ClothingDecomposeView.cs 13 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using ET;
  5. using FairyGUI;
  6. using UI.ClothingDecompose;
  7. using UI.CommonGame;
  8. namespace GFGGame
  9. {
  10. public class ClothingDecomposeView : BaseWindow
  11. {
  12. private UI_ClothingDecomposeUI _ui;
  13. private ValueBarController _valueBarController;
  14. private List<int> _clothingDatas = new List<int>();
  15. private Dictionary<int, long> _decomposeData = new Dictionary<int, long>();
  16. private long _decomposeCount = 0;//要分解物品的数量
  17. private int _curRarity = 0;
  18. public override void Dispose()
  19. {
  20. if (_valueBarController != null)
  21. {
  22. _valueBarController.Dispose();
  23. _valueBarController = null;
  24. }
  25. if (_ui != null)
  26. {
  27. _ui.Dispose();
  28. _ui = null;
  29. }
  30. base.Dispose();
  31. }
  32. protected override void OnInit()
  33. {
  34. base.OnInit();
  35. packageName = UI_ClothingDecomposeUI.PACKAGE_NAME;
  36. _ui = UI_ClothingDecomposeUI.Create();
  37. this.viewCom = _ui.target;
  38. isfullScreen = true;
  39. this.clickBlankToClose = false;
  40. _valueBarController = new ValueBarController(_ui.m_valueBar);
  41. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  42. _ui.m_bg.url = ResPathUtil.GetBgImgPath("quanping_moren_bg");
  43. _ui.m_listTab.onClickItem.Add((EventContext context) =>
  44. {
  45. int index = _ui.m_listTab.GetChildIndex(context.data as GObject);
  46. OnClickBtnRarity(index + 1);
  47. });
  48. _ui.m_btnSelect.onClick.Add(OnClickBtnSelect);
  49. _ui.m_btnRule.onClick.Add(OnClickBtnRule);
  50. _ui.m_btnDecompose.onClick.Add(OnClickBtnDecompose);
  51. _ui.m_list.itemRenderer = ListItemRander;
  52. _ui.m_list.SetVirtual();
  53. _ui.m_listReward.itemRenderer = ListRewardItemRander;
  54. _ui.m_listReward.onClickItem.Add(OnClickListRewardItem);
  55. // DecomposeDataManager.Instance.InitSuitSyntheticMaterias();
  56. }
  57. protected override void OnShown()
  58. {
  59. base.OnShown();
  60. _ui.m_c1.selectedIndex = 0;
  61. _ui.m_listTab.selectedIndex = 0;
  62. _valueBarController.OnShown();
  63. // _valueBarController.Controller(6);
  64. OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN);
  65. if (GuideDataManager.currentGuideId == GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_DECOMPOSE).id)
  66. {
  67. _ui.m_listTab.selectedIndex = 0;
  68. OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN);
  69. }
  70. Timers.inst.AddUpdate(CheckGuide);
  71. }
  72. protected override void OnHide()
  73. {
  74. base.OnHide();
  75. _valueBarController.OnHide();
  76. Timers.inst.Remove(CheckGuide);
  77. }
  78. private void OnClickBtnRarity(int rarity)
  79. {
  80. _curRarity = rarity;
  81. _clothingDatas = DecomposeDataManager.Instance.GetDecomposeDataByRarity(rarity);
  82. _ui.m_list.visible = _clothingDatas != null && _clothingDatas.Count > 0;
  83. _ui.m_txtNone.visible = _clothingDatas == null || _clothingDatas.Count == 0;
  84. _ui.m_listReward.visible = _clothingDatas != null && _clothingDatas.Count > 0;
  85. CancleAll();
  86. UpdateConsume();
  87. }
  88. private void ListItemRander(int index, GObject obj)
  89. {
  90. UI_ComItem item = UI_ComItem.Proxy(obj);
  91. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_clothingDatas[index]);
  92. RarityIconController.UpdateRarityIcon(item.m_loaRarity, itemCfg.id, false);
  93. string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  94. item.m_ViewType.selectedIndex = 1;
  95. item.m_ItemType.selectedIndex = 1;
  96. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
  97. item.m_txtName.text = itemCfg.name;
  98. long itemHasCount = DecomposeDataManager.Instance.ItemCanDecomposeCount(itemCfg.id);
  99. long itemCount = _decomposeData.ContainsKey(_clothingDatas[index]) ? _decomposeData[_clothingDatas[index]] : 0;
  100. item.m_txtDecomHasCount.text ="/" + itemHasCount;
  101. item.m_txtDecomCount.text = itemCount.ToString();
  102. if (itemCount > 0)
  103. item.m_TouchType.selectedIndex = 1;
  104. else
  105. item.m_TouchType.selectedIndex = 0;
  106. item.m_btnMinus.visible = itemCount > 0;
  107. if (item.m_btnMinus.data == null)
  108. {
  109. item.m_btnMinus.onClick.Add(OnClickBtnMinus);
  110. }
  111. item.m_btnMinus.data = index;
  112. if (item.m_loaBg.data == null)
  113. {
  114. item.m_loaBg.onClick.Add(OnListItemClick);
  115. }
  116. item.m_loaBg.data = index;
  117. item.target.data = itemCfg;
  118. UI_ComItem.ProxyEnd();
  119. }
  120. private void OnListItemClick(EventContext context)
  121. {
  122. int index = (int)((context.sender as GLoader).data);
  123. int childIndex = _ui.m_list.ItemIndexToChildIndex(index);
  124. GComponent com = _ui.m_list.GetChildAt(childIndex).asCom;
  125. int itemId = (com.data as ItemCfg).id;
  126. if (!_decomposeData.ContainsKey(itemId)) _decomposeData[itemId] = 0;
  127. if (_decomposeData[itemId] == DecomposeDataManager.Instance.ItemCanDecomposeCount(itemId)) return;
  128. if (_decomposeCount == DecomposeDataManager.MaxCount)
  129. {
  130. PromptController.Instance.ShowFloatTextPrompt("已达到单次可分解上限,请分批操作");
  131. return;
  132. }
  133. // if (!DecomposeDataManager.Instance.CheckIsItemForSuitSynthetic(itemId))
  134. // {
  135. // PromptController.Instance.ShowFloatTextPrompt("这是套装合成材料,先别分解了吧!");
  136. // return;
  137. // }
  138. UI_ComItem item = UI_ComItem.Proxy(com);
  139. item.m_btnMinus.visible = true;
  140. item.m_TouchType.selectedIndex = 1;
  141. _decomposeData[itemId] = _decomposeData[itemId] + 1;
  142. _decomposeCount += 1;
  143. item.m_txtDecomCount.text = _decomposeData[itemId].ToString();
  144. UI_ComItem.ProxyEnd();
  145. UpdateConsume();
  146. }
  147. private void OnClickBtnMinus(EventContext context)
  148. {
  149. int index = (int)((context.sender as GButton).data);
  150. int childIndex = _ui.m_list.ItemIndexToChildIndex(index);
  151. GComponent com = _ui.m_list.GetChildAt(childIndex).asCom;
  152. UI_ComItem item = UI_ComItem.Proxy(com);
  153. int itemId = (com.data as ItemCfg).id;
  154. _decomposeData[itemId] = _decomposeData[itemId] - 1;
  155. _decomposeCount -= 1;
  156. item.m_txtDecomCount.text = _decomposeData[itemId].ToString();
  157. if (_decomposeData[itemId] == 0)
  158. {
  159. _decomposeData.Remove(itemId);
  160. item.m_TouchType.selectedIndex = 0;
  161. item.m_btnMinus.visible = false;
  162. }
  163. UI_ComItem.ProxyEnd();
  164. UpdateConsume();
  165. }
  166. private void OnClickBtnSelect()
  167. {
  168. if (_ui.m_btnSelect.selected)
  169. {
  170. SelectAll();
  171. }
  172. else
  173. {
  174. CancleAll();
  175. }
  176. UpdateConsume();
  177. }
  178. private void SelectAll()
  179. {
  180. if (_clothingDatas == null)
  181. return;
  182. long lastCount = DecomposeDataManager.MaxCount - _decomposeCount;
  183. for (int i = 0; i < _clothingDatas.Count; i++)
  184. {
  185. int itemId = _clothingDatas[i];
  186. // if (!DecomposeDataManager.Instance.CheckIsItemForSuitSynthetic(itemId))
  187. // {
  188. // continue;
  189. // }
  190. long itemHasCount = DecomposeDataManager.Instance.ItemCanDecomposeCount(itemId);
  191. long itemLastCount = _decomposeData.ContainsKey(itemId) ? itemHasCount - _decomposeData[itemId] : itemHasCount;
  192. long count = Math.Min(lastCount, itemLastCount);
  193. lastCount -= count;
  194. if (!_decomposeData.ContainsKey(itemId)) _decomposeData[itemId] = 0;
  195. _decomposeData[itemId] = _decomposeData[itemId] + count;
  196. _decomposeCount += count;
  197. if (lastCount == 0) break;
  198. }
  199. _ui.m_list.numItems = _clothingDatas.Count;
  200. }
  201. private void CancleAll()
  202. {
  203. _decomposeCount = 0;
  204. _decomposeData.Clear();
  205. if (_clothingDatas != null)
  206. _ui.m_list.numItems = _clothingDatas.Count;
  207. }
  208. private void UpdateConsume()
  209. {
  210. DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  211. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.consumeId);
  212. _ui.m_listReward.numItems = _decomposeCount > 0 ? cfg.itemsArr.Length : 0;
  213. _ui.m_txtShow.text = string.Format("* 分解{0}件{1}可获得 *", StringUtil.GetColorText(_decomposeCount.ToString(), "#DA826E"), ConstDressRarity.DressRarityList()[_curRarity]);
  214. ET.Log.Debug("分解消耗: " + cfg.consumeId + " 找不到物品配置");
  215. if (itemCfg == null)
  216. {
  217. _ui.m_txtConsume.visible = false;
  218. return;
  219. }
  220. _ui.m_txtConsume.visible = true;
  221. _ui.m_txtConsume.text = string.Format("消耗{0}X{1}", itemCfg.name, (_decomposeCount * cfg.consumeCount));
  222. }
  223. private void ListRewardItemRander(int index, GObject obj)
  224. {
  225. UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
  226. DecomposeCfg decomposeCfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  227. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(decomposeCfg.itemsArr[index][0]);
  228. item.m_txtCount.text = (decomposeCfg.itemsArr[index][1] * _decomposeCount).ToString();
  229. string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  230. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
  231. item.target.data = itemCfg;
  232. UI_ListRewardItem.ProxyEnd();
  233. }
  234. private void OnClickListRewardItem(EventContext context)
  235. {
  236. UI_ListRewardItem item = UI_ListRewardItem.Proxy((context.data as GObject));
  237. GoodsItemTipsController.ShowItemTips((item.target.data as ItemCfg).id);
  238. UI_ListRewardItem.ProxyEnd();
  239. }
  240. private void OnClickBtnDecompose()
  241. {
  242. if (_curRarity > ConstDressRarity.Rarity_ZHENXI)
  243. {
  244. AlertUI.Show(string.Format("当前选择的稀有度为{0},是否确定分解?", ConstDressRarity.DressRarityList()[_curRarity])).SetLeftButton(true).SetRightButton(true, "确定", (object data) => { DecomposeItem(); });
  245. }
  246. else
  247. {
  248. DecomposeItem();
  249. }
  250. }
  251. private async void DecomposeItem()
  252. {
  253. DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  254. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.consumeId);
  255. if (_decomposeCount <= 0)
  256. {
  257. PromptController.Instance.ShowFloatTextPrompt("未选择分解服装");
  258. return;
  259. }
  260. long consumeCount = cfg.consumeCount * _decomposeCount;
  261. if (consumeCount > ItemDataManager.GetItemNum(cfg.consumeId))
  262. {
  263. PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足", itemCfg.name));
  264. return;
  265. }
  266. List<int> itemIds = _decomposeData.Keys.ToList<int>();
  267. List<long> itemNums = _decomposeData.Values.ToList<long>();
  268. bool result = await ClothingDecomposeSProxy.ClothingDecompose(itemIds, itemNums);
  269. if (result)
  270. {
  271. OnClickBtnRarity(_curRarity);
  272. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_FEN_JIE, 2);
  273. }
  274. }
  275. private void OnClickBtnRule()
  276. {
  277. ViewManager.Show<ClothingDecomposeRuleView>();
  278. }
  279. private void OnClickBtnBack()
  280. {
  281. ViewManager.GoBackFrom(typeof(ClothingDecomposeView).FullName);
  282. }
  283. private void CheckGuide(object param)
  284. {
  285. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0
  286. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  287. {
  288. UpdateToCheckGuide(null);
  289. }
  290. else
  291. {
  292. Timers.inst.Remove(CheckGuide);
  293. }
  294. }
  295. protected override void UpdateToCheckGuide(object param)
  296. {
  297. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  298. GuideController.TryGuide(_ui.m_list, ConstGuideId.CLOTHING_DECOMPOSE, 4, "选择重复获得的服饰部件。", 0);
  299. GuideController.TryGuide(_ui.m_btnDecompose, ConstGuideId.CLOTHING_DECOMPOSE, 5, "分解获得的材料可用于新服饰合成。");
  300. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_DECOMPOSE, 5);
  301. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.CLOTHING_SYNTHETIC, 1, "回到绣坊界面。");
  302. }
  303. }
  304. }