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- using System.Collections.Generic;
- namespace GFGGame
- {
- public class SuitCfgManager : SingletonBase<SuitCfgManager>
- {
- /// <summary>
- /// 获取所有套装中部件的总个数
- /// </summary>
- public int totalItemCount
- {
- get
- {
- return GlobalCfgArray.globalCfg.suitPartTotalCount;
- }
- }
- /// <summary>
- /// 获取物品所属套装id
- /// </summary>
- /// <param name="itemId"></param>
- /// <returns></returns>
- public int GetItemSuitId(int itemId)
- {
- var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
- if (itemCfg != null)
- {
- return itemCfg.suitId;
- }
- return 0;
- }
- /// <summary>
- /// 获取指定套装中部件的总数
- /// </summary>
- /// <param name="suitId"></param>
- /// <returns></returns>
- public int GetTotalCountOfOneSuit(int suitId)
- {
- var suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
- if (suitCfg != null)
- {
- return suitCfg.partsArr.Length;
- }
- return 0;
- }
- /// <summary>
- /// 获取指定套装中部件的id数组
- /// </summary>
- /// <param name="suitId"></param>
- /// <returns></returns>
- public int[] GetSuitItems(int suitId, bool checkScene = false)
- {
- SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
- if (suitCfg == null)
- {
- ET.Log.Error(suitId + "SuitCfgArray配置不存在");
- return null;
- }
- if (checkScene)
- {
- List<int> parts = new List<int>();
- for (int i = 0; i < suitCfg.partsArr.Length; i++)
- {
- if (!DressUpMenuItemDataManager.CheckIsSceneType(suitCfg.partsArr[i]))
- {
- parts.Add(suitCfg.partsArr[i]);
- }
- }
- return parts.ToArray();
- }
- return suitCfg.partsArr;
- }
- }
- }
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