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							- using System.Collections;
 
- using UnityEngine;
 
- using UI.ClothingSynthetic;
 
- using UI.CommonGame;
 
- using FairyGUI;
 
- using System.Collections.Generic;
 
- using System;
 
- using ET;
 
- namespace GFGGame
 
- {
 
-     public class ClothingSyntheticView : BaseWindow
 
-     {
 
-         private const int HEAD_Y = 942;
 
-         private const int FA_XING_Y = 609;
 
-         private const int UPPER_BODY_Y = 383;
 
-         private const int LOWER_BODY_Y = 112;
 
-         private const int SHOES_Y = -287;
 
-         private const int BODY_Y = 289;
 
-         private const float HEAD_SCALE = 3f;
 
-         private const float FA_XING_SCALE = 2f;
 
-         private const float UPPER_BODY_SCALE = 1.5f;
 
-         private const float LOWER_BODY_SCALE = 1.4f;
 
-         private const float SHOES_SCALE = 2.5f;
 
-         private const float BODY_SCALE = 1f;
 
-         private const float DURATION = 0.6f;
 
-         private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
 
-         private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
 
-         private readonly int[] UPPER_BODY_Y_ARR = new int[] { ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI };
 
-         private readonly int[] LOWER_BODY_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.SHOU_SHI };
 
-         private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI };
 
-         private UI_ClothingSyntheticUI _ui;
 
-         private GameObject _scenePrefab;
 
-         private GameObject _sceneObject;
 
-         private GoWrapper _wrapper;
 
-         private DressUpObjDataCache _dressUpObjDataCache;
 
-         private ValueBarController _valueBarController;
 
-         private GImage _imgSelected;
 
-         private int _suitId;
 
-         private int _itemId;
 
-         private int[] _items;
 
-         private int _selectedItemId;
 
-         private GComponent _selectedListItem;
 
-         private List<ItemData> _materiarsOfSelectedItem;
 
-         private UI_MateriasListItem listTypeItem_CloSynthetic;
 
-         public override void Dispose()
 
-         {
 
-             if (_valueBarController != null)
 
-             {
 
-                 _valueBarController.Dispose();
 
-                 _valueBarController = null;
 
-             }
 
-             if (_sceneObject != null)
 
-             {
 
-                 GameObject.Destroy(_sceneObject);
 
-                 _sceneObject = null;
 
-             }
 
-             if (_imgSelected != null)
 
-             {
 
-                 _imgSelected.RemoveFromParent();
 
-                 _imgSelected.Dispose();
 
-             }
 
-             if (_dressUpObjDataCache != null)
 
-             {
 
-                 _dressUpObjDataCache.Dispose();
 
-                 _dressUpObjDataCache = null;
 
-             }
 
-             if (_wrapper != null)
 
-             {
 
-                 _wrapper.Dispose();
 
-                 _wrapper = null;
 
-             }
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
 
-             _ui = UI_ClothingSyntheticUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             this.clickBlankToClose = false;
 
-             _valueBarController = new ValueBarController(_ui.m_valueBar);
 
-             _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUpSynthetic"));
 
-             _dressUpObjDataCache = new DressUpObjDataCache();
 
-             _imgSelected = new GImage();
 
-             _imgSelected = UIPackage.CreateObject(UI_ClothingSyntheticUI.PACKAGE_NAME, "hc_kuang_4").asImage;
 
-             _ui.m_listClothing.itemRenderer = ListClothingItemRender;
 
-             _ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
 
-             _ui.m_listMaterias.itemRenderer = RenderListMateriasItem;
 
-             _ui.m_listMaterias.onClickItem.Add(OnClickMateriasItemPlus);
 
-             _ui.m_btnBack.onClick.Add(OnClickBtnBack);
 
-             _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
 
-             _ui.m_btnHome.onClick.Add(OnClickBtnHome);
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             base.AddEventListener();
 
-             EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _suitId = (int)(this.viewData as object[])[0];
 
-             _selectedItemId = (this.viewData as object[]).Length > 1 ? (int)(this.viewData as object[])[1] : 0;
 
-             _valueBarController.OnShown();
 
-             _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
 
-             UpdateClothingList(false);
 
-             Timers.inst.AddUpdate(CheckGuide);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             _valueBarController.OnHide();
 
-             if (_sceneObject != null)
 
-             {
 
-                 GameObject.Destroy(_sceneObject);
 
-                 _sceneObject = null;
 
-             }
 
-             if (_wrapper != null)
 
-             {
 
-                 _wrapper.wrapTarget = null;
 
-             }
 
-             _ui.m_listMaterias.selectedIndex = 0;
 
-             Timers.inst.Remove(CheckGuide);
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-             EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
 
-         }
 
-         private void OnClickBtnBack()
 
-         {
 
-             ViewManager.GoBackFrom(ViewName.CLOTHING_SYNTHETIC_VIEW);
 
-         }
 
-         private void OnClickListClothingItem(EventContext context)
 
-         {
 
-             UpdateSelectedItemInfo(context.data as GComponent, true);
 
-         }
 
-         private async void OnClickBtnProcuction()
 
-         {
 
-             if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("不能制作已经拥有的物品");
 
-                 return;
 
-             }
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
 
-             //合成消耗判断
 
-             if (ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("消耗不足", MessageType.WARNING);
 
-                 return;
 
-             }
 
-             //合成材料判断
 
-             _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
 
-             int count = _materiarsOfSelectedItem.Count;
 
-             for (int i = 0; i < count; i++)
 
-             {
 
-                 ItemData itemData = _materiarsOfSelectedItem[i];
 
-                 ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
 
-                 bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
 
-                 int numSynthetic = ItemDataManager.GetItemNum(itemData.id);
 
-                 if (numSynthetic < itemData.num)
 
-                 {
 
-                     PromptController.Instance.ShowFloatTextPrompt("材料不足", MessageType.WARNING);
 
-                     return;
 
-                 }
 
-             }
 
-             bool result = await ClothingSyntheticSProxy.ClothtingSynthetic(_selectedItemId);
 
-             if (result)
 
-             {
 
-                 _selectedItemId = 0;
 
-                 UpdateClothingList(true);
 
-                 LogServerHelper.SendNodeLog((int)PlayParticipationEnum.FU_ZHUANG_HE_CHENG, 2);
 
-             }
 
-         }
 
-         private void ListClothingItemRender(int index, GObject item)
 
-         {
 
-             UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(item);
 
-             int itemId = _items[index];
 
-             listItem.target.data = itemId;
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
 
-             listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(itemCfg);
 
-             string itemName = itemCfg.name;
 
-             listItem.m_txtName.text = itemName;
 
-             listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(itemId) > 0;
 
-             UI_ClothingListItem.ProxyEnd();
 
-         }
 
-         private void UpdateRole(bool tween)
 
-         {
 
-             if (_sceneObject != null)
 
-             {
 
-                 GameObject.Destroy(_sceneObject);
 
-                 _sceneObject = null;
 
-             }
 
-             _sceneObject = GameObject.Instantiate(_scenePrefab);
 
-             int scale = 45;
 
-             _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
 
-             _dressUpObjDataCache.setSceneObj(_sceneObject, true);
 
-             _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
 
-             _dressUpObjDataCache.AddOrRemove(_selectedItemId, true);
 
-             if (_wrapper == null)
 
-             {
 
-                 _wrapper = new GoWrapper(_sceneObject);
 
-                 _ui.m_compHolder.m_compMover.m_holder.SetNativeObject(_wrapper);
 
-             }
 
-             else
 
-             {
 
-                 _wrapper.wrapTarget = _sceneObject;
 
-             }
 
-             int type = ItemUtilCS.GetItemSubType(_selectedItemId);
 
-             float duration = DURATION;
 
-             if (!tween)
 
-             {
 
-                 duration = 0;
 
-             }
 
-             if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
 
-             {
 
-                 _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y, duration);
 
-                 _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(HEAD_SCALE, HEAD_SCALE), duration);
 
-             }
 
-             else if (Array.IndexOf(FA_XING_Y_ARR, type) >= 0)
 
-             {
 
-                 _ui.m_compHolder.m_compMover.target.TweenMoveY(FA_XING_Y, duration);
 
-                 _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(FA_XING_SCALE, FA_XING_SCALE), duration);
 
-             }
 
-             else if (Array.IndexOf(UPPER_BODY_Y_ARR, type) >= 0)
 
-             {
 
-                 _ui.m_compHolder.m_compMover.target.TweenMoveY(UPPER_BODY_Y, duration);
 
-                 _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(UPPER_BODY_SCALE, UPPER_BODY_SCALE), duration);
 
-             }
 
-             else if (Array.IndexOf(LOWER_BODY_Y_ARR, type) >= 0)
 
-             {
 
-                 _ui.m_compHolder.m_compMover.target.TweenMoveY(LOWER_BODY_Y, duration);
 
-                 _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(LOWER_BODY_SCALE, LOWER_BODY_SCALE), duration);
 
-             }
 
-             else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
 
-             {
 
-                 _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y, duration);
 
-                 _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SHOES_SCALE, SHOES_SCALE), duration);
 
-             }
 
-             else
 
-             {
 
-                 _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y, duration);
 
-                 _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(BODY_SCALE, BODY_SCALE), duration);
 
-             }
 
-         }
 
-         private void UpdateClothingList(bool tween)
 
-         {
 
-             //套装名称
 
-             SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
 
-             _ui.m_txtSuitName.text = suitCfg.name;
 
-             //进度条
 
-             UpdateSuitProgress();
 
-             //服装列表
 
-             _items = SuitCfgManager.Instance.GetSuitItems(_suitId).Clone() as int[];
 
-             ItemUtil.SortItemIdsByOwned(_items);
 
-             _ui.m_listClothing.RemoveChildrenToPool();
 
-             _ui.m_listClothing.numItems = _items.Length;
 
-             if (_ui.m_listClothing.numItems > 0)
 
-             {
 
-                 UI_ClothingListItem listItem = null;
 
-                 int index = 0;
 
-                 if (_selectedItemId > 0)
 
-                 {
 
-                     int num = _ui.m_listClothing.numChildren;
 
-                     for (int i = 0; i < num; i++)
 
-                     {
 
-                         listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
 
-                         int temp = (int)listItem.target.data;
 
-                         if (temp == _selectedItemId)
 
-                         {
 
-                             index = i;
 
-                         }
 
-                         UI_ClothingListItem.ProxyEnd();
 
-                     }
 
-                 }
 
-                 _ui.m_listClothing.ScrollToView(index);
 
-                 UpdateSelectedItemInfo(_ui.m_listClothing.GetChildAt(index) as GComponent, tween);
 
-             }
 
-         }
 
-         private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
 
-         {
 
-             _selectedListItem = listItem;
 
-             listItem.AddChildAt(_imgSelected, 1);
 
-             _selectedItemId = (int)listItem.data;
 
-             UpdateRole(tween);
 
-             UpdateSelectedItemInfo();
 
-         }
 
-         private void UpdateSelectedItemInfo()
 
-         {
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
 
-             //属性展示
 
-             _ui.m_compItemInfo.m_txtName.text = itemCfg.name;
 
-             RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _selectedItemId, false);
 
-             _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
 
-             _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
 
-             _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
 
-             _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
 
-             UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
 
-             selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
 
-             UI_ClothingListItem.ProxyEnd();
 
-             //合成显示
 
-             ItemCfg clothingSyntheticCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
 
-             // string costName = ItemUtil.GetItemName(clothingSyntheticCfg.syntheticCostID);
 
-             // _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.syntheticCostNum).SetVar("v2", costName).FlushVars();
 
-             ItemUtil.SetItemNeedNum(_ui.m_comCostCurrency, clothingSyntheticCfg.syntheticCostID, clothingSyntheticCfg.syntheticCostNum);
 
-             _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.syntheticMateriarsArr);
 
-             _ui.m_listMaterias.numItems = _materiarsOfSelectedItem.Count;
 
-             _ui.m_listMaterias.selectedIndex = 0;
 
-             _ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;
 
-         }
 
-         private void RenderListMateriasItem(int index, GObject obj)
 
-         {
 
-             UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(obj);
 
-             ItemData itemData = _materiarsOfSelectedItem[index];
 
-             ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
 
-             listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);
 
-             listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);
 
-             int num = ItemDataManager.GetItemNum(itemData.id);
 
-             ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
 
-             bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
 
-             int numSynthetic = Mathf.Max(num, 0);
 
-             listItem.m_txtProgess.text = numSynthetic + "/" + itemData.num;
 
-             listItem.m_loaderIcon.visible = true;
 
-             listItem.m_txtProgess.visible = true;
 
-             // listItem.target.onClick.Clear();
 
-             // if (listItem.target.data == null)
 
-             // {
 
-             //     listItem.target.onClick.Add(OnClickMateriasItemPlus);
 
-             // }
 
-             listItem.target.data = index;
 
-             UI_MateriasListItem.ProxyEnd();
 
-         }
 
-         private void OnClickMateriasItemPlus(EventContext context)
 
-         {
 
-             GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
 
-             if (GuideDataManager.currentGuideId == cfg.id)
 
-             {
 
-                 return;
 
-             }
 
-             int index = (int)(context.data as GObject).data;
 
-             _ui.m_listMaterias.selectedIndex = index;
 
-             ItemData itemData = _materiarsOfSelectedItem[index];
 
-             object[] sourceDatas = new object[] { itemData.id, new object[] { ViewName.CLOTHING_SYNTHETIC_VIEW, new object[] { _suitId, _selectedItemId } }, itemData.num };
 
-             GoodsItemTipsController.ShowItemTips(itemData.id, sourceDatas);
 
-         }
 
-         private void OnItemNumChanged()
 
-         {
 
-             UpdateSuitProgress();
 
-             //列表选中项更新
 
-             UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
 
-             selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
 
-             UI_ClothingListItem.ProxyEnd();
 
-             UpdateSelectedItemInfo();
 
-         }
 
-         private void UpdateSuitProgress()
 
-         {
 
-             //进度条
 
-             int count = 0;
 
-             int totalCount = 0;
 
-             DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_suitId, out count, out totalCount);
 
-             _ui.m_txtProgress.text = string.Format("{0}/{1}", count, totalCount);
 
-         }
 
-         private void OnClickBtnHome()
 
-         {
 
-             GameController.GoBackToMainView();
 
-         }
 
-         private void CheckGuide(object param)
 
-         {
 
-             if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
 
-             {
 
-                 UpdateToCheckGuide(null);
 
-             }
 
-             else
 
-             {
 
-                 Timers.inst.Remove(CheckGuide);
 
-             }
 
-         }
 
-         protected override void UpdateToCheckGuide(object param)
 
-         {
 
-             if (ViewManager.isViewOpen(typeof(GuideView).Name))
 
-             {
 
-                 ViewManager.GetUIView(typeof(GuideView).Name).viewCom.visible = !ViewManager.isViewOpen(typeof(GetSuitItemVIew).Name);
 
-             }
 
-             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
 
-             int itemId = 10044;
 
-             int itemIndex = 0;
 
-             for (int i = 0; i < _ui.m_listClothing.numItems; i++)
 
-             {
 
-                 UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
 
-                 int temp = (int)listItem.target.data;
 
-                 UI_ClothingListItem.ProxyEnd();
 
-                 if (temp == itemId)
 
-                 {
 
-                     itemIndex = i;
 
-                     break;
 
-                 }
 
-             }
 
-             bool guide = GuideController.TryGuide(_ui.m_listClothing, ConstGuideId.CLOTHING_SYNTHETIC, 4, "找到需要合成的物品。", itemIndex);
 
-             if (guide) _ui.m_listClothing.ScrollToView(itemIndex);
 
-             GuideController.TryGuide(_ui.m_listMaterias, ConstGuideId.CLOTHING_SYNTHETIC, 5, "这里可以查看合成需要的材料,和材料的获取途径。", 0);
 
-             UI_MateriasListItem.ProxyEnd();
 
-             GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 6, "点击获得新的服饰。");
 
-             GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_SYNTHETIC, 7, "获得新衣服啦,继续通关主线剧情吧。");
 
-         }
 
-     }
 
- }
 
 
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