CardDataManager.cs 8.6 KB

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  1. 
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using ET;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class CardDataManager
  11. {
  12. private static Dictionary<int, Dictionary<int, CardData>> _cardDicByType = new Dictionary<int, Dictionary<int, CardData>>();
  13. public static Dictionary<int, Dictionary<int, int>> _selectList = new Dictionary<int, Dictionary<int, int>>();
  14. public static List<int> _selectRoleList = new List<int>();
  15. public static List<int> _selectRarityList = new List<int>();
  16. public static List<int> _selectFosterList = new List<int>();
  17. public static bool isFilter = false;//是否筛选中
  18. private static Dictionary<int, List<CardStoryCfg>> _cardStoryCfgDic = new Dictionary<int, List<CardStoryCfg>>();
  19. public static void Clear()
  20. {
  21. _cardDicByType.Clear();
  22. }
  23. public static void Add(CardInfoProto cardInfoProto)
  24. {
  25. CardData cardData = new CardData();
  26. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cardInfoProto.CardId);
  27. if (itemCfg == null)
  28. {
  29. ET.Log.Error(cardInfoProto.CardId + "ItemCfgArray配置不存在");
  30. return;
  31. }
  32. cardData.id = cardInfoProto.CardId;
  33. cardData.lv = cardInfoProto.Lvl;
  34. cardData.exp = cardInfoProto.Exp;
  35. cardData.star = cardInfoProto.Star;
  36. cardData.itemCfg = itemCfg;
  37. cardData.resIndex = cardInfoProto.ResIndex;
  38. cardData.scores = new Dictionary<int, int>();
  39. for (int j = 0; j < cardInfoProto.KsAttribute.Count; j++)
  40. {
  41. cardData.scores.Add(cardInfoProto.KsAttribute[j], cardInfoProto.VsAttribute[j]);
  42. }
  43. cardData.mainScore = itemCfg.mainScore;
  44. cardData.resources = CardDataManager.GetCardResources(itemCfg);
  45. if (_cardDicByType.ContainsKey(0) == false)
  46. {
  47. _cardDicByType[0] = new Dictionary<int, CardData>();
  48. }
  49. if (_cardDicByType.ContainsKey(cardData.itemCfg.mainScore) == false)
  50. {
  51. _cardDicByType[cardData.itemCfg.mainScore] = new Dictionary<int, CardData>();
  52. }
  53. _cardDicByType[0][cardData.id] = cardData;
  54. _cardDicByType[cardData.itemCfg.mainScore][cardData.id] = cardData;
  55. }
  56. private static List<string> GetCardResources(ItemCfg itemCfg)
  57. {
  58. List<string> resources = new List<string>();
  59. resources.Add(itemCfg.res);
  60. if (itemCfg.cardRes != "")
  61. {
  62. resources.Add(itemCfg.cardRes);
  63. }
  64. return resources;
  65. }
  66. private static List<CardData> SortItemList(List<CardData> arrayList)
  67. {
  68. arrayList.Sort((CardData a, CardData b) =>
  69. {
  70. int rarityA = a.itemCfg.rarity;
  71. int rarityB = b.itemCfg.rarity;
  72. if (rarityA < rarityB)
  73. {
  74. return 1;
  75. }
  76. else if (rarityA > rarityB)
  77. {
  78. return -1;
  79. }
  80. return string.Compare(a.itemCfg.res, b.itemCfg.res);
  81. });
  82. return arrayList;
  83. }
  84. /// <summary>
  85. /// 根据卡牌Id获取卡牌升级升星数据,无数据返回null
  86. /// </summary>
  87. /// <param name="cardId"></param>
  88. /// <returns></returns>
  89. public static CardData GetCardDataById(int cardId)
  90. {
  91. return _cardDicByType[0].ContainsKey(cardId) ? _cardDicByType[0][cardId] : null;
  92. }
  93. /// <summary>
  94. /// 根据男主类型获取卡牌列表
  95. /// </summary>
  96. public static List<CardData> GetCardListByRarity(int mainScore)
  97. {
  98. if (_cardDicByType.ContainsKey(mainScore))
  99. {
  100. Dictionary<int, CardData> cardDic = _cardDicByType[mainScore];
  101. CardData[] cardArray = new CardData[cardDic.Count];
  102. cardDic.Values.CopyTo(cardArray, 0);
  103. List<CardData> cardList = new List<CardData>(cardArray);
  104. cardList = CardDataManager.SortItemList(cardList);
  105. return cardList;
  106. }
  107. return new List<CardData>();
  108. }
  109. public static bool isFullLv(int cardId, int lv, bool showTips = true)
  110. {
  111. CardData cardData = _cardDicByType[0][cardId];
  112. if (lv >= CardRarityCfgArray.Instance.GetCfg(cardData.itemCfg.rarity).maxCardLvl && cardData.exp >= CardLvlCfgArray.Instance.GetCfgBycardLvlAndcardRarity(lv, cardData.itemCfg.rarity).needExp)
  113. {
  114. if (showTips == true)
  115. {
  116. PromptController.Instance.ShowFloatTextPrompt("已达到最大等级");
  117. }
  118. return true;
  119. }
  120. else
  121. {
  122. return false;
  123. }
  124. }
  125. public static bool isFullStar(int cardId, int star, bool showTips = true)
  126. {
  127. CardData cardData = _cardDicByType[0][cardId];
  128. if (CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(cardData.id, star + 1) == null)
  129. {
  130. if (showTips == true)
  131. {
  132. PromptController.Instance.ShowFloatTextPrompt("已达到最大星级");
  133. }
  134. return true;
  135. }
  136. else
  137. {
  138. return false;
  139. }
  140. }
  141. public static void GetPreViewLvAndExp(int rarity, int curLv, int curExp, int hasExp, out int showLv, out int showExp)
  142. {
  143. showLv = curLv;
  144. showExp = curExp + hasExp;
  145. int maxLv = CardRarityCfgArray.Instance.GetCfg(rarity).maxCardLvl;
  146. CardLvlCfg tCurCfg = CardLvlCfgArray.Instance.GetCfgBycardLvlAndcardRarity(showLv, rarity);
  147. while (showExp >= tCurCfg.needExp && showLv <= maxLv)
  148. {
  149. showExp -= tCurCfg.needExp;
  150. if (showLv + 1 > maxLv)
  151. {
  152. //满级
  153. // showLv = showLv - 1;
  154. showExp = tCurCfg.needExp;
  155. break;
  156. }
  157. showLv++;
  158. tCurCfg = CardLvlCfgArray.Instance.GetCfgBycardLvlAndcardRarity(showLv, rarity);
  159. // if (showExp < tCurCfg.needExp)
  160. // {
  161. // showLv = showLv - 1;
  162. // break;
  163. // }
  164. }
  165. }
  166. public static List<CardData> FilterCardList(List<CardData> cardList)
  167. {
  168. List<CardData> _cardList = new List<CardData>();
  169. for (int i = 0; i < cardList.Count; i++)
  170. {
  171. CardData cardData = cardList[i];
  172. bool isRole = _selectRoleList.Count == 0 || _selectRoleList.IndexOf(cardData.itemCfg.subType) >= 0;
  173. bool isRarity = _selectRarityList.Count == 0 || _selectRarityList.IndexOf(cardData.itemCfg.rarity) >= 0;
  174. int maxLv = CardRarityCfgArray.Instance.GetCfg(cardList[i].itemCfg.rarity).maxCardLvl;
  175. bool isFoster = _selectFosterList.Count == 0 ||
  176. _selectFosterList.IndexOf(ConstCardState.STATE_FULL_LV) >= 0 && cardList[i].lv == maxLv ||
  177. _selectFosterList.IndexOf(ConstCardState.STATE_LV) >= 0 && cardList[i].lv < maxLv ||
  178. _selectFosterList.IndexOf(ConstCardState.STATE_FULL_STAR) >= 0 && isFullStar(cardList[i].id, cardList[i].star, false) ||
  179. _selectFosterList.IndexOf(ConstCardState.STATE_STAR) >= 0 && !isFullStar(cardList[i].id, cardList[i].star, false);
  180. if (isRole && isRarity && isFoster)
  181. {
  182. _cardList.Add(cardData);
  183. }
  184. }
  185. return _cardList;
  186. }
  187. public static List<CardStoryCfg> GetStoryCfgsById(int cardId)
  188. {
  189. if (_cardStoryCfgDic.Keys.Count == 0)
  190. {
  191. CardStoryCfg[] cardStoryCfgs = CardStoryCfgArray.Instance.dataArray;
  192. for (int i = 0; i < cardStoryCfgs.Length; i++)
  193. {
  194. int _cardId = cardStoryCfgs[i].cardId;
  195. if (_cardStoryCfgDic.ContainsKey(_cardId) == false)
  196. {
  197. _cardStoryCfgDic.Add(_cardId, new List<CardStoryCfg>());
  198. }
  199. _cardStoryCfgDic[_cardId].Add(cardStoryCfgs[i]);
  200. }
  201. }
  202. return _cardStoryCfgDic.ContainsKey(cardId) ? _cardStoryCfgDic[cardId] : new List<CardStoryCfg>();
  203. }
  204. }
  205. }