) return true;
- }
- return false;
- }
- public bool GetLimiteChargeRewardRed(int activityId)
- {
- ActivityInfo _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(activityId);
- if (_activityInfo == null) return false;
- List<ActivityRechargeCfg> _rechargeCfgs = ActivityRechargeCfgArray.Instance.GetCfgsByactivityId(activityId);
- for (int i = 0; i < _rechargeCfgs.Count; i++)
- {
- if (_activityInfo.CountValue >= _rechargeCfgs[i].value && _activityInfo.GetRewards.IndexOf(_rechargeCfgs[i].id) < 0)
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 福利大厅-七天登录
- /// </summary>
- /// <returns></returns>
- public bool GetSevenDayLoginRed()
- {
- return ActivityDataManager.Instance.CanGetSevenDayBonus();
- }
- /// <summary>
- /// 福利大厅-每日签到
- /// </summary>
- /// <returns></returns>
- public bool DailySignRed()
- {
- int _signCount = MathUtil.CountOnes2(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay));
- List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(TimeUtil.GetCurMonth());
- for (int i = 0; i < signCfgs.Count; i++)
- {
- bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignReward), signCfgs[i].day);
- if (_signCount >= signCfgs[i].day && !isGot) return true;
- }
- return !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), TimeUtil.GetCurDay());
- }
- /// <summary>
- /// 每日签到-是否签到
- /// </summary>
- /// <returns></returns>
- public bool DailySignGot()
- {
- return !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), TimeUtil.GetCurDay());
- }
- /// <summary>
- /// 福利大厅-每日补给
- /// </summary>
- /// <returns></returns>
- public bool DailySupplyRed()
- {
- for (int i = 0; i < DailySupplyCfgArray.Instance.dataArray.Length; i++)
- {
- DailySupplyCfg supplyCfg = DailySupplyCfgArray.Instance.dataArray[i];
- if (DailySupplyRed(supplyCfg)) return true;
- }
- return false;
- }
- /// <summary>
- /// 福利大厅-每日补给
- /// </summary>
- /// <returns></returns>
- public bool DailySupplyRed(DailySupplyCfg supplyCfg)
- {
- long openTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.openTime).ToString("HH:mm:ss"));
- long endTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.endTime).ToString("HH:mm:ss"));
- bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.DailySupplyReward), supplyCfg.id);
- long curTime = TimeHelper.ServerNow();
- if (!isGet && curTime > openTime && curTime < endTime)
- {
- return true;
- }
- return false;
- }
- /// <summary>
- /// 常驻礼包是否有需要领取的金币
- /// </summary>
- /// <returns></returns>
- public bool GetGoldRed()
- {
- var shopCfgList = ShopCfgArray.Instance
- .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_GOLD)
- .OrderBy(a => a.refreshType).ToList();
- foreach (var shopCfg in shopCfgList)
- {
- var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);
- if (weekGiftBoxState)
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 常驻礼包是否有需要领取的体力
- /// </summary>
- /// <returns></returns>
- public bool GetPowerRed()
- {
- var shopCfgList = ShopCfgArray.Instance
- .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_POWER)
- .OrderBy(a => a.refreshType).ToList();
- foreach (var shopCfg in shopCfgList)
- {
- var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);
- if (weekGiftBoxState)
- {
- return true;
- }
- }
- return false;
- }
- public bool GetActivityWanShiLiRed()
- {
- return ActivityWanShiLiDataManager.Instance.CanGetReward();
- }
- public bool GetActivityYuanXiaoRed()
- {
- return ActivityGetYuanXiaoDataManager.Instance.HaveNewLevelCanPlay()
- || ActivityGetYuanXiaoDataManager.Instance.ShowTaskRedDots(TaskFuncType.YuanXiaoActivity);
- }
- public bool GetActivityFYJYRed()
- {
- return ActivityFYJYDataManager.Instance.CheckRed();
- }
- /// <summary>
- /// 摘星免费抽奖
- /// </summary>
- /// <returns></returns>
- public bool GetLuckyBoxFreeTimes()
- {
- if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false))
- return false;
- long freeTime = LuckyBoxDataManager.Instance.GetFreeTime(LuckyBoxDataManager.BOX_ID_2);
- if (freeTime > 0)
- {
- if (freeTime - TimeHelper.ServerNow() < 0)
- return true;
- }
- freeTime = LuckyBoxDataManager.Instance.GetFreeTime(LuckyBoxDataManager.BOX_ID_3);
- if (freeTime > 0)
- {
- if (freeTime - TimeHelper.ServerNow() < 0)
- return true;
- }
- return false;
- }
- public bool CheckActivityLuckyBoxCanChallenge(int limit, int activityID)
- {
- int chapterID = ActivityOpenCfgArray.Instance.GetCfg(activityID).params3Arr[0];
- ActivityFightCfg chapterCfg = ActivityFightCfgArray.Instance.GetCfg(chapterID);
- var list = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id);
- RoleLimitData limitData = RoleLimitDataManager.GetLimitData(limit);
- int times = limitData.TotalPlayMax - limitData.PlayTimes;
- bool canChallenge = ((times > 0) && (!InstanceZonesDataManager.CheckLevelPass(list[list.Count - 1].id)));
- return canChallenge;
- }
- public bool GetActivityLuckyBoxRed(int activityID)
- {
- int chapterID = ActivityOpenCfgArray.Instance.GetCfg(activityID).params3Arr[0];
- return GetMeiRiTeHuiRed()
- || GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitLuckyBox)
- || GetActLuckyBoxTaskdRed() || CheckActivityLuckyBoxCanChallenge(300, chapterID) || GetGiftBagRewardRed();
- }
- }
- }
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