ClothingView.cs 19 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using FairyGUI;
  4. using UI.ClothingFoster;
  5. using UI.CommonGame;
  6. using UnityEngine;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class ClothingView : BaseWindow
  11. {
  12. private UI_ClothingUI _ui;
  13. private ValueBarController _valueBarController;
  14. private DressUpObjUI _dressUpObjUI;
  15. private EffectUI _effectUI1;
  16. private List<int> _suitIds;//已解锁套装列表
  17. private SortedList _propertyList = new SortedList();
  18. private SortedList _addPropertyList = new SortedList();
  19. private int _suitId;
  20. private int _index;
  21. private bool _canRenew;
  22. public override void Dispose()
  23. {
  24. if (_ui != null)
  25. {
  26. _ui.Dispose();
  27. _ui = null;
  28. }
  29. if (_valueBarController != null)
  30. {
  31. _valueBarController.Dispose();
  32. _valueBarController = null;
  33. }
  34. if (_dressUpObjUI != null)
  35. {
  36. _dressUpObjUI.Dispose();
  37. _dressUpObjUI = null;
  38. }
  39. EffectUIPool.Recycle(_effectUI1);
  40. _effectUI1 = null;
  41. _propertyList.Clear();
  42. _addPropertyList.Clear();
  43. base.Dispose();
  44. }
  45. protected override void OnInit()
  46. {
  47. base.OnInit();
  48. packageName = UI_ClothingUI.PACKAGE_NAME;
  49. _ui = UI_ClothingUI.Create();
  50. this.viewCom = _ui.target;
  51. // this.viewCom.Center();
  52. isfullScreen = true;
  53. // this.clickBlankToClose = false;
  54. _valueBarController = new ValueBarController(_ui.m_valueBar);
  55. _dressUpObjUI = new DressUpObjUI("SceneSuitFoster");
  56. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  57. _ui.m_btnLeft.onClick.Add(() => { OnClickBtnDirection(-1); });
  58. _ui.m_btnRight.onClick.Add(() => { OnClickBtnDirection(1); });
  59. _ui.m_comFosterReward.target.onClick.Add(OnClickComFosterReward);
  60. _ui.m_btnPropertyShow.onClick.Add(OnClickBtnPropertyShow);
  61. _ui.m_listFoster.itemRenderer = ListFosterItemRender;
  62. _ui.m_listFoster.onClickItem.Add(OnClickListFosterItem);
  63. _ui.m_listProperty.itemRenderer = ListPropertyItemRender;
  64. _ui.m_listRenewMaterial.itemRenderer = ListRenewMaterialItemRender;
  65. _ui.m_listRenewMaterial.onClickItem.Add(OnListRenewMaterialsItem);
  66. _ui.m_btnRenew.onClick.Add(OnClickBtnRenew);
  67. _ui.m_c1.onChanged.Add(OnTabChange);
  68. // EventAgent.AddEventListener(ConstMessage.GET_SUIT_INFOS)
  69. }
  70. protected override void AddEventListener()
  71. {
  72. EventAgent.AddEventListener(ConstMessage.MAINTAIN_SUIT, OnListenerFoster);
  73. EventAgent.AddEventListener(ConstMessage.GET_MAINTAIN_SUIT_BONUS, OnListenerGetFosterReward);
  74. EventAgent.AddEventListener(ConstMessage.MAKE_NEW_SUIT, OnListenerRenew);
  75. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateFosterList);
  76. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  77. }
  78. protected override void OnShown()
  79. {
  80. base.OnShown();
  81. object[] datas = this.viewData as object[];
  82. _suitId = (int)datas[0];
  83. List<int> suitIds = datas[1] as List<int>;
  84. _suitIds = new List<int>();
  85. foreach (int suitId in suitIds)
  86. {
  87. if (DressUpMenuSuitDataManager.CheckHaveSuit(suitId))
  88. {
  89. _suitIds.Add(suitId);
  90. }
  91. }
  92. _valueBarController.OnShown();
  93. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  94. _ui.m_c1.selectedIndex = 0;
  95. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("fzsj_bg");
  96. UpdateView();
  97. UpdateRedDot();
  98. Timers.inst.AddUpdate(CheckGuide);
  99. }
  100. protected override void OnHide()
  101. {
  102. base.OnHide();
  103. _valueBarController.OnHide();
  104. Timers.inst.Remove(CheckGuide);
  105. }
  106. protected override void RemoveEventListener()
  107. {
  108. base.RemoveEventListener();
  109. EventAgent.RemoveEventListener(ConstMessage.MAINTAIN_SUIT, OnListenerFoster);
  110. EventAgent.RemoveEventListener(ConstMessage.GET_MAINTAIN_SUIT_BONUS, OnListenerGetFosterReward);
  111. EventAgent.RemoveEventListener(ConstMessage.MAKE_NEW_SUIT, OnListenerRenew);
  112. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateFosterList);
  113. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  114. }
  115. private void OnClickBtnBack()
  116. {
  117. ViewManager.GoBackFrom(typeof(ClothingView).FullName);
  118. }
  119. private void OnTabChange()
  120. {
  121. if (_ui.m_c1.selectedIndex == 0)
  122. {
  123. UpdateFoster();
  124. }
  125. else
  126. {
  127. UpdateRenew();
  128. }
  129. }
  130. private void UpdateView()
  131. {
  132. SuitCfg cfg = SuitCfgArray.Instance.GetCfg(_suitId);
  133. _ui.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("hd_sxicon_" + cfg.rarity);// "ui://LuckyBox/;
  134. UpdateArrows();
  135. UpdateSuitView();
  136. UpdateFoster();
  137. UpdateRenew();
  138. }
  139. private void UpdateArrows()
  140. {
  141. int index = _suitIds.IndexOf(_suitId);
  142. int count = _suitIds.Count;
  143. _ui.m_btnRight.visible = (index + 1 < count);
  144. _ui.m_btnLeft.visible = (index - 1 >= 0);
  145. }
  146. private void UpdateSuitView(bool isPic = true)
  147. {
  148. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  149. _ui.m_txtName.text = suitCfg.name;
  150. _dressUpObjUI.ResetSceneObj(100, false, true, null, false);
  151. _dressUpObjUI.dressUpObj.PutOnSuitCfg(_suitId, isPic, new int[] { ConstDressUpItemType.BEI_JING });
  152. _dressUpObjUI.UpdateWrapper(_ui.m_holder);
  153. }
  154. private void OnClickBtnDirection(int direction)
  155. {
  156. int index = _suitIds.IndexOf(_suitId);
  157. int targetIndex = index + direction;
  158. if (targetIndex >= 0 && direction == -1 || targetIndex < _suitIds.Count && direction == 1)
  159. {
  160. _suitId = _suitIds[targetIndex];
  161. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  162. UpdateView();
  163. }
  164. }
  165. /*************************************************养护************************************************/
  166. private void UpdateFoster()
  167. {
  168. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  169. UpdateFosterReward();
  170. _propertyList.Clear();
  171. _addPropertyList.Clear();
  172. UpdateFosterList();
  173. _propertyList = SuitFosterDataManager.Instance.GetPropertyData(_suitId, _index);
  174. _ui.m_listProperty.numItems = _propertyList.Count;
  175. }
  176. private void UpdateFosterReward()
  177. {
  178. SuitFosterDataManager.Instance.GetFosterRewardState(_suitId, out int state, out int index);
  179. SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgsBysuitId(_suitId)[index];
  180. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.rewardsArr[0][0]);
  181. _ui.m_comFosterReward.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
  182. _ui.m_comFosterReward.m_c1.selectedIndex = state;
  183. }
  184. private void UpdateFosterList()
  185. {
  186. _ui.m_listFoster.numItems = SuitFosterCfgArray.Instance.GetCfgsBysuitId(_suitId).Count;
  187. }
  188. private void ListFosterItemRender(int index, GObject obj)
  189. {
  190. UI_ListFosterItem item = UI_ListFosterItem.Proxy(obj);
  191. item.target.data = index;
  192. int state = SuitFosterDataManager.Instance.GetFosterState(_suitId, index);
  193. item.m_finish.selectedIndex = state;
  194. item.m_txtName.text = SuitFosterDataManager.Instance.stepNames[index];
  195. RedDotController.Instance.SetComRedDot(item.target, RedDotDataManager.Instance.GetClothingFosterRed(_suitId) && state == 1);
  196. UI_ListFosterItem.ProxyEnd();
  197. }
  198. private void ListPropertyItemRender(int index, GObject obj)
  199. {
  200. UI_ListScoreItem item = UI_ListScoreItem.Proxy(obj);
  201. int score = (int)_propertyList.GetKey(index);
  202. item.m_txtProperty.text = _propertyList[score].ToString();
  203. item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (score));
  204. UI_ListScoreItem.ProxyEnd();
  205. }
  206. private void OnClickListFosterItem(EventContext context)
  207. {
  208. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.SUIT_LIST_VIEW);
  209. if (GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0 && GuideDataManager.currentGuideId == cfg.id)
  210. {
  211. return;
  212. }
  213. int index = (int)(context.data as GObject).data;
  214. int state = SuitFosterDataManager.Instance.GetFosterState(_suitId, index);
  215. if (state == 0)
  216. {
  217. PromptController.Instance.ShowFloatTextPrompt("已完成该阶段");
  218. }
  219. else if (state == 1)
  220. {
  221. ViewManager.Show<ClothingFosterView>(new object[] { _suitId, index, _propertyList, this.viewData });
  222. }
  223. else
  224. {
  225. PromptController.Instance.ShowFloatTextPrompt(string.Format("请完成{0}阶段", SuitFosterDataManager.Instance.stepNames[_index]));
  226. }
  227. }
  228. private void OnClickComFosterReward()
  229. {
  230. SuitFosterDataManager.Instance.GetFosterRewardState(_suitId, out int state, out int index);
  231. if (state == 1 || state == 2)
  232. {
  233. ViewManager.Show<ClothingRewardView>(_suitId);
  234. }
  235. else
  236. {
  237. SuitFosterProxy.SendGetMaintainSuitBonus(_suitId, index + 1).Coroutine();
  238. }
  239. }
  240. private void OnClickBtnPropertyShow()
  241. {
  242. ViewManager.Show<ClothingPropertyShowView>(new object[] { _suitId, _index });
  243. }
  244. private void OnListenerFoster()
  245. {
  246. _ui.m_comFosterAni.target.visible = true;
  247. _ui.m_comFosterAni.m_txtContent.text = string.Format("服装{0}中......", SuitFosterDataManager.Instance.stepNames[_index]);
  248. if (_effectUI1 != null)
  249. {
  250. EffectUIPool.Recycle(_effectUI1);
  251. _effectUI1 = null;
  252. }
  253. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_comFosterAni.m_holder, "ui_gcdh", "ui_gcdh_" + (_index + 1));
  254. _ui.m_comFosterAni.m_t0.Play(() =>
  255. {
  256. ViewManager.Show<ClothingFosterFinishView>(new object[] { _suitId, _index, _propertyList });
  257. UpdateFoster();
  258. _ui.m_comFosterAni.target.visible = false;
  259. });
  260. }
  261. private void OnListenerGetFosterReward(EventContext context)
  262. {
  263. SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgsBysuitId(_suitId)[(int)(context.data) - 1];
  264. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(cfg.rewardsArr));
  265. UpdateFosterReward();
  266. Debug.Log("养护奖励:" + ItemDataManager.GetItemNum(100169));
  267. }
  268. /*************************************************换新************************************************/
  269. private void UpdateRenew()
  270. {
  271. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  272. SuitFosterData suitFosterData = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId);
  273. if (suitFosterData.makeNewState > 0)
  274. {
  275. _ui.m_c2.selectedIndex = 1;
  276. UpdateRenewFinish();
  277. }
  278. else
  279. {
  280. _ui.m_c2.selectedIndex = 0;
  281. UpdateRenewView();
  282. }
  283. }
  284. private void UpdateRenewView()
  285. {
  286. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  287. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);
  288. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  289. _ui.m_comRenewReward.target.visible = false;
  290. if (cfg.renewRewardsArr.Length > 0)
  291. {
  292. _ui.m_comRenewReward.target.visible = true;
  293. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.renewRewardsArr[0][0]);
  294. _ui.m_comRenewReward.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
  295. }
  296. _ui.m_txtRenewProperty.text = string.Format("套装所有部件属性+{0}%", renewCfg.addition * 100 / 10000);
  297. _ui.m_txtRenewTips.text = string.Format("完成养护-{0}阶段", SuitFosterDataManager.Instance.stepNames[cfg.renewOpenLv - 1]);
  298. _ui.m_listRenewMaterial.numItems = renewCfg.materialsArr.Length;
  299. long costHas = ItemDataManager.GetItemNum(renewCfg.costId);
  300. int costNeed = renewCfg.costNum;
  301. ItemUtil.UpdateItemNeedNum(_ui.m_comRenewCost, renewCfg.costId, renewCfg.costNum);
  302. long itemHas = ItemDataManager.GetItemNum(renewCfg.materialsArr[0][0]);
  303. int itemNeed = renewCfg.materialsArr[0][1];
  304. _canRenew = costHas >= costNeed && itemHas >= itemNeed;
  305. UI_ComCostCurrency.ProxyEnd();
  306. }
  307. private void UpdateRenewFinish()
  308. {
  309. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  310. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);
  311. _ui.m_txtRenewShow.text = string.Format("套装所有部件属性+{0}%", renewCfg.addition * 100 / 10000);
  312. _ui.m_comRenewRewardGet.target.visible = true;
  313. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  314. if (cfg.renewRewardsArr.Length <= 0)
  315. {
  316. _ui.m_comRenewRewardGet.target.visible = false;
  317. return;
  318. }
  319. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.renewRewardsArr[0][0]);
  320. _ui.m_comRenewRewardGet.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
  321. }
  322. private void ListRenewMaterialItemRender(int index, GObject obj)
  323. {
  324. UI_ListMaterialsItem item = UI_ListMaterialsItem.Proxy(obj);
  325. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  326. int[][] materialsArr = SuitRenewCfgArray.Instance.GetCfg(suitrarity).materialsArr;
  327. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(materialsArr[index][0]);
  328. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  329. long has = ItemDataManager.GetItemNum(itemCfg.id);
  330. int need = materialsArr[index][1];
  331. item.m_txtHas.text = StringUtil.GetColorText(has.ToString(), has >= need ? "#F2DB96" : "#C9F1A5");
  332. item.m_txtNeed.text = need.ToString();
  333. if (_canRenew && has < need) _canRenew = false;
  334. item.target.data = materialsArr[index];
  335. UI_ListMaterialsItem.ProxyEnd();
  336. }
  337. private void OnListRenewMaterialsItem(EventContext context)
  338. {
  339. int[] itemData = (int[])(context.data as GComponent).data;
  340. // GoodsItemTipsController.ShowItemTips(itemId);
  341. //ViewManager.Show<ApproachOfItemView>(new object[] { itemData[0], new object[] { typeof(ClothingView).FullName, this.viewData }, itemData[1] });
  342. object[] sourceDatas = new object[] { itemData[0], new object[] { typeof(ClothingView).FullName, this.viewData }, itemData[1] };
  343. GoodsItemTipsController.ShowItemTips(itemData[0], sourceDatas);
  344. }
  345. private async void OnClickBtnRenew()
  346. {
  347. SuitFosterData data = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId);
  348. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  349. if (data.maintainStep < cfg.renewOpenLv)
  350. {
  351. PromptController.Instance.ShowFloatTextPrompt("完成养护后开启焕新");
  352. //PromptController.Instance.ShowFloatTextPrompt(string.Format("完成{0}开启焕新", SuitFosterDataManager.Instance.stepNames[cfg.renewOpenLv - 1]));
  353. return;
  354. }
  355. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  356. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);
  357. if (!ItemUtil.CheckItemEnough(renewCfg.costId, renewCfg.costNum))
  358. {
  359. long has = ItemDataManager.GetItemNum(renewCfg.costId);
  360. ItemUtil.BuyCurrency(renewCfg.costId, renewCfg.costNum - has);
  361. return;
  362. }
  363. for (int i = 0; i < renewCfg.materialsArr.Length; i++)
  364. {
  365. if (!ItemUtil.CheckItemEnough(renewCfg.materialsArr[i][0], renewCfg.materialsArr[i][1], true)) return;
  366. }
  367. int result = await SuitFosterProxy.SendMakeNewSuit(_suitId);
  368. if (result == ErrorCode.ERR_Success)
  369. {
  370. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_YANG_CHENG, 2);
  371. }
  372. }
  373. private void OnListenerRenew()
  374. {
  375. ViewManager.Show<ClothingRenewFinishView>(_suitId);
  376. UpdateRenew();
  377. Debug.Log("换新奖励:" + ItemDataManager.GetItemNum(10370));
  378. }
  379. private void UpdateRedDot()
  380. {
  381. RedDotController.Instance.SetComRedDot(_ui.m_btnTabFoster, RedDotDataManager.Instance.GetClothingFosterRed(_suitId));
  382. RedDotController.Instance.SetComRedDot(_ui.m_btnTabRenew, RedDotDataManager.Instance.GetClothingRenewRed(_suitId));
  383. RedDotController.Instance.SetComRedDot(_ui.m_btnRenew, RedDotDataManager.Instance.GetClothingRenewRed(_suitId));
  384. }
  385. private void CheckGuide(object param)
  386. {
  387. if (GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0)
  388. {
  389. UpdateToCheckGuide(null);
  390. }
  391. else
  392. {
  393. Timers.inst.Remove(CheckGuide);
  394. }
  395. }
  396. protected override void UpdateToCheckGuide(object param)
  397. {
  398. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  399. GuideController.TryGuide(_ui.m_listFoster, ConstGuideId.SUIT_LIST_VIEW, 4, "点击进行服饰养护工作。", 0);
  400. GuideController.TryGuide(_ui.m_btnTabRenew, ConstGuideId.SUIT_LIST_VIEW, 5, "完成养护流程后,可以对服饰进行焕新,获得更多新的套装配件哦。");
  401. GuideController.TryCompleteGuide(ConstGuideId.SUIT_LIST_VIEW, 5);
  402. }
  403. }
  404. }