FieldWorkSproxy.cs 13 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class NoticeFieldWorkChange : AMHandler<SC_RankChange>
  7. {
  8. protected override async ETTask Run(Session session, SC_RankChange message)
  9. {
  10. await ETTask.CompletedTask;
  11. }
  12. }
  13. public static class FieldWorkSproxy
  14. {
  15. //获取爬塔信息
  16. public static async ETTask ReqFieldWorkInfos()
  17. {
  18. S2C_GetGetCimbingTowerInfo response = null;
  19. response = (S2C_GetGetCimbingTowerInfo)await MessageHelper.SendToServer(new C2S_GetCimbingTowerInfo());
  20. if (response != null)
  21. {
  22. if (response.Error == ErrorCode.ERR_Success)
  23. {
  24. FieldWorkDataManager.Instance.MaxLevelId = response.MaxLevelId;
  25. FieldWorkDataManager.Instance.Tag = response.WeekTags ;
  26. FieldWorkDataManager.Instance.DressupList.Clear();
  27. FieldWorkDataManager.Instance.HistoryDressupList = response.WeekUserItems;
  28. FieldWorkDataManager.Instance.CardAbrasionInfoList = response.CardAbrasionInfoList;
  29. FieldWorkDataManager.Instance.CimbingTowerLevelInfoList.Clear();
  30. foreach (var item in response.CimbingTowerLevelInfoList)
  31. {
  32. FieldWorkDataManager.Instance.CimbingTowerLevelInfoList.Add(item.LevelId,item);
  33. }
  34. AddDressup(response.EquipAIds, 0, 0);
  35. AddDressup(response.EquipBIds, 0, 1);
  36. AddDressup(response.EquipCIds, 0, 2);
  37. }
  38. }
  39. }
  40. public static void AddDressup(List<int> itemList,int scoreType,int i)
  41. {
  42. FightData roleData = GetFightRoleData(itemList, FieldWorkDataManager.Instance.roleInfo, scoreType);
  43. roleData.leagueSkillScore = FieldWorkDataManager.Instance.GetAllSkillScore(scoreType);
  44. FightDataManager.Instance.SetItemScoreList(roleData);
  45. ArenaDataManager.Instance.SetMineFightAttr(roleData, scoreType);
  46. ScoreSystemData.Instance.SetEquipScoresWithPartId(roleData);
  47. FieldWorkDataManager.Instance.DressupList.Add(roleData);
  48. }
  49. //更换搭配
  50. public static async ETTask<bool> ReqChangeFieldWorkDressup()
  51. {
  52. List<List<int>> dress = new List<List<int>>();
  53. dress = FieldWorkDataManager.Instance.GetDressAndCard();
  54. S2C_CimbingTowerSaveCollocation response = null;
  55. response = (S2C_CimbingTowerSaveCollocation)await MessageHelper.SendToServer(new C2S_CimbingTowerSaveCollocation()
  56. {
  57. EquipAIds = dress[0],
  58. EquipBIds = dress[1],
  59. EquipCIds = dress[2],
  60. }) ;
  61. if (response != null)
  62. {
  63. if (response.Error == ErrorCode.ERR_Success)
  64. {
  65. return true;
  66. }
  67. }
  68. return false;
  69. }
  70. //更换单个搭配
  71. public static async ETTask<bool> ReqChangeFieldWorkDressupOne(int index,int cardId ,List<int> dressList)
  72. {
  73. List<int> dress = new List<int>();
  74. dress = dressList;
  75. dress.Add(cardId);
  76. List<List<int>> dressAll = new List<List<int>>();
  77. dressAll = FieldWorkDataManager.Instance.GetDressAndCard();
  78. dressAll[index] = dress;
  79. S2C_CimbingTowerSaveCollocation response = null;
  80. response = (S2C_CimbingTowerSaveCollocation)await MessageHelper.SendToServer(new C2S_CimbingTowerSaveCollocation()
  81. {
  82. EquipAIds = dressAll[0],
  83. EquipBIds = dressAll[1],
  84. EquipCIds = dressAll[2],
  85. });
  86. if (response != null)
  87. {
  88. if (response.Error == ErrorCode.ERR_Success)
  89. {
  90. return true;
  91. }
  92. }
  93. return false;
  94. }
  95. //关卡挑战
  96. public static async ETTask<bool> ReqFieldWorkFight(int levelId)
  97. {
  98. List<List<int>> dress = new List<List<int>>();
  99. dress = FieldWorkDataManager.Instance.GetDressAndCard();
  100. S2C_CimbingTowerFightLevel response = null;
  101. response = (S2C_CimbingTowerFightLevel)await MessageHelper.SendToServer(new C2S_CimbingTowerFightLevel()
  102. {
  103. LevelId = levelId,
  104. FightScoreList = FieldWorkDataManager.Instance.myScore,
  105. EquipAIds = dress[0],
  106. EquipBIds = dress[1],
  107. EquipCIds = dress[2],
  108. }) ;
  109. if (response != null)
  110. {
  111. if (response.Error == ErrorCode.ERR_Success)
  112. {
  113. FieldWorkDataManager.Instance.MaxLevelId = response.MaxLevelId;
  114. FieldWorkDataManager.Instance.HistoryDressupList = response.WeekUserItems;
  115. FieldWorkDataManager.Instance.CardAbrasionInfoList = response.CardAbrasionInfoList;
  116. if(response.CimbingTowerLevelInfo.IsPass)
  117. {
  118. if (FieldWorkDataManager.Instance.CimbingTowerLevelInfoList.ContainsKey(response.CimbingTowerLevelInfo.LevelId))
  119. {
  120. FieldWorkDataManager.Instance.CimbingTowerLevelInfoList[response.CimbingTowerLevelInfo.LevelId] = response.CimbingTowerLevelInfo;
  121. }
  122. else
  123. {
  124. PromptController.Instance.ShowFloatTextPrompt("已通过,自动清除搭配!");
  125. FieldWorkDataManager.Instance.CimbingTowerLevelInfoList.Add(response.CimbingTowerLevelInfo.LevelId, response.CimbingTowerLevelInfo);
  126. }
  127. int limit = CimbingTowerCfgArray.Instance.dataArray[0].UseLimit;
  128. bool isDelete = false;
  129. for(int i=0;i<FieldWorkDataManager.Instance.DressupList.Count;i++)
  130. {
  131. FieldWorkDataManager.Instance.DressupList[i].itemList.Clear();
  132. FieldWorkDataManager.Instance.DressupList[i].cardId = 0;
  133. isDelete = true;
  134. }
  135. FieldWorkDataManager.Instance.BonusList = response.BonusList;
  136. EventAgent.DispatchEvent(ConstMessage.FieldWork_StateCHANGE);
  137. return true;
  138. }
  139. else
  140. {
  141. if(response.CimbingTowerLevelInfo != null)
  142. {
  143. if (FieldWorkDataManager.Instance.CimbingTowerLevelInfoList.ContainsKey(response.CimbingTowerLevelInfo.LevelId))
  144. {
  145. FieldWorkDataManager.Instance.CimbingTowerLevelInfoList[response.CimbingTowerLevelInfo.LevelId] = response.CimbingTowerLevelInfo;
  146. }
  147. else
  148. {
  149. FieldWorkDataManager.Instance.CimbingTowerLevelInfoList.Add(response.CimbingTowerLevelInfo.LevelId, response.CimbingTowerLevelInfo);
  150. }
  151. }
  152. int limit = CimbingTowerCfgArray.Instance.dataArray[0].UseLimit;
  153. bool isDelete = false;
  154. for (int i = 0; i < FieldWorkDataManager.Instance.DressupList.Count; i++)
  155. {
  156. foreach (var item in FieldWorkDataManager.Instance.CardAbrasionInfoList)
  157. {
  158. if (item.Card == FieldWorkDataManager.Instance.DressupList[i].cardId)
  159. {
  160. if (item.UseNum >= limit)
  161. {
  162. FieldWorkDataManager.Instance.DressupList[i].cardId = 0;
  163. isDelete = true;
  164. }
  165. }
  166. }
  167. }
  168. if (isDelete)
  169. {
  170. PromptController.Instance.ShowFloatTextPrompt("词牌磨损率过高已自动解除佩戴!");
  171. EventAgent.DispatchEvent(ConstMessage.FieldWork_StateCHANGE);
  172. }
  173. return false;
  174. }
  175. }
  176. }
  177. return false;
  178. }
  179. //一键跳过
  180. public static async ETTask<bool> ReqFieldWorkOneClickPass()
  181. {
  182. S2C_CimbingTowerOneClickPass response = null;
  183. response = (S2C_CimbingTowerOneClickPass)await MessageHelper.SendToServer(new C2S_CimbingTowerOneClickPass(){ });
  184. if (response != null)
  185. {
  186. if (response.Error == ErrorCode.ERR_Success)
  187. {
  188. FieldWorkDataManager.Instance.MaxLevelId = response.MaxLevelId;
  189. FieldWorkDataManager.Instance.CimbingTowerLevelInfoList.Clear();
  190. foreach (var item in response.CimbingTowerLevelInfoList)
  191. {
  192. if (FieldWorkDataManager.Instance.CimbingTowerLevelInfoList.ContainsKey(item.LevelId))
  193. {
  194. FieldWorkDataManager.Instance.CimbingTowerLevelInfoList[item.LevelId] = item;
  195. }
  196. else
  197. {
  198. FieldWorkDataManager.Instance.CimbingTowerLevelInfoList.Add(item.LevelId, item);
  199. }
  200. }
  201. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.BonusList));
  202. EventAgent.DispatchEvent(ConstMessage.FieldWork_StateCHANGE);
  203. return true;
  204. }
  205. }
  206. return false;
  207. }
  208. //重置
  209. public static async ETTask<bool> ReqFieldWorkReset()
  210. {
  211. S2C_CimbingTowerResetLevel response = null;
  212. response = (S2C_CimbingTowerResetLevel)await MessageHelper.SendToServer(new C2S_CimbingTowerResetLevel(){});
  213. if (response != null)
  214. {
  215. if (response.Error == ErrorCode.ERR_Success)
  216. {
  217. FieldWorkDataManager.Instance.HistoryDressupList.Clear();
  218. FieldWorkDataManager.Instance.CardAbrasionInfoList = response.CardAbrasionInfoList;
  219. foreach (var item in response.CimbingTowerLevelInfoList)
  220. {
  221. if (FieldWorkDataManager.Instance.CimbingTowerLevelInfoList.ContainsKey(item.LevelId))
  222. {
  223. FieldWorkDataManager.Instance.CimbingTowerLevelInfoList[item.LevelId] = item;
  224. }
  225. else
  226. {
  227. FieldWorkDataManager.Instance.CimbingTowerLevelInfoList.Add(item.LevelId, item);
  228. }
  229. }
  230. for (int i = 0; i < FieldWorkDataManager.Instance.DressupList.Count; i++)
  231. {
  232. FieldWorkDataManager.Instance.DressupList[i].itemList.Clear();
  233. FieldWorkDataManager.Instance.DressupList[i].cardId = 0;
  234. }
  235. EventAgent.DispatchEvent(ConstMessage.FieldWork_StateCHANGE);
  236. return true;
  237. }
  238. }
  239. return false;
  240. }
  241. private static FightData GetFightRoleData(List<int> dressupProto, OtherRoleInfoData roleInfo, int scoreType)
  242. {
  243. FightData fightData = new FightData();
  244. fightData.name = roleInfo.roleName;
  245. fightData.scoreType = scoreType;
  246. fightData.baseScore = RoleLevelCfgArray.Instance.GetCfg(roleInfo.roleLv).baseScore;
  247. fightData.tags = FieldWorkDataManager.Instance.Tag.ToArray();
  248. fightData.type = FightTargetType.PLAYER;
  249. fightData.headId = roleInfo.headId;
  250. List<int> dressList = new List<int>();
  251. foreach(var item in dressupProto)
  252. {
  253. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(item);
  254. if(itemCfg != null && itemCfg.itemType == ConstItemType.DRESS_UP)
  255. {
  256. dressList.Add(item);
  257. }
  258. else if(itemCfg != null && itemCfg.itemType == ConstItemType.CARD)
  259. {
  260. fightData.cardId = item;
  261. }
  262. }
  263. fightData.itemList = dressList;
  264. return fightData;
  265. }
  266. }
  267. }