RoleInfoView.cs 3.3 KB

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  1. using ET;
  2. using UI.Main;
  3. using static GFGGame.LauncherConfig;
  4. namespace GFGGame
  5. {
  6. public class RoleInfoView : BaseWindow
  7. {
  8. private UI_RoleInfoUI _ui;
  9. public override void Dispose()
  10. {
  11. if (_ui != null)
  12. {
  13. _ui.Dispose();
  14. }
  15. _ui = null;
  16. base.Dispose();
  17. }
  18. protected override void OnInit()
  19. {
  20. base.OnInit();
  21. _ui = UI_RoleInfoUI.Create();
  22. this.viewCom = _ui.target;
  23. this.viewCom.Center();
  24. this.modal = true;
  25. _ui.m_txtVersion.text = GameGlobal.version;
  26. _ui.m_txtSlogan.maxLength = GlobalCfgArray.globalCfg.maxSloganWordsCount;
  27. _ui.m_btnExit.onClick.Add(OnClickBtnExit);
  28. _ui.m_btnLogout.onClick.Add(OnClickBtnLogout);
  29. _ui.m_btnSound.onClick.Add(OnClickBtnSound);
  30. _ui.m_btnMusic.onClick.Add(OnClickBtnMusic);
  31. _ui.m_btnHelp.onClick.Add(OnClickBtnHelp);
  32. _ui.m_txtSlogan.onFocusOut.Add(OnFocuseOut);
  33. }
  34. protected override void OnShown()
  35. {
  36. base.OnShown();
  37. _ui.m_txtRoleName.text = RoleDataManager.roleName;
  38. _ui.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  39. RoleLevelCfg roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
  40. if (roleLevelCfg.exp > 0)
  41. {
  42. _ui.m_proBarExp.value = GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp);
  43. _ui.m_proBarExp.max = roleLevelCfg.exp;
  44. }
  45. else
  46. {
  47. _ui.m_proBarExp.text = "已满级";
  48. }
  49. _ui.m_btnSound.selected = SoundManager.Instance.isOn;
  50. _ui.m_btnMusic.selected = MusicManager.Instance.isOn;
  51. }
  52. protected override void OnHide()
  53. {
  54. base.OnHide();
  55. }
  56. private void OnClickBtnExit()
  57. {
  58. AlertSystem.Show("确认返回登录页吗?")
  59. .SetLeftButton(true)
  60. .SetRightButton(true, "确认", (object data) =>
  61. {
  62. GameController.QuitToLoginView(false);
  63. });
  64. }
  65. private void OnClickBtnLogout()
  66. {
  67. AlertSystem.Show("确认注销当前账号吗?")
  68. .SetLeftButton(true)
  69. .SetRightButton(true, "确认", (object data) =>
  70. {
  71. GameController.QuitToLoginView(true);
  72. });
  73. }
  74. private void OnClickBtnSound()
  75. {
  76. SoundManager.Instance.isOn = _ui.m_btnSound.selected;
  77. }
  78. private void OnClickBtnMusic()
  79. {
  80. MusicManager.Instance.isOn = _ui.m_btnMusic.selected;
  81. }
  82. private void OnClickBtnHelp()
  83. {
  84. if (LauncherConfig.netType == EnumNetType.LOCAL)
  85. {
  86. ViewManager.Show(ViewName.GM_PANEL_VIEW);
  87. }
  88. else
  89. {
  90. ViewManager.Show(ViewName.LOG_VIEW);
  91. }
  92. }
  93. private async void OnFocuseOut()
  94. {
  95. _ui.m_txtSlogan.text = await RoleInfoSProxy.ReqModifySlogan(_ui.m_txtSlogan.text);
  96. }
  97. }
  98. }