ClothingSyntheticView.cs 18 KB

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  1. using UnityEngine;
  2. using UI.ClothingSynthetic;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. using System;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public class ClothingSyntheticView : BaseWindow
  10. {
  11. private const int HEAD_Y = 942;
  12. private const int FA_XING_Y = 609;
  13. private const int UPPER_BODY_Y = 383;
  14. private const int LOWER_BODY_Y = 112;
  15. private const int SHOES_Y = -287;
  16. private const int BODY_Y = 289;
  17. private const float HEAD_SCALE = 3f;
  18. private const float FA_XING_SCALE = 2f;
  19. private const float UPPER_BODY_SCALE = 1.5f;
  20. private const float LOWER_BODY_SCALE = 1.4f;
  21. private const float SHOES_SCALE = 2.5f;
  22. private const float BODY_SCALE = 1f;
  23. private const float DURATION = 0.6f;
  24. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
  25. private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
  26. private readonly int[] UPPER_BODY_Y_ARR = new int[] { ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI };
  27. private readonly int[] LOWER_BODY_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.SHOU_SHI };
  28. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI };
  29. private UI_ClothingSyntheticUI _ui;
  30. private DressUpObjUI _dressUpObjUI;
  31. private ValueBarController _valueBarController;
  32. private GImage _imgSelected;
  33. private int _suitId;
  34. private int _itemId;
  35. private int[] _items;
  36. private int _selectedItemId;
  37. private GComponent _selectedListItem;
  38. private List<ItemData> _materiarsOfSelectedItem;
  39. private UI_MateriasListItem listTypeItem_CloSynthetic;
  40. private bool _clearDressUpList;
  41. public override void Dispose()
  42. {
  43. if (_valueBarController != null)
  44. {
  45. _valueBarController.Dispose();
  46. _valueBarController = null;
  47. }
  48. if (_imgSelected != null)
  49. {
  50. _imgSelected.RemoveFromParent();
  51. _imgSelected.Dispose();
  52. }
  53. if (_dressUpObjUI != null)
  54. {
  55. _dressUpObjUI.Dispose();
  56. _dressUpObjUI = null;
  57. }
  58. if (_ui != null)
  59. {
  60. _ui.Dispose();
  61. _ui = null;
  62. }
  63. base.Dispose();
  64. }
  65. protected override void OnInit()
  66. {
  67. base.OnInit();
  68. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  69. _ui = UI_ClothingSyntheticUI.Create();
  70. this.viewCom = _ui.target;
  71. isfullScreen = true;
  72. this.clickBlankToClose = false;
  73. _valueBarController = new ValueBarController(_ui.m_valueBar);
  74. _dressUpObjUI = new DressUpObjUI("SceneDressUpSynthetic");
  75. _imgSelected = new GImage();
  76. _imgSelected = UIPackage.CreateObject(UI_ClothingSyntheticUI.PACKAGE_NAME, "hc_kuang_4").asImage;
  77. _ui.m_listClothing.itemRenderer = ListClothingItemRender;
  78. _ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
  79. _ui.m_listMaterias.itemRenderer = RenderListMateriasItem;
  80. _ui.m_listMaterias.onClickItem.Add(OnClickMateriasItemPlus);
  81. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  82. _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
  83. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  84. }
  85. protected override void AddEventListener()
  86. {
  87. base.AddEventListener();
  88. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  89. }
  90. protected override void OnShown()
  91. {
  92. base.OnShown();
  93. _suitId = (int)(this.viewData as object[])[0];
  94. _selectedItemId = (this.viewData as object[]).Length > 1 ? (int)(this.viewData as object[])[1] : 0;
  95. _valueBarController.OnShown();
  96. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  97. _clearDressUpList = true;
  98. UpdateClothingList(false);
  99. Timers.inst.AddUpdate(CheckGuide);
  100. }
  101. protected override void OnHide()
  102. {
  103. base.OnHide();
  104. _valueBarController.OnHide();
  105. _ui.m_listMaterias.selectedIndex = 0;
  106. Timers.inst.Remove(CheckGuide);
  107. }
  108. protected override void RemoveEventListener()
  109. {
  110. base.RemoveEventListener();
  111. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  112. }
  113. private void OnClickBtnBack()
  114. {
  115. ViewManager.GoBackFrom(typeof(ClothingSyntheticView).FullName);
  116. }
  117. private void OnClickListClothingItem(EventContext context)
  118. {
  119. UpdateSelectedItemInfo(context.data as GComponent, true);
  120. }
  121. private async void OnClickBtnProcuction()
  122. {
  123. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  124. {
  125. PromptController.Instance.ShowFloatTextPrompt("不能制作已经拥有的物品");
  126. return;
  127. }
  128. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  129. if (!ItemUtil.CheckItemEnough(itemCfg.syntheticCostID, itemCfg.syntheticCostNum))
  130. {
  131. long has = ItemDataManager.GetItemNum(itemCfg.syntheticCostID);
  132. ItemUtil.BuyCurrency(itemCfg.syntheticCostID, itemCfg.syntheticCostNum - has);
  133. return;
  134. }
  135. List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  136. for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
  137. {
  138. ItemData itemData = materiarsOfSelectedItem[i];
  139. if (!ItemUtil.CheckItemEnough(materiarsOfSelectedItem[i].id, materiarsOfSelectedItem[i].num, true)) return;
  140. }
  141. bool result = await ClothingSyntheticSProxy.ClothtingSynthetic(_selectedItemId);
  142. if (result)
  143. {
  144. _selectedItemId = 0;
  145. UpdateClothingList(true);
  146. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_HE_CHENG, 2);
  147. }
  148. }
  149. private void ListClothingItemRender(int index, GObject item)
  150. {
  151. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(item);
  152. int itemId = _items[index];
  153. listItem.target.data = itemId;
  154. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  155. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(itemCfg);
  156. string itemName = itemCfg.name;
  157. listItem.m_txtName.text = itemName;
  158. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(itemId) > 0;
  159. RedDotController.Instance.SetComRedDot(listItem.target, RedDotDataManager.Instance.CheckCanSynthetic(itemId), "", -18, 20);
  160. UI_ClothingListItem.ProxyEnd();
  161. }
  162. private EaseType ease = EaseType.CubicOut;
  163. private void UpdateRole(bool tween)
  164. {
  165. if (_clearDressUpList)
  166. {
  167. _dressUpObjUI.dressUpObj.TakeOffAll();
  168. _clearDressUpList = false;
  169. }
  170. _dressUpObjUI.ResetSceneObj(45, true, true, null, false);
  171. _dressUpObjUI.dressUpObj.AddOrRemove(_selectedItemId, true);
  172. _imgSelected.visible = _dressUpObjUI.dressUpObj.CheckDressUpItemIsOn(_selectedItemId);
  173. _dressUpObjUI.UpdateWrapper(_ui.m_compHolder.m_compMover.m_holder);
  174. int type = ItemUtilCS.GetItemSubType(_selectedItemId);
  175. float duration = DURATION;
  176. if (!tween)
  177. {
  178. duration = 0;
  179. }
  180. var dy = _ui.m_compHolder.target.height - 642;
  181. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  182. {
  183. _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y + dy, duration).SetEase(ease);
  184. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(HEAD_SCALE, HEAD_SCALE), duration).SetEase(ease);
  185. }
  186. else if (Array.IndexOf(FA_XING_Y_ARR, type) >= 0)
  187. {
  188. _ui.m_compHolder.m_compMover.target.TweenMoveY(FA_XING_Y + dy, duration).SetEase(ease);
  189. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(FA_XING_SCALE, FA_XING_SCALE), duration).SetEase(ease);
  190. }
  191. else if (Array.IndexOf(UPPER_BODY_Y_ARR, type) >= 0)
  192. {
  193. _ui.m_compHolder.m_compMover.target.TweenMoveY(UPPER_BODY_Y + dy, duration).SetEase(ease);
  194. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(UPPER_BODY_SCALE, UPPER_BODY_SCALE), duration).SetEase(ease);
  195. }
  196. else if (Array.IndexOf(LOWER_BODY_Y_ARR, type) >= 0)
  197. {
  198. _ui.m_compHolder.m_compMover.target.TweenMoveY(LOWER_BODY_Y + dy, duration).SetEase(ease);
  199. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(LOWER_BODY_SCALE, LOWER_BODY_SCALE), duration).SetEase(ease);
  200. }
  201. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  202. {
  203. _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y + dy, duration).SetEase(ease);
  204. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SHOES_SCALE, SHOES_SCALE), duration).SetEase(ease);
  205. }
  206. else
  207. {
  208. _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y + dy, duration).SetEase(ease);
  209. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(BODY_SCALE, BODY_SCALE), duration).SetEase(ease);
  210. }
  211. }
  212. private void UpdateClothingList(bool tween)
  213. {
  214. //套装名称
  215. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  216. _ui.m_txtSuitName.text = suitCfg.name;
  217. //进度条
  218. UpdateSuitProgress();
  219. //服装列表
  220. _items = SuitCfgArray.Instance.GetSuitItems(_suitId).Clone() as int[];
  221. ItemUtil.SortItemIdsByOwned(_items);
  222. _ui.m_listClothing.RemoveChildrenToPool();
  223. _ui.m_listClothing.numItems = _items.Length;
  224. if (_ui.m_listClothing.numItems > 0)
  225. {
  226. UI_ClothingListItem listItem = null;
  227. int index = 0;
  228. if (_selectedItemId > 0)
  229. {
  230. int num = _ui.m_listClothing.numChildren;
  231. for (int i = 0; i < num; i++)
  232. {
  233. listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  234. int temp = (int)listItem.target.data;
  235. if (temp == _selectedItemId)
  236. {
  237. index = i;
  238. }
  239. UI_ClothingListItem.ProxyEnd();
  240. }
  241. }
  242. _ui.m_listClothing.ScrollToView(index);
  243. _ui.m_listClothing.selectedIndex = index;
  244. UpdateSelectedItemInfo(_ui.m_listClothing.GetChildAt(index) as GComponent, tween);
  245. }
  246. }
  247. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  248. {
  249. _selectedListItem = listItem;
  250. listItem.AddChildAt(_imgSelected, 1);
  251. _selectedItemId = (int)listItem.data;
  252. UpdateRole(tween);
  253. UpdateSelectedItemInfo();
  254. }
  255. private void UpdateSelectedItemInfo()
  256. {
  257. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  258. //属性展示
  259. _ui.m_compItemInfo.m_txtName.text = itemCfg.name;
  260. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _selectedItemId, false);
  261. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  262. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  263. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  264. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  265. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  266. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  267. UI_ClothingListItem.ProxyEnd();
  268. //合成显示
  269. ItemCfg clothingSyntheticCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  270. // string costName = ItemUtil.GetItemName(clothingSyntheticCfg.syntheticCostID);
  271. // _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.syntheticCostNum).SetVar("v2", costName).FlushVars();
  272. if (clothingSyntheticCfg.syntheticCostID <= 0)
  273. {
  274. Log.Error($"请为物品 {clothingSyntheticCfg.id} 增加合成相关配置!");
  275. return;
  276. }
  277. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrency, clothingSyntheticCfg.syntheticCostID, clothingSyntheticCfg.syntheticCostNum);
  278. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.syntheticMateriarsArr);
  279. _ui.m_listMaterias.numItems = _materiarsOfSelectedItem.Count;
  280. _ui.m_listMaterias.selectedIndex = 0;
  281. _ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  282. }
  283. private void RenderListMateriasItem(int index, GObject obj)
  284. {
  285. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(obj);
  286. ItemData itemData = _materiarsOfSelectedItem[index];
  287. ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  288. listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);
  289. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);
  290. long num = ItemDataManager.GetItemNum(itemData.id);
  291. ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  292. bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
  293. long numSynthetic = Math.Max(num, 0);
  294. listItem.m_txtProgess.text = numSynthetic + "/" + itemData.num;
  295. listItem.m_loaderIcon.visible = true;
  296. listItem.m_txtProgess.visible = true;
  297. // listItem.target.onClick.Clear();
  298. // if (listItem.target.data == null)
  299. // {
  300. // listItem.target.onClick.Add(OnClickMateriasItemPlus);
  301. // }
  302. listItem.target.data = index;
  303. UI_MateriasListItem.ProxyEnd();
  304. }
  305. private void OnClickMateriasItemPlus(EventContext context)
  306. {
  307. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
  308. if (GuideDataManager.currentGuideId == cfg.id)
  309. {
  310. return;
  311. }
  312. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  313. {
  314. PromptController.Instance.ShowFloatTextPrompt("该部件已制作完成");
  315. return;
  316. }
  317. int index = (int)(context.data as GObject).data;
  318. _ui.m_listMaterias.selectedIndex = index;
  319. ItemData itemData = _materiarsOfSelectedItem[index];
  320. object[] sourceDatas = new object[] { itemData.id, new object[] { typeof(ClothingSyntheticView).FullName, new object[] { _suitId, _selectedItemId } }, (int)itemData.num };
  321. GoodsItemTipsController.ShowItemTips(itemData.id, sourceDatas);
  322. }
  323. private void OnItemNumChanged()
  324. {
  325. UpdateSuitProgress();
  326. //列表选中项更新
  327. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  328. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  329. UI_ClothingListItem.ProxyEnd();
  330. _ui.m_listClothing.numItems = _ui.m_listClothing.numItems;
  331. UpdateSelectedItemInfo();
  332. }
  333. private void UpdateSuitProgress()
  334. {
  335. //进度条
  336. int count = 0;
  337. int totalCount = 0;
  338. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_suitId, out count, out totalCount);
  339. _ui.m_txtProgress.text = string.Format("{0}/{1}", count, totalCount);
  340. }
  341. private void OnClickBtnHome()
  342. {
  343. GameController.GoBackToMainView();
  344. }
  345. private void CheckGuide(object param)
  346. {
  347. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  348. {
  349. UpdateToCheckGuide(null);
  350. }
  351. else
  352. {
  353. Timers.inst.Remove(CheckGuide);
  354. }
  355. }
  356. protected override void UpdateToCheckGuide(object param)
  357. {
  358. if (ViewManager.isViewOpen(typeof(GuideView).Name))
  359. {
  360. (ViewManager.GetUIView(typeof(GuideView).Name) as GuideView).viewCom.visible = !ViewManager.isViewOpen(typeof(GetSuitItemVIew).Name);
  361. }
  362. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  363. int itemId = 10566;
  364. int itemIndex = 0;
  365. for (int i = 0; i < _ui.m_listClothing.numItems; i++)
  366. {
  367. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  368. int temp = (int)listItem.target.data;
  369. UI_ClothingListItem.ProxyEnd();
  370. if (temp == itemId)
  371. {
  372. itemIndex = i;
  373. break;
  374. }
  375. }
  376. bool guide = GuideController.TryGuide(_ui.m_listClothing, ConstGuideId.CLOTHING_SYNTHETIC, 4, "找到需要合成的物品。", itemIndex);
  377. if (guide) _ui.m_listClothing.ScrollToView(itemIndex);
  378. GuideController.TryGuide(_ui.m_listMaterias, ConstGuideId.CLOTHING_SYNTHETIC, 5, "这里可以查看合成需要的材料,和材料的获取途径。", 0);
  379. UI_MateriasListItem.ProxyEnd();
  380. GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 6, "点击获得新的服饰。");
  381. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_SYNTHETIC, 7, "获得新衣服啦,继续通关主线剧情吧。");
  382. }
  383. }
  384. }