FieldWorkLevelInfoView.cs 10 KB

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  1. using FairyGUI;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using ET;
  5. using UI.FieldWork;
  6. using UI.CommonGame;
  7. namespace GFGGame
  8. {
  9. class FieldWorkLevelInfoView : BaseWindow
  10. {
  11. private UI_FieldWorkLevelInfoUI _ui;
  12. private int _levelID;
  13. private int _type;
  14. private List<ItemData> _bonusList = new List<ItemData>();
  15. public override void Dispose()
  16. {
  17. if (_ui != null)
  18. {
  19. _ui.Dispose();
  20. _ui = null;
  21. }
  22. base.Dispose();
  23. }
  24. protected override void OnInit()
  25. {
  26. base.OnInit();
  27. _ui = UI_FieldWorkLevelInfoUI.Create();
  28. this.viewCom = _ui.target;
  29. this.viewCom.Center();
  30. this.modal = true;
  31. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  32. _ui.m_listBonus.itemRenderer = UpdateBonusItem;
  33. _ui.m_cardList.itemRenderer = RenderListCardItem;
  34. _ui.m_btnStart.onClick.Add(OnClickBtnStart);
  35. _ui.m_btnSkip.target.onClick.Add(OnClickBtnSkip);
  36. }
  37. protected override void OnShown()
  38. {
  39. base.OnShown();
  40. _levelID = (int)(viewData as object[])[0];
  41. CimbingTowerLevelCfg levelCfg = CimbingTowerLevelCfgArray.Instance.GetCfg(_levelID);
  42. _type = levelCfg.scoreType;
  43. FieldWorkDataManager.Instance.ThemeList[0] = _type;
  44. FieldWorkDataManager.Instance.ThemeList[1] = _type;
  45. FieldWorkDataManager.Instance.ThemeList[2] = _type;
  46. FieldWorkDataManager.Instance.targetWinScore = levelCfg.ClearanceScore;
  47. FieldWorkDataManager.Instance.SetDataScoreType();
  48. InstanceZonesDataManager.FightScene = ConstInstanceZonesType.FieldWork;
  49. FieldWorkDataManager.Instance.CurFightIndex = 0;
  50. FieldWorkDataManager.Instance.currentLevelID = _levelID;
  51. UpDressdate();
  52. UpdateView();
  53. Timers.inst.AddUpdate(CheckGuide);
  54. }
  55. protected override void OnHide()
  56. {
  57. base.OnHide();
  58. }
  59. protected override void AddEventListener()
  60. {
  61. base.AddEventListener();
  62. EventAgent.AddEventListener(ConstMessage.FieldWork_StateCHANGE, UpdateView);
  63. }
  64. protected override void RemoveEventListener()
  65. {
  66. base.RemoveEventListener();
  67. EventAgent.RemoveEventListener(ConstMessage.FieldWork_StateCHANGE, UpdateView);
  68. }
  69. private void UpdateView()
  70. {
  71. CimbingTowerLevelCfg levelCfg = CimbingTowerLevelCfgArray.Instance.GetCfg(_levelID);
  72. _ui.m_txtTargetName.text = RoleDataManager.roleName;
  73. _ui.m_loaderHead.url = ResPathUtil.GetNpcHeadPath("self");
  74. _ui.m_txtHighestScore.text = FieldWorkDataManager.Instance.GetHeihtScore(_levelID);
  75. _ui.m_txtTitle.text = levelCfg.name;
  76. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + levelCfg.scoreType;
  77. _ui.m_targetScore.text = levelCfg.ClearanceScore.ToString();
  78. _ui.m_cardList.numItems = 3;
  79. //只有首通奖励
  80. bool once = true;
  81. if(once)
  82. {
  83. _bonusList = ItemUtil.CreateItemDataList(levelCfg.WeekBonusOnceArr);
  84. _ui.m_listBonus.numItems = _bonusList.Count;
  85. }
  86. else
  87. {
  88. _ui.m_listBonus.numItems = 0;
  89. }
  90. }
  91. public void UpDressdate()
  92. {
  93. for (int i = 0; i < FieldWorkDataManager.Instance.ThemeList.Count; i++)
  94. {
  95. int scoreType = FieldWorkDataManager.Instance.ThemeList[i];
  96. FightData roleData = FieldWorkDataManager.Instance.DressupList[i];
  97. roleData.leagueSkillScore = FieldWorkDataManager.Instance.GetAllSkillScore(scoreType);
  98. FightDataManager.Instance.SetItemScoreList(roleData);
  99. ArenaDataManager.Instance.SetMineFightAttr(roleData, scoreType);
  100. ScoreSystemData.Instance.SetEquipScoresWithPartId(roleData);
  101. }
  102. }
  103. private void UpdateBonusItem(int index, GObject item)
  104. {
  105. ItemData itemData = _bonusList[index] as ItemData;
  106. UI_ListRewardItem listItem = UI_ListRewardItem.Proxy(item);
  107. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  108. listItem.m_txtName.text = cfg.name;
  109. listItem.m_txtOwner.text = string.Format("已拥有:{0}", ItemDataManager.GetItemNum(itemData.id));
  110. if (item.data == null)
  111. {
  112. item.data = new ItemView(listItem.m_comItem as GComponent);
  113. }
  114. (item.data as ItemView).SetData(itemData);
  115. if(FieldWorkDataManager.Instance.CimbingTowerLevelInfoList.ContainsKey(_levelID))
  116. {
  117. if(FieldWorkDataManager.Instance.CimbingTowerLevelInfoList[_levelID].IsGetReward)
  118. {
  119. (item.data as ItemView).ImgHasVisible = true;
  120. }
  121. else
  122. {
  123. (item.data as ItemView).ImgHasVisible = false;
  124. }
  125. }
  126. else
  127. {
  128. (item.data as ItemView).ImgHasVisible = false;
  129. }
  130. //List<ItemData> bonusOnceData = StoryBonusDataCache.GetBonusData(_levelID).bonusOnce;
  131. //(item.data as ItemView).ImgShouTongVisable = false;//!InstanceZonesDataManager.CheckLevelPass(_levelID) && index < bonusOnceData.Count;
  132. UI_ListRewardItem.ProxyEnd();
  133. }
  134. private void RenderListTagItem(int index, GObject obj)
  135. {
  136. UI_ComTag item = UI_ComTag.Proxy(obj);
  137. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  138. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  139. string tag = fightCfg.needTagsArr[index];
  140. int tagType = TagCfgArray.Instance.GetCfg(tag).type;
  141. item.m_txtTag.text = tag;
  142. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType);
  143. UI_ComTag.ProxyEnd();
  144. }
  145. private void RenderListCardItem(int index, GObject obj)
  146. {
  147. UI_ComCard item = UI_ComCard.Proxy(obj);
  148. int cardId = 0;
  149. if(FieldWorkDataManager.Instance.DressupList.Count > index)
  150. {
  151. cardId = FieldWorkDataManager.Instance.DressupList[index].cardId;
  152. }
  153. if (cardId == 0)
  154. {
  155. item.m_c1.selectedIndex = 0;
  156. }
  157. else
  158. {
  159. item.m_c1.selectedIndex = 1;
  160. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cardId);
  161. item.m_txtCardName.text = "我的搭配";
  162. item.m_comCard.m_loaCard.url = ResPathUtil.GetCardIconPath(itemCfg.res);
  163. item.m_loaScore.url = ResPathUtil.GetScorePath(itemCfg.mainScore);
  164. RarityIconController.UpdateRarityIcon(item.m_loaRarity, cardId, false);
  165. item.m_wearRateText.text = FieldWorkDataManager.Instance.GetCardAbrasion(cardId).ToString() + "%";
  166. }
  167. if (item.target.data == null)
  168. {
  169. item.target.onClick.Add(OnClickCardList);
  170. }
  171. item.target.data = index;
  172. UI_ComCard.ProxyEnd();
  173. }
  174. private void OnClickCardList(EventContext context)
  175. {
  176. GObject obj = context.sender as GObject;
  177. int index = (int)obj.data;
  178. FieldWorkDataManager.Instance.SelectThemeIndex = index;
  179. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.FieldWork,index, FieldWorkDataManager.Instance.DressupList, "" });
  180. this.Hide();
  181. }
  182. private void OnClickBtnStart()
  183. {
  184. FieldWorkDataManager.Instance.currentLevelID = _levelID;
  185. //判断是否搭配了三套衣服和词牌
  186. if (FieldWorkDataManager.Instance.SetCanStart())
  187. {
  188. UpDressdate();
  189. FieldWorkDataManager.Instance.GetFightResult();
  190. FieldWorkDataManager.Instance.myScore.Clear();
  191. EventAgent.DispatchEvent(ConstMessage.FieldWork_STARTCHANGE);
  192. this.Hide();
  193. }
  194. else
  195. {
  196. PromptController.Instance.ShowFloatTextPrompt("请优先完成三套搭配方案!");
  197. FieldWorkDataManager.Instance.SelectThemeIndex = 0;
  198. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.FieldWork, 0, FieldWorkDataManager.Instance.DressupList, "" });
  199. this.Hide();
  200. }
  201. }
  202. private void OnClickBtnSkip()
  203. {
  204. FieldWorkDataManager.Instance.currentLevelID = _levelID;
  205. if (FieldWorkDataManager.Instance.SetCanStart())
  206. {
  207. FieldWorkDataManager.Instance.myScore.Clear();
  208. FieldWorkDataManager.Instance.GetFightResult();
  209. this.Hide();
  210. ViewManager.Show<FieldWorkRoundResultView>();
  211. }
  212. else
  213. {
  214. PromptController.Instance.ShowFloatTextPrompt("请优先完成三套搭配方案");
  215. }
  216. }
  217. private void CheckGuide(object param)
  218. {
  219. if (GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0)
  220. {
  221. UpdateCheckGuide(null);
  222. }
  223. else
  224. {
  225. Timers.inst.Remove(CheckGuide);
  226. }
  227. }
  228. protected void UpdateCheckGuide(object param)
  229. {
  230. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  231. GuideController.TryGuide(_ui.m_guideTarget.target, ConstGuideId.FIELD, 4, "在这里可以看见过关要求!");
  232. GuideController.TryGuide(_ui.m_cardList, ConstGuideId.FIELD, 5, "搭配多套服装和词牌可以得到更高的分数!", 0);
  233. GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.FIELD, 14, "开始挑战!");
  234. }
  235. }
  236. }