FriendAddView.cs 8.1 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.Friend;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class FriendAddView : BaseWindow
  8. {
  9. private UI_FriendAddUI _ui;
  10. private List<RoleInfoData> _searchDatas = new List<RoleInfoData>();
  11. public override void Dispose()
  12. {
  13. if (_ui != null)
  14. {
  15. _ui.Dispose();
  16. _ui = null;
  17. }
  18. base.Dispose();
  19. }
  20. protected override void Init()
  21. {
  22. base.Init();
  23. packageName = UI_FriendAddUI.PACKAGE_NAME;
  24. _ui = UI_FriendAddUI.Create();
  25. this.viewCom = _ui.target;
  26. this.viewCom.Center();
  27. this.modal = true;
  28. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  29. _ui.m_listSearch.itemRenderer = RenderListSearchItem;
  30. _ui.m_btnSearch.onClick.Add(OnBtnSearchClick);
  31. _ui.m_btnClear.onClick.Add(OnBtnClearClick);
  32. _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);
  33. _ui.m_listApply.itemRenderer = RenderListApplyItem;
  34. _ui.m_btnAgreeAll.onClick.Add(OnBtnAgreeAllClick);
  35. _ui.m_btnRefuseAll.onClick.Add(OnBtnRefuseAllClick);
  36. }
  37. protected override void OnInit()
  38. {
  39. base.OnInit();
  40. // _ui.m_c1.onChanged.Add(OnCtrlChange);
  41. }
  42. protected override void AddEventListener()
  43. {
  44. base.AddEventListener();
  45. EventAgent.AddEventListener(ConstMessage.FRIEND_APPLY_CHANGE, UpdateApplyList);
  46. EventAgent.AddEventListener(ConstMessage.FRIEND_ADD, UpdateApplyList);
  47. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdaterRed);
  48. }
  49. protected override void OnShown()
  50. {
  51. base.OnShown();
  52. _ui.m_c1.selectedIndex = 0;
  53. _ui.m_txtSearch.text = "";
  54. _ui.m_btnClear.visible = false;
  55. OnBtnRefreshClick();
  56. UpdateApplyList();
  57. }
  58. protected override void OnHide()
  59. {
  60. base.OnHide();
  61. }
  62. protected override void RemoveEventListener()
  63. {
  64. base.RemoveEventListener();
  65. EventAgent.RemoveEventListener(ConstMessage.FRIEND_APPLY_CHANGE, UpdateApplyList);
  66. EventAgent.RemoveEventListener(ConstMessage.FRIEND_ADD, UpdateApplyList);
  67. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdaterRed);
  68. }
  69. /**************************************************好友搜索***********************************************/
  70. private void RenderListSearchItem(int index, GObject obj)
  71. {
  72. RoleInfoData roleInfoData = _searchDatas[index];
  73. UI_ListSearchItem item = UI_ListSearchItem.Proxy(obj);
  74. item.m_txtName.text = roleInfoData.roleName;
  75. item.m_txtLvl.text = roleInfoData.roleLv.ToString();
  76. item.m_c1.selectedIndex = 0;
  77. item.m_c2.selectedIndex = roleInfoData.offlineTimeSec == 0 ? 0 : 1;
  78. if (item.m_btnAdd.data == null)
  79. {
  80. item.m_btnAdd.onClick.Add(OnBtnAddClick);
  81. }
  82. item.m_btnAdd.data = roleInfoData.roleId;
  83. UI_ListSearchItem.ProxyEnd();
  84. }
  85. //添加好友
  86. private async void OnBtnAddClick(EventContext context)
  87. {
  88. GObject obj = context.sender as GObject;
  89. long roleId = (long)obj.data;
  90. bool result = await FriendSProxy.ReqApplyForFriend(roleId);
  91. if (result)
  92. {
  93. UI_ListSearchItem item = UI_ListSearchItem.Proxy(obj.parent);
  94. item.m_c1.selectedIndex = 1;
  95. UI_ListSearchItem.ProxyEnd();
  96. }
  97. }
  98. //搜索好友
  99. private async void OnBtnSearchClick()
  100. {
  101. if (_ui.m_txtSearch.text.Length == 0)
  102. {
  103. PromptController.Instance.ShowFloatTextPrompt("查无此人");
  104. return;
  105. }
  106. if (_ui.m_txtSearch.text.Length < 2)
  107. {
  108. PromptController.Instance.ShowFloatTextPrompt("请输入至少两个字符");
  109. return;
  110. }
  111. bool result = await FriendSProxy.ReqSearchRole(_ui.m_txtSearch.text);
  112. if (result)
  113. {
  114. _ui.m_txtTips.text = "搜索结果";
  115. _ui.m_btnClear.visible = true;
  116. _searchDatas = FriendDataManager.Instance.SearchDatas;
  117. _ui.m_listSearch.numItems = _searchDatas.Count;
  118. if (_searchDatas.Count == 0)
  119. {
  120. PromptController.Instance.ShowFloatTextPrompt("查无此人");
  121. return;
  122. }
  123. }
  124. }
  125. //清空搜索
  126. private void OnBtnClearClick()
  127. {
  128. _ui.m_txtSearch.text = "";
  129. _ui.m_btnClear.visible = false;
  130. OnBtnRefreshClick();
  131. }
  132. //刷新好友列表
  133. private async void OnBtnRefreshClick()
  134. {
  135. _ui.m_txtTips.text = "推荐好友";
  136. _ui.m_listSearch.numItems = 0;
  137. bool result = await FriendSProxy.ReqRecommendFriends();
  138. if (result)
  139. {
  140. _searchDatas = FriendDataManager.Instance.RecommendDatas;
  141. _ui.m_listSearch.numItems = _searchDatas.Count;
  142. }
  143. }
  144. /**************************************************好友申请***********************************************/
  145. private void UpdateApplyList()
  146. {
  147. _ui.m_listApply.numItems = FriendDataManager.Instance.ApplyDatas.Count;
  148. }
  149. private void RenderListApplyItem(int index, GObject obj)
  150. {
  151. FriendInfoData data = FriendDataManager.Instance.ApplyDatas[index];
  152. UI_ListApplyItem item = UI_ListApplyItem.Proxy(obj);
  153. item.m_txtName.text = data.roleInfo.roleName;
  154. item.m_txtLvl.text = data.roleInfo.roleLv.ToString();
  155. if (item.m_btnAgree.data == null)
  156. {
  157. item.m_btnAgree.onClick.Add(OnBtnAgreeClick);
  158. }
  159. item.m_btnAgree.data = data.roleInfo.roleId;
  160. if (item.m_btnRefuse.data == null)
  161. {
  162. item.m_btnRefuse.onClick.Add(OnBtnRefuseClick);
  163. }
  164. item.m_btnRefuse.data = data.roleInfo.roleId;
  165. UI_ListApplyItem.ProxyEnd();
  166. }
  167. //通过好友申请
  168. private async void OnBtnAgreeClick(EventContext context)
  169. {
  170. GObject obj = context.sender as GObject;
  171. long roleId = (long)obj.data;
  172. bool result = await FriendSProxy.ReqAcceptApplyForFriend(roleId);
  173. if (result)
  174. {
  175. _ui.m_listApply.numItems = FriendDataManager.Instance.ApplyDatas.Count;
  176. }
  177. }
  178. //拒绝好友申请
  179. private async void OnBtnRefuseClick(EventContext context)
  180. {
  181. GObject obj = context.data as GObject;
  182. int roleId = (int)obj.data;
  183. bool result = await FriendSProxy.ReqRefuseApplyForFriend(roleId);
  184. if (result)
  185. {
  186. _ui.m_listApply.numItems = FriendDataManager.Instance.ApplyDatas.Count;
  187. }
  188. }
  189. //一键通过好友申请
  190. private void OnBtnAgreeAllClick()
  191. {
  192. if (FriendDataManager.Instance.ApplyDatas.Count == 0) return;
  193. FriendSProxy.ReqAcceptAllApplyForFriend().Coroutine();
  194. }
  195. //一键拒绝好友申请
  196. private void OnBtnRefuseAllClick()
  197. {
  198. if (FriendDataManager.Instance.ApplyDatas.Count == 0) return;
  199. AlertUI.Show("是否拒绝所有好友申请?").SetLeftButton(true).SetRightButton(true, "确定", async (object data) =>
  200. {
  201. bool result = await FriendSProxy.ReqRefuseAllApplyForFriend();
  202. if (result)
  203. {
  204. _ui.m_listApply.numItems = 0;
  205. }
  206. });
  207. }
  208. private void UpdaterRed()
  209. {
  210. RedDotController.Instance.SetComRedDot(_ui.m_btnTabApply, RedDotDataManager.Instance.GetFriendGiftRed());
  211. }
  212. }
  213. }