LuckyBoxActivityView.cs 16 KB

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  1. using FairyGUI;
  2. using UI.LuckyBox;
  3. using UI.CommonGame;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using UnityEngine;
  8. using ET;
  9. namespace GFGGame
  10. {
  11. public class LuckyBoxActivityView : BaseWindow
  12. {
  13. private UI_LuckyBoxActivityUI _ui;
  14. private ValueBarController _valueBarController;
  15. private LuckyBoxController _luckyBoxCtrl;
  16. private ActivityOpenCfg _activityCfg;
  17. private LuckyBoxCfg _luckyBoxCfg;
  18. private int _activityId;
  19. private int _activityType;
  20. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  21. public override void Dispose()
  22. {
  23. // Clear Effect
  24. foreach (var v in _effectUIDic)
  25. {
  26. EffectUIPool.Recycle(v.Value);
  27. }
  28. _effectUIDic.Clear();
  29. if (_valueBarController != null)
  30. {
  31. _valueBarController.Dispose();
  32. _valueBarController = null;
  33. }
  34. if (_luckyBoxCtrl != null)
  35. {
  36. _luckyBoxCtrl.Dispose();
  37. _luckyBoxCtrl = null;
  38. }
  39. if (_ui != null)
  40. {
  41. _ui.Dispose();
  42. _ui = null;
  43. }
  44. base.Dispose();
  45. }
  46. protected override void OnInit()
  47. {
  48. base.OnInit();
  49. packageName = UI_LuckyBoxActivityUI.PACKAGE_NAME;
  50. _ui = UI_LuckyBoxActivityUI.Create();
  51. this.viewCom = _ui.target;
  52. isfullScreen = true;
  53. isReturnView = true;
  54. _valueBarController = new ValueBarController(_ui.m_valueBar);
  55. _luckyBoxCtrl = new LuckyBoxController(_ui.m_comBox.m_comModel.target);
  56. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  57. _ui.m_btnReward.onClick.Add(OnClickBtnReward);
  58. _ui.m_btnShop.onClick.Add(OnClickBtnShop);
  59. _ui.m_btnGiftBag.onClick.Add(OnClickBtnGiftBag);
  60. _ui.m_btnLuckyDiscount.target.onClick.Add(OnClickBtnLuckyDiscount);
  61. _effectUIDic.Add("Button_public", EffectUIPool.CreateEffectUI(_ui.m_comBox.m_btnBuyTen_eff, "ui_LuckyBox", "Button_public"));
  62. _effectUIDic.Add("Button_Text_DianCang", EffectUIPool.CreateEffectUI(_ui.m_comBox.m_Special_eff, "ui_LuckyBox", "Button_Text_DianCang"));
  63. }
  64. protected override void AddEventListener()
  65. {
  66. base.AddEventListener();
  67. EventAgent.AddEventListener(ConstMessage.ACTIVITY_LUCKY_BOX, UpdateView);
  68. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  69. EventAgent.AddEventListener(ConstMessage.SHOP_BUY, UpLuckyDiscount);
  70. EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_BONUS_VIEW_CLOSE, UpLuckyDiscount);
  71. }
  72. protected override void OnShown()
  73. {
  74. base.OnShown();
  75. _activityType = (int)this.viewData;
  76. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(_activityType);
  77. _activityCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityId);
  78. _luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(_activityCfg.paramsArr[0]);
  79. _valueBarController.OnShown();
  80. _valueBarController.UpdateList(new List<int>() { _luckyBoxCfg.costID, ConstItemID.DIAMOND_RED, ConstItemID.DIAMOND_PURPLE });
  81. _luckyBoxCtrl.OnShown(_luckyBoxCfg.id);
  82. LuckyBoxDataManager.Instance.currentBoxId = _luckyBoxCfg.id;
  83. LuckyBoxDataManager.Instance.luckyBoxIndex = 2;
  84. UpGiftBox();
  85. UpLuckyDiscount();
  86. Timers.inst.Add(1, 0, UpdateTime);
  87. UpdateListItemData();
  88. UpdateRedDot();
  89. _ui.m_comBox.m_c1.SetSelectedPage(_activityId.ToString());
  90. if(_activityType == ConstLimitTimeActivityType.ActLimitStlyc)
  91. _ui.m_comBox.m_c1.selectedIndex = 2;
  92. else
  93. _ui.m_comBox.m_c1.selectedIndex = 1;
  94. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(_activityType);
  95. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);
  96. if(activityOpenCfg.params2Arr.Length > 0)
  97. GetWishingPoolInfo(activityId);
  98. }
  99. private void UpdateTime(object param = null)
  100. {
  101. long endTime = TimeUtil.DateTimeToTimestamp(_activityCfg.endTime);
  102. long curTime = TimeHelper.ServerNow();
  103. if (endTime < curTime)
  104. {
  105. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  106. Timers.inst.Remove(UpdateTime);
  107. OnClickBtnBack();
  108. return;
  109. }
  110. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  111. _ui.m_txtTime.text = "剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  112. //=====限时礼包倒计时
  113. UpGiftBox();
  114. EventAgent.DispatchEvent(ConstMessage.LUCKY_BOX_TIME);
  115. //=====限时礼包倒计时END
  116. }
  117. private void UpdateListItemData()
  118. {
  119. UI_ComBox comBox = UI_ComBox.Proxy(_ui.m_comBox.target);
  120. LuckyBoxDataManager.Instance.InitData(_luckyBoxCfg.id);
  121. //comBox.m_comModel.m_loaBg.url = ResPathUtil.GetBgImgPath(_luckyBoxCfg.resArr[0]);
  122. comBox.m_btnPreview.m_c1.selectedIndex = 1;
  123. comBox.m_comCostOne.m_txtCost.text = _luckyBoxCfg.costNum.ToString();
  124. comBox.m_comCostOne.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(_luckyBoxCfg.costID).res);
  125. comBox.m_comCostTen.m_txtCost.text = _luckyBoxCfg.costNumTen.ToString();
  126. comBox.m_comCostTen.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(_luckyBoxCfg.costID).res);
  127. if (comBox.m_btnBuyOne.data == null)
  128. {
  129. comBox.m_btnBuyOne.onClick.Add(OnClickBtnBuyOne);
  130. }
  131. comBox.m_btnBuyOne.data = _luckyBoxCfg.id;
  132. if (comBox.m_btnBuyTen.data == null)
  133. {
  134. comBox.m_btnBuyTen.onClick.Add(OnClickBtnBuyTen);
  135. }
  136. comBox.m_btnBuyTen.data = _luckyBoxCfg.id;
  137. if (comBox.m_btnPreview.target.data == null)
  138. {
  139. comBox.m_btnPreview.target.onClick.Add(OnClickBtnPreview);
  140. comBox.m_btnOpenServer.onClick.Add(OnClickBtnPreview);
  141. }
  142. comBox.m_btnPreview.target.data = _luckyBoxCfg.id;
  143. comBox.m_btnOpenServer.data = _luckyBoxCfg.id;
  144. comBox.target.data = _luckyBoxCfg.id;
  145. UI_ComBox.ProxyEnd();
  146. UpdateView();
  147. }
  148. private void UpdateView()
  149. {
  150. UI_ComBox comBox = UI_ComBox.Proxy(_ui.m_comBox.target);
  151. LuckyBoxDataManager.Instance.GetOwnedCount(_luckyBoxCfg.id, out int count, out int totalCount);
  152. comBox.m_txtOwned.SetVar("v1", "" + count).FlushVars();
  153. comBox.m_txtOwned.SetVar("v2", "" + totalCount).FlushVars();
  154. comBox.m_txtOpenServerOwned.SetVar("v1", "" + count).FlushVars();
  155. comBox.m_txtOpenServerOwned.SetVar("v2", "" + totalCount).FlushVars();
  156. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(_luckyBoxCfg.numericType);
  157. comBox.m_txtRemainTimes.text = string.Format("今日剩余次数:{0}", _luckyBoxCfg.maxCount - boughtCount);
  158. if (_activityType == ConstLimitTimeActivityType.ActLimitLuckyBox) {
  159. string strDrawCount = ActivityDataManager.Instance.lastDrawCount.ToString();
  160. comBox.m_txtCount.SetVar("value", strDrawCount).FlushVars();
  161. comBox.m_txtCount.SetVar("name", _luckyBoxCfg.name).FlushVars();
  162. }
  163. else if (_activityType == ConstLimitTimeActivityType.ActLimitStlyc){
  164. string strLimitStlycDrawCount = (ActivityDataManager.Instance.lastStlycDrawCount + _activityCfg.paramsArr[3]).ToString();
  165. comBox.m_txtOpenServerCount.SetVar("value", strLimitStlycDrawCount).FlushVars();
  166. comBox.m_txtOpenServerCount.SetVar("name", _luckyBoxCfg.name).FlushVars();
  167. }
  168. UI_ComBox.ProxyEnd();
  169. }
  170. private void UpLuckyDiscount()
  171. {
  172. var activityOpenCfgs = ActivityOpenCfgArray.Instance.GetCfgsBytype(ConstLimitTimeActivityType.LuckyDiscount);
  173. var shopCfgId = activityOpenCfgs[0].paramsArr[0];
  174. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  175. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);
  176. var activityInfoByTypeList =
  177. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.LuckyDiscount);
  178. var list = activityInfoByTypeList
  179. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  180. _ui.m_btnLuckyDiscount.target.visible = ActivityDataManager.Instance.allLimitStlycTimes >= 20 && remainBuyNum != 0 && list.Count > 0;
  181. if (LuckyBoxDataManager.Instance.OPEN_LUCKY_DISCONT && _ui.m_btnLuckyDiscount.target.visible) {
  182. LuckyBoxDataManager.Instance.OPEN_LUCKY_DISCONT = false;
  183. ViewManager.Show<RushSaleGiftBoxView>(new object[] { ActivityType.LuckyDiscount, this.viewData });
  184. }
  185. }
  186. private void UpGiftBox()
  187. {
  188. var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByTypeAndID(ActivityType.XSLB3, _activityId);
  189. var list = activityInfoByTypeList.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  190. if (list.Count == 0)
  191. {
  192. _ui.m_showGiftBag.selectedIndex = 1;
  193. }
  194. else
  195. {
  196. bool isSoldOut = true;
  197. foreach (var activityInfo in list)
  198. {
  199. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
  200. var paramsArr = activityOpenCfg.paramsArr;
  201. foreach (var shopCfgId in paramsArr)
  202. {
  203. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  204. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
  205. //只要有一个商品还能购买,就不是售罄
  206. if (remainBuyNum > 0)
  207. {
  208. isSoldOut = false;
  209. break;
  210. }
  211. }
  212. }
  213. if (isSoldOut)
  214. {
  215. _ui.m_showGiftBag.selectedIndex = 1;
  216. }
  217. else
  218. {
  219. _ui.m_comBagTime.m_txtGiftBagTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), list[0].EndTime);
  220. _ui.m_showGiftBag.selectedIndex = 0;
  221. }
  222. }
  223. }
  224. private void OnClickBtnPreview(EventContext context)
  225. {
  226. GObject obj = context.sender as GObject;
  227. int boxId = (int)obj.data;
  228. ViewManager.Show<LuckyBoxPreShowView>(boxId);
  229. }
  230. private void OnClickBtnBuyOne(EventContext context)
  231. {
  232. GetSuitItemController.showSingle = true;
  233. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(_luckyBoxCfg.numericType);
  234. if (boughtCount + LuckyBoxDataManager.ONCE_TIME > _luckyBoxCfg.maxCount)
  235. {
  236. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  237. return;
  238. }
  239. LuckyBoxDataManager.Instance.CheckItemEnough(_luckyBoxCfg.id, LuckyBoxDataManager.ONCE_TIME, async () =>
  240. {
  241. bool result = await LuckyBoxSProxy.ReqGetBonus(_luckyBoxCfg.id, LuckyBoxDataManager.ONCE_TIME,false, _activityId);
  242. if (result)
  243. {
  244. ViewManager.Show<LuckyBoxStarView>();
  245. // LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  246. GetSuitItemController.showSingle = false;
  247. }
  248. });
  249. }
  250. private void OnClickBtnBuyTen(EventContext context)
  251. {
  252. GetSuitItemController.showSingle = true;
  253. GObject obj = context.sender as GObject;
  254. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(_luckyBoxCfg.numericType);
  255. if (boughtCount + LuckyBoxDataManager.TEN_TIME > _luckyBoxCfg.maxCount)
  256. {
  257. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  258. return;
  259. }
  260. LuckyBoxDataManager.Instance.CheckItemEnough(this._luckyBoxCfg.id, LuckyBoxDataManager.TEN_TIME, async () =>
  261. {
  262. bool result = await LuckyBoxSProxy.ReqGetBonus(this._luckyBoxCfg.id, LuckyBoxDataManager.TEN_TIME,false, _activityId);
  263. if (result)
  264. {
  265. ViewManager.Show<LuckyBoxStarView>();
  266. // LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  267. GetSuitItemController.showSingle = false;
  268. }
  269. });
  270. }
  271. private void OnClickBtnReward()
  272. {
  273. ViewManager.Show<ActivityThemeLuckyBoxBonusView>(_activityType);
  274. }
  275. private void OnClickBtnShop()
  276. {
  277. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY });
  278. }
  279. //限时礼包按钮点击执行方法
  280. private void OnClickBtnGiftBag()
  281. {
  282. var activityInfoByTypeList =
  283. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  284. var list = activityInfoByTypeList
  285. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  286. if (list.Count == 0)
  287. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  288. else
  289. ViewManager.Show<RushSaleGiftBoxView>(new object[] { ActivityType.XSLB3, this.viewData });
  290. }
  291. //幸运折扣按钮点击执行方法
  292. private void OnClickBtnLuckyDiscount()
  293. {
  294. ViewManager.Show<RushSaleGiftBoxView>(new object[] { ActivityType.LuckyDiscount, this.viewData });
  295. }
  296. protected override void OnHide()
  297. {
  298. base.OnHide();
  299. _valueBarController.OnHide();
  300. _luckyBoxCtrl.OnHide();
  301. Timers.inst.Remove(UpdateTime);
  302. }
  303. protected override void RemoveEventListener()
  304. {
  305. base.RemoveEventListener();
  306. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_LUCKY_BOX, UpdateView);
  307. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  308. EventAgent.RemoveEventListener(ConstMessage.SHOP_BUY, UpLuckyDiscount);
  309. EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_BONUS_VIEW_CLOSE, UpLuckyDiscount);
  310. }
  311. private void OnClickBtnBack()
  312. {
  313. Hide();
  314. }
  315. private void UpdateRedDot()
  316. {
  317. RedDotController.Instance.SetComRedDot(_ui.m_btnReward, RedDotDataManager.Instance.GetActLuckyBoxRewardRed(_activityType), "", -18, 11);
  318. RedDotController.Instance.SetComRedDot(_ui.m_btnShop, RedDotDataManager.Instance.GetGiftBagRewardRed(), "", -18, 11);
  319. RedDotController.Instance.SetComRedDot(_ui.m_btnGiftBag, RedDotDataManager.Instance.GetMeiRiTeHuiRed(), "", -18, 11);
  320. }
  321. protected override void UpdateToCheckGuide(object param)
  322. {
  323. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  324. }
  325. protected override void TryCompleteGuide()
  326. {
  327. base.TryCompleteGuide();
  328. }
  329. private async void GetWishingPoolInfo(int activityId)
  330. {
  331. bool result = await LuckyBoxSProxy.ReqGetWishingPoolInfo();
  332. if (result)
  333. {
  334. int index = LuckyBoxDataManager.Instance.KsActivityId.IndexOf(activityId);
  335. if (index < 0 || !LuckyBoxDataManager.Instance.VsStatus[index])
  336. ViewManager.Show<LuckyBoxWishView>(_activityType);
  337. }
  338. }
  339. }
  340. }