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							- using System.Collections;
 
- using UnityEngine;
 
- using UI.LuckyBox;
 
- using System.Collections.Generic;
 
- using FairyGUI;
 
- using System.Linq;
 
- namespace GFGGame
 
- {
 
-     public class LuckyBoxNewDressView : BaseWindow
 
-     {
 
-         private UI_LuckyBoxNewDressUI _ui;
 
-         private List<ItemData> _rewardList = new List<ItemData>();
 
-         private List<ItemData> _newRewardList = new List<ItemData>();
 
-         private List<ItemData> _oldRewardList = new List<ItemData>();
 
-         // private List<ItemData> _showRewardList = new List<ItemData>();
 
-         // private int _type = 0;//弹窗类型:0可跳过,1:首次获得物品不可跳过,2首次获得物品不可跳过,不弹获得套装界面
 
-         private GameObject gameObject;
 
-         private GoWrapper wrapper;
 
-         private GameObject gameObject1;
 
-         private GoWrapper wrapper1;
 
-         private GameObject gameObject2;
 
-         private GoWrapper wrapper2;
 
-         public override void Dispose()
 
-         {
 
-             base.Dispose();
 
-             SceneController.DestroyObjectFromView(gameObject, wrapper);
 
-             SceneController.DestroyObjectFromView(gameObject1, wrapper1);
 
-             SceneController.DestroyObjectFromView(gameObject2, wrapper2);
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_LuckyBoxNewDressUI.PACKAGE_NAME;
 
-             _ui = UI_LuckyBoxNewDressUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             this.modal = true;
 
-             _ui.m_loaBg.onTouchBegin.Add(OnClickBg);
 
-             _ui.m_btnPass.onClick.Add(OnClickBtnPass);
 
-             _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zx_bg");
 
-             string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_zs");
 
-             SceneController.AddObjectToView(gameObject, null, _ui.m_comCard.m_holder, resPath, out gameObject, out wrapper);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _rewardList.AddRange(this.viewData as List<ItemData>);
 
-             _ui.m_btnPass.visible = false;
 
-             _newRewardList.Clear();
 
-             _oldRewardList.Clear();
 
-             for (int i = 0; i < _rewardList.Count; i++)
 
-             {
 
-                 if (GetThisCount(_rewardList[i].id, _rewardList) == ItemDataManager.GetItemNum(_rewardList[i].id) && !IsAddToNewRewardList(_rewardList[i].id))
 
-                 {
 
-                     _newRewardList.Add(_rewardList[i]);
 
-                 }
 
-                 else
 
-                 {
 
-                     _oldRewardList.Add(_rewardList[i]);
 
-                 }
 
-             }
 
-             LuckyBoxDataManager.Instance.luckyBoxId = 0;
 
-             UpdateView();
 
-         }
 
-         private void UpdateView()
 
-         {
 
-             _ui.m_btnPass.visible = _newRewardList.Count <= 1;
 
-             _rewardList = _newRewardList.Count > 0 ? _newRewardList : _oldRewardList;
 
-             if (_rewardList.Count - 1 < 0) return;
 
-             ItemData itemdata = _rewardList[_rewardList.Count - 1];
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemdata.id);
 
-             string resPath = "";
 
-             string resPath1 = "";
 
-             switch (itemCfg.rarity)
 
-             {
 
-                 case ConstDressRarity.Rarity_TIANYI:
 
-                     resPath = ResPathUtil.GetViewEffectPath("ui_LuckyBox", "CK_Yellow_01");
 
-                     SceneController.AddObjectToView(gameObject1, wrapper1, _ui.m_comCard.m_holder, resPath, out gameObject1, out wrapper1);
 
-                     _ui.m_comCard.m_holder.visible = true;
 
-                     resPath1 = ResPathUtil.GetViewEffectPath("ui_LuckyBox", "CK_Yellow_01_top");
 
-                     SceneController.AddObjectToView(gameObject2, wrapper2, _ui.m_comCard.m_holder1, resPath1, out gameObject2, out wrapper2);
 
-                     _ui.m_comCard.m_holder1.visible = true;
 
-                     break;
 
-                 case ConstDressRarity.Rarity_DIANCANG:
 
-                     resPath = ResPathUtil.GetViewEffectPath("ui_LuckyBox", "CK_Purple_02");
 
-                     SceneController.AddObjectToView(gameObject1, wrapper1, _ui.m_comCard.m_holder, resPath, out gameObject1, out wrapper1);
 
-                     _ui.m_comCard.m_holder.visible = true;
 
-                     resPath1 = ResPathUtil.GetViewEffectPath("ui_LuckyBox", "CK_Purple_02_top");
 
-                     SceneController.AddObjectToView(gameObject2, wrapper2, _ui.m_comCard.m_holder1, resPath1, out gameObject2, out wrapper2);
 
-                     _ui.m_comCard.m_holder1.visible = true;
 
-                     break;
 
-                 case ConstDressRarity.Rarity_ZHENXI:
 
-                     resPath = ResPathUtil.GetViewEffectPath("ui_LuckyBox", "CK_Bule_03");
 
-                     SceneController.AddObjectToView(gameObject1, wrapper1, _ui.m_comCard.m_holder, resPath, out gameObject1, out wrapper1);
 
-                     _ui.m_comCard.m_holder.visible = true;
 
-                     break;
 
-                 case ConstDressRarity.Rarity_FANPIN:
 
-                     resPath = ResPathUtil.GetViewEffectPath("ui_LuckyBox", "CK_grey_04");
 
-                     SceneController.AddObjectToView(gameObject1, wrapper1, _ui.m_comCard.m_holder, resPath, out gameObject1, out wrapper1);
 
-                     _ui.m_comCard.m_holder.visible = true;
 
-                     break;
 
-             }
 
-             _ui.m_comCard.m_loaType.url = ResPathUtil.GetCommonGameResPath("hd_sxicon_" + itemCfg.rarity);
 
-             _ui.m_comCard.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
 
-             _ui.m_comCard.m_loaProperty.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + itemCfg.mainScore);
 
-             _ui.m_comCard.m_txtName.text = itemCfg.name;
 
-             _ui.m_comCard.m_txtDiscribe.text = itemCfg.desc;
 
-             _ui.m_t_open.Play();
 
-             if (LuckyBoxDataManager.Instance.FirstRewardList.ContainsKey(_rewardList.Count - 1) == true)
 
-             {
 
-                 LuckyBoxDataManager.Instance.FirstRewardList.Remove(_rewardList.Count - 1);
 
-             }
 
-             _rewardList.RemoveAt(_rewardList.Count - 1);
 
-         }
 
-         private void OnClickBg()
 
-         {
 
-             if (_rewardList.Count == 0)
 
-             {
 
-                 //     // if (_type == (int)FirstGetCardViewType.JUMP)
 
-                 //     // {
 
-                 //     ViewManager.Show(ViewName.LUCKY_BOX_BONUS_VIEW, new object[] { (this.viewData as object[])[0] as List<ItemData>, _rewardList });
 
-                 //     // }
 
-                 //     // else if (_type == (int)FirstGetCardViewType.CANNOT_JUMP)
 
-                 //     // {
 
-                 //     //     GetSuitItemController.TryShow(0);
 
-                 //     // }
 
-                 this.Hide();
 
-                 return;
 
-             }
 
-             _ui.m_t_close.Play(() =>
 
-             {
 
-                 _ui.m_comCard.m_holder.visible = false;
 
-                 _ui.m_comCard.m_holder1.visible = false;
 
-                 _ui.m_t_open.Play();
 
-                 UpdateView();
 
-             });
 
-         }
 
-         private int GetThisCount(int itemId, List<ItemData> rewards)
 
-         {
 
-             int count = 0;
 
-             for (int i = 0; i < rewards.Count; i++)
 
-             {
 
-                 if (rewards[i].id == itemId)
 
-                 {
 
-                     count++;
 
-                 }
 
-             }
 
-             return count;
 
-         }
 
-         private bool IsAddToNewRewardList(int itemId)
 
-         {
 
-             for (int i = 0; i < _rewardList.Count; i++)
 
-             {
 
-                 if (itemId == _rewardList[i].id)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         private void OnClickBtnPass()
 
-         {
 
-             this.Hide();
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             _ui.m_t_close.Stop(true, false);
 
-             _ui.m_t_open.Stop(true, false);
 
-             _rewardList.Clear();
 
-             base.OnHide();
 
-             ViewManager.Show<LuckyBoxBonusShowView>(this.viewData);
 
-         }
 
-     }
 
- }
 
 
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