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							- using ET;
 
- namespace GFGGame
 
- {
 
-     public class ShopDataManager : SingletonBase<ShopDataManager>
 
-     {
 
-         // public int SHOP_TYPE;
 
-         public void BuyItem(int itemId, int itemCount, int shopType, ShopCfg shopCfg)
 
-         {
 
-             BuyItemConteoller.Show(itemId, itemCount, ConstBuyType.TYPE_SHOP, shopType, () =>
 
-             {
 
-                 LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_DIAN, 2);
 
-                 GetSuitItemController.TryShow(0);
 
-             }, true, false, GameConst.MAX_COUNT_TO_BUY_ITEMS);
 
-         }
 
-     }
 
- }
 
 
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