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- using UnityEngine;
- using FairyGUI;
- using UI.LuckyBox;
- using System.Collections.Generic;
- using System.Collections;
- namespace GFGGame
- {
- public class LuckyBoxBonusShowView : BaseWindow
- {
- private UI_LuckBoxBonusShowUI _ui;
- private List<ItemData> _rewardList = new List<ItemData>();
- private List<GameObject> _gameobjects = new List<GameObject>();
- private List<GoWrapper> _wrappers = new List<GoWrapper>();
- private GameObject _gameobject;
- private GoWrapper _wrapper;
- private int _effectIndex = 0;
- public override void Dispose()
- {
- base.Dispose();
- for (int i = 0; i < _gameobjects.Count; i++)
- {
- SceneController.DestroyObjectFromView(_gameobjects[i], _wrappers[i]);
- }
- SceneController.DestroyObjectFromView(_gameobject, _wrapper);
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_LuckBoxBonusShowUI.PACKAGE_NAME;
- _ui = UI_LuckBoxBonusShowUI.Create();
- this.viewCom = _ui.target;
- isfullScreen = true;
- _ui.m_loaBg.onClick.Add(this.Hide);
- _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zx_bg");
- }
- protected override void OnShown()
- {
- base.OnShown();
- _rewardList.AddRange(this.viewData as List<ItemData>);
- _ui.m_c1.selectedIndex = _rewardList.Count == 1 ? 0 : 1;
- _effectIndex = 0;
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- private void UpdateItem(GComponent com, int index)
- {
- UI_LuckyBoxBonusShowItem item = UI_LuckyBoxBonusShowItem.Proxy(com);
- ItemData itemData = _rewardList[index];
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
- item.m_comIcon.m_c1.selectedIndex = itemData.rarity;
- item.m_comIcon.m_txtName.text = itemCfg.name;
- item.m_comIcon.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
- if (itemData.rarity > 2)
- {
- string resPath = ResPathUtil.GetViewEffectPath("ui_LuckyBox", itemData.rarity == ConstDressRarity.Rarity_TIANYI ? "CK_all_02" : "CK_all_01");
- if (_effectIndex >= _gameobjects.Count)
- {
- GameObject gameObject = _gameobjects[_effectIndex];
- GoWrapper wrapper = _wrappers[_effectIndex];
- SceneController.AddObjectToView(gameObject, wrapper, item.m_comIcon.m_holder, resPath, out gameObject, out wrapper);
- }
- else
- {
- SceneController.AddObjectToView(null, null, item.m_comIcon.m_holder, resPath, out GameObject gameObject, out GoWrapper wrapper);
- _gameobjects.Add(gameObject);
- _wrappers.Add(wrapper);
- }
- _effectIndex++;
- }
- UI_LuckyBoxBonusShowItem.ProxyEnd();
- }
- }
- }
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