FriendView.cs 9.9 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.Friend;
  4. namespace GFGGame
  5. {
  6. public class FriendView : BaseView
  7. {
  8. private UI_FriendUI _ui;
  9. private GameObject _scenePrefab;
  10. private GameObject _sceneObject;
  11. private FriendInfoData _curSelectedInfo;
  12. public override void Dispose()
  13. {
  14. if (_sceneObject != null)
  15. {
  16. GameObject.Destroy(_sceneObject);
  17. _sceneObject = null;
  18. }
  19. if (_ui != null)
  20. {
  21. _ui.Dispose();
  22. _ui = null;
  23. }
  24. base.Dispose();
  25. }
  26. protected override void Init()
  27. {
  28. base.Init();
  29. packageName = UI_FriendUI.PACKAGE_NAME;
  30. _ui = UI_FriendUI.Create();
  31. viewCom = _ui.target;
  32. isfullScreen = true;
  33. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFriend"));
  34. _ui.m_list.SetVirtual();
  35. _ui.m_list.itemRenderer = RenderListItem;
  36. _ui.m_list.onClickItem.Add(OnListItemClick);
  37. _ui.m_btnSolgan.onClick.Add(OnBtnSloganClick);
  38. _ui.m_btnDelete.onClick.Add(OnBtnDeleteClick);
  39. _ui.m_btnAdd.onClick.Add(OnBtnAddClick);
  40. _ui.m_btnSendAll.onClick.Add(OnBtnSendAllClick);
  41. }
  42. protected override void OnInit()
  43. {
  44. base.OnInit();
  45. _ui.m_btnBack.onClick.Add(OnHide);
  46. }
  47. protected override void AddEventListener()
  48. {
  49. base.AddEventListener();
  50. EventAgent.AddEventListener(ConstMessage.FRIEND_REFRESH, RefreshView);
  51. EventAgent.AddEventListener(ConstMessage.FRIEND_REMOVE, RefreshRemoveFriend);
  52. EventAgent.AddEventListener(ConstMessage.FRIEND_ADD, RefreshAddFriend);
  53. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdaterRed);
  54. }
  55. protected override void OnShown()
  56. {
  57. base.OnShown();
  58. _ui.m_grpSlogan.visible = false;
  59. _ui.m_list.numItems = FriendDataManager.Instance.FriendDatas.Count;
  60. if (_ui.m_list.numItems > 0)
  61. {
  62. _ui.m_list.selectedIndex = 0;
  63. ReqFriendDetialInfo(0);
  64. }
  65. else
  66. {
  67. ReqFriendDetialInfo(-1);
  68. }
  69. RefreshView();
  70. UpdaterRed();
  71. }
  72. protected override void OnHide()
  73. {
  74. if (_sceneObject != null)
  75. {
  76. GameObject.Destroy(_sceneObject);
  77. _sceneObject = null;
  78. }
  79. _ui.m_list.numItems = 0;
  80. ViewManager.GoBackFrom(typeof(FriendView).FullName);
  81. }
  82. protected override void RemoveEventListener()
  83. {
  84. base.RemoveEventListener();
  85. EventAgent.RemoveEventListener(ConstMessage.FRIEND_REFRESH, RefreshView);
  86. EventAgent.RemoveEventListener(ConstMessage.FRIEND_REMOVE, RefreshRemoveFriend);
  87. EventAgent.RemoveEventListener(ConstMessage.FRIEND_ADD, RefreshAddFriend);
  88. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdaterRed);
  89. }
  90. private void RefreshView()
  91. {
  92. _ui.m_list.RefreshVirtualList();
  93. _ui.m_txtCount.text = string.Format("好友数:{0}/{1}", _ui.m_list.numItems, GlobalCfgArray.globalCfg.maxFriendCount);
  94. _ui.m_btnSendAll.text = RedDotDataManager.Instance.GetFriendGiftRed() ? "一键领取并赠送" : "一键赠送";
  95. }
  96. private void RenderListItem(int index, GObject obj)
  97. {
  98. FriendInfoData friendInfo = FriendDataManager.Instance.FriendDatas[index];
  99. UI_ListItem item = UI_ListItem.Proxy(obj);
  100. item.m_txtName.text = friendInfo.roleInfo.roleName;
  101. item.m_txtLvl.text = friendInfo.roleInfo.roleLv.ToString();
  102. item.m_c2.selectedIndex = friendInfo.roleInfo.offlineTimeSec == 0 ? 0 : 1;
  103. item.m_c1.selectedIndex = FriendDataManager.Instance.GetGiftState(friendInfo.roleInfo.roleId);
  104. if (item.m_btnSend.data == null)
  105. {
  106. item.m_btnSend.onClick.Add(OnClickBtnSend);
  107. }
  108. item.m_btnSend.data = friendInfo;
  109. item.target.data = index;
  110. UI_ListItem.ProxyEnd();
  111. }
  112. private void OnClickBtnSend(EventContext context)
  113. {
  114. GObject item = context.data as GObject;
  115. FriendInfoData friendInfo = item.data as FriendInfoData;
  116. if (friendInfo.takeGiftState == ConstBonusStatus.CAN_GET)
  117. {
  118. if (FriendDataManager.Instance.Count >= GlobalCfgArray.globalCfg.maxGetPowerCount)
  119. {
  120. PromptController.Instance.ShowFloatTextPrompt("今日体力已全部领取");
  121. return;
  122. }
  123. FriendSProxy.ReqTakeGiftFromFriend(friendInfo.roleInfo.roleId).Coroutine();
  124. }
  125. else if (friendInfo.giveGiftState == (int)ConstGiveGiftStatus.CanGave)
  126. {
  127. FriendSProxy.ReqGiveGiftToFriend(friendInfo.roleInfo.roleId).Coroutine();
  128. }
  129. }
  130. private void OnListItemClick(EventContext context)
  131. {
  132. GObject item = context.data as GObject;
  133. int index = (int)item.data;
  134. ReqFriendDetialInfo(index);
  135. }
  136. private void OnBtnSendAllClick()
  137. {
  138. if (RedDotDataManager.Instance.GetFriendGiftRed() && FriendDataManager.Instance.Count < GlobalCfgArray.globalCfg.maxGetPowerCount)
  139. {
  140. FriendSProxy.ReqTakeGiftFromAllFriend().Coroutine();
  141. }
  142. else
  143. {
  144. FriendSProxy.ReqGiveGiftToAllFriend().Coroutine();
  145. }
  146. }
  147. private void OnBtnDeleteClick()
  148. {
  149. if (_ui.m_list.numItems == 0)
  150. {
  151. PromptController.Instance.ShowFloatTextPrompt("暂无好友可删除");
  152. return;
  153. }
  154. AlertUI.Show("是否删除好友?").SetLeftButton(true).SetRightButton(true, "确定", (object data) =>
  155. {
  156. int index = _ui.m_list.selectedIndex;
  157. long roleId = FriendDataManager.Instance.FriendDatas[index].roleInfo.roleId;
  158. FriendSProxy.ReqDeleteFriend(roleId).Coroutine();
  159. });
  160. }
  161. private void RefreshRemoveFriend()
  162. {
  163. int index = _ui.m_list.selectedIndex;
  164. _ui.m_list.numItems = FriendDataManager.Instance.FriendDatas.Count;
  165. if (FriendDataManager.Instance.FriendDatas.Count > 0)
  166. {
  167. if (index >= FriendDataManager.Instance.FriendDatas.Count)
  168. {
  169. index = FriendDataManager.Instance.FriendDatas.Count - 1;//选中最后一个
  170. }
  171. _ui.m_list.selectedIndex = index;
  172. }
  173. else
  174. {
  175. index = -1;//无好友
  176. }
  177. ReqFriendDetialInfo(index);
  178. _ui.m_txtCount.text = string.Format("好友数:{0}/{1}", _ui.m_list.numItems, GlobalCfgArray.globalCfg.maxFriendCount);
  179. }
  180. private void RefreshAddFriend()
  181. {
  182. if (_ui.m_list.numItems <= 0) return;
  183. int childIndex = _ui.m_list.ItemIndexToChildIndex(_ui.m_list.selectedIndex);
  184. GButton item = _ui.m_list.GetChildAt(childIndex).asButton.GetChild("btnSend").asButton;
  185. FriendInfoData friendInfo = item.data as FriendInfoData;
  186. int selectedIndex = FriendDataManager.Instance.FriendDatas.IndexOf(friendInfo);
  187. _ui.m_list.numItems = FriendDataManager.Instance.FriendDatas.Count;
  188. _ui.m_list.selectedIndex = selectedIndex;
  189. ReqFriendDetialInfo(selectedIndex);
  190. _ui.m_txtCount.text = string.Format("好友数:{0}/{1}", _ui.m_list.numItems, GlobalCfgArray.globalCfg.maxFriendCount);
  191. }
  192. private async void ReqFriendDetialInfo(int index)
  193. {
  194. if (index >= 0)
  195. {
  196. long roleId = FriendDataManager.Instance.FriendDatas[index].roleInfo.roleId;
  197. RoleInfoDetailData roleInfoDetail = await FriendSProxy.ReqOtherRoleDetailInfo(roleId);
  198. if (roleInfoDetail != null)
  199. {
  200. UpdateScene(roleInfoDetail.customSuitData);
  201. _ui.m_txtSlogan.text = roleInfoDetail.slogan;
  202. }
  203. }
  204. else
  205. {
  206. CustomSuitData customSuit = CustomSuitDataManager.GetSuitList(CustomSuitDataManager.currentIndex);
  207. UpdateScene(customSuit);
  208. _ui.m_txtSlogan.text = RoleDataManager.slogan;
  209. }
  210. }
  211. private void UpdateScene(CustomSuitData suitSavedData)
  212. {
  213. if (_sceneObject == null)
  214. {
  215. _sceneObject = GameObject.Instantiate(_scenePrefab);
  216. EquipDataCache.cacher.setSceneObj(_sceneObject);
  217. }
  218. if (suitSavedData != null)
  219. {
  220. EquipDataCache.cacher.PutOnSuitMemory(suitSavedData);
  221. _ui.m_txtName.text = string.Format("我的套装{0}", NumberUtil.GetChiniseNumberText(suitSavedData.pos + 1));
  222. }
  223. else
  224. {
  225. EquipDataCache.cacher.PutOnDefaultSuitSaved();
  226. _ui.m_txtName.text = string.Format("我的套装{0}", NumberUtil.GetChiniseNumberText(1));
  227. }
  228. }
  229. private void OnBtnSloganClick()
  230. {
  231. _ui.m_grpSlogan.visible = !_ui.m_grpSlogan.visible;
  232. }
  233. private void OnBtnAddClick()
  234. {
  235. ViewManager.Show<FriendAddView>();
  236. }
  237. private void UpdaterRed()
  238. {
  239. RedDotController.Instance.SetComRedDot(_ui.m_btnAdd, RedDotDataManager.Instance.GetFriendApplyRed());
  240. RedDotController.Instance.SetComRedDot(_ui.m_btnSendAll, RedDotDataManager.Instance.GetFriendGiftRed());
  241. }
  242. }
  243. }