FriendSProxy.cs 17 KB

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  1. using System.Collections.Generic;
  2. using GFGGame;
  3. using ET;
  4. namespace ET
  5. {
  6. //推送其他玩家信息变化
  7. public class NoticeRoleInfoChanged : AMHandler<S2C_NoticeFriendInfo>
  8. {
  9. protected override async ETTask Run(Session session, S2C_NoticeFriendInfo message)
  10. {
  11. RoleInfoData roleInfo = new RoleInfoData();
  12. roleInfo.roleId = message.RoleInfo.RoleId;
  13. roleInfo.roleLv = message.RoleInfo.RoleLvl;
  14. roleInfo.roleName = message.RoleInfo.RoleName;
  15. roleInfo.offlineTimeSec = message.RoleInfo.OfflineTimeSec;
  16. FriendDataManager.Instance.ChangeFriendInfo(roleInfo);
  17. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  18. await ETTask.CompletedTask;
  19. }
  20. }
  21. //推送申请添加好友信息
  22. public class NoticeApplyForFriend : AMHandler<S2C_NoticeApplyForFriend>
  23. {
  24. protected override async ETTask Run(Session session, S2C_NoticeApplyForFriend message)
  25. {
  26. RoleInfoData roleInfo = new RoleInfoData();
  27. roleInfo.roleId = message.FriendInfo.RoleInfo.RoleId;
  28. roleInfo.roleName = message.FriendInfo.RoleInfo.RoleName;
  29. roleInfo.roleLv = message.FriendInfo.RoleInfo.RoleLvl;
  30. roleInfo.offlineTimeSec = message.FriendInfo.RoleInfo.OfflineTimeSec;
  31. FriendInfoData friendInfo = new FriendInfoData();
  32. friendInfo.roleInfo = roleInfo;
  33. friendInfo.type = message.FriendInfo.Type;
  34. friendInfo.giveGiftState = message.FriendInfo.GiveGiftState;
  35. friendInfo.takeGiftState = message.FriendInfo.TakeGiftState;
  36. FriendDataManager.Instance.AddApplyData(friendInfo);
  37. EventAgent.DispatchEvent(ConstMessage.FRIEND_APPLY_CHANGE);
  38. await ETTask.CompletedTask;
  39. }
  40. }
  41. //推送新增好友
  42. public class NoticeAddFriends : AMHandler<S2C_NoticeAddFriends>
  43. {
  44. protected override async ETTask Run(Session session, S2C_NoticeAddFriends message)
  45. {
  46. for (int i = 0; i < message.FriendList.Count; i++)
  47. {
  48. RoleInfoData roleInfo = new RoleInfoData();
  49. roleInfo.roleId = message.FriendList[i].RoleInfo.RoleId;
  50. roleInfo.roleName = message.FriendList[i].RoleInfo.RoleName;
  51. roleInfo.roleLv = message.FriendList[i].RoleInfo.RoleLvl;
  52. roleInfo.offlineTimeSec = message.FriendList[i].RoleInfo.OfflineTimeSec;
  53. FriendInfoData friendInfo = new FriendInfoData();
  54. friendInfo.roleInfo = roleInfo;
  55. friendInfo.type = message.FriendList[i].Type;
  56. friendInfo.giveGiftState = message.FriendList[i].GiveGiftState;
  57. friendInfo.takeGiftState = message.FriendList[i].TakeGiftState;
  58. FriendDataManager.Instance.AddFriend(friendInfo);
  59. FriendDataManager.Instance.RemoveApplyData(message.FriendList[i].RoleInfo.RoleId);
  60. }
  61. EventAgent.DispatchEvent(ConstMessage.FRIEND_ADD);
  62. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  63. await ETTask.CompletedTask;
  64. }
  65. }
  66. //推送删除好友
  67. public class NoticeDeleteFriend : AMHandler<S2C_NoticeDeleteFriend>
  68. {
  69. protected override async ETTask Run(Session session, S2C_NoticeDeleteFriend message)
  70. {
  71. FriendDataManager.Instance.RemoveFriend(message.RoleId);
  72. EventAgent.DispatchEvent(ConstMessage.FRIEND_REMOVE);
  73. await ETTask.CompletedTask;
  74. }
  75. }
  76. //推送领取赠送状态
  77. public class NoticeTakeGiftStates : AMHandler<S2C_NoticeTakeGiftStates>
  78. {
  79. protected override async ETTask Run(Session session, S2C_NoticeTakeGiftStates message)
  80. {
  81. FriendDataManager.Instance.ChangeTakeGiftStates(message.RoleId, message.TakeGiftState);
  82. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  83. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  84. await ETTask.CompletedTask;
  85. }
  86. }
  87. }
  88. namespace GFGGame
  89. {
  90. public static class FriendSProxy
  91. {
  92. //请求所有好友信息
  93. public static async ETTask<bool> ReqAllFriendInfos()
  94. {
  95. S2C_GetAllFriendInfos response = null;
  96. response = (S2C_GetAllFriendInfos)await MessageHelper.SendToServer(new C2S_GetAllFriendInfos());
  97. if (response != null)
  98. {
  99. if (response.Error == ErrorCode.ERR_Success)
  100. {
  101. for (int i = 0; i < response.FriendList.Count; i++)
  102. {
  103. RoleInfoData roleInfo = new RoleInfoData();
  104. roleInfo.roleId = response.FriendList[i].RoleInfo.RoleId;
  105. roleInfo.roleName = response.FriendList[i].RoleInfo.RoleName;
  106. roleInfo.roleLv = response.FriendList[i].RoleInfo.RoleLvl;
  107. roleInfo.offlineTimeSec = response.FriendList[i].RoleInfo.OfflineTimeSec;
  108. FriendInfoData friendInfo = new FriendInfoData();
  109. friendInfo.roleInfo = roleInfo;
  110. friendInfo.type = response.FriendList[i].Type;
  111. friendInfo.giveGiftState = response.FriendList[i].GiveGiftState;
  112. friendInfo.takeGiftState = response.FriendList[i].TakeGiftState;
  113. if (response.FriendList[i].Type == FriendType.Good)
  114. {
  115. FriendDataManager.Instance.AddFriend(friendInfo);
  116. }
  117. else if (response.FriendList[i].Type == FriendType.Apply)
  118. {
  119. FriendDataManager.Instance.AddApplyData(friendInfo);
  120. }
  121. }
  122. return true;
  123. }
  124. }
  125. return false;
  126. }
  127. //赠送
  128. public static async ETTask<bool> ReqGiveGiftToFriend(long roleId)
  129. {
  130. S2C_GiveGiftToFriend response = null;
  131. response = (S2C_GiveGiftToFriend)await MessageHelper.SendToServer(new C2S_GiveGiftToFriend() { RoleId = roleId });
  132. if (response != null)
  133. {
  134. if (response.Error == ErrorCode.ERR_Success)
  135. {
  136. FriendDataManager.Instance.ChangeGiveGiftStates(response.RoleId, response.GiveGiftState);
  137. PromptController.Instance.ShowFloatTextPrompt(string.Format("赠送好友体力*{0}", GlobalCfgArray.globalCfg.onceGivePowerCount));
  138. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  139. return true;
  140. }
  141. }
  142. return false;
  143. }
  144. //一键赠送
  145. public static async ETTask<bool> ReqGiveGiftToAllFriend()
  146. {
  147. S2C_GiveGiftToAllFriends response = null;
  148. response = (S2C_GiveGiftToAllFriends)await MessageHelper.SendToServer(new C2S_GiveGiftToAllFriends());
  149. if (response != null)
  150. {
  151. if (response.Error == ErrorCode.ERR_Success)
  152. {
  153. for (int i = 0; i < response.RoleIds.Count; i++)
  154. {
  155. FriendDataManager.Instance.ChangeGiveGiftStates(response.RoleIds[i], response.GiveGiftStates[i]);
  156. }
  157. if (response.RoleIds.Count > 0)
  158. {
  159. PromptController.Instance.ShowFloatTextPrompt(string.Format("送出{0}份体力", response.RoleIds.Count));
  160. }
  161. else
  162. {
  163. PromptController.Instance.ShowFloatTextPrompt("无好友可赠送体力");
  164. }
  165. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  166. return true;
  167. }
  168. }
  169. return false;
  170. }
  171. //领取并赠送赠送
  172. public static async ETTask<bool> ReqTakeGiftFromFriend(long roleId)
  173. {
  174. S2C_TakeGiftFromFriend response = null;
  175. response = (S2C_TakeGiftFromFriend)await MessageHelper.SendToServer(new C2S_TakeGiftFromFriend() { RoleId = roleId });
  176. if (response != null)
  177. {
  178. if (response.Error == ErrorCode.ERR_Success)
  179. {
  180. FriendDataManager.Instance.ChangeGiveTakeGiftStates(response.RoleId, response.GiveGiftState, response.TakeGiftState);
  181. PromptController.Instance.ShowFloatTextPrompt(string.Format("领取成功,获得体力*{0}", GlobalCfgArray.globalCfg.onceGivePowerCount));
  182. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  183. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  184. return true;
  185. }
  186. }
  187. return false;
  188. }
  189. //一键领取并赠送
  190. public static async ETTask<bool> ReqTakeGiftFromAllFriend()
  191. {
  192. S2C_TakeGiftFromAllFriend response = null;
  193. response = (S2C_TakeGiftFromAllFriend)await MessageHelper.SendToServer(new C2S_TakeGiftFromAllFriend());
  194. if (response != null)
  195. {
  196. if (response.Error == ErrorCode.ERR_Success)
  197. {
  198. for (int i = 0; i < response.RoleIds.Count; i++)
  199. {
  200. FriendDataManager.Instance.ChangeGiveTakeGiftStates(response.RoleIds[i], response.GiveGiftStates[i], response.TakeGiftStates[i]);
  201. }
  202. if (FriendDataManager.Instance.Count >= GlobalCfgArray.globalCfg.maxGetPowerCount)
  203. {
  204. PromptController.Instance.ShowFloatTextPrompt("今日体力已全部领取");
  205. }
  206. else
  207. {
  208. PromptController.Instance.ShowFloatTextPrompt(string.Format("已领取{0}体力", response.RoleIds.Count * GlobalCfgArray.globalCfg.onceGivePowerCount));
  209. }
  210. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  211. return true;
  212. }
  213. }
  214. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  215. return false;
  216. }
  217. //请求其他玩家详细信息
  218. public static async ETTask<RoleInfoDetailData> ReqOtherRoleDetailInfo(long roleId)
  219. {
  220. S2C_GetOtherRoleDetailInfo response = null;
  221. response = (S2C_GetOtherRoleDetailInfo)await MessageHelper.SendToServer(new C2S_GetOtherRoleDetailInfo() { RoleId = roleId });
  222. if (response != null)
  223. {
  224. if (response.Error == ErrorCode.ERR_Success)
  225. {
  226. RoleInfoDetailData roleInfoDetail = new RoleInfoDetailData();
  227. roleInfoDetail.slogan = response.Signature;
  228. roleInfoDetail.customSuitData.pos = response.CustomSuit.Pos;
  229. roleInfoDetail.customSuitData.bg = response.CustomSuit.BgId;
  230. roleInfoDetail.customSuitData.suitId = response.CustomSuit.SuitId;
  231. roleInfoDetail.customSuitData.equipDatas = response.CustomSuit.EquipIds;
  232. roleInfoDetail.customSuitData.pic = response.CustomSuit.Pic;
  233. return roleInfoDetail;
  234. }
  235. }
  236. return null;
  237. }
  238. //请求搜索其他玩家
  239. public static async ETTask<bool> ReqSearchRole(string roleName)
  240. {
  241. S2C_SearchRole response = null;
  242. response = (S2C_SearchRole)await MessageHelper.SendToServer(new C2S_SearchRole() { RoleName = roleName });
  243. if (response != null)
  244. {
  245. if (response.Error == ErrorCode.ERR_Success)
  246. {
  247. FriendDataManager.Instance.ClearSearchDatas();
  248. for (int i = 0; i < response.RoleList.Count; i++)
  249. {
  250. RoleInfoData roleInfo = new RoleInfoData();
  251. roleInfo.roleId = response.RoleList[i].RoleId;
  252. roleInfo.roleName = response.RoleList[i].RoleName;
  253. roleInfo.roleLv = response.RoleList[i].RoleLvl;
  254. roleInfo.offlineTimeSec = response.RoleList[i].OfflineTimeSec;
  255. FriendDataManager.Instance.AddSearchData(roleInfo);
  256. }
  257. return true;
  258. }
  259. }
  260. return false;
  261. }
  262. //请求推荐好友
  263. public static async ETTask<bool> ReqRecommendFriends()
  264. {
  265. S2C_GetRecommendFriends response = null;
  266. response = (S2C_GetRecommendFriends)await MessageHelper.SendToServer(new C2S_GetRecommendFriends());
  267. if (response != null)
  268. {
  269. if (response.Error == ErrorCode.ERR_Success)
  270. {
  271. FriendDataManager.Instance.ClearRecommendDatas();
  272. for (int i = 0; i < response.RoleList.Count; i++)
  273. {
  274. RoleInfoData roleInfo = new RoleInfoData();
  275. roleInfo.roleId = response.RoleList[i].RoleId;
  276. roleInfo.roleName = response.RoleList[i].RoleName;
  277. roleInfo.roleLv = response.RoleList[i].RoleLvl;
  278. roleInfo.offlineTimeSec = response.RoleList[i].OfflineTimeSec;
  279. FriendDataManager.Instance.AddRecommendData(roleInfo);
  280. }
  281. return true;
  282. }
  283. }
  284. return false;
  285. }
  286. //申请添加好友
  287. public static async ETTask<bool> ReqApplyForFriend(long roleId)
  288. {
  289. S2C_RequestApplyForFriend response = null;
  290. response = (S2C_RequestApplyForFriend)await MessageHelper.SendToServer(new C2S_RequestApplyForFriend() { RoleId = roleId });
  291. if (response != null)
  292. {
  293. if (response.Error == ErrorCode.ERR_Success)
  294. {
  295. return true;
  296. }
  297. }
  298. return false;
  299. }
  300. //同意添加好友
  301. public static async ETTask<bool> ReqAcceptApplyForFriend(long roleId)
  302. {
  303. S2C_AcceptApplyForFriend response = null;
  304. response = (S2C_AcceptApplyForFriend)await MessageHelper.SendToServer(new C2S_AcceptApplyForFriend() { RoleId = roleId });
  305. if (response != null)
  306. {
  307. if (response.Error == ErrorCode.ERR_Success)
  308. {
  309. // FriendDataManager.Instance.RemoveApplyData(roleId);
  310. return true;
  311. }
  312. }
  313. return false;
  314. }
  315. //拒绝添加好友
  316. public static async ETTask<bool> ReqRefuseApplyForFriend(long roleId)
  317. {
  318. S2C_RefuseApplyForFriend response = null;
  319. response = (S2C_RefuseApplyForFriend)await MessageHelper.SendToServer(new C2S_RefuseApplyForFriend() { RoleId = roleId });
  320. if (response != null)
  321. {
  322. if (response.Error == ErrorCode.ERR_Success)
  323. {
  324. FriendDataManager.Instance.RemoveApplyData(roleId);
  325. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  326. EventAgent.DispatchEvent(ConstMessage.FRIEND_APPLY_CHANGE);
  327. return true;
  328. }
  329. }
  330. return false;
  331. }
  332. //一键同意添加好友
  333. public static async ETTask<bool> ReqAcceptAllApplyForFriend()
  334. {
  335. S2C_AcceptAllApplyForFriend response = null;
  336. response = (S2C_AcceptAllApplyForFriend)await MessageHelper.SendToServer(new C2S_AcceptAllApplyForFriend());
  337. if (response != null)
  338. {
  339. if (response.Error == ErrorCode.ERR_Success)
  340. {
  341. return true;
  342. }
  343. }
  344. return false;
  345. }
  346. //一键拒绝添加好友
  347. public static async ETTask<bool> ReqRefuseAllApplyForFriend()
  348. {
  349. S2C_RefuseAllApplyForFriend response = null;
  350. response = (S2C_RefuseAllApplyForFriend)await MessageHelper.SendToServer(new C2S_RefuseAllApplyForFriend());
  351. if (response != null)
  352. {
  353. if (response.Error == ErrorCode.ERR_Success)
  354. {
  355. FriendDataManager.Instance.ClearApplyDatas();
  356. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  357. EventAgent.DispatchEvent(ConstMessage.FRIEND_APPLY_CHANGE);
  358. return true;
  359. }
  360. }
  361. return false;
  362. }
  363. //请求删除好友
  364. public static async ETTask<bool> ReqDeleteFriend(long roleId)
  365. {
  366. S2C_RequestDeleteFriend response = null;
  367. response = (S2C_RequestDeleteFriend)await MessageHelper.SendToServer(new C2S_RequestDeleteFriend() { RoleId = roleId });
  368. if (response != null)
  369. {
  370. if (response.Error == ErrorCode.ERR_Success)
  371. {
  372. FriendDataManager.Instance.RemoveFriend(response.RoleId);
  373. PromptController.Instance.ShowFloatTextPrompt("好友已删除");
  374. EventAgent.DispatchEvent(ConstMessage.FRIEND_REMOVE);
  375. return true;
  376. }
  377. }
  378. return false;
  379. }
  380. }
  381. }