MainUIView.cs 29 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using ET;
  6. using System;
  7. using UI.CommonGame;
  8. namespace GFGGame
  9. {
  10. public class MainUIView : BaseView
  11. {
  12. private UI_MainUI _ui;
  13. private GameObject _scenePrefab;
  14. private GameObject _sceneObject;
  15. private ValueBarController _valueBarController;
  16. private SwipeGesture swipeGesture;
  17. private const int swipeDistance = 100;
  18. private bool isOpen = false;
  19. private GButton _btnGongGao;
  20. private GButton _btnHaoYou;
  21. private GButton _btnYouJian;
  22. private GButton _btnRenWu;
  23. private GButton _btnPengYouQuan;
  24. private GButton _btnJInShu;
  25. private GButton _btnTianGong;
  26. private GButton _btnStore;
  27. private GButton _btnTuJian;
  28. private GButton _btnStudio;
  29. private GButton _btnField;
  30. private GButton _btnBag;
  31. private GameObject _effectObj4;
  32. private GoWrapper _wrapper4;
  33. private GameObject _effectObj4_1;
  34. private GoWrapper _wrapper4_1;
  35. private GameObject _effectObj5;
  36. private GoWrapper _wrapper5;
  37. private GameObject _effectObj6;
  38. private GoWrapper _wrapper6;
  39. private GameObject _effectObj7;
  40. private GoWrapper _wrapper7;
  41. private List<GameObject> _effects = new List<GameObject>();
  42. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  43. private List<GameObject> _effects1 = new List<GameObject>();
  44. private List<GoWrapper> _wrappers1 = new List<GoWrapper>();
  45. private UI_ButtonModle1[] _btns;
  46. public override void Dispose()
  47. {
  48. if (_valueBarController != null)
  49. {
  50. _valueBarController.Dispose();
  51. _valueBarController = null;
  52. }
  53. for (int i = 0; i < _effects.Count; i++)
  54. {
  55. SceneController.DestroyObjectFromView(_effects[i], _wrappers[i]);
  56. SceneController.DestroyObjectFromView(_effects1[i], _wrappers1[i]);
  57. }
  58. SceneController.DestroyObjectFromView(_effectObj4, _wrapper4);
  59. SceneController.DestroyObjectFromView(_effectObj4_1, _wrapper4_1);
  60. SceneController.DestroyObjectFromView(_effectObj5, _wrapper5);
  61. if (_sceneObject != null)
  62. {
  63. GameObject.Destroy(_sceneObject);
  64. _sceneObject = null;
  65. }
  66. if (_ui != null)
  67. {
  68. _ui.Dispose();
  69. _ui = null;
  70. }
  71. base.Dispose();
  72. }
  73. protected override void Init()
  74. {
  75. base.Init();
  76. packageName = UI_MainUI.PACKAGE_NAME;
  77. _ui = UI_MainUI.Create();
  78. viewCom = _ui.target;
  79. isfullScreen = true;
  80. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));
  81. }
  82. protected override void OnInit()
  83. {
  84. base.OnInit();
  85. _valueBarController = new ValueBarController(_ui.m_valueBar);
  86. _btnGongGao = _ui.m_list.GetChild("btnGongGao").asButton;
  87. _btnHaoYou = _ui.m_list.GetChild("btnHaoYou").asButton;
  88. _btnYouJian = _ui.m_list.GetChild("btnYouJian").asButton;
  89. _btnRenWu = _ui.m_list.GetChild("btnRenWu").asButton;
  90. _btnPengYouQuan = _ui.m_list.GetChild("btnPengYouQuan").asButton;
  91. _btnStore = _ui.m_list.GetChild("btnStore").asButton;
  92. _btnTianGong = _ui.m_list.GetChild("btnTianGong").asButton;
  93. _btnTuJian = _ui.m_list.GetChild("btnTuJian").asButton;
  94. _btnJInShu = _ui.m_list.GetChild("btnJInShu").asButton;
  95. // _btnStudio = _ui.m_list.GetChild("btnStudio").asButton;
  96. // _btnField = _ui.m_list.GetChild("btnField").asButton;
  97. _btnBag = _ui.m_list.GetChild("btnBag").asButton;
  98. // _btnGongGao.visible = false;
  99. // _btnHaoYou.visible = false;
  100. // _btnRenWu.visible = false;
  101. _btnPengYouQuan.visible = false;
  102. _btnJInShu.visible = false;
  103. _btnTianGong.visible = false;
  104. _btns = new UI_ButtonModle1[] { _ui.m_btnHuanZhuang, _ui.m_btnZhaiXing, _ui.m_btnXiuFang, _ui.m_btnCiPai };
  105. _ui.m_btnMain.target.onClick.Add(OnClickBtnMain);
  106. _ui.m_btnHuanZhuang.target.onClick.Add(OnClickBtnHuanZhuang);
  107. _ui.m_btnZhaiXing.target.onClick.Add(OnClickBtnZhaiXing);
  108. _ui.m_btnDailyLogin.target.onClick.Add(OnClickBtnDailyLogin);
  109. _ui.m_btnXiuFang.target.onClick.Add(OnClickBtnXiuFang);
  110. _ui.m_btnCiPai.target.onClick.Add(OnClickBtnCiPai);
  111. _ui.m_btnStudio.target.onClick.Add(OnClickBtnStudio);
  112. _ui.m_btnField.target.onClick.Add(OnClickBtnField);
  113. _ui.m_headBar.target.onClick.Add(OnClickHeadBar);
  114. _ui.m_btnPoem.target.onClick.Add(OnClickBtnPoem);
  115. _ui.m_btnArena.target.onClick.Add(OnClickBtnArena);
  116. _ui.m_btnTravel.target.onClick.Add(OnClickBtnTravel);
  117. _btnStore.onClick.Add(OnClickBtnStore);
  118. _btnTuJian.onClick.Add(OnClickBtnTuJian);
  119. _btnYouJian.onClick.Add(OnClickBtnYouJian);
  120. _btnHaoYou.onClick.Add(OnClickBtnHaoYou);
  121. _btnGongGao.onClick.Add(OnClickBtnGongGao);
  122. _btnRenWu.onClick.Add(OnClickBtnRenWu);
  123. // _btnStudio.onClick.Add(OnClickBtnStudio);
  124. // _btnField.onClick.Add(OnClickBtnField);
  125. _btnBag.onClick.Add(OnClickBtnBag);
  126. _ui.m_loaRight.target.onClick.Add(MoveLeft);
  127. _ui.m_loaLeft.target.onClick.Add(MoveRight);
  128. swipeGesture = new SwipeGesture(_ui.target);
  129. swipeGesture.onAction.Add(OnSwipe);
  130. swipeGesture.actionDistance = swipeDistance;
  131. _ui.m_list.ResizeToFit();
  132. _ui.m_btnChange.target.onClick.Add(OnBtnChangClick);
  133. _ui.m_btnChange.m_c1.selectedIndex = 1;
  134. _ui.m_btnChange.target.selected = true;
  135. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.OPEN_TAGS);
  136. // StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_GUIDE + cfg.id, 0).Coroutine();
  137. // StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_GUIDE + cfg.id, 1).Coroutine();
  138. AddEffect();
  139. }
  140. protected override void AddEventListener()
  141. {
  142. base.AddEventListener();
  143. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  144. EventAgent.AddEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  145. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  146. EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  147. }
  148. protected override void OnShown()
  149. {
  150. base.OnShown();
  151. MainDataManager.Instance.CanSwipe = false;
  152. GRoot.inst.touchable = false;
  153. _ui.m_loaGuidestudio.visible = true;
  154. _ui.m_headBar.m_txtName.text = RoleDataManager.roleName;
  155. if (_sceneObject == null)
  156. {
  157. _sceneObject = GameObject.Instantiate(_scenePrefab);
  158. }
  159. CheckFunOpen();
  160. UpdateRedDot();
  161. SceneController.UpdateMainScene(_sceneObject);
  162. UpdateRoleLvl();
  163. UpdateHead();
  164. _valueBarController.OnShown();
  165. long lastTime = GameGlobal.lastLoginTime;// GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  166. if (!TimeUtil.CheckIsSameTime(lastTime * 1000, TimeHelper.ClientNow()) && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.CAN_GET && GuideDataManager.currentGuideId <= 0)
  167. {
  168. ViewManager.Show<DailyLoginView>();
  169. GameGlobal.lastLoginTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  170. }
  171. SetPos();
  172. Timers.inst.AddUpdate(CheckGuide);
  173. Timers.inst.AddUpdate(Update);
  174. }
  175. protected override void OnHide()
  176. {
  177. base.OnHide();
  178. if (_sceneObject != null)
  179. {
  180. GameObject.Destroy(_sceneObject);
  181. _sceneObject = null;
  182. }
  183. _valueBarController.OnHide();
  184. Timers.inst.Remove(Update);
  185. Timers.inst.Remove(CheckGuide);
  186. }
  187. protected override void RemoveEventListener()
  188. {
  189. base.RemoveEventListener();
  190. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  191. EventAgent.RemoveEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  192. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  193. EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  194. }
  195. private void AddEffect()
  196. {
  197. // string resPath0 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_xf_tx");
  198. // string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_dj");
  199. // for (int i = 0; i < _btns.Length; i++)
  200. // {
  201. // GameObject gameObject0;
  202. // GoWrapper wrapper0;
  203. // GameObject gameObject1;
  204. // GoWrapper wrapper1;
  205. // SceneController.AddObjectToView(null, null, _btns[i].m_holder, resPath0, out gameObject0, out wrapper0);
  206. // SceneController.AddObjectToView(null, null, _btns[i].m_holder1, resPath3, out gameObject1, out wrapper1);
  207. // _effects.Add(gameObject0);
  208. // _wrappers.Add(wrapper0);
  209. // _effects1.Add(gameObject1);
  210. // _wrappers1.Add(wrapper1);
  211. // }
  212. string resPath1 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_zzl_d");
  213. string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_zzl");
  214. SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4, out _wrapper4);
  215. SceneController.AddObjectToView(_effectObj4_1, _wrapper4_1, _ui.m_btnMain.m_holder1, resPath3, out _effectObj4_1, out _wrapper4_1);
  216. string resPath4 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_jt");
  217. SceneController.AddObjectToView(_effectObj6, _wrapper6, _ui.m_loaLeft.m_holder, resPath4, out _effectObj6, out _wrapper6);
  218. SceneController.AddObjectToView(_effectObj7, _wrapper7, _ui.m_loaRight.m_holder, resPath4, out _effectObj7, out _wrapper7);
  219. // string resPath2 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_tx");
  220. // SceneController.AddObjectToView(_effectObj5, _wrapper5, _ui.m_headBar.m_holder, resPath2, out _effectObj5, out _wrapper5);
  221. }
  222. private void SetPos()
  223. {
  224. GameObject role = _sceneObject.transform.Find("Role").gameObject;
  225. GameObject Bg = _sceneObject.transform.Find("Bg").gameObject;
  226. GameObject Bg1 = _sceneObject.transform.Find("Bg1").gameObject;
  227. if (MainDataManager.Instance.ViewType == 0)
  228. {
  229. role.SetActive(true);
  230. Bg.SetActive(true);
  231. Bg1.SetActive(false);
  232. _ui.m_t3.Play(); ;
  233. }
  234. else if (MainDataManager.Instance.ViewType == 1)
  235. {
  236. role.SetActive(false);
  237. Bg.SetActive(false);
  238. Bg1.SetActive(true);
  239. _ui.m_t4.Play();
  240. // _sceneObject.transform.position = new Vector2(-GRoot.inst.width / 100f, 0);
  241. }
  242. }
  243. private void OnSwipe(EventContext context)
  244. {
  245. if (!MainDataManager.Instance.CanSwipe) return;
  246. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.MAIN_SECOND_VIEW, false)) return;
  247. SwipeGesture swipeture = (SwipeGesture)context.sender;
  248. if (MainDataManager.Instance.ViewType == 0 && swipeture.position.x < 0 && swipeture.position.y < -swipeture.position.x && swipeture.position.y > swipeture.position.x)
  249. {
  250. MoveLeft();
  251. }
  252. else if (MainDataManager.Instance.ViewType == 1 && swipeture.position.x > 0 && swipeture.position.y > -swipeture.position.x && swipeture.position.y < swipeture.position.x)
  253. {
  254. MoveRight();
  255. }
  256. }
  257. private void MoveLeft()
  258. {
  259. _ui.target.touchable = false;
  260. TryCompleteGuide();
  261. Timers.inst.Add(0.5f, 1, ChangeSceneBg);
  262. _ui.m_t1.Play(() =>
  263. {
  264. _ui.target.touchable = true;
  265. MainDataManager.Instance.ViewType = 1;
  266. });
  267. }
  268. private void ChangeSceneBg(object param)
  269. {
  270. _sceneObject.transform.Find("Role").gameObject.SetActive(false);
  271. _sceneObject.transform.Find("Bg").gameObject.SetActive(false);
  272. _sceneObject.transform.Find("Bg1").gameObject.SetActive(true);
  273. }
  274. private void MoveRight()
  275. {
  276. _ui.target.touchable = false;
  277. Timers.inst.Add(0.5f, 1, ChangeSceneBg1);
  278. _ui.m_t2.Play(() =>
  279. {
  280. _ui.target.touchable = true;
  281. MainDataManager.Instance.ViewType = 0;
  282. });
  283. }
  284. private void ChangeSceneBg1(object param)
  285. {
  286. _sceneObject.transform.Find("Role").gameObject.SetActive(true);
  287. _sceneObject.transform.Find("Bg").gameObject.SetActive(true);
  288. _sceneObject.transform.Find("Bg1").gameObject.SetActive(false);
  289. }
  290. private void OnBtnChangClick()
  291. {
  292. int count = 0;
  293. for (int i = 0; i < _ui.m_list.numItems; i++)
  294. {
  295. if (_ui.m_list.GetChildAt(i).visible == true) count++;
  296. }
  297. int oneItemHeight = 97 + _ui.m_list.lineGap;
  298. float height = count * oneItemHeight;
  299. if (_ui.m_btnChange.target.selected == true)
  300. {
  301. _ui.m_btnChange.m_c1.selectedIndex = 1;
  302. GTween.To(_ui.m_list.height, height, 0.4f).SetTarget(_ui.m_list)
  303. .OnUpdate((GTweener t) =>
  304. {
  305. _ui.m_list.height = t.value.x;
  306. }).SetEase(EaseType.QuintInOut);
  307. // _ui.m_list.ResizeToFit();
  308. // _ui.m_btnChange.m_c1.selectedIndex = 1;
  309. }
  310. else
  311. {
  312. _ui.m_btnChange.m_c1.selectedIndex = 0;
  313. GTween.To(_ui.m_list.height, oneItemHeight, 0.4f).SetTarget(_ui.m_list)
  314. .OnUpdate((GTweener t) =>
  315. {
  316. _ui.m_list.height = t.value.x;
  317. }).SetEase(EaseType.QuintInOut);
  318. // _ui.m_list.height = 0;
  319. // _ui.m_btnChange.m_c1.selectedIndex = 0;
  320. }
  321. }
  322. private void OnClickBtnMain()
  323. {
  324. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 1);
  325. if (isOpen) return;
  326. isOpen = true;
  327. // _ui.m_btnMain.m_holder1.visible = true;
  328. // Timers.inst.Add(effectTime, 1, (param) =>
  329. // {
  330. // _ui.m_btnMain.m_holder1.visible = false;
  331. // this.Hide();
  332. ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  333. isOpen = false; ;
  334. // });
  335. }
  336. private void OnClickBtnHuanZhuang()
  337. {
  338. if (isOpen) return;
  339. isOpen = true;
  340. _ui.m_btnHuanZhuang.m_holder1.visible = true;
  341. // Timers.inst.Add(effectTime, 1, (param) =>
  342. // {
  343. _ui.m_btnHuanZhuang.m_holder1.visible = false;
  344. this.Hide();
  345. ViewManager.Show(ViewName.DRESS_UP_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  346. isOpen = false;
  347. // });
  348. }
  349. private void OnClickBtnZhaiXing()
  350. {
  351. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 1);
  352. if (isOpen) return;
  353. isOpen = true;
  354. _ui.m_btnZhaiXing.m_holder1.visible = true;
  355. // Timers.inst.Add(effectTime, 1, (param) =>
  356. // {
  357. _ui.m_btnZhaiXing.m_holder1.visible = false;
  358. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, null, false, true);
  359. isOpen = false;
  360. // });
  361. }
  362. private void OnClickBtnXiuFang()
  363. {
  364. if (isOpen) return;
  365. isOpen = true;
  366. _ui.m_btnXiuFang.m_holder1.visible = true;
  367. // Timers.inst.Add(effectTime, 1, (param) =>
  368. // {
  369. _ui.m_btnXiuFang.m_holder1.visible = false;
  370. ViewManager.Show(ViewName.XIU_FANG_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  371. isOpen = false;
  372. // });
  373. }
  374. private void OnClickBtnDailyLogin()
  375. {
  376. // if (isOpen) return;
  377. // isOpen = true;
  378. _ui.m_btnDailyLogin.m_holder.visible = true;
  379. // Timers.inst.Add(effectTime, 1, (param) =>
  380. // {
  381. // _ui.m_btnDailyLogin.m_holder.visible = false;
  382. // List<string> list = new List<string>();
  383. // list.Add("StudioView");
  384. // list.Add("XiuFangView");
  385. // ViewManager.Show<FunctionOpenView>(list);
  386. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_DNEG_LU, 1);
  387. ViewManager.Show<DailyLoginView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  388. // isOpen = false;
  389. // });
  390. }
  391. private void OnClickBtnCiPai()
  392. {
  393. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 1);
  394. if (isOpen) return;
  395. isOpen = true;
  396. _ui.m_btnCiPai.m_holder1.visible = true;
  397. // Timers.inst.Add(effectTime, 1, (param) =>
  398. // {
  399. _ui.m_btnCiPai.m_holder1.visible = false;
  400. CardDataManager.isFilter = false;
  401. ViewManager.Show(ViewName.CARD_DETAIL_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  402. isOpen = false;
  403. // });
  404. }
  405. private void OnClickBtnStudio()
  406. {
  407. ViewManager.Show<StudioView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  408. }
  409. private void OnClickBtnField()
  410. {
  411. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  412. ViewManager.Show<FieldView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  413. }
  414. private void OnClickBtnPoem()
  415. {
  416. // LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  417. ViewManager.Show<PoemView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  418. }
  419. private void OnClickBtnArena()
  420. {
  421. // LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  422. if (!ArenaDataManager.Instance.IsArenaClearing)
  423. {
  424. PromptController.Instance.ShowFloatTextPrompt("赛季未开始");
  425. return;
  426. }
  427. ViewManager.Show<ArenaView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData }, true);
  428. }
  429. private void OnClickBtnTravel()
  430. {
  431. // LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  432. ViewManager.Show<TravelView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  433. }
  434. private void OnClickBtnBag()
  435. {
  436. ViewManager.Show<BagView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  437. }
  438. private void OnClickBtnStore()
  439. {
  440. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 1);
  441. ViewManager.Show(ViewName.RECHARGE_STORE_VIEW);
  442. }
  443. private void OnClickBtnTuJian()
  444. {
  445. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.TU_JIAN, 1);
  446. ViewManager.Show(ViewName.FIELD_GUIDE_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  447. }
  448. private void OnClickBtnYouJian()
  449. {
  450. ViewManager.Show<MailView>();
  451. }
  452. private void OnClickBtnHaoYou()
  453. {
  454. ViewManager.Show<FriendView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData }, true);
  455. }
  456. private void OnClickBtnGongGao()
  457. {
  458. // /null, new object[] { ViewName.MAINUI_VIEW, this.viewData }
  459. ViewManager.Show<NoticeView>();
  460. }
  461. private void OnClickBtnRenWu()
  462. {
  463. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 1);
  464. ViewManager.Show<DailyTaskView>();
  465. }
  466. private void OnClickHeadBar()
  467. {
  468. ViewManager.Show(ViewName.ROLE_INFO_VIEW);
  469. }
  470. private void Update(object param)
  471. {
  472. ShowExitAlert();
  473. }
  474. private void ShowExitAlert()
  475. {
  476. if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))
  477. {
  478. AlertSystem.Show("我会想你的")
  479. .SetLeftButton(true, "继续游戏")
  480. .SetRightButton(true, "退出游戏", (object data) =>
  481. {
  482. Application.Quit();
  483. });
  484. }
  485. }
  486. private void OnNumericChange(EventContext context)
  487. {
  488. if ((int)context.data == NumericType.Lvl)
  489. {
  490. UpdateRoleLvl();
  491. CheckFunOpen();
  492. }
  493. }
  494. private void UpdateRoleLvl()
  495. {
  496. _ui.m_headBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  497. }
  498. private void UpdateHead()
  499. {
  500. RoleInfoManager.Instance.UpdateHead(_ui.m_headBar.m_comHead, RoleDataManager.headId, RoleDataManager.headBorderId);
  501. }
  502. private void CheckFunOpen()
  503. {
  504. _ui.m_btnXiuFang.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(XiuFangView).Name, false);
  505. _ui.m_btnHuanZhuang.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  506. _ui.m_btnCiPai.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  507. _ui.m_btnZhaiXing.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false);
  508. _ui.m_btnMain.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoryChapterListView).Name, false);
  509. _ui.m_btnStudio.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  510. _ui.m_btnField.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
  511. _ui.m_btnPoem.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(PoemView).Name, false);
  512. _ui.m_btnTravel.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(TravelView).Name, false);
  513. _ui.m_btnArena.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(ArenaView).Name, false);
  514. _ui.m_btnDailyLogin.target.visible = !(!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DailyLoginView).Name, false)
  515. || (ActivityDataManager.Instance.dailyLoginId >= 7 && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.GOT));
  516. _btnGongGao.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(NoticeView).Name, false);
  517. _btnHaoYou.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FriendView).Name, false);
  518. _btnYouJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(MailView).Name, false);
  519. _btnStore.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(RechargeStoreView).Name, false);
  520. _btnTuJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldGuideView).Name, false);
  521. }
  522. private void UpdateRedDot()
  523. {
  524. RedDotController.Instance.SetComRedDot(_btnGongGao, RedDotDataManager.Instance.GetNoticeRed());
  525. RedDotController.Instance.SetComRedDot(_btnRenWu, RedDotDataManager.Instance.GetTaskRed());
  526. RedDotController.Instance.SetComRedDot(_ui.m_btnDailyLogin.target, RedDotDataManager.Instance.GetDailyLoginRed());
  527. RedDotController.Instance.SetComRedDot(_btnYouJian, RedDotDataManager.Instance.GetMailRed());
  528. RedDotController.Instance.SetComRedDot(_btnTuJian, RedDotDataManager.Instance.GetFieldGuideRed() || RedDotDataManager.Instance.GetTravelGuideRed());
  529. RedDotController.Instance.SetComRedDot(_btnHaoYou, RedDotDataManager.Instance.GetFriendRed());
  530. RedDotController.Instance.SetComRedDot(_btnStore, RedDotDataManager.Instance.GetRechargeGiftFreeRed());
  531. RedDotController.Instance.SetComRedDot(_ui.m_btnField.target, RedDotDataManager.Instance.GetFieldRed(), "", 10);
  532. RedDotController.Instance.SetComRedDot(_ui.m_btnStudio.target, RedDotDataManager.Instance.GetStudioFilingRed(), "", -38);
  533. RedDotController.Instance.SetComRedDot(_ui.m_headBar.target, RedDotDataManager.Instance.GetHeadRed() || RedDotDataManager.Instance.GetHeadBorderRed(), "", 5, 7);
  534. RedDotController.Instance.SetComRedDot(_ui.m_btnTravel.target, RedDotDataManager.Instance.GetTravelRed(), "", -38);
  535. }
  536. private void CheckGuide(object param)
  537. {
  538. MainDataManager.Instance.CanSwipe = true;
  539. GRoot.inst.touchable = true;
  540. if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  541. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0
  542. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0
  543. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  544. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0
  545. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_FILING) <= 0
  546. || GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0
  547. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_METAL) <= 0
  548. || GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0)
  549. {
  550. UpdateToCheckGuide(null);
  551. }
  552. else
  553. {
  554. _ui.m_loaGuidestudio.visible = false;
  555. Timers.inst.Remove(CheckGuide);
  556. }
  557. }
  558. protected override void UpdateToCheckGuide(object param)
  559. {
  560. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  561. if (MainDataManager.Instance.ViewType == 0)
  562. {
  563. GuideController.TryGuide(_ui.m_btnHuanZhuang.target, ConstGuideId.FREEDOM_DRESS, 2, "在这里,自由搭配服饰和分享哦~", -1, false);
  564. GuideController.TryGuide(_ui.m_btnMain.target, ConstGuideId.ENTER_CHAPTER, 3, "海市蜃楼,镜花水月,是所有故事开始的地方。", -1, false);
  565. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_DECOMPOSE, 2, "绣坊里增添了新功能。", -1, false);
  566. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_SYNTHETIC, 1, "进入绣坊界面。", -1, false);
  567. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_SYNTHETIC, 7);
  568. GuideController.TryGuide(_ui.m_btnCiPai.target, ConstGuideId.UP_CARD_LV, 2, "“词牌”可进行升级和管理。", -1, false);
  569. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.SUIT_LIST_VIEW, 1, "获得“天衣”服饰后,可进行养护和焕新,到绣坊看看。");
  570. bool isStudioMetalGuide = GuideController.TryGuide(null, ConstGuideId.STUDIO_METAL, 2, "向左滑动界面。", -1, false, _ui.target.height - 700);
  571. bool isStudioFilingGuide = GuideController.TryGuide(null, ConstGuideId.STUDIO_FILING, 2, "向左滑动界面。", -1, false, _ui.target.height - 700);
  572. bool isFieldGuide = GuideController.TryGuide(null, ConstGuideId.FIELD, 1, "向左滑动界面。", -1, false, _ui.target.height - 700);
  573. if (isStudioMetalGuide || isStudioFilingGuide || isFieldGuide)
  574. {
  575. _ui.m_loaGuidestudio.visible = true;
  576. MainDataManager.Instance.CanSwipe = true;
  577. }
  578. else
  579. {
  580. _ui.m_loaGuidestudio.visible = false;
  581. }
  582. }
  583. if (MainDataManager.Instance.ViewType == 1)
  584. {
  585. _ui.m_loaGuidestudio.visible = false;
  586. GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_METAL, 3, "工作室开门啦,进去看看~");
  587. GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_FILING, 3, "工作室有新的任务啦。");
  588. GuideController.TryGuide(_ui.m_btnField.target, ConstGuideId.FIELD, 2, "外出进行历史考察,会有意想不到的收获哦。");
  589. }
  590. }
  591. }
  592. }