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- using FairyGUI;
- using UI.Launcher;
- using UnityEngine;
- namespace GFGGame
- {
- public class LauncherView
- {
- private static LauncherView m_Instance = null;
- /// <summary>
- /// 单例
- /// </summary>
- public static LauncherView Instance
- {
- get
- {
- if (m_Instance == null)
- {
- m_Instance = new LauncherView();
- }
- return m_Instance;
- }
- }
- private UI_LauncherUI _ui;
- private GameObject _gameObject;
- private GoWrapper _wrapper;
- private GameObject _gameObject1;
- private GoWrapper _wrapper1;
- private string[] resNames = { "11", "33" };
- private GComponent _bar;
- /// <summary>
- /// 每1%耗时,单位秒
- /// </summary>
- private const float SPEED = 0.01f;
- /// <summary>
- /// 界面是否打开状态
- /// </summary>
- private bool isOpen = false;
- /// <summary>
- /// FairyGUI包名
- /// </summary>
- private string _packageName;
- #region private
- private void Dispose()
- {
- if (_gameObject != null)
- {
- GameObject.Destroy(_gameObject);
- _gameObject = null;
- _wrapper.Dispose();
- _wrapper = null;
- }
- if (_gameObject1 != null)
- {
- GameObject.Destroy(_gameObject1);
- _gameObject1 = null;
- _wrapper1.Dispose();
- _wrapper1 = null;
- }
- UIPackage.RemovePackage("UI/" + _packageName + "/" + _packageName);
- _ui.Dispose(true);
- _ui = null;
- // if (_gameObject != null)
- // {
- // GameObject.Destroy(_gameObject);
- // }
- }
- #endregion
- public LauncherView()
- {
- _packageName = UI_LauncherUI.PACKAGE_NAME;
- UIPackage.AddPackage("UI/" + _packageName + "/" + _packageName);
- _ui = UI_LauncherUI.Create();
- _ui.target.MakeFullScreen();
- _ui.target.AddRelation(GRoot.inst, RelationType.Size);
- _ui.m_txtVersion.text = Application.version;
- string resPath = "Effect/ui_dljm/Game_Open_jindut_T";
- var prefab = Resources.Load<GameObject>(resPath);
- _gameObject = GameObject.Instantiate(prefab);
- _gameObject.transform.localScale = new Vector3(100, 100, 100);
- _wrapper = new GoWrapper(_gameObject);
- _ui.m_progressBar1.m_holder.SetNativeObject(_wrapper);
- string resPath1 = "Effect/ui_dljm/Game_Open_jindut";
- var prefab1 = Resources.Load<GameObject>(resPath1);
- _gameObject1 = GameObject.Instantiate(prefab1);
- _gameObject1.transform.localScale = new Vector3(100, 100, 100);
- _wrapper1 = new GoWrapper(_gameObject1);
- _bar = _ui.m_progressBar1.target.GetChild("bar").asCom;
- _bar.GetChild("holder").asGraph.SetNativeObject(_wrapper1);
- _ui.m_groupBar.visible = false;
- }
- /// <summary>
- /// 设置版本号文字
- /// </summary>
- /// <param name="version"></param>
- public void SetVersion(string version)
- {
- if (!isOpen)
- {
- return;
- }
- _ui.m_txtVersion.text = version;
- }
- /// <summary>
- /// 设置描述文字
- /// </summary>
- /// <param name="desc"></param>
- public void SetDesc(string desc, string descRight = "", bool showBar = false)
- {
- if (!isOpen)
- {
- return;
- }
- _ui.m_groupBar.visible = showBar;
- string str = string.Format("{0} {1}", desc, descRight);// + descRight;
- _ui.m_txtDescLeft.text = str;
- // _ui.m_txtDescLeft.text = desc ?? "";
- // _ui.m_txtDescRight.text = descRight ?? "";
- }
- /// <summary>
- /// 设置进度0-100
- /// </summary>
- /// <param name="progress"></param>
- /// <param name="callback"></param>
- public void SetProgress(long progress, GTweenCallback callback = null)
- {
- if (!isOpen)
- {
- return;
- }
- double oldValule;
- GTweener twener = GTween.GetTween(_ui.m_progressBar1, TweenPropType.Progress);
- if (twener != null)
- {
- oldValule = twener.value.d;
- }
- else
- {
- oldValule = _ui.m_progressBar1.target.value;
- }
- if (progress < oldValule)
- {
- _ui.m_progressBar1.target.value = progress;
- float posX = _ui.m_progressBar1.target.width * (progress / 100);
- // _ui.m_progressBar1.m_holder.x = Mathf.Min(posX, _ui.m_progressBar1.target.width);
- _bar.width = posX;
- callback?.Invoke();
- }
- else
- {
- float duration = (float)(progress - oldValule) * SPEED;
- GTweener gtweener = _ui.m_progressBar1.target.TweenValue(progress, duration).OnUpdate((GTweener t) =>
- {
- float posX = _ui.m_progressBar1.target.width * (t.value.x / 100);
- // _ui.m_progressBar1.m_holder.x = Mathf.Min(posX, _ui.m_progressBar1.target.width);
- _bar.width = posX;
- });
- if (callback != null)
- {
- gtweener.OnComplete(callback);
- }
- }
- }
- /// <summary>
- /// 打开界面
- /// </summary>
- public void Open()
- {
- if (isOpen)
- {
- return;
- }
- _ui.m_progressBar1.target.value = 0;
- _ui.m_txtDescLeft.text = "";
- _ui.m_txtDescRight.text = "";
- GRoot.inst.AddChild(_ui.target);
- isOpen = true;
- }
- /// <summary>
- /// 关闭界面
- /// </summary>
- /// <param name="toDestroy"></param>
- public void Close(bool toDestroy = true)
- {
- if (!isOpen)
- {
- return;
- }
- isOpen = false;
- _ui.target.RemoveFromParent();
- if (toDestroy)
- {
- Dispose();
- }
- }
- }
- }
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