FriendSProxy.cs 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433
  1. using System.Collections.Generic;
  2. using GFGGame;
  3. using ET;
  4. namespace ET
  5. {
  6. //推送其他玩家信息变化
  7. public class NoticeRoleInfoChanged : AMHandler<S2C_NoticeFriendInfo>
  8. {
  9. protected override async ETTask Run(Session session, S2C_NoticeFriendInfo message)
  10. {
  11. RoleInfoData roleInfo = new RoleInfoData();
  12. roleInfo.roleId = message.RoleInfo.RoleId;
  13. roleInfo.roleLv = message.RoleInfo.RoleLvl;
  14. roleInfo.roleName = message.RoleInfo.RoleName;
  15. roleInfo.offlineTimeSec = message.RoleInfo.OfflineTimeSec;
  16. FriendDataManager.Instance.ChangeFriendInfo(roleInfo);
  17. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  18. await ETTask.CompletedTask;
  19. }
  20. }
  21. //推送申请添加好友信息
  22. public class NoticeApplyForFriend : AMHandler<S2C_NoticeApplyForFriend>
  23. {
  24. protected override async ETTask Run(Session session, S2C_NoticeApplyForFriend message)
  25. {
  26. List<FriendInfoData> applyDatas = FriendDataManager.Instance.ApplyDatas;
  27. bool isSame = false;
  28. for (int i = applyDatas.Count - 1; i >= 0; i--)
  29. {
  30. if (applyDatas[i].roleInfo.roleId == message.FriendInfo.RoleInfo.RoleId)
  31. {
  32. isSame = true;
  33. break;
  34. }
  35. }
  36. if (isSame) return;
  37. RoleInfoData roleInfo = new RoleInfoData();
  38. roleInfo.roleId = message.FriendInfo.RoleInfo.RoleId;
  39. roleInfo.roleName = message.FriendInfo.RoleInfo.RoleName;
  40. roleInfo.roleLv = message.FriendInfo.RoleInfo.RoleLvl;
  41. roleInfo.offlineTimeSec = message.FriendInfo.RoleInfo.OfflineTimeSec;
  42. FriendInfoData friendInfo = new FriendInfoData();
  43. friendInfo.roleInfo = roleInfo;
  44. friendInfo.type = message.FriendInfo.Type;
  45. friendInfo.giveGiftState = message.FriendInfo.GiveGiftState;
  46. friendInfo.takeGiftState = message.FriendInfo.TakeGiftState;
  47. FriendDataManager.Instance.AddApplyData(friendInfo);
  48. EventAgent.DispatchEvent(ConstMessage.FRIEND_APPLY_CHANGE);
  49. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  50. await ETTask.CompletedTask;
  51. }
  52. }
  53. //推送新增好友
  54. public class NoticeAddFriends : AMHandler<S2C_NoticeAddFriends>
  55. {
  56. protected override async ETTask Run(Session session, S2C_NoticeAddFriends message)
  57. {
  58. for (int i = 0; i < message.FriendList.Count; i++)
  59. {
  60. RoleInfoData roleInfo = new RoleInfoData();
  61. roleInfo.roleId = message.FriendList[i].RoleInfo.RoleId;
  62. roleInfo.roleName = message.FriendList[i].RoleInfo.RoleName;
  63. roleInfo.roleLv = message.FriendList[i].RoleInfo.RoleLvl;
  64. roleInfo.offlineTimeSec = message.FriendList[i].RoleInfo.OfflineTimeSec;
  65. FriendInfoData friendInfo = new FriendInfoData();
  66. friendInfo.roleInfo = roleInfo;
  67. friendInfo.type = message.FriendList[i].Type;
  68. friendInfo.giveGiftState = message.FriendList[i].GiveGiftState;
  69. friendInfo.takeGiftState = message.FriendList[i].TakeGiftState;
  70. FriendDataManager.Instance.AddFriend(friendInfo);
  71. FriendDataManager.Instance.RemoveApplyData(message.FriendList[i].RoleInfo.RoleId);
  72. }
  73. EventAgent.DispatchEvent(ConstMessage.FRIEND_ADD);
  74. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  75. await ETTask.CompletedTask;
  76. }
  77. }
  78. //推送删除好友
  79. public class NoticeDeleteFriend : AMHandler<S2C_NoticeDeleteFriend>
  80. {
  81. protected override async ETTask Run(Session session, S2C_NoticeDeleteFriend message)
  82. {
  83. FriendDataManager.Instance.RemoveFriend(message.RoleId);
  84. EventAgent.DispatchEvent(ConstMessage.FRIEND_REMOVE);
  85. await ETTask.CompletedTask;
  86. }
  87. }
  88. //推送领取赠送状态
  89. public class NoticeTakeGiftStates : AMHandler<S2C_NoticeTakeGiftStates>
  90. {
  91. protected override async ETTask Run(Session session, S2C_NoticeTakeGiftStates message)
  92. {
  93. FriendDataManager.Instance.ChangeTakeGiftStates(message.RoleId, message.TakeGiftState);
  94. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  95. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  96. await ETTask.CompletedTask;
  97. }
  98. }
  99. }
  100. namespace GFGGame
  101. {
  102. public static class FriendSProxy
  103. {
  104. //请求所有好友信息
  105. public static async ETTask<bool> ReqAllFriendInfos()
  106. {
  107. S2C_GetAllFriendInfos response = null;
  108. response = (S2C_GetAllFriendInfos)await MessageHelper.SendToServer(new C2S_GetAllFriendInfos());
  109. if (response != null)
  110. {
  111. if (response.Error == ErrorCode.ERR_Success)
  112. {
  113. for (int i = 0; i < response.FriendList.Count; i++)
  114. {
  115. RoleInfoData roleInfo = new RoleInfoData();
  116. roleInfo.roleId = response.FriendList[i].RoleInfo.RoleId;
  117. roleInfo.roleName = response.FriendList[i].RoleInfo.RoleName;
  118. roleInfo.roleLv = response.FriendList[i].RoleInfo.RoleLvl;
  119. roleInfo.offlineTimeSec = response.FriendList[i].RoleInfo.OfflineTimeSec;
  120. FriendInfoData friendInfo = new FriendInfoData();
  121. friendInfo.roleInfo = roleInfo;
  122. friendInfo.type = response.FriendList[i].Type;
  123. friendInfo.giveGiftState = response.FriendList[i].GiveGiftState;
  124. friendInfo.takeGiftState = response.FriendList[i].TakeGiftState;
  125. if (response.FriendList[i].Type == FriendType.Good)
  126. {
  127. FriendDataManager.Instance.AddFriend(friendInfo);
  128. }
  129. else if (response.FriendList[i].Type == FriendType.Apply)
  130. {
  131. FriendDataManager.Instance.AddApplyData(friendInfo);
  132. }
  133. }
  134. FriendDataManager.Instance.Count = response.TakeGiftCount;
  135. return true;
  136. }
  137. }
  138. return false;
  139. }
  140. //赠送
  141. public static async ETTask<bool> ReqGiveGiftToFriend(long roleId)
  142. {
  143. S2C_GiveGiftToFriend response = null;
  144. response = (S2C_GiveGiftToFriend)await MessageHelper.SendToServer(new C2S_GiveGiftToFriend() { RoleId = roleId });
  145. if (response != null)
  146. {
  147. if (response.Error == ErrorCode.ERR_Success)
  148. {
  149. FriendDataManager.Instance.ChangeGiveGiftStates(response.RoleId, response.GiveGiftState);
  150. PromptController.Instance.ShowFloatTextPrompt(string.Format("赠送好友体力*{0}", GlobalCfgArray.globalCfg.onceGivePowerCount));
  151. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  152. return true;
  153. }
  154. }
  155. return false;
  156. }
  157. //一键赠送
  158. public static async ETTask<bool> ReqGiveGiftToAllFriend()
  159. {
  160. S2C_GiveGiftToAllFriends response = null;
  161. response = (S2C_GiveGiftToAllFriends)await MessageHelper.SendToServer(new C2S_GiveGiftToAllFriends());
  162. if (response != null)
  163. {
  164. if (response.Error == ErrorCode.ERR_Success)
  165. {
  166. for (int i = 0; i < response.RoleIds.Count; i++)
  167. {
  168. FriendDataManager.Instance.ChangeGiveGiftStates(response.RoleIds[i], response.GiveGiftStates[i]);
  169. }
  170. if (response.RoleIds.Count > 0)
  171. {
  172. PromptController.Instance.ShowFloatTextPrompt(string.Format("送出{0}份体力", response.RoleIds.Count));
  173. }
  174. else
  175. {
  176. PromptController.Instance.ShowFloatTextPrompt("无好友可赠送体力");
  177. }
  178. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  179. return true;
  180. }
  181. }
  182. return false;
  183. }
  184. //领取并赠送赠送
  185. public static async ETTask<bool> ReqTakeGiftFromFriend(long roleId)
  186. {
  187. S2C_TakeGiftFromFriend response = null;
  188. response = (S2C_TakeGiftFromFriend)await MessageHelper.SendToServer(new C2S_TakeGiftFromFriend() { RoleId = roleId });
  189. if (response != null)
  190. {
  191. if (response.Error == ErrorCode.ERR_Success)
  192. {
  193. FriendDataManager.Instance.ChangeGiveTakeGiftStates(response.RoleId, response.GiveGiftState, response.TakeGiftState);
  194. PromptController.Instance.ShowFloatTextPrompt(string.Format("领取成功,获得体力*{0}", GlobalCfgArray.globalCfg.onceGivePowerCount));
  195. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  196. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  197. return true;
  198. }
  199. }
  200. return false;
  201. }
  202. //一键领取并赠送
  203. public static async ETTask<bool> ReqTakeGiftFromAllFriend()
  204. {
  205. S2C_TakeGiftFromAllFriend response = null;
  206. response = (S2C_TakeGiftFromAllFriend)await MessageHelper.SendToServer(new C2S_TakeGiftFromAllFriend());
  207. if (response != null)
  208. {
  209. if (response.Error == ErrorCode.ERR_Success)
  210. {
  211. for (int i = 0; i < response.RoleIds.Count; i++)
  212. {
  213. FriendDataManager.Instance.ChangeGiveTakeGiftStates(response.RoleIds[i], response.GiveGiftStates[i], response.TakeGiftStates[i]);
  214. }
  215. if (FriendDataManager.Instance.Count >= GlobalCfgArray.globalCfg.maxGetPowerCount)
  216. {
  217. PromptController.Instance.ShowFloatTextPrompt("今日体力已全部领取");
  218. }
  219. else
  220. {
  221. PromptController.Instance.ShowFloatTextPrompt(string.Format("已领取{0}体力", response.RoleIds.Count * GlobalCfgArray.globalCfg.onceGivePowerCount));
  222. }
  223. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  224. return true;
  225. }
  226. }
  227. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  228. return false;
  229. }
  230. //请求其他玩家详细信息
  231. public static async ETTask<RoleInfoDetailData> ReqOtherRoleDetailInfo(long roleId)
  232. {
  233. S2C_GetOtherRoleDetailInfo response = null;
  234. response = (S2C_GetOtherRoleDetailInfo)await MessageHelper.SendToServer(new C2S_GetOtherRoleDetailInfo() { RoleId = roleId });
  235. if (response != null)
  236. {
  237. if (response.Error == ErrorCode.ERR_Success)
  238. {
  239. RoleInfoDetailData roleInfoDetail = new RoleInfoDetailData();
  240. roleInfoDetail.slogan = response.Signature;
  241. if (response.CustomSuit != null)
  242. {
  243. roleInfoDetail.customSuitData.pos = response.CustomSuit.Pos;
  244. roleInfoDetail.customSuitData.bg = response.CustomSuit.BgId;
  245. roleInfoDetail.customSuitData.suitId = response.CustomSuit.SuitId;
  246. roleInfoDetail.customSuitData.equipDatas = response.CustomSuit.EquipIds;
  247. roleInfoDetail.customSuitData.pic = response.CustomSuit.Pic;
  248. }
  249. return roleInfoDetail;
  250. }
  251. }
  252. return null;
  253. }
  254. //请求搜索其他玩家
  255. public static async ETTask<bool> ReqSearchRole(string roleName)
  256. {
  257. S2C_SearchRole response = null;
  258. response = (S2C_SearchRole)await MessageHelper.SendToServer(new C2S_SearchRole() { RoleName = roleName });
  259. if (response != null)
  260. {
  261. if (response.Error == ErrorCode.ERR_Success)
  262. {
  263. FriendDataManager.Instance.ClearSearchDatas();
  264. for (int i = 0; i < response.RoleList.Count; i++)
  265. {
  266. RoleInfoData roleInfo = new RoleInfoData();
  267. roleInfo.roleId = response.RoleList[i].RoleId;
  268. roleInfo.roleName = response.RoleList[i].RoleName;
  269. roleInfo.roleLv = response.RoleList[i].RoleLvl;
  270. roleInfo.offlineTimeSec = response.RoleList[i].OfflineTimeSec;
  271. FriendDataManager.Instance.AddSearchData(roleInfo);
  272. }
  273. return true;
  274. }
  275. }
  276. return false;
  277. }
  278. //请求推荐好友
  279. public static async ETTask<bool> ReqRecommendFriends()
  280. {
  281. S2C_GetRecommendFriends response = null;
  282. response = (S2C_GetRecommendFriends)await MessageHelper.SendToServer(new C2S_GetRecommendFriends());
  283. if (response != null)
  284. {
  285. if (response.Error == ErrorCode.ERR_Success)
  286. {
  287. FriendDataManager.Instance.ClearRecommendDatas();
  288. for (int i = 0; i < response.RoleList.Count; i++)
  289. {
  290. RoleInfoData roleInfo = new RoleInfoData();
  291. roleInfo.roleId = response.RoleList[i].RoleId;
  292. roleInfo.roleName = response.RoleList[i].RoleName;
  293. roleInfo.roleLv = response.RoleList[i].RoleLvl;
  294. roleInfo.offlineTimeSec = response.RoleList[i].OfflineTimeSec;
  295. FriendDataManager.Instance.AddRecommendData(roleInfo);
  296. }
  297. return true;
  298. }
  299. }
  300. return false;
  301. }
  302. //申请添加好友
  303. public static async ETTask<bool> ReqApplyForFriend(long roleId)
  304. {
  305. S2C_RequestApplyForFriend response = null;
  306. response = (S2C_RequestApplyForFriend)await MessageHelper.SendToServer(new C2S_RequestApplyForFriend() { RoleId = roleId });
  307. if (response != null)
  308. {
  309. if (response.Error == ErrorCode.ERR_Success)
  310. {
  311. return true;
  312. }
  313. }
  314. return false;
  315. }
  316. //同意添加好友
  317. public static async ETTask<bool> ReqAcceptApplyForFriend(long roleId)
  318. {
  319. S2C_AcceptApplyForFriend response = null;
  320. response = (S2C_AcceptApplyForFriend)await MessageHelper.SendToServer(new C2S_AcceptApplyForFriend() { RoleId = roleId });
  321. if (response != null)
  322. {
  323. if (response.Error == ErrorCode.ERR_Success)
  324. {
  325. // FriendDataManager.Instance.RemoveApplyData(roleId);
  326. return true;
  327. }
  328. }
  329. return false;
  330. }
  331. //拒绝添加好友
  332. public static async ETTask<bool> ReqRefuseApplyForFriend(long roleId)
  333. {
  334. S2C_RefuseApplyForFriend response = null;
  335. response = (S2C_RefuseApplyForFriend)await MessageHelper.SendToServer(new C2S_RefuseApplyForFriend() { RoleId = roleId });
  336. if (response != null)
  337. {
  338. if (response.Error == ErrorCode.ERR_Success)
  339. {
  340. FriendDataManager.Instance.RemoveApplyData(roleId);
  341. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  342. EventAgent.DispatchEvent(ConstMessage.FRIEND_APPLY_CHANGE);
  343. return true;
  344. }
  345. }
  346. return false;
  347. }
  348. //一键同意添加好友
  349. public static async ETTask<bool> ReqAcceptAllApplyForFriend()
  350. {
  351. S2C_AcceptAllApplyForFriend response = null;
  352. response = (S2C_AcceptAllApplyForFriend)await MessageHelper.SendToServer(new C2S_AcceptAllApplyForFriend());
  353. if (response != null)
  354. {
  355. if (response.Error == ErrorCode.ERR_Success)
  356. {
  357. return true;
  358. }
  359. }
  360. return false;
  361. }
  362. //一键拒绝添加好友
  363. public static async ETTask<bool> ReqRefuseAllApplyForFriend()
  364. {
  365. S2C_RefuseAllApplyForFriend response = null;
  366. response = (S2C_RefuseAllApplyForFriend)await MessageHelper.SendToServer(new C2S_RefuseAllApplyForFriend());
  367. if (response != null)
  368. {
  369. if (response.Error == ErrorCode.ERR_Success)
  370. {
  371. FriendDataManager.Instance.ClearApplyDatas();
  372. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  373. EventAgent.DispatchEvent(ConstMessage.FRIEND_APPLY_CHANGE);
  374. return true;
  375. }
  376. }
  377. return false;
  378. }
  379. //请求删除好友
  380. public static async ETTask<bool> ReqDeleteFriend(long roleId)
  381. {
  382. S2C_RequestDeleteFriend response = null;
  383. response = (S2C_RequestDeleteFriend)await MessageHelper.SendToServer(new C2S_RequestDeleteFriend() { RoleId = roleId });
  384. if (response != null)
  385. {
  386. if (response.Error == ErrorCode.ERR_Success)
  387. {
  388. FriendDataManager.Instance.RemoveFriend(response.RoleId);
  389. PromptController.Instance.ShowFloatTextPrompt("好友已删除");
  390. EventAgent.DispatchEvent(ConstMessage.FRIEND_REMOVE);
  391. return true;
  392. }
  393. }
  394. return false;
  395. }
  396. }
  397. }