RoleInfoView.cs 11 KB

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  1. using ET;
  2. using FairyGUI;
  3. using System.Threading.Tasks;
  4. using UI.CommonGame;
  5. using UI.RoleInfo;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class RoleInfoView : BaseWindow
  10. {
  11. private UI_RoleInfoUI _ui;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. }
  18. _ui = null;
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_RoleInfoUI.PACKAGE_NAME;
  25. _ui = UI_RoleInfoUI.Create();
  26. this.viewCom = _ui.target;
  27. isfullScreen = true;
  28. isReturnView = true;
  29. _ui.m_btnHelp.visible = false;
  30. _ui.m_txtVersion.text = GameGlobal.version;
  31. _ui.m_txtSlogan.maxLength = GlobalCfgArray.globalCfg.maxSloganWordsCount;
  32. _ui.m_txtSlogan.onFocusOut.Add(OnFocuseOut);
  33. _ui.m_loaChangeName.onClick.Add(OnClickLoaChangeName);
  34. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  35. _ui.m_btnSuitGuide.target.onClick.Add(OnBtnSuitGuideClick);
  36. _ui.m_btnCardGuide.target.onClick.Add(OnBtnCardGuideClick);
  37. _ui.m_btnTaskArchieveGuide.target.onClick.Add(OnBtnTaskArchieveClick);
  38. _ui.m_btnSkill.onClick.Add(OnBtnSkillClick);
  39. _ui.m_btnSetting.onClick.Add(OnBtnSettingClick);
  40. _ui.m_btnCopy.onClick.Add(OnBtnCopyClick);
  41. _ui.m_comHead.onClick.Add(OnComHeadClick);
  42. _ui.m_photoList.itemRenderer = RenderPhotoListItem;
  43. _ui.m_photoList.onClickItem.Add(OnPhotoListItemClick);
  44. _ui.m_badgeList.itemRenderer = OnRenderBadgeListItem;
  45. }
  46. protected override void AddEventListener()
  47. {
  48. base.AddEventListener();
  49. EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_NAME, UpdateRoleName);
  50. EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  51. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  52. EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePhotoList);
  53. }
  54. protected override void OnShown()
  55. {
  56. base.OnShown();
  57. _ui.m_txtRoleName.text = RoleDataManager.roleName;
  58. _ui.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  59. RoleLevelCfg roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
  60. if (roleLevelCfg.exp > 0)
  61. {
  62. _ui.m_txtExp.text = string.Format("{0}/{1}", GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp), roleLevelCfg.exp);
  63. }
  64. else
  65. {
  66. _ui.m_txtExp.text = "已满级";
  67. }
  68. _ui.m_txtSlogan.text = RoleDataManager.slogan;
  69. UpdateAllInfo();
  70. }
  71. protected override void OnHide()
  72. {
  73. base.OnHide();
  74. }
  75. private void OnBtnBackClick()
  76. {
  77. _ui.m_photoList.scrollPane.percX = 0;
  78. Hide();
  79. }
  80. protected override void RemoveEventListener()
  81. {
  82. base.RemoveEventListener();
  83. EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_NAME, UpdateRoleName);
  84. EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  85. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  86. EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePhotoList);
  87. }
  88. private void UpdateRoleName()
  89. {
  90. _ui.m_txtRoleName.text = RoleDataManager.roleName;
  91. }
  92. private void UpdateHead()
  93. {
  94. RoleInfoManager.Instance.UpdateHead(_ui.m_comHead, RoleDataManager.headId, RoleDataManager.headBorderId);
  95. }
  96. private void UpdatePhotoList()
  97. {
  98. _ui.m_photoList.numItems = RoleDataManager.photoDatas.Count;
  99. }
  100. private void RenderPhotoListItem(int index, GObject obj)
  101. {
  102. long pictureId = RoleDataManager.photoDatas[index];
  103. PoemPhotoData poemPhotoData = pictureId == 0 ? null : PoemPhotoDataManager.Instance.GetPersonalPhotoDataById(pictureId);
  104. UI_ListPhotoItem item = UI_ListPhotoItem.Proxy(obj);
  105. item.target.data = index;
  106. if(poemPhotoData == null)
  107. {
  108. item.m_type.SetSelectedIndex(0);
  109. }
  110. else
  111. {
  112. item.m_type.SetSelectedIndex(1);
  113. }
  114. if (RoleInfoManager.GetPosType(index) == MonthCardType.Gold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold)
  115. || RoleInfoManager.GetPosType(index) == MonthCardType.BlackGold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold))
  116. {
  117. item.m_type.SetSelectedIndex(2);
  118. item.m_txtLock.text = RoleInfoManager.GetSuitPosItems()[index];
  119. item.m_comPhoto.m_loaPhoto.texture = null;
  120. RoleDataManager.photoDatas[index] = 0;
  121. return;
  122. }
  123. item.m_comPhoto.m_loaPhoto.texture = poemPhotoData == null ? null : poemPhotoData.Ntexture;
  124. UI_ListPhotoItem.ProxyEnd();
  125. }
  126. private void OnPhotoListItemClick(EventContext context)
  127. {
  128. GObject obj = context.data as GObject;
  129. int index = (int)obj.data;
  130. if (RoleInfoManager.GetPosType(index) == MonthCardType.Gold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold))
  131. {
  132. // PromptController.Instance.ShowFloatTextPrompt("豆包卡开启");
  133. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_GOLD_CARD });
  134. return;
  135. }
  136. if (RoleInfoManager.GetPosType(index) == MonthCardType.BlackGold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold))
  137. {
  138. // PromptController.Instance.ShowFloatTextPrompt("阿福卡开启");
  139. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_BLACK_CARD });
  140. return;
  141. }
  142. ViewManager.Show<PersonalPhotoView>(index);
  143. }
  144. private void OnRenderBadgeListItem(int index, GObject gObject)
  145. {
  146. gObject.data = -1;
  147. UI_ButtonBadge buttonBadge = UI_ButtonBadge.Proxy(gObject);
  148. if (index <= RoleDataManager.badgeDatas.Count)
  149. {
  150. buttonBadge.target.touchable = true;
  151. // 显示 + 号
  152. if(index == RoleDataManager.badgeDatas.Count)
  153. {
  154. buttonBadge.m_type.SetSelectedIndex(2);
  155. }
  156. // 显示放置的徽章
  157. else
  158. {
  159. int badgeID = RoleDataManager.badgeDatas[index];
  160. gObject.data = badgeID;
  161. buttonBadge.m_type.SetSelectedIndex(1);
  162. // 加载徽章图片
  163. buttonBadge.m_iconImg.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(badgeID));
  164. //buttonBadge.m_iconImg.url = "ui://RoleInfo/linshj1";
  165. }
  166. }
  167. else
  168. {
  169. buttonBadge.m_type.SetSelectedIndex(0);
  170. buttonBadge.target.touchable = false;
  171. }
  172. buttonBadge.target.onClick.Add(OnBadgeBtnClick);
  173. UI_ButtonBadge.ProxyEnd();
  174. }
  175. private void OnBadgeBtnClick(EventContext eventContext)
  176. {
  177. int id = (int)(eventContext.sender as GObject).data;
  178. ViewManager.Show<BadgeChooseView>(id);
  179. }
  180. private async void OnFocuseOut()
  181. {
  182. _ui.m_txtSlogan.text = await RoleInfoSProxy.ReqModifySlogan(_ui.m_txtSlogan.text);
  183. }
  184. private void OnClickLoaChangeName()
  185. {
  186. ViewManager.Show<ChangeNameView>();
  187. }
  188. private void OnBtnSuitGuideClick()
  189. {
  190. ViewManager.Show<SuitGuideView>();
  191. }
  192. private void OnBtnCardGuideClick()
  193. {
  194. bool open = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  195. if (open)
  196. {
  197. ViewManager.Show<CardGuideView>();
  198. }
  199. else
  200. {
  201. PromptController.Instance.ShowFloatTextPrompt("此功能未开启~");
  202. }
  203. }
  204. private void OnBtnTaskArchieveClick()
  205. {
  206. ViewManager.Show<TaskAchieveView>();
  207. }
  208. private void OnBtnSkillClick()
  209. {
  210. ViewManager.Show<PersonalSkillView>();
  211. }
  212. private void OnBtnSettingClick()
  213. {
  214. SettingView.refresh = true;
  215. ViewManager.Show<SettingView>();
  216. }
  217. private void OnBtnCopyClick()
  218. {
  219. GUIUtility.systemCopyBuffer = _ui.m_txtRoleID.text;
  220. PromptController.Instance.ShowFloatTextPrompt("已复制ID");
  221. }
  222. private void OnComHeadClick()
  223. {
  224. ViewManager.Show<ChangeHeadView>();
  225. }
  226. private void UpdateRedDot()
  227. {
  228. RedDotController.Instance.SetComRedDot(_ui.m_comHead, RedDotDataManager.Instance.GetHeadRed() || RedDotDataManager.Instance.GetHeadBorderRed(), "", -30, 40);
  229. }
  230. private void UpdateCollectProgress()
  231. {
  232. UI_ButtonCollectProgress button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnSuitGuide.target);
  233. // 套装
  234. float progress = RoleInfoManager.Instance.GetSuitGuideProgress();
  235. button2.m_rate.text = progress.ToString();
  236. button2.m_progressBar.fillAmount = progress / 100;
  237. // 词牌
  238. button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnCardGuide.target);
  239. progress = RoleInfoManager.Instance.GetCardGuideProgress();
  240. button2.m_rate.text = progress.ToString();
  241. button2.m_progressBar.fillAmount = progress / 100;
  242. // 成就
  243. button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnTaskArchieveGuide.target);
  244. progress = RoleDataManager.achievementTaskCollect;
  245. button2.m_rate.text = progress.ToString();
  246. button2.m_progressBar.fillAmount = progress / 100;
  247. UI_ButtonCollectProgress.ProxyEnd();
  248. }
  249. private void UpdateInfo()
  250. {
  251. _ui.m_leagueName.text = RoleInfoManager.Instance.GetLeagueName();
  252. _ui.m_txtRoleID.text = RoleInfoManager.Instance.GetRoleID().ToString();
  253. }
  254. private async Task UpdateAllInfo()
  255. {
  256. await RoleInfoSProxy.ReqPersonalInfo();
  257. UpdateHead();
  258. UpdatePhotoList();
  259. UpdateRedDot();
  260. UpdateCollectProgress();
  261. UpdateInfo();
  262. _ui.m_badgeList.numItems = _ui.m_badgeList.numItems;
  263. }
  264. }
  265. }