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- using FairyGUI;
- namespace GFGGame
- {
- public class RedDotController : SingletonBase<RedDotController>
- {
- public void SetComRedDot(GComponent parentCom, bool isRed)
- {
- GComponent comRedDot;
- if (parentCom.GetChild("comResDot") == null)
- {
- comRedDot = UIPackage.CreateObject("CommonGame", "ComRedDot").asCom;
- parentCom.AddChild(comRedDot);
- comRedDot.name = "comResDot";
- comRedDot.SetPosition(parentCom.width - comRedDot.width, 0, 0);
- comRedDot.AddRelation(comRedDot, RelationType.TopExt_Top);
- comRedDot.AddRelation(comRedDot, RelationType.RightExt_Right);
- }
- else
- {
- comRedDot = parentCom.GetChild("comResDot").asCom;
- }
- comRedDot.visible = isRed;
- }
- }
- }
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