ChangeNameView.cs 3.9 KB

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  1. using UI.RoleInfo;
  2. using System.Text.RegularExpressions;
  3. using ET;
  4. using UnityEngine;
  5. using FairyGUI;
  6. namespace GFGGame
  7. {
  8. public class ChangeNameView : BaseWindow
  9. {
  10. private UI_ChangeNameUI _ui;
  11. private GameObject _gameObject1;
  12. private GameObject _gameObject2;
  13. private GoWrapper _wrapper1;
  14. private GoWrapper _wrapper2;
  15. public override void Dispose()
  16. {
  17. if (_ui != null)
  18. {
  19. _ui.Dispose();
  20. _ui = null;
  21. }
  22. base.Dispose();
  23. }
  24. protected override void OnInit()
  25. {
  26. base.OnInit();
  27. packageName = UI_ChangeNameUI.PACKAGE_NAME;
  28. _ui = UI_ChangeNameUI.Create();
  29. this.viewCom = _ui.target;
  30. this.viewCom.Center();
  31. this.modal = true;
  32. _ui.m_btnSure.onClick.Add(OnClickBtnSureAsync);
  33. // _ui.m_btnDice.onClick.Add(RandomRoleName);
  34. }
  35. protected override void OnShown()
  36. {
  37. base.OnShown();
  38. this._ui.m_inputName.text = "";
  39. _ui.m_txtNeed.text = string.Format("改名卡:{0}/{1}", ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.changeNameCostArr[0]), GlobalCfgArray.globalCfg.changeNameCostArr[1]);
  40. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.changeNameCostArr[0]);
  41. _ui.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(cfg.res);
  42. AddEffect();
  43. }
  44. protected override void OnHide()
  45. {
  46. SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
  47. SceneController.DestroyObjectFromView(_gameObject2, _wrapper2);
  48. base.OnHide();
  49. }
  50. private void AddEffect()
  51. {
  52. //邊框左上角特效
  53. string resPath1 = ResPathUtil.GetViewEffectPath("ui_Activity", "Com_window_L_up");
  54. SceneController.AddObjectToView(null, null, _ui.m_holderLeftTop, resPath1,
  55. out _gameObject1, out _wrapper1);
  56. //邊框右下角特效
  57. string resPath2 = ResPathUtil.GetViewEffectPath("ui_Activity", "Com_window_R_Down");
  58. SceneController.AddObjectToView(null, null, _ui.m_holderRightDowm, resPath2,
  59. out _gameObject2, out _wrapper2);
  60. }
  61. private void OnClickBtnSureAsync()
  62. {
  63. string roleName = _ui.m_inputName.text;
  64. if (string.IsNullOrEmpty(roleName))
  65. {
  66. PromptController.Instance.ShowFloatTextPrompt("角色名不能为空");
  67. return;
  68. }
  69. if (roleName.Length > GFGGame.GlobalConst.MaxNameLen)
  70. {
  71. PromptController.Instance.ShowFloatTextPrompt("角色名最多七个字");
  72. return;
  73. }
  74. if (!Regex.IsMatch(roleName, @"^[\u4e00-\u9fa5_0-9]+$"))//角色起名仅允许汉字、数字、底划线
  75. {
  76. PromptController.Instance.ShowFloatTextPrompt("角色名仅允许汉字、数字、下划线");
  77. return;
  78. }
  79. string costName = ItemUtil.GetItemName(GlobalCfgArray.globalCfg.changeNameCostArr[0]);
  80. int count = GlobalCfgArray.globalCfg.changeNameCostArr[1];
  81. AlertUI.Show(string.Format("是否花费{0}个{1}改名1次?", count, costName))
  82. .SetLeftButton(true).SetRightButton(true, "确定", async (object data) =>
  83. {
  84. bool result = await RoleInfoSProxy.ReqModifyRoleName(roleName);
  85. if (result)
  86. {
  87. this.Hide();
  88. }
  89. });
  90. }
  91. private async void RandomRoleName()
  92. {
  93. (int result, string name) = await LoginHelper.ReqRandomRoleName();
  94. if (result == ErrorCode.ERR_Success)
  95. {
  96. _ui.m_inputName.text = name;
  97. }
  98. else
  99. {
  100. ErrorCodeController.Handler(result);
  101. }
  102. }
  103. }
  104. }