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- using System.Collections.Generic;
- using System.Linq;
- using ET;
- namespace GFGGame
- {
- public class TaskInfo
- {
- public int ID;
- public int State; //任务奖励状态 由ConstBonusStatus定义
- public long Progress; //进度
- }
- public class TaskDataManager : SingletonBase<TaskDataManager>
- {
- //解锁的任务列表
- public Dictionary<int, TaskInfo> TaskInfosDic = new Dictionary<int, TaskInfo>();
- //已解锁的任务类型对应的任务id列表
- public Dictionary<int, List<int>> TaskType2TaskIdListDic = new Dictionary<int, List<int>>();
- //获取某个类型任务数据
- public Dictionary<int, TaskInfo> GetTaskInfos(int taskType)
- {
- return TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds)
- ? taskIds.ToDictionary(taskId => taskId, taskId => TaskInfosDic[taskId])
- : new Dictionary<int, TaskInfo>();
- }
- public void UpdateTaskInfo(int taskId, TaskInfo info)
- {
- //获取任务配置
- var cfg = TaskCfgArray.Instance.GetCfg(taskId);
- if (cfg == null)
- {
- Log.Error($"出现了没有配置的任务id{taskId}");
- return;
- }
- TaskInfosDic.TryGetValue(taskId, out var taskInfo);
- if (taskInfo == null)
- {
- TaskInfosDic.Add(taskId, info);
- TaskType2TaskIdListDic.TryGetValue(cfg.taskType, out var taskIds);
- if (taskIds == null)
- {
- taskIds = new List<int>();
- TaskType2TaskIdListDic.Add(cfg.taskType, taskIds);
- }
- taskIds.Add(taskId);
- }
- else
- {
- TaskInfosDic[taskId] = info;
- }
- }
- public void UpdateTaskState(int taskId, int state)
- {
- TaskInfosDic.TryGetValue(taskId, out var taskInfo);
- if (taskInfo == null)
- {
- Log.Error($"出现了不存在的任务id{taskId}");
- return;
- }
- taskInfo.State = state;
- }
- /// <summary>
- /// 获取任务列表
- /// </summary>
- /// <returns></returns>
- public List<TaskCfg> GetTaskCfgs(int taskType)
- {
- var cfgs = new List<TaskCfg>();
- TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds);
- if (taskIds == null) return cfgs;
- cfgs.AddRange(taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)));
- cfgs.Sort((a, b) =>
- {
- var stateA = TaskInfosDic[a.id].State == 1 ? 1 : -1;
- var stateB = TaskInfosDic[b.id].State == 1 ? 1 : -1;
- if (stateA > stateB) return -1;
- return stateB > stateA ? 1 : TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State);
- });
- return cfgs;
- }
- /// <summary>
- /// 获取任务列表
- /// </summary>
- /// <returns></returns>
- public List<TaskCfg> GetTaskCfgs(int[] taskIds)
- {
- var cfgs = new List<TaskCfg>();
- if (taskIds == null) return cfgs;
- cfgs.AddRange(taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)));
- cfgs.Sort((a, b) =>
- {
- var stateA = TaskInfosDic[a.id].State == 1 ? 1 : -1;
- var stateB = TaskInfosDic[b.id].State == 1 ? 1 : -1;
- if (stateA > stateB) return -1;
- return stateB > stateA ? 1 : TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State);
- });
- return cfgs;
- }
- /// <summary>
- /// 根据任务id获取任务状态
- /// </summary>0未完成,1可领取,2已领取
- /// <param name="taskId"></param>
- /// <returns></returns>
- public int GetTaskStateById(int taskId)
- {
- return !TaskInfosDic.ContainsKey(taskId) ? 0 : TaskInfosDic[taskId].State;
- }
- /// <summary>
- /// 根据任务id获取任务进度
- /// </summary>
- /// <param name="taskId"></param>
- /// <returns></returns>
- public long GetTaskProgressById(int taskId)
- {
- return !TaskInfosDic.ContainsKey(taskId) ? 0 : TaskInfosDic[taskId].Progress;
- }
- public string GetTaskDesc(int taskId)
- {
- var taskCfg = TaskCfgArray.Instance.GetCfg(taskId);
- var activeRewardCfg = TaskTypeCfgArray.Instance.GetCfg(taskCfg.type);
- switch ((ConstTaskType)activeRewardCfg.id)
- {
- case ConstTaskType.CompleteInstanceZones:
- var name = EctypeCfgArray.Instance.GetCfgsBytype(taskCfg.paramsArr[0])[0].typeName;
- if (taskCfg.paramsArr.Length > 1)
- {
- name = EctypeCfgArray.Instance
- .GetCfgBytypeAndsubType(taskCfg.paramsArr[0], taskCfg.paramsArr[1]).subName;
- }
- return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), name);
- case ConstTaskType.UseItem:
- var cfg = ItemCfgArray.Instance.GetCfg(taskCfg.paramsArr[0]);
- return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), cfg.name);
- case ConstTaskType.Suitsynthesis:
- var suitCfg = SuitCfgArray.Instance.GetCfg(taskCfg.paramsArr[0]);
- return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), suitCfg.name);
- case ConstTaskType.UpgradeCardLvl:
- case ConstTaskType.UpgradeCardStar:
- return string.Format(activeRewardCfg.desc, taskCfg.paramsArr[0], taskCfg.paramsArr[1]);
- case ConstTaskType.FinishStory:
- case ConstTaskType.FinishInstanceZones:
- {
- return string.Format(activeRewardCfg.desc, taskCfg.paramsArr[0]);
- }
- default: return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount());
- }
- }
- /// <summary>
- /// 任务界面跳转
- /// </summary>
- /// <param name="jumpId"></param>
- public void JumpToView(string jumpId, object[] param, object[] goBackDatas)
- {
- switch (jumpId)
- {
- case nameof(LeagueAnswerView):
- if (LeagueDataManager.Instance.Type == 1)
- {
- ViewManager.Show<LeagueView>(null, goBackDatas, true);
- ViewManager.Show($"GFGGame.{jumpId}");
- }
- else
- {
- ViewManager.Show<LeagueJoinView>(null, goBackDatas, true, true);
- }
- break;
- case nameof(StoreView):
- ViewManager.Show(goBackDatas[0].ToString(), goBackDatas.Length > 1 ? goBackDatas[1] : null);
- ViewManager.Show<StoreView>(param, goBackDatas);
- break;
- default:
- ViewManager.Show($"GFGGame.{jumpId}", null, goBackDatas, true, true);
- break;
- }
- }
- public void Clear()
- {
- TaskInfosDic.Clear();
- TaskType2TaskIdListDic.Clear();
- }
- }
- }
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