ArenaDanRewardView.cs 4.8 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Arena;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class ArenaDanRewardView : BaseWindow
  9. {
  10. private UI_ArenaDanRewardUI _ui;
  11. public override void Dispose()
  12. {
  13. if (_ui != null)
  14. {
  15. _ui.Dispose();
  16. _ui = null;
  17. }
  18. base.Dispose();
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. packageName = UI_ArenaUI.PACKAGE_NAME;
  24. _ui = UI_ArenaDanRewardUI.Create();
  25. this.viewCom = _ui.target;
  26. this.viewCom.Center();
  27. this.modal = true;
  28. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  29. _ui.m_listWeekDanReward.itemRenderer = RenderListWeekDanRewardItem;
  30. _ui.m_listUpDanReward.itemRenderer = RenderListUpDanReward;
  31. _ui.m_comMyDanReward.m_listReward.itemRenderer = RenderListRewardItem;
  32. }
  33. protected override void AddEventListener()
  34. {
  35. base.AddEventListener();
  36. }
  37. protected override void OnShown()
  38. {
  39. base.OnShown();
  40. _ui.m_c1.selectedIndex = 0;
  41. _ui.m_listWeekDanReward.numItems = ArenaRewardCfgArray.Instance.dataArray.Length;
  42. _ui.m_listUpDanReward.numItems = ArenaRankCfgArray.Instance.dataArray.Length;
  43. ArenaViewManager.Instance.UpdateDanIcon(_ui.m_comMyDanReward.m_loaDanIcon, 2);
  44. UpdateMyReward();
  45. }
  46. protected override void OnHide()
  47. {
  48. base.OnHide();
  49. _ui.m_listUpDanReward.ScrollToView(0);
  50. _ui.m_listWeekDanReward.ScrollToView(0);
  51. }
  52. protected override void RemoveEventListener()
  53. {
  54. base.RemoveEventListener();
  55. }
  56. private void UpdateMyReward()
  57. {
  58. UI_ComMyDanReward com = UI_ComMyDanReward.Proxy(_ui.m_comMyDanReward.target);
  59. ArenaViewManager.Instance.UpdateDanIcon(com.m_loaDanIcon, ArenaDataManager.Instance.Grade);
  60. int[][] rewards = { };
  61. List<ArenaRewardCfg> rewardCfgs = ArenaRewardCfgArray.Instance.GetCfgsBygrade(ArenaDataManager.Instance.Grade);
  62. for (int i = 0; i < rewardCfgs.Count; i++)
  63. {
  64. ArenaRewardCfg rewardCfg = rewardCfgs[i];
  65. if (ArenaDataManager.Instance.Rank >= rewardCfg.minRank && ArenaDataManager.Instance.Rank <= rewardCfg.maxRank)
  66. {
  67. rewards = rewardCfg.bonusWeeklyArr;
  68. break;
  69. }
  70. }
  71. if (com.m_listReward.data == null)
  72. {
  73. com.m_listReward.itemRenderer = RenderListRewardItem;
  74. }
  75. com.m_listReward.data = rewards;
  76. com.m_listReward.numItems = rewards.Length;
  77. if (ArenaDataManager.Instance.LastFightTime == 0)
  78. {
  79. com.m_listReward.visible = false;
  80. }
  81. UI_ComMyDanReward.ProxyEnd();
  82. }
  83. private void RenderListWeekDanRewardItem(int index, GObject obj)
  84. {
  85. ArenaRewardCfg cfg = ArenaRewardCfgArray.Instance.dataArray[index];
  86. UI_ListDanRewardItem item = UI_ListDanRewardItem.Proxy(obj);
  87. item.m_txtRank.text = cfg.showName;
  88. item.m_imgGot.visible = false;
  89. if (item.m_listReward.data == null)
  90. {
  91. item.m_listReward.itemRenderer = RenderListRewardItem;
  92. }
  93. item.m_listReward.data = cfg.bonusWeeklyArr;
  94. item.m_listReward.numItems = cfg.bonusWeeklyArr.Length;
  95. UI_ListDanRewardItem.ProxyEnd();
  96. }
  97. private void RenderListUpDanReward(int index, GObject obj)
  98. {
  99. ArenaRankCfg cfg = ArenaRankCfgArray.Instance.dataArray[index];
  100. UI_ListDanRewardItem item = UI_ListDanRewardItem.Proxy(obj);
  101. item.m_imgGot.visible = ArenaDataManager.Instance.HighestGrade >= cfg.id;
  102. item.m_txtRank.text = cfg.gradeName;
  103. if (item.m_listReward.data == null)
  104. {
  105. item.m_listReward.itemRenderer = RenderListRewardItem;
  106. }
  107. item.m_listReward.data = cfg.bonusUpgradeArr;
  108. item.m_listReward.numItems = cfg.bonusUpgradeArr.Length;
  109. UI_ListDanRewardItem.ProxyEnd();
  110. }
  111. private void RenderListRewardItem(int index, GObject obj)
  112. {
  113. int[][] reward = (int[][])obj.parent.data;
  114. ItemData itemData = ItemUtil.createItemData(reward[index]);
  115. if (obj.data == null)
  116. {
  117. obj.data = new ItemView(obj as GComponent);
  118. }
  119. (obj.data as ItemView).SetData(itemData);
  120. (obj.data as ItemView).SetComItemScale = 0.7f;
  121. (obj.data as ItemView).SetTxtCountPos(185, 155);
  122. }
  123. }
  124. }