DressUpView.cs 36 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using ET;
  6. namespace GFGGame
  7. {
  8. public class DressUpView : BaseView
  9. {
  10. public const int MAX_MEMORY_STEP = 20;//最大记录步数
  11. public const int BOTTOM_BLANK = 20;
  12. public const int RIGHT_BLANK = 36;
  13. private const int SORT_BY_HIGH_RARITY = 0;
  14. private const int SORT_BY_LOW_RARITY = 1;
  15. private const int SORT_BY_GET_TIME = 2;
  16. private UI_DressUpUI _ui;
  17. private float listType1X = 0;
  18. private float partsListX = 0;
  19. private DressUpListType currentListType;
  20. /// <summary>
  21. /// 子菜单列表
  22. /// </summary>
  23. private int[] _currentList2;
  24. private GameObject _scenePrefab;
  25. private GameObject _sceneObject;
  26. private List<int> _currentList3 = new List<int>();
  27. private List<int> _currentList4 = new List<int>();
  28. private int _currentMenuType;
  29. private int _currentSuitId;
  30. private int _rarityIndex = SORT_BY_HIGH_RARITY;
  31. private UI_TypeItem listTypeItem_FreedomDress;
  32. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  33. private int _stepIndex = 0;
  34. private List<CustomSuitData> _dressMemory = new List<CustomSuitData>();
  35. public override void Dispose()
  36. {
  37. if (_sceneObject != null)
  38. {
  39. GameObject.Destroy(_sceneObject);
  40. _sceneObject = null;
  41. }
  42. for (int i = 0; i < _listLongPress.Count; i++)
  43. {
  44. _listLongPress[i].Dispose();
  45. }
  46. _listLongPress.Clear();
  47. if (_ui != null)
  48. {
  49. _ui.Dispose();
  50. _ui = null;
  51. }
  52. base.Dispose();
  53. }
  54. protected override void Init()
  55. {
  56. base.Init();
  57. packageName = UI_DressUpUI.PACKAGE_NAME;
  58. _ui = UI_DressUpUI.Create();
  59. viewCom = _ui.target;
  60. isfullScreen = true;
  61. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  62. }
  63. protected override void OnInit()
  64. {
  65. base.OnInit();
  66. _ui.m_btnLastStep.visible = false;
  67. _ui.m_btnNextStep.visible = false;
  68. _ui.m_btnSearch.visible = true;
  69. _ui.m_btnPhoto.visible = true;
  70. _ui.m_btnAction.visible = false;
  71. _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  72. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  73. InitLists();
  74. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  75. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  76. _ui.m_btnLastStep.onClick.Add(OnClickBtnLastStep);
  77. _ui.m_btnNextStep.onClick.Add(OnClickBtnNextStep);
  78. _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  79. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  80. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  81. // _ui.m_partsList.m_list.SetVirtual();
  82. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  83. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  84. _ui.m_touchPad.onClick.Add(OnTouchPad);
  85. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  86. _ui.m_btnSave.onClick.Add(OnClickBtnSave);
  87. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  88. _ui.m_btnAction.onClick.Add(OnClickBtnAction);
  89. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  90. _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  91. _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  92. _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  93. _ui.m_btnPhoto.onClick.Add(OnClickBtnPhoto);
  94. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  95. }
  96. protected override void AddEventListener()
  97. {
  98. base.AddEventListener();
  99. EventAgent.AddEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  100. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  101. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  102. }
  103. protected override void OnShown()
  104. {
  105. base.OnShown();
  106. _rarityIndex = SORT_BY_HIGH_RARITY;
  107. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DRESS_UP, "mp3"));
  108. _ui.m_comListType1.target.x = _ui.target.width;
  109. _ui.m_comListType2.target.x = _ui.target.width;
  110. _ui.m_partsList.target.x = _ui.target.width;
  111. _ui.m_partsList2.target.x = _ui.target.width;
  112. this.showListType1();
  113. if (_sceneObject == null)
  114. {
  115. _sceneObject = GameObject.Instantiate(_scenePrefab);
  116. EquipDataCache.cacher.setSceneObj(_sceneObject);
  117. }
  118. _ui.m_comboBox.selectedIndex = CustomSuitDataManager.currentIndex;
  119. EquipDataCache.cacher.PutOnCurrentSuitSaved();
  120. UpdateStepBtn();
  121. Timers.inst.AddUpdate(CheckGuide);
  122. }
  123. protected override void OnHide()
  124. {
  125. base.OnHide();
  126. listTypeItem_FreedomDress = null;
  127. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  128. EquipDataCache.cacher.setSceneObj(_sceneObject);//在拍照界面断线返回登录,需要重新设置_sceneObject
  129. EquipDataCache.cacher.TakeOffAll();
  130. if (_sceneObject != null)
  131. {
  132. GameObject.Destroy(_sceneObject);
  133. _sceneObject = null;
  134. }
  135. Timers.inst.Remove(CheckGuide);
  136. }
  137. protected override void RemoveEventListener()
  138. {
  139. base.RemoveEventListener();
  140. EventAgent.RemoveEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  141. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  142. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  143. }
  144. private void OnClickBtnBack()
  145. {
  146. Reset();
  147. this.Hide();
  148. ViewManager.Show(ViewName.MAINUI_VIEW);
  149. }
  150. private void OnClickBtnHome()
  151. {
  152. GameController.GoBackToMainView();
  153. Reset();
  154. }
  155. private void Reset()
  156. {
  157. DressUpMenuItemDataManager.dressFilterType = DressFilterType.None;
  158. DressUpMenuItemDataManager.Clear();
  159. DressUpMenuItemDataManager.dressSearchTxt = "";
  160. _stepIndex = 0;
  161. _dressMemory.Clear();
  162. }
  163. private void OnClickBtnLastStep()
  164. {
  165. if (_stepIndex - 1 < 0) return;
  166. _stepIndex--;
  167. EquipDataCache.cacher.PutOnSuitMemory(_dressMemory[_stepIndex]);
  168. UpdateStepBtn();
  169. }
  170. private void OnClickBtnNextStep()
  171. {
  172. if (_stepIndex + 1 >= MAX_MEMORY_STEP) return;
  173. _stepIndex++;
  174. EquipDataCache.cacher.PutOnSuitMemory(_dressMemory[_stepIndex]);
  175. UpdateStepBtn();
  176. }
  177. private void OnComboBoxChanged()
  178. {
  179. EquipDataCache.cacher.PutOnSuitSaved(_ui.m_comboBox.selectedIndex);
  180. }
  181. private void OnClickListType1Item(EventContext context)
  182. {
  183. GObject typeItem = (GObject)context.data as GObject;
  184. int order = (int)typeItem.data;
  185. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  186. if (item1.subMenusArr.Length > 0)
  187. {
  188. this.showListType2(item1.subMenusArr);
  189. }
  190. else
  191. {
  192. // if (_ui.m_partsList.m_list.numItems <= 0)
  193. // {
  194. // PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  195. // return;
  196. // }
  197. if (this.showListParts(item1.type) == false)
  198. {
  199. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  200. return;
  201. }
  202. // this.showListParts(item1.type);
  203. }
  204. this.hideListType1();
  205. UpdateListPartsSelected();
  206. }
  207. private void OnClickListType2Item(EventContext context)
  208. {
  209. GObject typeItem = (GObject)context.data as GObject;
  210. int order = (int)typeItem.data;
  211. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  212. if (this.showListParts(item2.type) == false)
  213. {
  214. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  215. return;
  216. }
  217. this.hideListType2();
  218. }
  219. private void OnClickPartsListItem(EventContext context)
  220. {
  221. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  222. {
  223. return;
  224. }
  225. GObject listItem = (GObject)context.data as GObject;
  226. int id = (int)listItem.data;
  227. bool isSuit = SuitCfgManager.Instance.GetTotalCountOfOneSuit(id) > 0;
  228. if (isSuit)
  229. {
  230. this.showListParts2(id);
  231. this.hideListParts();
  232. EquipDataCache.cacher.PutOnSuitCfg(id, true, false);
  233. UpdateBtnAction();
  234. }
  235. else
  236. {
  237. EquipDataCache.cacher.TryCancelSuit(id);
  238. EquipDataCache.cacher.AddOrRemove(id, true);
  239. }
  240. UpdateListPartsSelected();
  241. UpdateListSuitPartsSelected(); ;
  242. // AddMemoryDressup();
  243. }
  244. private void OnClickSuitPartsListItem(EventContext context)
  245. {
  246. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  247. {
  248. return;
  249. }
  250. GObject listItem = (GObject)context.data as GObject;
  251. int id = (int)listItem.data;
  252. EquipDataCache.cacher.TryCancelSuit(id);
  253. EquipDataCache.cacher.AddOrRemove(id, true);
  254. UpdateListSuitPartsSelected();
  255. UpdateBtnAction();
  256. // AddMemoryDressup();
  257. }
  258. private void AddMemoryDressup()
  259. {
  260. _stepIndex++;
  261. if (_stepIndex == MAX_MEMORY_STEP)
  262. {
  263. _stepIndex = MAX_MEMORY_STEP - 1;
  264. _dressMemory.RemoveAt(0);
  265. }
  266. ET.Log.Debug("_stepIndex:" + _stepIndex + " _dressMemory.Count:" + _dressMemory.Count);
  267. if (_dressMemory.Count > _stepIndex)
  268. {
  269. _dressMemory.RemoveRange(_stepIndex, _dressMemory.Count - _stepIndex);
  270. }
  271. CustomSuitData suitSavedData = CustomSuitDataManager.GetSuitList(CustomSuitDataManager.currentIndex);
  272. _dressMemory.Add(suitSavedData);
  273. UpdateStepBtn();
  274. }
  275. private void UpdateStepBtn()
  276. {
  277. _ui.m_btnLastStep.enabled = _stepIndex > 0;
  278. _ui.m_btnNextStep.enabled = _stepIndex < _dressMemory.Count - 1;
  279. }
  280. private void OnLongPress(EventContext context)
  281. {
  282. LongPressGesture gesture = (LongPressGesture)context.sender;
  283. int itemId = (int)gesture.host.data;
  284. GoodsItemTipsController.ShowItemTips(itemId);
  285. }
  286. private void OnTouchPad()
  287. {
  288. if (this.currentListType == DressUpListType.List4)
  289. {
  290. this.hideListParts2();
  291. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  292. }
  293. else if (this.currentListType == DressUpListType.List3)
  294. {
  295. if (_currentList2 != null)
  296. {
  297. this.showListType2();
  298. }
  299. else
  300. {
  301. this.showListType1();
  302. }
  303. this.hideListParts();
  304. }
  305. else if (this.currentListType == DressUpListType.List2)
  306. {
  307. this.showListType1();
  308. this.hideListType2();
  309. }
  310. }
  311. private void OnClickBtnDelete()
  312. {
  313. EquipDataCache.cacher.TakeOffAll();
  314. UpdateBtnAction();
  315. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  316. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  317. }
  318. private void OnClickBtnSave()
  319. {
  320. CustomSuitDataManager.SaveCurrentSuit(_ui.m_comboBox.selectedIndex);
  321. PromptController.Instance.ShowFloatTextPrompt("保存成功", MessageType.SUCCESS);
  322. }
  323. private void OnComboBoxRarityChanged()
  324. {
  325. _rarityIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  326. this.UpdatePartsListSort();
  327. }
  328. private void OnClickBtnAction()
  329. {
  330. if (!_ui.m_btnAction.grayed)
  331. {
  332. EquipDataCache.cacher.ChangeAction();
  333. }
  334. }
  335. private void OnClickBtnSearch()
  336. {
  337. ViewManager.Show<DressFilterView>(true, new object[] { ViewName.DRESS_UP_VIEW });
  338. }
  339. private void InitLists()
  340. {
  341. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  342. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  343. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  344. listType1X = _ui.m_comListType1.target.x;
  345. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width - DressUpView.RIGHT_BLANK;
  346. //一级菜单
  347. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  348. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  349. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_comListType1.m_listType1.numItems);
  350. float maxHeight = _ui.target.height - _ui.m_comListType1.target.y - DressUpView.BOTTOM_BLANK;
  351. if (_ui.m_comListType1.m_listType.height > maxHeight)
  352. {
  353. _ui.m_comListType1.m_listType.height = maxHeight;
  354. }
  355. }
  356. private void showListType1()
  357. {
  358. _currentList2 = null;
  359. currentListType = DressUpListType.List1;
  360. GTween.To(_ui.target.width, listType1X, 0.5f)
  361. .SetTarget(_ui.m_comListType1.target)
  362. .OnUpdate((GTweener t) =>
  363. {
  364. _ui.m_comListType1.target.x = t.value.x;
  365. });
  366. }
  367. private void hideListType1()
  368. {
  369. GTween.To(listType1X, _ui.target.width, 0.5f)
  370. .SetTarget(_ui.m_comListType1.target)
  371. .OnUpdate((GTweener t) =>
  372. {
  373. _ui.m_comListType1.target.x = t.value.x;
  374. });
  375. }
  376. private void showListType2(int[] menuStrArr = null)
  377. {
  378. currentListType = DressUpListType.List2;
  379. if (menuStrArr != null && menuStrArr.Length > 0)
  380. {
  381. int len = menuStrArr.Length;
  382. _currentList2 = menuStrArr.Clone() as int[];
  383. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  384. _ui.m_comListType2.m_listType.numItems = len;
  385. //_ui.m_comListType2.m_listType2.ResizeToFit(_ui.m_comListType2.m_listType2.numItems);
  386. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  387. if (_ui.m_comListType2.m_listType.height > maxHeight)
  388. {
  389. _ui.m_comListType2.m_listType.height = maxHeight;
  390. }
  391. }
  392. GTween.To(_ui.target.width, listType1X, 0.5f)
  393. .SetTarget(_ui.m_comListType2.target)
  394. .OnUpdate((GTweener t) =>
  395. {
  396. _ui.m_comListType2.target.x = t.value.x;
  397. });
  398. }
  399. private void hideListType2()
  400. {
  401. GTween.To(listType1X, _ui.target.width, 0.5f)
  402. .SetTarget(_ui.m_comListType2.target)
  403. .OnUpdate((GTweener t) =>
  404. {
  405. _ui.m_comListType2.target.x = t.value.x;
  406. });
  407. }
  408. private bool showListParts(int type, bool selectItem = false)
  409. {
  410. _currentMenuType = type;
  411. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  412. {
  413. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  414. if (_rarityIndex >= SORT_BY_GET_TIME)
  415. {
  416. _rarityIndex = SORT_BY_HIGH_RARITY;
  417. }
  418. }
  419. else
  420. {
  421. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  422. }
  423. this.UpdatePartsListSort();
  424. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  425. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  426. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;// - DressUpView.BOTTOM_BLANK;
  427. if (_ui.m_partsList.m_list.height > maxHeight)
  428. {
  429. _ui.m_partsList.m_list.height = maxHeight;
  430. }
  431. if (selectItem)
  432. {
  433. int itemId = EquipDataCache.cacher.GetItemIdBuyType(_currentMenuType);
  434. if (itemId > 0)
  435. {
  436. int index = _currentList3.IndexOf(itemId);
  437. _ui.m_partsList.m_list.ScrollToView(index);
  438. }
  439. }
  440. currentListType = DressUpListType.List3;
  441. GTween.To(_ui.target.width, partsListX, 0.5f)
  442. .SetTarget(_ui.m_partsList)
  443. .OnUpdate((GTweener t) =>
  444. {
  445. _ui.m_partsList.target.x = t.value.x;
  446. });
  447. UpdateBtnAction();
  448. UpdateListPartsSelected();
  449. return true;
  450. }
  451. private void hideListParts()
  452. {
  453. // _currentMenuType = 0;
  454. UpdateBtnAction();
  455. GTween.To(partsListX, _ui.target.width, 0.5f)
  456. .SetTarget(_ui.m_partsList)
  457. .OnUpdate((GTweener t) =>
  458. {
  459. _ui.m_partsList.target.x = t.value.x;
  460. });
  461. }
  462. private void showListParts2(int suitId)
  463. {
  464. _currentSuitId = suitId;
  465. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  466. if (_rarityIndex >= SORT_BY_GET_TIME)
  467. {
  468. _rarityIndex = SORT_BY_HIGH_RARITY;
  469. }
  470. this.UpdateSuitPartsListSort();
  471. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  472. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  473. if (_ui.m_partsList2.m_list.height > maxHeight)
  474. {
  475. _ui.m_partsList2.m_list.height = maxHeight;
  476. }
  477. currentListType = DressUpListType.List4;
  478. GTween.To(_ui.target.width, partsListX, 0.5f)
  479. .SetTarget(_ui.m_partsList2)
  480. .OnUpdate((GTweener t) =>
  481. {
  482. _ui.m_partsList2.target.x = t.value.x;
  483. });
  484. UpdateBtnAction();
  485. }
  486. private void hideListParts2()
  487. {
  488. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  489. UpdateBtnAction();
  490. GTween.To(partsListX, _ui.target.width, 0.5f)
  491. .SetTarget(_ui.m_partsList2)
  492. .OnUpdate((GTweener t) =>
  493. {
  494. _ui.m_partsList2.target.x = t.value.x;
  495. });
  496. }
  497. /********************************************************************************************************************************************/
  498. private void ListType1Item(int index, GObject item)
  499. {
  500. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  501. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  502. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  503. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  504. typeItem.target.data = item1.id;
  505. typeItem.m_imgNeed.visible = false;
  506. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSubtypeNew(item1.id);
  507. UI_TypeItem.ProxyEnd();
  508. }
  509. private void ListType2Item(int index, GObject item)
  510. {
  511. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  512. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  513. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  514. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  515. typeItem.target.data = item2.id;
  516. typeItem.m_imgNeed.visible = false;
  517. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSubtypeNew(item2.id);
  518. UI_TypeItem.ProxyEnd();
  519. }
  520. private void ListPartsItem(int index, GObject item)
  521. {
  522. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  523. int id = (int)_currentList3[index];
  524. string iconRes = "";
  525. string partName = "";
  526. string ext = "png";
  527. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  528. {
  529. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  530. iconRes = suitCfg.res;
  531. partName = suitCfg.name;
  532. listItem.m_iconSelected.visible = false;
  533. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  534. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  535. listItem.m_ScoreType.visible = false;
  536. }
  537. else
  538. {
  539. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  540. iconRes = itemCfg.res;
  541. partName = itemCfg.name;
  542. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  543. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  544. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  545. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  546. listItem.m_ScoreType.visible = true;
  547. int mainScore;
  548. int mainValuel;
  549. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  550. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  551. listItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsDressItemNew(id);
  552. DressUpMenuItemDataManager.RemoveNewDressItem(_currentMenuType, id);
  553. }
  554. if (listItem.target.data == null)
  555. {
  556. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  557. longPressGesture.once = true;
  558. longPressGesture.onAction.Add(OnLongPress);
  559. _listLongPress.Add(longPressGesture);
  560. }
  561. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  562. listItem.m_txtTitle.text = partName;
  563. listItem.target.data = id;
  564. listItem.m_txtScore.visible = false;
  565. //listItem.m_ScoreType.visible = true;
  566. listItem.m_imgNeed.visible = false;
  567. UI_PartsListItem.ProxyEnd();
  568. }
  569. private void ListParts2Item(int index, GObject item)
  570. {
  571. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  572. int id = (int)_currentList4[index];
  573. string iconRes = "";
  574. string partName = "";
  575. string ext = "png";
  576. if (listItem.target.data == null)
  577. {
  578. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  579. longPressGesture.once = true;
  580. longPressGesture.onAction.Add(OnLongPress);
  581. _listLongPress.Add(longPressGesture);
  582. }
  583. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  584. iconRes = itemCfg.res;
  585. partName = itemCfg.name;
  586. listItem.m_iconSelected.visible = !_ui.m_btnAction.grayed || EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  587. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  588. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  589. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  590. listItem.m_ScoreType.visible = true;
  591. int mainScore;
  592. int mainValuel;
  593. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  594. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  595. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  596. listItem.m_txtTitle.text = partName;
  597. listItem.target.data = id;
  598. listItem.m_txtScore.visible = false;
  599. //listItem.m_ScoreType.visible = true;
  600. listItem.m_imgNeed.visible = false;
  601. UI_PartsListItem.ProxyEnd();
  602. }
  603. private void UpdateListPartsSelected()
  604. {
  605. int count = _ui.m_partsList.m_list.numChildren;
  606. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  607. for (int i = 0; i < count; i++)
  608. {
  609. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  610. int id = (int)listItem.target.data;
  611. if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
  612. {
  613. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  614. }
  615. else
  616. {
  617. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  618. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  619. isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && suitId == id;
  620. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  621. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  622. }
  623. UI_PartsListItem.ProxyEnd();
  624. }
  625. }
  626. private void UpdateListSuitPartsSelected()
  627. {
  628. int count = _ui.m_partsList2.m_list.numChildren;
  629. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  630. for (int i = 0; i < count; i++)
  631. {
  632. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  633. int id = (int)listItem.target.data;
  634. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  635. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  636. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  637. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  638. UI_PartsListItem.ProxyEnd();
  639. }
  640. }
  641. private void UpdatePartsListSort()
  642. {
  643. if (_currentMenuType == 0) return;
  644. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  645. {
  646. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  647. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  648. {
  649. _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
  650. }
  651. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  652. {
  653. _currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
  654. }
  655. else
  656. {
  657. _currentList3.Reverse();
  658. }
  659. }
  660. else
  661. {
  662. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  663. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  664. {
  665. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList3);
  666. }
  667. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  668. {
  669. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList3);
  670. }
  671. else
  672. {
  673. _currentList3.Reverse();
  674. }
  675. }
  676. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  677. {
  678. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  679. }
  680. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  681. {
  682. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  683. }
  684. _ui.m_partsList.m_list.RemoveChildrenToPool();
  685. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  686. }
  687. private void UpdateSuitPartsListSort()
  688. {
  689. if (_currentMenuType == 0) return;
  690. _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId));
  691. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  692. {
  693. _currentList4 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList4);
  694. }
  695. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  696. {
  697. _currentList4 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList4);
  698. }
  699. else
  700. {
  701. _currentList4.Reverse();
  702. }
  703. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  704. {
  705. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
  706. }
  707. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  708. {
  709. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
  710. }
  711. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  712. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  713. }
  714. private void UpdateBtnAction()
  715. {
  716. _ui.m_btnAction.visible = (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG) || this.currentListType == DressUpListType.List4;
  717. if (_ui.m_btnAction.visible)
  718. {
  719. _ui.m_btnAction.grayed = !EquipDataCache.cacher.HasSuitPicRes;
  720. }
  721. }
  722. private void OnClickBtnShow()
  723. {
  724. Timers.inst.Remove(SetBtnShowVisable);
  725. _ui.m_c1.selectedIndex = 0;
  726. _ui.m_btnHide.visible = true;
  727. _ui.m_btnShow.visible = false;
  728. _ui.m_loaShow.visible = false;
  729. }
  730. private void OnClickBtnHide()
  731. {
  732. _ui.m_c1.selectedIndex = 1;
  733. _ui.m_btnHide.visible = false;
  734. _ui.m_btnShow.visible = true;
  735. _ui.m_loaShow.visible = true;
  736. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  737. }
  738. private void OnClickLoaShow()
  739. {
  740. Timers.inst.Remove(SetBtnShowVisable);
  741. _ui.m_btnShow.alpha = 1;
  742. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  743. _ui.m_btnShow.enabled = true;
  744. }
  745. private void OnClickBtnPhoto()
  746. {
  747. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.PAI_ZHAO, 1);
  748. if (!ViewManager.Show<PhotographView>())
  749. {
  750. return;
  751. }
  752. _ui.target.visible = false;
  753. this._sceneObject.gameObject.SetActive(false);
  754. }
  755. private void UpdateScene()
  756. {
  757. _ui.target.visible = true;
  758. this._sceneObject.gameObject.SetActive(true);
  759. EquipDataCache.cacher.setSceneObj(_sceneObject);
  760. }
  761. private void SetBtnShowVisable(object param)
  762. {
  763. _ui.m_btnShow.enabled = false;
  764. GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  765. }
  766. private bool CheckListCount(int type)
  767. {
  768. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  769. {
  770. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  771. }
  772. else
  773. {
  774. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  775. }
  776. }
  777. private void CheckGuide(object param)
  778. {
  779. if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  780. || GuideDataManager.IsGuideFinish(ConstGuideId.PHOTOGRAPH) <= 0)
  781. {
  782. UpdateToCheckGuide(null);
  783. }
  784. else
  785. {
  786. Timers.inst.Remove(CheckGuide);
  787. }
  788. }
  789. protected override void UpdateToCheckGuide(object param)
  790. {
  791. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  792. if (listTypeItem_FreedomDress == null && GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0)
  793. {
  794. int len = _ui.m_comListType1.m_listType.numChildren;
  795. for (int i = 0; i < len; i++)
  796. {
  797. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  798. if (item != null)
  799. {
  800. int menuID = (int)item.target.data;
  801. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  802. if (dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  803. {
  804. listTypeItem_FreedomDress = item;
  805. _ui.m_comListType1.m_listType.ScrollToView(i);
  806. break;
  807. }
  808. }
  809. UI_TypeItem.ProxyEnd();
  810. }
  811. }
  812. if (listTypeItem_FreedomDress != null) GuideController.TryGuide(listTypeItem_FreedomDress.target, ConstGuideId.FREEDOM_DRESS, 3, "套装分类里,可以查看集齐成套的服饰。");
  813. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.FREEDOM_DRESS, 4, "点击一键换上。", 0, true, 330);
  814. GuideController.TryGuide(_ui.m_btnSave, ConstGuideId.FREEDOM_DRESS, 5, "搭配好的服饰,可以保存随时查看。");
  815. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.FREEDOM_DRESS, 6, "保存成功,回主界面看看吧。");
  816. GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
  817. GuideController.TryGuide(_ui.m_btnPhoto, ConstGuideId.PHOTOGRAPH, 1, "完成心水搭配后,可以拍照留下纪念哦。");
  818. }
  819. }
  820. }