FriendView.cs 9.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273
  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.Friend;
  4. namespace GFGGame
  5. {
  6. public class FriendView : BaseView
  7. {
  8. private UI_FriendUI _ui;
  9. private GameObject _scenePrefab;
  10. private GameObject _sceneObject;
  11. private FriendInfoData _curSelectedInfo;
  12. public override void Dispose()
  13. {
  14. if (_sceneObject != null)
  15. {
  16. GameObject.Destroy(_sceneObject);
  17. _sceneObject = null;
  18. }
  19. if (_ui != null)
  20. {
  21. _ui.Dispose();
  22. _ui = null;
  23. }
  24. base.Dispose();
  25. }
  26. protected override void Init()
  27. {
  28. base.Init();
  29. packageName = UI_FriendUI.PACKAGE_NAME;
  30. _ui = UI_FriendUI.Create();
  31. viewCom = _ui.target;
  32. isfullScreen = true;
  33. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFriend"));
  34. _ui.m_list.SetVirtual();
  35. _ui.m_list.itemRenderer = RenderListItem;
  36. _ui.m_list.onClickItem.Add(OnListItemClick);
  37. _ui.m_btnSolgan.onClick.Add(OnBtnSloganClick);
  38. _ui.m_btnDelete.onClick.Add(OnBtnDeleteClick);
  39. _ui.m_btnAdd.onClick.Add(OnBtnAddClick);
  40. _ui.m_btnSendAll.onClick.Add(OnBtnSendAllClick);
  41. }
  42. protected override void OnInit()
  43. {
  44. base.OnInit();
  45. _ui.m_btnBack.onClick.Add(OnHide);
  46. }
  47. protected override void AddEventListener()
  48. {
  49. base.AddEventListener();
  50. EventAgent.AddEventListener(ConstMessage.FRIEND_REFRESH, RefreshView);
  51. EventAgent.AddEventListener(ConstMessage.FRIEND_REMOVE, RefreshRemoveFriend);
  52. EventAgent.AddEventListener(ConstMessage.FRIEND_ADD, RefreshAddFriend);
  53. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdaterRed);
  54. }
  55. protected override void OnShown()
  56. {
  57. base.OnShown();
  58. _ui.m_grpSlogan.visible = false;
  59. _ui.m_list.numItems = FriendDataManager.Instance.FriendDatas.Count;
  60. if (_ui.m_list.numItems > 0)
  61. {
  62. _ui.m_list.selectedIndex = 0;
  63. ReqFriendDetialInfo(0);
  64. }
  65. else
  66. {
  67. ReqFriendDetialInfo(-1);
  68. }
  69. RefreshView();
  70. }
  71. protected override void OnHide()
  72. {
  73. if (_sceneObject != null)
  74. {
  75. GameObject.Destroy(_sceneObject);
  76. _sceneObject = null;
  77. }
  78. _ui.m_list.numItems = 0;
  79. ViewManager.GoBackFrom(typeof(FriendView).FullName);
  80. }
  81. protected override void RemoveEventListener()
  82. {
  83. base.RemoveEventListener();
  84. EventAgent.RemoveEventListener(ConstMessage.FRIEND_REFRESH, RefreshView);
  85. EventAgent.RemoveEventListener(ConstMessage.FRIEND_REMOVE, RefreshRemoveFriend);
  86. EventAgent.RemoveEventListener(ConstMessage.FRIEND_ADD, RefreshAddFriend);
  87. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdaterRed);
  88. }
  89. private void RefreshView()
  90. {
  91. _ui.m_list.RefreshVirtualList();
  92. _ui.m_txtCount.text = string.Format("好友数:{0}/{1}", _ui.m_list.numItems, GlobalCfgArray.globalCfg.maxFriendCount);
  93. _ui.m_btnSendAll.text = RedDotDataManager.Instance.GetFriendGiftRed() ? "一键领取并赠送" : "一键赠送";
  94. }
  95. private void RenderListItem(int index, GObject obj)
  96. {
  97. FriendInfoData friendInfo = FriendDataManager.Instance.FriendDatas[index];
  98. UI_ListItem item = UI_ListItem.Proxy(obj);
  99. item.m_txtName.text = friendInfo.roleInfo.roleName;
  100. item.m_txtLvl.text = friendInfo.roleInfo.roleLv.ToString();
  101. item.m_c2.selectedIndex = friendInfo.roleInfo.offlineTimeSec == 0 ? 0 : 1;
  102. item.m_c1.selectedIndex = FriendDataManager.Instance.GetGiftState(friendInfo.roleInfo.roleId);
  103. if (item.m_btnSend.data == null)
  104. {
  105. item.m_btnSend.onClick.Add(OnClickBtnSend);
  106. }
  107. item.m_btnSend.data = friendInfo;
  108. item.target.data = index;
  109. UI_ListItem.ProxyEnd();
  110. }
  111. private void OnClickBtnSend(EventContext context)
  112. {
  113. GObject item = context.data as GObject;
  114. FriendInfoData friendInfo = item.data as FriendInfoData;
  115. if (friendInfo.takeGiftState == ConstBonusStatus.CAN_GET)
  116. {
  117. if (FriendDataManager.Instance.Count >= GlobalCfgArray.globalCfg.maxGetPowerCount)
  118. {
  119. PromptController.Instance.ShowFloatTextPrompt("今日体力已全部领取");
  120. return;
  121. }
  122. FriendSProxy.ReqTakeGiftFromFriend(friendInfo.roleInfo.roleId).Coroutine();
  123. }
  124. else if (friendInfo.giveGiftState == (int)ConstGiveGiftStatus.CanGave)
  125. {
  126. FriendSProxy.ReqGiveGiftToFriend(friendInfo.roleInfo.roleId).Coroutine();
  127. }
  128. }
  129. private void OnListItemClick(EventContext context)
  130. {
  131. GObject item = context.data as GObject;
  132. int index = (int)item.data;
  133. ReqFriendDetialInfo(index);
  134. }
  135. private void OnBtnSendAllClick()
  136. {
  137. if (RedDotDataManager.Instance.GetFriendGiftRed() && FriendDataManager.Instance.Count < GlobalCfgArray.globalCfg.maxGetPowerCount)
  138. {
  139. FriendSProxy.ReqTakeGiftFromAllFriend().Coroutine();
  140. }
  141. else
  142. {
  143. FriendSProxy.ReqGiveGiftToAllFriend().Coroutine();
  144. }
  145. }
  146. private void OnBtnDeleteClick()
  147. {
  148. if (_ui.m_list.numItems == 0)
  149. {
  150. PromptController.Instance.ShowFloatTextPrompt("暂无好友可删除");
  151. return;
  152. }
  153. AlertUI.Show("是否删除好友?").SetLeftButton(true).SetRightButton(true, "确定", (object data) =>
  154. {
  155. int index = _ui.m_list.selectedIndex;
  156. long roleId = FriendDataManager.Instance.FriendDatas[index].roleInfo.roleId;
  157. FriendSProxy.ReqDeleteFriend(roleId).Coroutine();
  158. });
  159. }
  160. private void RefreshRemoveFriend()
  161. {
  162. int index = _ui.m_list.selectedIndex;
  163. _ui.m_list.numItems = FriendDataManager.Instance.FriendDatas.Count;
  164. if (FriendDataManager.Instance.FriendDatas.Count > 0)
  165. {
  166. if (index >= FriendDataManager.Instance.FriendDatas.Count)
  167. {
  168. index = FriendDataManager.Instance.FriendDatas.Count - 1;//选中最后一个
  169. }
  170. _ui.m_list.selectedIndex = index;
  171. }
  172. else
  173. {
  174. index = -1;//无好友
  175. }
  176. ReqFriendDetialInfo(index);
  177. _ui.m_txtCount.text = string.Format("好友数:{0}/{1}", _ui.m_list.numItems, GlobalCfgArray.globalCfg.maxFriendCount);
  178. }
  179. private void RefreshAddFriend()
  180. {
  181. int childIndex = _ui.m_list.ItemIndexToChildIndex(_ui.m_list.selectedIndex);
  182. GButton item = _ui.m_list.GetChildAt(childIndex).asButton.GetChild("btnSend").asButton;
  183. FriendInfoData friendInfo = item.data as FriendInfoData;
  184. int selectedIndex = FriendDataManager.Instance.FriendDatas.IndexOf(friendInfo);
  185. _ui.m_list.numItems = FriendDataManager.Instance.FriendDatas.Count;
  186. _ui.m_list.selectedIndex = selectedIndex;
  187. ReqFriendDetialInfo(selectedIndex);
  188. _ui.m_txtCount.text = string.Format("好友数:{0}/{1}", _ui.m_list.numItems, GlobalCfgArray.globalCfg.maxFriendCount);
  189. }
  190. private async void ReqFriendDetialInfo(int index)
  191. {
  192. if (index >= 0)
  193. {
  194. long roleId = FriendDataManager.Instance.FriendDatas[index].roleInfo.roleId;
  195. RoleInfoDetailData roleInfoDetail = await FriendSProxy.ReqOtherRoleDetailInfo(roleId);
  196. if (roleInfoDetail != null)
  197. {
  198. UpdateScene(roleInfoDetail.customSuitData);
  199. _ui.m_txtSlogan.text = roleInfoDetail.slogan;
  200. }
  201. }
  202. else
  203. {
  204. CustomSuitData customSuit = CustomSuitDataManager.GetSuitList(CustomSuitDataManager.currentIndex);
  205. UpdateScene(customSuit);
  206. _ui.m_txtSlogan.text = RoleDataManager.slogan;
  207. }
  208. }
  209. private void UpdateScene(CustomSuitData suitSavedData)
  210. {
  211. if (_sceneObject == null)
  212. {
  213. _ui.m_txtName.text = string.Format("我的套装{0}", NumberUtil.GetChiniseNumberText(suitSavedData.pos + 1));
  214. _sceneObject = GameObject.Instantiate(_scenePrefab);
  215. EquipDataCache.cacher.setSceneObj(_sceneObject);
  216. }
  217. if (suitSavedData != null)
  218. {
  219. EquipDataCache.cacher.PutOnSuitMemory(suitSavedData);
  220. }
  221. else
  222. {
  223. EquipDataCache.cacher.PutOnDefaultSuitSaved();
  224. }
  225. }
  226. private void OnBtnSloganClick()
  227. {
  228. _ui.m_grpSlogan.visible = !_ui.m_grpSlogan.visible;
  229. }
  230. private void OnBtnAddClick()
  231. {
  232. ViewManager.Show<FriendAddView>();
  233. }
  234. private void UpdaterRed()
  235. {
  236. RedDotController.Instance.SetComRedDot(_ui.m_btnAdd, RedDotDataManager.Instance.GetFriendApplyRed());
  237. RedDotController.Instance.SetComRedDot(_ui.m_btnSendAll, RedDotDataManager.Instance.GetFriendGiftRed());
  238. }
  239. }
  240. }