SpecialOfferGiftBoxView.cs 14 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using ET;
  5. using FairyGUI;
  6. using UI.EnduringGiftBox;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. //列表样式的限时礼包--3类型-列表样式:等级条件的数据
  11. public class SpecialOfferGiftBoxView : BaseWindow
  12. {
  13. private UI_SpecialOfferGiftBoxUI _ui;
  14. private int _pageIndex; //当前页码,需要显示的数据的索引
  15. private List<GGraph> _graphList = new List<GGraph>();
  16. private List<EffectUI> _effectUIList = new List<EffectUI>();
  17. private EffectUI _effectUI1;
  18. private EffectUI _effectUI2;
  19. private EffectUI _effectUI3;
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. packageName = UI_SpecialOfferGiftBoxUI.PACKAGE_NAME;
  24. _ui = UI_SpecialOfferGiftBoxUI.Create();
  25. this.viewCom = _ui.target;
  26. this.viewCom.Center();
  27. this.modal = true;
  28. viewAnimationType = EnumViewAnimationType.None;
  29. _ui.m_back.onClick.Add(OnBtnCancelClick);
  30. _ui.m_btnUp.onClick.Add(OnBtnPreviousClick);
  31. _ui.m_btnNext.onClick.Add(OnBtnNextClick);
  32. }
  33. public override void Dispose()
  34. {
  35. if (_ui != null)
  36. {
  37. _ui.Dispose();
  38. _ui = null;
  39. }
  40. base.Dispose();
  41. }
  42. protected override void OnShown()
  43. {
  44. base.OnShown();
  45. AddEffect();
  46. _ui.m_t0.Play();
  47. InitPageInex();
  48. UpViewNone();
  49. }
  50. protected override void AddEventListener()
  51. {
  52. base.AddEventListener();
  53. EventAgent.AddEventListener(ConstMessage.ACTIVITY_REMOVE, UpViewNone);
  54. EventAgent.AddEventListener(ConstMessage.ACTIVITY_ADD, UpViewNone);
  55. EventAgent.AddEventListener(ConstMessage.SHOP_BUY, UpViewNone);
  56. EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_TIME, UpTime);
  57. }
  58. protected override void RemoveEventListener()
  59. {
  60. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_REMOVE, UpViewNone);
  61. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_ADD, UpViewNone);
  62. EventAgent.RemoveEventListener(ConstMessage.SHOP_BUY, UpViewNone);
  63. EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_TIME, UpTime);
  64. base.RemoveEventListener();
  65. }
  66. private void AddEffect()
  67. {
  68. if (_effectUI1 == null)
  69. {
  70. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderBaby, "ui_Activity", "Prefer_person");
  71. }
  72. if (_effectUI2 == null)
  73. {
  74. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderChiXuTx, "ui_Activity", "Prefer_chixu_tx");
  75. }
  76. if (_effectUI3 == null)
  77. {
  78. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holderOneTx, "ui_Activity", "Prefer_one_tx");
  79. }
  80. }
  81. public void UpTime()
  82. {
  83. //筛选一条数据用来界面渲染
  84. var list = LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData3;
  85. list = list.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  86. if (list.Count == 0)
  87. {
  88. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  89. this.Hide();
  90. return;
  91. }
  92. _ui.m_txtBoxResidueTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), list[0].EndTime);
  93. }
  94. //实例化索引
  95. private void InitPageInex()
  96. {
  97. _pageIndex = 0;
  98. }
  99. private void UpdateView(ListUtil.NavigateType type)
  100. {
  101. //筛选一条数据用来界面渲染
  102. var list = LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData3;
  103. list = list.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  104. if (list.Count == 0)
  105. {
  106. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  107. this.Hide();
  108. return;
  109. }
  110. var data = ListUtil.Navigate(list, type, _pageIndex, out int newIndex);
  111. _pageIndex = newIndex;
  112. _ui.m_btnUp.visible = true;
  113. _ui.m_btnNext.visible = true;
  114. if (list.Count == 1)
  115. {
  116. _ui.m_btnUp.visible = false;
  117. _ui.m_btnNext.visible = false;
  118. }
  119. else
  120. {
  121. //翻页翻到了最后一条数据
  122. if (list.Count == _pageIndex + 1)
  123. {
  124. _ui.m_btnNext.visible = false;
  125. }
  126. if (_pageIndex == 0)
  127. {
  128. _ui.m_btnUp.visible = false;
  129. }
  130. }
  131. _ui.m_txtBoxResidueTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), data.EndTime);
  132. _ui.m_list.data = data.ShopCfgIds;
  133. _ui.m_list.itemRenderer = ListItemRender;
  134. _ui.m_list.numItems = data.ShopCfgIds.Count;
  135. _ui.m_list.visible = true;
  136. }
  137. private void ListItemRender(int index, GObject obj)
  138. {
  139. UI_ComSpecialOfferGiftBoxItem uiItem = UI_ComSpecialOfferGiftBoxItem.Proxy(obj);
  140. var shopCfgIds = uiItem.target.parent.data as List<int>;
  141. var shopCfgId = shopCfgIds[index];
  142. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  143. var shopItemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  144. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);
  145. uiItem.m_txtGetJf.text = string.Empty;
  146. string mTxtUrc = string.Empty;
  147. string mTxtNewPrice;
  148. if (shopCfg.refreshType == RefreshType.DAY)
  149. {
  150. mTxtUrc = $"每日限购{remainBuyNum}/{shopCfg.maxBuyNum}";
  151. }
  152. else if (shopCfg.refreshType == RefreshType.WEEK)
  153. {
  154. mTxtUrc = $"每周限购{remainBuyNum}/{shopCfg.maxBuyNum}";
  155. }
  156. else if (shopCfg.refreshType == RefreshType.MONTH)
  157. {
  158. mTxtUrc = $"每月限购{remainBuyNum}/{shopCfg.maxBuyNum}";
  159. }
  160. else
  161. {
  162. mTxtUrc = $"永久限购{remainBuyNum}/{shopCfg.maxBuyNum}";
  163. }
  164. uiItem.m_btnBuy.m_txtOldPrice.text = shopCfg.originalPrice.ToString();
  165. if (shopCfg.costType == CostType.ITEM)
  166. {
  167. //货币
  168. ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(shopCfg.costId);
  169. mTxtNewPrice = shopCfg.price.ToString();
  170. uiItem.m_btnBuy.m_loaIcon.visible = true;
  171. uiItem.m_btnBuy.m_txtNewPrice.x = 134;
  172. uiItem.m_btnBuy.m_txtOldPrice.x = 21;
  173. uiItem.m_btnBuy.m_loaIcon.url = ResPathUtil.GetIconPath(costCfg);
  174. }
  175. else if (shopCfg.costType == CostType.RMB)
  176. {
  177. //人民币
  178. mTxtNewPrice = $"{shopCfg.price}元";
  179. uiItem.m_btnBuy.m_txtNewPrice.align = AlignType.Left;
  180. uiItem.m_btnBuy.m_txtNewPrice.x = 125;
  181. uiItem.m_btnBuy.m_txtOldPrice.x = 30;
  182. uiItem.m_txtGetJf.text = $"可获得{shopCfg.price * 10}会员积分";
  183. }
  184. else
  185. {
  186. //免费
  187. mTxtNewPrice = $"免费";
  188. uiItem.m_btnBuy.m_txtOldPrice.text = "";
  189. uiItem.m_btnBuy.m_txtNewPrice.align = AlignType.Left;
  190. uiItem.m_btnBuy.m_txtNewPrice.x = 125;
  191. uiItem.m_btnBuy.m_txtOldPrice.x = 30;
  192. }
  193. if (remainBuyNum == 0)
  194. {
  195. //已售完
  196. uiItem.m_btnBuy.m_bagGrey.visible = true;
  197. uiItem.m_btnBuy.m_txtSoldOut.text = "已售罄";
  198. uiItem.m_btnBuy.m_txtSoldOut.visible = true;
  199. uiItem.m_btnBuy.m_bagYellow.visible = false;
  200. uiItem.m_btnBuy.m_txtOldPrice.visible = false;
  201. uiItem.m_btnBuy.m_txtNewPrice.visible = false;
  202. uiItem.m_btnBuy.m_loaIcon.visible = false;
  203. uiItem.m_holderBtn.visible = false;
  204. }
  205. else
  206. {
  207. //未售完
  208. uiItem.m_btnBuy.m_txtSoldOut.text = "";
  209. uiItem.m_btnBuy.m_txtSoldOut.visible = false;
  210. uiItem.m_btnBuy.m_bagGrey.visible = false;
  211. uiItem.m_btnBuy.m_bagYellow.visible = true;
  212. uiItem.m_btnBuy.m_txtOldPrice.visible = true;
  213. uiItem.m_btnBuy.m_txtNewPrice.visible = true;
  214. uiItem.m_btnBuy.m_loaIcon.visible = true;
  215. uiItem.m_holderBtn.visible = true;
  216. }
  217. uiItem.m_comDiscount.m_txtDiscountNum.text =
  218. NumberUtil.CalculateDiscount(shopCfg.originalPrice, shopCfg.price);
  219. uiItem.target.data = shopCfg;
  220. uiItem.m_btnBuy.m_txtNewPrice.text = mTxtNewPrice;
  221. uiItem.m_txtUrc.text = mTxtUrc;
  222. uiItem.m_btnBuy.target.onClick.Add(OnBtnBuyClick);
  223. uiItem.m_txtBoxItemName.text = shopCfg.itemName;
  224. if (!_graphList.Contains(uiItem.m_holderZheKou))
  225. {
  226. EffectUI _effectUI = EffectUIPool.CreateEffectUI(uiItem.m_holderZheKou, "ui_Activity", "Prefer_but_zhekou");
  227. _graphList.Add(uiItem.m_holderZheKou);
  228. _effectUIList.Add(_effectUI);
  229. }
  230. if (!_graphList.Contains(uiItem.m_holderBtn))
  231. {
  232. EffectUI _effectUI = EffectUIPool.CreateEffectUI(uiItem.m_holderBtn, "ui_Activity", "Prefer_button_buy");
  233. _graphList.Add(uiItem.m_holderBtn);
  234. _effectUIList.Add(_effectUI);
  235. }
  236. uiItem.m_t0.Play();
  237. //子列表
  238. uiItem.m_list.itemRenderer = ChildListItemRender;
  239. uiItem.m_list.numItems = shopItemCfg.itemsArr.Length;
  240. uiItem.m_list.visible = true;
  241. }
  242. private void ChildListItemRender(int index, GObject obj)
  243. {
  244. UI_ComRewardIconItem uiItemChild = UI_ComRewardIconItem.Proxy(obj);
  245. var shopCfg = uiItemChild.target.parent.parent.data as ShopCfg;
  246. var itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  247. int[][] result;
  248. // if (shopCfg.refreshType == RefreshType.DAY)
  249. // {
  250. result = itemCfg.itemsArr;
  251. uiItemChild.m_bagYellow.visible = false;
  252. uiItemChild.m_bagBlue.visible = true;
  253. uiItemChild.m_bagYellowEx.visible = false;
  254. uiItemChild.m_bagBlueEx.visible = true;
  255. // }
  256. // else
  257. // {
  258. //周刷
  259. // result = itemCfg.param1Arr;
  260. // uiItemChild.m_bagYellow.visible = true;
  261. // uiItemChild.m_bagBlue.visible = false;
  262. // uiItemChild.m_bagYellowEx.visible = true;
  263. // uiItemChild.m_bagBlueEx.visible = false;
  264. // }
  265. var itemArr = result[index];
  266. var itemCfgChild = ItemCfgArray.Instance.GetCfg(itemArr[0]);
  267. uiItemChild.m_loaIcon.onClick.Add(OnListSelectorItemClick);
  268. uiItemChild.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfgChild);
  269. uiItemChild.m_num.text = itemArr[1].ToString();
  270. uiItemChild.target.data = itemCfgChild;
  271. if (!_graphList.Contains(uiItemChild.m_holderItem))
  272. {
  273. EffectUI _effectUI = EffectUIPool.CreateEffectUI(uiItemChild.m_holderItem, "ui_Activity", "Prefer_kuang");
  274. _graphList.Add(uiItemChild.m_holderItem);
  275. _effectUIList.Add(_effectUI);
  276. }
  277. uiItemChild.m_t0.Play();
  278. UI_ComRewardIconItem.ProxyEnd();
  279. }
  280. //弹出物品详细描述框
  281. private void OnListSelectorItemClick(EventContext context)
  282. {
  283. GObject sender = context.sender as GObject;
  284. GObject obj = sender.parent;
  285. ItemCfg itemCfg = obj.data as ItemCfg;
  286. GoodsItemTipsController.ShowItemTips(itemCfg.id);
  287. }
  288. private void UpViewNone()
  289. {
  290. LimitedTimeGiftBoxDataManager.Instance.UpLtgGbItemData3();
  291. UpdateView(ListUtil.NavigateType.None);
  292. }
  293. //上一条
  294. private void OnBtnPreviousClick()
  295. {
  296. UpdateView(ListUtil.NavigateType.Previous);
  297. }
  298. //下一条
  299. private void OnBtnNextClick()
  300. {
  301. UpdateView(ListUtil.NavigateType.Next);
  302. }
  303. //购买按钮点击事件
  304. private void OnBtnBuyClick(EventContext context)
  305. {
  306. GObject sender = context.sender as GObject;
  307. ShopCfg cfg = sender.parent.data as ShopCfg;
  308. bool isSellOut = cfg.maxBuyNum > 0 &&
  309. cfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id) <= 0;
  310. if (isSellOut)
  311. {
  312. PromptController.Instance.ShowFloatTextPrompt("已售罄");
  313. return;
  314. }
  315. if (!ShopDataManager.Instance.GetShopGoodsStateById(cfg.id))
  316. {
  317. PromptController.Instance.ShowFloatTextPrompt(ShopDataManager.Instance.GetShopGoodsStateTips(cfg.id));
  318. return;
  319. }
  320. if (cfg.costType == CostType.FREE)
  321. {
  322. ShopSProxy.ReqShopBuy(cfg.id, 1).Coroutine();
  323. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 2);
  324. }
  325. else
  326. {
  327. ViewManager.Show<ItemExchangeView>(cfg.id);
  328. }
  329. }
  330. private void DestroyObjectFromView()
  331. {
  332. for (int i = 0; i < _effectUIList.Count; i++) {
  333. EffectUIPool.Recycle(_effectUIList[i]);
  334. _effectUIList[i] = null;
  335. }
  336. _effectUIList.Clear();
  337. _graphList.Clear();
  338. }
  339. protected override void OnHide()
  340. {
  341. EffectUIPool.Recycle(_effectUI1);
  342. _effectUI1 = null;
  343. EffectUIPool.Recycle(_effectUI2);
  344. _effectUI2 = null;
  345. EffectUIPool.Recycle(_effectUI3);
  346. _effectUI3 = null;
  347. DestroyObjectFromView();
  348. this.RemoveEventListener();
  349. base.Hide();
  350. }
  351. private void OnBtnCancelClick()
  352. {
  353. this.Hide();
  354. }
  355. }
  356. }