LeagueConstructView.cs 11 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.League;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. //联盟建设
  8. public class LeagueConstructView : BaseWindow
  9. {
  10. private UI_LeagueConstructUI _ui;
  11. private LeagueDataManager _leagueDataManager;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_LeagueConstructUI.PACKAGE_NAME;
  25. _ui = UI_LeagueConstructUI.Create();
  26. this.viewCom = _ui.target;
  27. this.viewCom.Center();
  28. this.modal = true;
  29. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  30. // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj");
  31. _ui.m_btnUpLv0.target.onClick.Add(OnBtnUpLvClick);
  32. _ui.m_btnUpLv0.target.data = LeagueBuildingType.Hall;
  33. _ui.m_btnUpLv1.target.onClick.Add(OnBtnUpLvClick);
  34. _ui.m_btnUpLv1.target.data = LeagueBuildingType.Hotel;
  35. _ui.m_btnUpLv2.target.onClick.Add(OnBtnUpLvClick);
  36. _ui.m_btnUpLv2.target.data = LeagueBuildingType.Store;
  37. _ui.m_btnClose.onClick.Add(Hide);
  38. _ui.m_btnTips.onClick.Add(OnBtnTipsClick);
  39. _ui.m_btnRule.onClick.Add(OnBtnRuleClick);
  40. _leagueDataManager = LeagueDataManager.Instance;
  41. }
  42. protected override void AddEventListener()
  43. {
  44. base.AddEventListener();
  45. EventAgent.AddEventListener(ConstMessage.LEAGUE_NUMBERIC_CHANGE, UpdateView);
  46. }
  47. protected override void OnShown()
  48. {
  49. base.OnShown();
  50. UpdateView();
  51. }
  52. protected override void OnHide()
  53. {
  54. base.OnHide();
  55. }
  56. protected override void RemoveEventListener()
  57. {
  58. base.RemoveEventListener();
  59. EventAgent.RemoveEventListener(ConstMessage.LEAGUE_NUMBERIC_CHANGE, UpdateView);
  60. }
  61. private void OnBtnTipsClick()
  62. {
  63. ViewManager.Show<RuleView>();
  64. }
  65. private void OnBtnRuleClick()
  66. {
  67. ViewManager.Show<RuleView>();
  68. }
  69. private void OnBtnUpLvClick(EventContext context)
  70. {
  71. int type = (int)(context.sender as GObject).data;
  72. int myPos = _leagueDataManager.GetMyPos();
  73. if (myPos != LeaguePos.Owner && myPos != LeaguePos.SubOwner)
  74. {
  75. PromptController.Instance.ShowFloatTextPrompt("权限不足");
  76. return;
  77. }
  78. long needCount = 0;
  79. long hasCount = 0;
  80. if (type == LeagueBuildingType.Hall)
  81. {
  82. LeagueHallCfg hallCfg = LeagueHallCfgArray.Instance.GetCfg(_leagueDataManager.HallLevel);
  83. needCount = hallCfg.consumeUpArr[0][1];
  84. hasCount = ItemDataManager.GetItemNum(hallCfg.consumeUpArr[0][0]);
  85. }
  86. else if (type == LeagueBuildingType.Hotel)
  87. {
  88. LeagueHotelCfg hotelCfg = LeagueHotelCfgArray.Instance.GetCfg(_leagueDataManager.HotelLevel);
  89. needCount = hotelCfg.consumeArr[0][1];
  90. hasCount = ItemDataManager.GetItemNum(hotelCfg.consumeArr[0][0]);
  91. }
  92. else if (type == LeagueBuildingType.Store)
  93. {
  94. LeagueStoreCfg storeCfg = LeagueStoreCfgArray.Instance.GetCfg(_leagueDataManager.StoreLevel);
  95. needCount = storeCfg.consumeArr[0][1];
  96. hasCount = ItemDataManager.GetItemNum(storeCfg.consumeArr[0][0]);
  97. }
  98. if (needCount > hasCount)
  99. {
  100. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  101. return;
  102. }
  103. LeagueSproxy.ReqUpLeagueBuilding(type).Coroutine();
  104. }
  105. private void UpdateView()
  106. {
  107. UpdateHall();
  108. UpdateHotel();
  109. UpdateStore();
  110. }
  111. private void UpdateHall()
  112. {
  113. int hallLv = (int)_leagueDataManager.GetNumeriValue(LeagueNumericType.HallLevel);
  114. int hotelLevel = (int)_leagueDataManager.GetNumeriValue(LeagueNumericType.HotelLevel);
  115. int storeLevel = (int)_leagueDataManager.GetNumeriValue(LeagueNumericType.StoreLevel);
  116. LeagueHallCfg hallCfg = LeagueHallCfgArray.Instance.GetCfg(hallLv);
  117. LeagueHallCfg nextHallCfg = LeagueHallCfgArray.Instance.GetCfg(hallLv + 1);
  118. ItemUtil.UpdateItemNeedNum(_ui.m_comCost, ConstItemID.LEAGUE_COIN, hallCfg.consume);
  119. _ui.m_txtLv0.text = hallLv.ToString();
  120. int hotelLv = hotelLevel;
  121. int hotelAdd = nextHallCfg == null ? 0 : nextHallCfg.levelHotel - hotelLv;
  122. _ui.m_comHall0.m_txtCurValue.text = hotelLv.ToString();
  123. _ui.m_comHall0.m_txtNextAdd.text = hotelAdd.ToString();
  124. _ui.m_comHall0.m_c1.selectedIndex = hotelAdd > 0 ? 1 : 0;
  125. int storeLv = storeLevel;
  126. int storeAdd = nextHallCfg == null ? 0 : nextHallCfg.levelStore - storeLv;
  127. _ui.m_comHall1.m_txtCurValue.text = storeLv.ToString();
  128. _ui.m_comHall1.m_txtNextAdd.text = storeAdd.ToString();
  129. _ui.m_comHall1.m_c1.selectedIndex = storeAdd > 0 ? 1 : 0;
  130. _ui.m_btnUpLv0.target.enabled = nextHallCfg == null ? false : true;
  131. _ui.m_btnUpLv0.m_txtTip.text = nextHallCfg == null ? "已满级" : "";
  132. _ui.m_btnUpLv0.m_comCost.visible = nextHallCfg == null ? false : true;
  133. ItemUtil.UpdateItemNeedNum(_ui.m_btnUpLv0.m_comCost, hallCfg.consumeUpArr[0][0], hallCfg.consumeUpArr[0][1]);
  134. }
  135. private void UpdateHotel()
  136. {
  137. int hallLv = _leagueDataManager.HallLevel;
  138. int hotelLv = _leagueDataManager.HotelLevel;
  139. // int hallLv = _leagueDataManager.LeagueData.HallLevel;
  140. LeagueHallCfg hallCfg = LeagueHallCfgArray.Instance.GetCfg(hallLv);
  141. LeagueHotelCfg hotelCfg = LeagueHotelCfgArray.Instance.GetCfg(hotelLv);
  142. LeagueHotelCfg nextHotelCfg = LeagueHotelCfgArray.Instance.GetCfg(hotelLv + 1);
  143. _ui.m_txtLv1.text = hotelLv.ToString();
  144. int memberLimitAdd = nextHotelCfg == null ? 0 : nextHotelCfg.limit - hotelCfg.limit;
  145. _ui.m_comHotel0.m_txtCurValue.text = hotelCfg.limit.ToString();
  146. _ui.m_comHotel0.m_txtNextAdd.text = memberLimitAdd.ToString();
  147. _ui.m_comHotel0.m_c1.selectedIndex = memberLimitAdd > 0 ? 1 : 0;
  148. int memberDayLimitAdd = nextHotelCfg == null ? 0 : nextHotelCfg.limitDayAdd - hotelCfg.limitDayAdd;
  149. _ui.m_comHotel1.m_txtCurValue.text = hotelCfg.limitDayAdd.ToString();
  150. _ui.m_comHotel1.m_txtNextAdd.text = memberDayLimitAdd.ToString();
  151. _ui.m_comHotel1.m_c1.selectedIndex = memberDayLimitAdd > 0 ? 1 : 0;
  152. int memberDayExtraLimitAdd = nextHotelCfg == null ? 0 : nextHotelCfg.limitDayAddExtra - hotelCfg.limitDayAddExtra;
  153. _ui.m_comHotel2.m_txtCurValue.text = hotelCfg.limitDayAddExtra.ToString();
  154. _ui.m_comHotel2.m_txtNextAdd.text = memberDayExtraLimitAdd.ToString();
  155. _ui.m_comHotel2.m_c1.selectedIndex = memberDayExtraLimitAdd > 0 ? 1 : 0;
  156. int flowerLimitAdd = nextHotelCfg == null ? 0 : nextHotelCfg.limitPosition - hotelCfg.limitPosition;
  157. _ui.m_comHotel3.m_txtCurValue.text = hotelCfg.limitPosition.ToString();
  158. _ui.m_comHotel3.m_txtNextAdd.text = flowerLimitAdd.ToString();
  159. _ui.m_comHotel3.m_c1.selectedIndex = flowerLimitAdd > 0 ? 1 : 0;
  160. ItemUtil.UpdateItemNeedNum(_ui.m_btnUpLv1.m_comCost, hotelCfg.consumeArr[0][0], hotelCfg.consumeArr[0][1]);
  161. if (nextHotelCfg == null)
  162. {
  163. _ui.m_btnUpLv1.m_txtTip.text = "已满级";
  164. _ui.m_btnUpLv1.m_comCost.visible = false;
  165. _ui.m_btnUpLv1.target.enabled = false;
  166. }
  167. else if (hallCfg.levelHotel == hotelLv)
  168. {
  169. int needHallLv = hallLv;
  170. for (int i = hallLv - 1; i < LeagueHallCfgArray.Instance.dataArray.Length; i++)
  171. {
  172. LeagueHallCfg _hallCfg = LeagueHallCfgArray.Instance.dataArray[i];
  173. if (_hallCfg.levelHotel > hotelLv)
  174. {
  175. needHallLv = _hallCfg.level;
  176. break;
  177. }
  178. }
  179. _ui.m_btnUpLv1.m_txtTip.text = string.Format("宴客厅{0}级解锁", needHallLv);
  180. _ui.m_btnUpLv1.m_comCost.visible = false;
  181. _ui.m_btnUpLv1.target.enabled = false;
  182. }
  183. else
  184. {
  185. _ui.m_btnUpLv1.m_txtTip.text = "";
  186. _ui.m_btnUpLv1.m_comCost.visible = true;
  187. _ui.m_btnUpLv1.target.enabled = true;
  188. }
  189. }
  190. private void UpdateStore()
  191. {
  192. int hallLv = _leagueDataManager.HallLevel;
  193. int storeLv = _leagueDataManager.StoreLevel;
  194. // int hallLv = _leagueDataManager.LeagueData.HallLevel;
  195. LeagueHallCfg hallCfg = LeagueHallCfgArray.Instance.GetCfg(hallLv);
  196. // int storeLv = _leagueDataManager.LeagueData.StoreLevel;
  197. LeagueStoreCfg storeCfg = LeagueStoreCfgArray.Instance.GetCfg(storeLv);
  198. LeagueStoreCfg nextStoreCfg = LeagueStoreCfgArray.Instance.GetCfg(storeLv + 1);
  199. _ui.m_txtLv2.text = storeLv.ToString();
  200. int coinLimitAdd = nextStoreCfg == null ? 0 : nextStoreCfg.limitStore - storeCfg.limitStore;
  201. _ui.m_comStore0.m_txtCurValue.text = storeCfg.limitStore.ToString();
  202. _ui.m_comStore0.m_txtNextAdd.text = coinLimitAdd.ToString();
  203. _ui.m_comStore0.m_c1.selectedIndex = coinLimitAdd > 0 ? 1 : 0;
  204. ItemUtil.UpdateItemNeedNum(_ui.m_btnUpLv2.m_comCost, storeCfg.consumeArr[0][0], storeCfg.consumeArr[0][1]);
  205. if (nextStoreCfg == null)
  206. {
  207. _ui.m_btnUpLv2.m_txtTip.text = "已满级";
  208. _ui.m_btnUpLv2.m_comCost.visible = false;
  209. _ui.m_btnUpLv2.target.enabled = false;
  210. }
  211. else if (hallCfg.levelStore == storeLv)
  212. {
  213. int needHallLv = hallLv;
  214. for (int i = hallLv - 1; i < LeagueHallCfgArray.Instance.dataArray.Length; i++)
  215. {
  216. LeagueHallCfg _hallCfg = LeagueHallCfgArray.Instance.dataArray[i];
  217. if (_hallCfg.levelStore > storeLv)
  218. {
  219. needHallLv = _hallCfg.level;
  220. break;
  221. }
  222. }
  223. _ui.m_btnUpLv2.m_txtTip.text = string.Format("宴客厅{0}级解锁", needHallLv);
  224. _ui.m_btnUpLv2.m_comCost.visible = false;
  225. _ui.m_btnUpLv2.target.enabled = false;
  226. }
  227. else
  228. {
  229. _ui.m_btnUpLv2.m_txtTip.text = "";
  230. _ui.m_btnUpLv2.m_comCost.visible = true;
  231. _ui.m_btnUpLv2.target.enabled = true;
  232. }
  233. }
  234. }
  235. }